| 1 | #include <string.h> | 
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| 2 | #include <stdbool.h> | 
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| 3 |  | 
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| 4 | #include "Oni.h" | 
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| 5 | #include "Oni_Character.h" | 
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| 6 |  | 
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| 7 | #include "Daodan.h" | 
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| 8 | #include "Daodan_Cheater.h" | 
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| 9 |  | 
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| 10 | oniCheatCode DDr_CheatTable[] = { | 
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| 11 | { "shapeshifter",     "Change Characters Enabled",       "Change Characters Disabled", cheat_shapeshifter     }, | 
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| 12 | { "liveforever",      "Invincibility Enabled",           "Invincibility Disabled",     cheat_liveforever      }, | 
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| 13 | { "touchofdeath",     "Omnipotence Enabled",             "Omnipotence Disabled",       cheat_touchofdeath     }, | 
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| 14 | { "canttouchthis",    "Unstoppable Enabled",             "Unstoppable Disabled",       cheat_canttouchthis    }, | 
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| 15 | { "fatloot",          "Fat Loot Received",               NULL,                         cheat_fatloot          }, | 
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| 16 | { "glassworld",       "Glass Furniture Enabled",         "Glass Furniture Disabled",   cheat_glassworld       }, | 
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| 17 | { "winlevel",         "Instantly Win Level",             NULL,                         cheat_winlevel         }, | 
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| 18 | { "loselevel",        "Instantly Lose Level",            NULL,                         cheat_loselevel        }, | 
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| 19 | { "bighead",          "Big Head Enabled",                "Big Head Disabled",          cheat_bighead          }, | 
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| 20 | { "minime",           "Mini Mode Enabled",               "Mini Mode Disabled",         cheat_minime           }, | 
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| 21 | { "superammo",        "Super Ammo Mode Enabled",         "Super Ammo Mode Disabled",   cheat_superammo        }, | 
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| 22 | { "thedayismine",     "Developer Access Enabled",        "Developer Access Disabled",  cheat_thedayismine     }, | 
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| 23 | { "reservoirdogs",    "Last Man Standing Enabled",       "Last Man Standing Disabled", cheat_reservoirdogs    }, | 
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| 24 | { "roughjustice",     "Gatling Guns Enabled",            "Gatling Guns Disabled",      cheat_roughjustice     }, | 
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| 25 | { "chenille",         "Daodan Power Enabled",            "Daodan Power Disabled",      cheat_chenille         }, | 
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| 26 | { "behemoth",         "Godzilla Mode Enabled",           "Godzilla Mode Disabled",     cheat_behemoth         }, | 
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| 27 | { "elderrune",        "Regeneration Enabled",            "Regeneration Disabled",      cheat_elderrune        }, | 
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| 28 | { "moonshadow",       "Phase Cloak Enabled",             "Phase Cloak Disabled",       cheat_moonshadow       }, | 
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| 29 | { "munitionfrenzy",   "Weapons Locker Created",          NULL,                         cheat_munitionfrenzy   }, | 
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| 30 | { "fistsoflegend",    "Fists Of Legend Enabled",         "Fists Of Legend Disabled",   cheat_fistsoflegend    }, | 
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| 31 | { "killmequick",      "Ultra Mode Enabled",              "Ultra Mode Disabled",        cheat_killmequick      }, | 
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| 32 | { "carousel",         "Slow Motion Enabled",             "Slow Motion Disabled",       cheat_carousel         }, | 
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| 33 | { "bigbadboss",       "Boss Shield Enabled",             "Boss Shield Disabled",       cheat_bigbadboss       }, | 
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| 34 | { "bulletproof",      "Force Field Enabled",             "Force Field Disabled",       cheat_bulletproof      }, | 
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| 35 | { "kangaroo",         "Alex Okita Mode Enabled",         "Alex Okita Mode Disabled",   cheat_kangaroo         }, | 
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| 36 | { "himynameisalex",   "Kangaroo Jump Enabled",               "Kangaroo Jump Disabled",     cheat_kangaroo         }, | 
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| 37 | { "marypoppins",      "Jet Pack Mode Enabled",           "Jet Pack Mode Disabled",     cheat_marypoppins      }, | 
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| 38 | { "buddha",           "Unkillable Enabled",              "Unkillable Disabled",        cheat_buddha           }, | 
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| 39 | { "shinobi",          "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled",        cheat_shinobi          }, | 
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| 40 | { "x",                "Developer Access Enabled",        "Developer Access Disabled",  cheat_x                }, | 
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| 41 | { "testcheat",        "Testing...",                      "",                           cheat_testcheat        }, | 
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| 42 | { "tellmetheversion", "Daodan v.3.0",                    "",                           cheat_tellmetheversion }, | 
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| 43 | {0} | 
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| 44 | }; | 
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| 45 |  | 
