#include #include "bool.h" #include #include "Oni.h" #include "Oni_Character.h" #include "_Version.h" #include "Daodan.h" #include "Daodan_Cheater.h" union MSVC_EVIL_FLOAT_HACK { unsigned __int8 Bytes[4]; float Value; }; static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; #define INFINITY (INFINITY_HACK.Value) oniCheatCode DDr_CheatTable[] = { { "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter }, { "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever }, { "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath }, { "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis }, { "fatloot", "Fat Loot Received", NULL, cheat_fatloot }, { "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld }, { "winlevel", "Instantly Win Level", NULL, cheat_winlevel }, { "loselevel", "Instantly Lose Level", NULL, cheat_loselevel }, { "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead }, { "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime }, { "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo }, { "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine }, { "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs }, { "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice }, { "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille }, { "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth }, { "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune }, { "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow }, { "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy }, { "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend }, { "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick }, { "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel }, { "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss }, { "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof }, { "kangaroo", "Alex Okita Mode Enabled", "Alex Okita Mode Disabled", cheat_kangaroo }, { "himynameisalex", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo }, { "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins }, { "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha }, { "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi }, { "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x }, { "testcheat", "Testing...", "", cheat_testcheat }, { "tellmetheversion", "Daodan v."DAODAN_VERSION_STRING"", "", cheat_tellmetheversion }, {0} }; // Just copied all these defines from the old daodan, they were originaly from SFeLi's code. #define GSA_camera (0x00000080) #define GSA_player (0x000000AC) #define GSA_carousel (0x00000104) /* char */ #define GSA_slowmotimer (0x00000108) #define GSA_splashscreen (0x00000118) /* char */ #define CHR_flags (0x00000004) #define CHR_flags2 (0x00000008) #define CHR_oncc (0x0000000C) #define CHR_team (0x00000012) /* short */ #define CHR_name (0x00000014) /* char[32] */ #define CHR_scalemodel (0x00000034) #define CHR_weapon1 (0x00000194) #define CHR_weapon2 (0x00000198) #define CHR_weapon3 (0x0000019C) #define CHR_shield_curr (0x000001B6) /* short */ #define CHR_shield (0x000001B8) /* short */ #define CHR_phasecloak (0x000001BA) /* short */ #define CHR_stats_kills (0x00001670) #define CHR_stats_damage (0x00001674) #define ONCC_jet_accel (0x00000010) /* float */ #define ONCC_jet_timer (0x00000016) /* short */ #define ONCC_height1 (0x00000018) /* float */ #define ONCC_height2 (0x0000001C) /* float */ #define ONCC_bodysize_min (0x00000C58) /* float */ #define ONCC_bodysize_max (0x00000C8C) /* float */ #define kangaroo_h (short)(60) #define kangaroo_jp (float)(0.06) #define marypoppins_jp (float)(0.14) uint16_t cheat_oldshield = 0; int32_t cheat_oldhealth = 1; int32_t cheat_oldmaxhealth = 1; float cheat_oldjet_accel = 0.03f; uint16_t cheat_oldjet_timer = 20; float cheat_oldheight1 = 45; float cheat_oldheight2 = 135; bool inc_fallingframes = true; extern bool patch_bsl; uint8_t ONICALL DDrCheater(uint32_t cheat) { switch (cheat) { case cheat_bigbadboss: { GameState* GameState = ONgGameState; Character* player = ONgGameState->PlayerCharacter; //char* player = *((char**)(ONgGameState + GSA_player)); if (player->Flags & chr_bossshield) { player->Flags = player->Flags & ~chr_bossshield; return 0; } else { player->Flags = player->Flags | chr_bossshield; return 1; } } case cheat_bulletproof: { Character* player = ONgGameState->PlayerCharacter; if (player->Flags & chr_weaponimmune) { player->Flags = player->Flags & ~chr_weaponimmune; player->Inventory.ShieldUsed = cheat_oldshield; return 0; } else { player->Flags |= chr_weaponimmune; cheat_oldshield = player->Inventory.ShieldUsed; player->Inventory.ShieldUsed = 100; return 1; } } case cheat_kangaroo: { Character* player = ONgGameState->PlayerCharacter; //char* oncc = *(char**)(player + CHR_oncc); if (!inc_fallingframes) inc_fallingframes = true; if (player->ONCC->JetpackTimer == kangaroo_h) { player->ONCC->JumpAcceleration = cheat_oldjet_accel; player->ONCC->JetpackTimer = cheat_oldjet_timer; player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; return 0; } else if (player->ONCC->JetpackTimer == 0xFFFF) { player->ONCC->JumpAcceleration = kangaroo_jp; player->ONCC->JetpackTimer = kangaroo_h; player->ONCC->MaxFallingHeightWithoutDamage = INFINITY; player->ONCC->MaxFallingHeightWithDamage = INFINITY; return 1; } else { cheat_oldjet_accel = player->ONCC->JumpAcceleration; cheat_oldjet_timer = player->ONCC->JetpackTimer; cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage ; cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage; player->ONCC->JumpAcceleration = kangaroo_jp; player->ONCC->JetpackTimer = kangaroo_h; player->ONCC->MaxFallingHeightWithoutDamage = INFINITY; player->ONCC->MaxFallingHeightWithDamage = INFINITY; return 1; } } case cheat_marypoppins: { Character* player = ONgGameState->PlayerCharacter; if (!inc_fallingframes) { inc_fallingframes = true; if (player->ONCC->JetpackTimer == 0xFFFF) { player->ONCC->JumpAcceleration = cheat_oldjet_accel; player->ONCC->JetpackTimer = cheat_oldjet_timer; player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; } return 0; } else if (player->ONCC->JetpackTimer == kangaroo_h) { player->ONCC->JumpAcceleration = marypoppins_jp; player->ONCC->JetpackTimer = 0xFFFF; player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; inc_fallingframes = false; return 1; } else { cheat_oldjet_accel = player->ONCC->JumpAcceleration; cheat_oldjet_timer = player->ONCC->JetpackTimer; cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage; cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage ; player->ONCC->JumpAcceleration = marypoppins_jp; player->ONCC->JetpackTimer = 0xFFFF; player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; inc_fallingframes = false; return 1; } } case cheat_buddha: { Character* player = ONgGameState->PlayerCharacter; if (player->Flags& chr_unkillable) { player->Flags= player->Flags& ~chr_unkillable; return 0; } else { player->Flags= player->Flags| chr_unkillable; return 1; } } case cheat_shinobi: { Character* player = ONgGameState->PlayerCharacter; if (player->MaxHealth == 1) { player->Health = cheat_oldhealth; player->MaxHealth = cheat_oldmaxhealth; player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); ai2_deaf = 0; return 0; } else { cheat_oldhealth = player->Health; cheat_oldmaxhealth = player->MaxHealth; player->Health = 1; player->MaxHealth = 1; player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; ai2_deaf = 1; return 1; } } case cheat_testcheat: { Character* player = ONgGameState->PlayerCharacter; player->Flags = player->Flags | chr_noncombatant; return 1; } case cheat_elderrune: { if(patch_bsl) { int* Regeneration = &ONgGameState->PlayerCharacter->RegenHax; if(*Regeneration) { *Regeneration = 0; return 0; } else { *Regeneration = 1; return 1; } } else { return ONrCheater(cheat_elderrune); } } case cheat_tellmetheversion: return 1; case cheat_x: return ONrCheater(cheat_thedayismine); default: return ONrCheater(cheat); } } void ONICALL DDrCheater_LevelLoad() { inc_fallingframes = true; } // Biggest hack in the entire thing ^_^ void __stdcall FallingFrames(void* Ebp) { if (inc_fallingframes) ++*((unsigned int*)((char*)Ebp + 0xf6)); }