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| 46 |  | 
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| 47 |  | 
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| 48 | // Just copied all these defines from the old daodan, they were originaly from SFeLi's code. | 
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| 49 |  | 
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| 50 | #define GSA_camera        (0x00000080) | 
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| 51 | #define GSA_player        (0x000000AC) | 
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| 52 | #define GSA_carousel      (0x00000104) /* char */ | 
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| 53 | #define GSA_slowmotimer   (0x00000108) | 
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| 54 | #define GSA_splashscreen  (0x00000118) /* char */ | 
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| 55 |  | 
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| 56 | #define CHR_flags         (0x00000004) | 
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| 57 | #define CHR_flags2        (0x00000008) | 
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| 58 | #define CHR_oncc          (0x0000000C) | 
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| 59 | #define CHR_team          (0x00000012) /* short */ | 
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| 60 | #define CHR_name          (0x00000014) /* char[32] */ | 
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| 61 | #define CHR_scalemodel    (0x00000034) | 
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| 62 | #define CHR_weapon1       (0x00000194) | 
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| 63 | #define CHR_weapon2       (0x00000198) | 
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| 64 | #define CHR_weapon3       (0x0000019C) | 
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| 65 | #define CHR_shield_curr   (0x000001B6) /* short */ | 
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| 66 | #define CHR_shield        (0x000001B8) /* short */ | 
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| 67 | #define CHR_phasecloak    (0x000001BA) /* short */ | 
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| 68 | #define CHR_stats_kills   (0x00001670) | 
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| 69 | #define CHR_stats_damage  (0x00001674) | 
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| 70 |  | 
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| 71 | #define ONCC_jet_accel    (0x00000010) /* float */ | 
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| 72 | #define ONCC_jet_timer    (0x00000016) /* short */ | 
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| 73 | #define ONCC_height1      (0x00000018) /* float */ | 
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| 74 | #define ONCC_height2      (0x0000001C) /* float */ | 
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| 75 | #define ONCC_bodysize_min (0x00000C58) /* float */ | 
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| 76 | #define ONCC_bodysize_max (0x00000C8C) /* float */ | 
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| 77 |  | 
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| 78 | #define kangaroo_h     (60) | 
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| 79 | #define kangaroo_jp    (0.06) | 
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| 80 | #define marypoppins_jp (0.14) | 
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| 81 |  | 
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| 82 | uint16_t cheat_oldshield = 0; | 
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| 83 | int32_t cheat_oldhealth = 1; | 
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| 84 | int32_t cheat_oldmaxhealth = 1; | 
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| 85 | float cheat_oldjet_accel = 0.03f; | 
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| 86 | uint16_t cheat_oldjet_timer = 20; | 
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| 87 | float cheat_oldheight1 = 45; | 
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| 88 | float cheat_oldheight2 = 135; | 
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| 89 | bool inc_fallingframes = true; | 
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| 90 |  | 
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| 91 | uint8_t ONICALL DDrCheater(uint32_t cheat) | 
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| 92 | { | 
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| 93 | switch (cheat) | 
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| 94 | { | 
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| 95 | case cheat_bigbadboss: | 
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| 96 | { | 
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| 97 | char* player = *((char**)(ONgGameState + GSA_player)); | 
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| 98 | if (*(unsigned int*)(player + CHR_flags) & chr_bossshield) | 
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| 99 | { | 
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| 100 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield; | 
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| 101 | return 0; | 
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| 102 | } | 
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| 103 | else | 
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| 104 | { | 
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| 105 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield; | 
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| 106 | return 1; | 
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| 107 | } | 
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| 108 | } | 
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| 109 | case cheat_bulletproof: | 
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| 110 | { | 
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| 111 | char* player = *((char**)(ONgGameState + GSA_player)); | 
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| 112 | if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune) | 
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| 113 | { | 
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| 114 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune; | 
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| 115 | *(unsigned short*)(player + CHR_shield) = cheat_oldshield; | 
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| 116 | return 0; | 
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| 117 | } | 
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| 118 | else | 
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| 119 | { | 
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| 120 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune; | 
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| 121 | cheat_oldshield = *(unsigned short*)(player + CHR_shield); | 
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| 122 | *(unsigned short*)(player + CHR_shield) = 100; | 
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| 123 | return 1; | 
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| 124 | } | 
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| 125 | } | 
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| 126 | case cheat_kangaroo: | 
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| 127 | { | 
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| 128 | char* player = *((char**)(ONgGameState + GSA_player)); | 
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| 129 | char* oncc = *(char**)(player + CHR_oncc); | 
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| 130 | if (!inc_fallingframes) | 
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| 131 | inc_fallingframes = true; | 
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| 132 | if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h) | 
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| 133 | { | 
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| 134 | *(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel; | 
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| 135 | *(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer; | 
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| 136 | *(float*)(oncc + ONCC_height1) = cheat_oldheight1; | 
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| 137 | *(float*)(oncc + ONCC_height2) = cheat_oldheight2; | 
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| 138 | return 0; | 
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| 139 | } | 
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| 140 | else if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF) | 
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| 141 | { | 
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| 142 | *(float*)(oncc + ONCC_jet_accel) = kangaroo_jp; | 
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| 143 | *(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h; | 
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| 144 | *(float*)(oncc + ONCC_height1) = 0x7f800000; | 
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| 145 | *(float*)(oncc + ONCC_height2) = 0x7f800000; | 
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| 146 | return 1; | 
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| 147 | } | 
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| 148 | else | 
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| 149 | { | 
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| 150 | cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel); | 
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| 151 | cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer); | 
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| 152 | cheat_oldheight1 = *(float*)(oncc + ONCC_height1); | 
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| 153 | cheat_oldheight2 = *(float*)(oncc + ONCC_height2); | 
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| 154 | *(float*)(oncc + ONCC_jet_accel) = kangaroo_jp; | 
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| 155 | *(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h; | 
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| 156 | *(float*)(oncc + ONCC_height1) = 0x7f800000; | 
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| 157 | *(float*)(oncc + ONCC_height2) = 0x7f800000; | 
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| 158 | return 1; | 
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| 159 | } | 
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| 160 | } | 
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| 161 | case cheat_marypoppins: | 
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| 162 | { | 
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| 163 | char* player = *((char**)(ONgGameState + GSA_player)); | 
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| 164 | char* oncc = *(char**)(player + CHR_oncc); | 
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| 165 | if (!inc_fallingframes) | 
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| 166 | { | 
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| 167 | inc_fallingframes = true; | 
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| 168 | if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF) | 
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| 169 | { | 
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| 170 | *(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel; | 
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| 171 | *(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer; | 
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| 172 | *(float*)(oncc + ONCC_height1) = cheat_oldheight1; | 
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| 173 | *(float*)(oncc + ONCC_height2) = cheat_oldheight2; | 
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| 174 | } | 
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| 175 | return 0; | 
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| 176 | } | 
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| 177 | else if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h) | 
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| 178 | { | 
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| 179 | *(float*)(oncc + ONCC_jet_accel) = marypoppins_jp; | 
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| 180 | *(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF; | 
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| 181 | *(float*)(oncc + ONCC_height1) = 0x7f800000; | 
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| 182 | *(float*)(oncc + ONCC_height2) = 0x7f800000; | 
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| 183 | inc_fallingframes = false; | 
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| 184 | return 1; | 
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| 185 | } | 
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| 186 | else | 
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| 187 | { | 
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| 188 | cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel); | 
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| 189 | cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer); | 
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| 190 | cheat_oldheight1 = *(float*)(oncc + ONCC_height1); | 
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| 191 | cheat_oldheight2 = *(float*)(oncc + ONCC_height2); | 
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| 192 | *(float*)(oncc + ONCC_jet_accel) = marypoppins_jp; | 
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| 193 | *(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF; | 
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| 194 | *(float*)(oncc + ONCC_height1) = 0x7f800000; | 
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| 195 | *(float*)(oncc + ONCC_height2) = 0x7f800000; | 
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| 196 | inc_fallingframes = false; | 
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| 197 | return 1; | 
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| 198 | } | 
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| 199 | } | 
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| 200 | case cheat_buddha: | 
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| 201 | { | 
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| 202 | char* player = *((char**)(ONgGameState + GSA_player)); | 
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| 203 | if (*(unsigned int*)(player + CHR_flags) & chr_unkillable) | 
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| 204 | { | 
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| 205 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable; | 
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| 206 | return 0; | 
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| 207 | } | 
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| 208 | else | 
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| 209 | { | 
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| 210 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable; | 
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| 211 | return 1; | 
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| 212 | } | 
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| 213 | } | 
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| 214 | case cheat_shinobi: | 
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| 215 | { | 
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| 216 | Character* player = (Character*)*((void**)(ONgGameState + GSA_player)); | 
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| 217 | if (player->MaxHealth == 1) | 
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| 218 | { | 
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| 219 | player->Health = cheat_oldhealth; | 
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| 220 | player->MaxHealth = cheat_oldmaxhealth; | 
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| 221 | player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); | 
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| 222 | ai2_deaf = 0; | 
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| 223 | return 0; | 
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| 224 | } | 
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| 225 | else | 
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| 226 | { | 
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| 227 | cheat_oldhealth = player->Health; | 
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| 228 | cheat_oldmaxhealth = player->MaxHealth; | 
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| 229 | player->Health = 1; | 
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| 230 | player->MaxHealth = 1; | 
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| 231 | player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; | 
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| 232 | ai2_deaf = 1; | 
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| 233 | return 1; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | } | 
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| 237 | case cheat_testcheat: | 
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| 238 | { | 
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| 239 | char* player = *((char**)(ONgGameState + GSA_player)); | 
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| 240 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant; | 
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| 241 | return 1; | 
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| 242 | } | 
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| 243 | case cheat_tellmetheversion: | 
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| 244 | return 1; | 
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| 245 | case cheat_x: | 
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| 246 | return ONrCheater(cheat_thedayismine); | 
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| 247 | default: | 
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| 248 | return ONrCheater(cheat); | 
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| 249 | } | 
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| 250 | } | 
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| 251 |  | 
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| 252 | void ONICALL DDrCheater_LevelLoad() | 
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| 253 | { | 
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| 254 | inc_fallingframes = true; | 
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| 255 | } | 
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| 256 |  | 
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| 257 | // Biggest hack in the entire thing ^_^ | 
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| 258 | __stdcall void FallingFrames(void* Ebp) | 
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| 259 | { | 
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| 260 | if (inc_fallingframes) | 
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| 261 | ++*((unsigned int*)(Ebp + 0xf6)); | 
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| 262 | } | 
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