1 | #include <string.h> |
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2 | |
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3 | #include "Oni.h" |
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4 | #include "Oni_Character.h" |
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5 | |
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6 | #include "Daodan.h" |
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7 | #include "Daodan_Cheater.h" |
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8 | |
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9 | oniCheatCode DDr_CheatTable[] = { |
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10 | { "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter }, |
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11 | { "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever }, |
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12 | { "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath }, |
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13 | { "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis }, |
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14 | { "fatloot", "Fat Loot Received", NULL, cheat_fatloot }, |
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15 | { "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld }, |
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16 | { "winlevel", "Instantly Win Level", NULL, cheat_winlevel }, |
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17 | { "loselevel", "Instantly Lose Level", NULL, cheat_loselevel }, |
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18 | { "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead }, |
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19 | { "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime }, |
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20 | { "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo }, |
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21 | { "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine }, |
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22 | { "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs }, |
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23 | { "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice }, |
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24 | { "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille }, |
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25 | { "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth }, |
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26 | { "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune }, |
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27 | { "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow }, |
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28 | { "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy }, |
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29 | { "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend }, |
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30 | { "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick }, |
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31 | { "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel }, |
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32 | { "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss }, |
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33 | { "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof }, |
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34 | { "kangaroo", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo }, |
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35 | { "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins }, |
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36 | { "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha }, |
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37 | { "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi }, |
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38 | { "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x }, |
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39 | { "testcheat", "Testing...", "", cheat_testcheat }, |
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40 | {0} |
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41 | }; |
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42 | |
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43 | // Just copied all these defines from the old daodan, they were originaly from SFeLi's code. |
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44 | |
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45 | #define GSA_camera (0x00000080) |
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46 | #define GSA_player (0x000000AC) |
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47 | #define GSA_carousel (0x00000104) /* char */ |
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48 | #define GSA_slowmotimer (0x00000108) |
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49 | #define GSA_splashscreen (0x00000118) /* char */ |
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50 | |
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51 | #define CHR_flags (0x00000004) |
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52 | #define CHR_flags2 (0x00000008) |
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53 | #define CHR_oncc (0x0000000C) |
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54 | #define CHR_team (0x00000012) /* short */ |
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55 | #define CHR_name (0x00000014) /* char[32] */ |
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56 | #define CHR_scalemodel (0x00000034) |
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57 | #define CHR_weapon1 (0x00000194) |
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58 | #define CHR_weapon2 (0x00000198) |
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59 | #define CHR_weapon3 (0x0000019C) |
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60 | #define CHR_shield_curr (0x000001B6) /* short */ |
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61 | #define CHR_shield (0x000001B8) /* short */ |
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62 | #define CHR_phasecloak (0x000001BA) /* short */ |
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63 | #define CHR_stats_kills (0x00001670) |
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64 | #define CHR_stats_damage (0x00001674) |
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65 | |
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66 | #define ONCC_jet_accel (0x00000010) /* float */ |
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67 | #define ONCC_jet_timer (0x00000016) /* short */ |
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68 | #define ONCC_height1 (0x00000018) /* float */ |
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69 | #define ONCC_height2 (0x0000001C) /* float */ |
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70 | #define ONCC_bodysize_min (0x00000C58) /* float */ |
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71 | #define ONCC_bodysize_max (0x00000C8C) /* float */ |
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72 | |
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73 | uint16_t cheat_oldshield = 0; |
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74 | int32_t cheat_oldhealth = 0; |
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75 | int32_t cheat_oldmaxhealth = 0; |
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76 | |
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77 | uint8_t ONICALL DDrCheater(uint32_t cheat) |
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78 | { |
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79 | switch (cheat) |
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80 | { |
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81 | case cheat_bigbadboss: |
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82 | { |
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83 | char* player = *((char**)(ONgGameState + GSA_player)); |
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84 | if (*(unsigned int*)(player + CHR_flags) & chr_bossshield) |
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85 | { |
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86 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield; |
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87 | return 0; |
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88 | } |
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89 | else |
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90 | { |
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91 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield; |
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92 | return 1; |
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93 | } |
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94 | } |
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95 | case cheat_bulletproof: |
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96 | { |
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97 | char* player = *((char**)(ONgGameState + GSA_player)); |
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98 | if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune) |
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99 | { |
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100 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune; |
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101 | *(unsigned short*)(player + CHR_shield) = cheat_oldshield; |
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102 | return 0; |
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103 | } |
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104 | else |
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105 | { |
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106 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune; |
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107 | cheat_oldshield = *(unsigned short*)(player + CHR_shield); |
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108 | *(unsigned short*)(player + CHR_shield) = 100; |
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109 | return 1; |
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110 | } |
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111 | } |
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112 | case cheat_buddha: |
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113 | { |
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114 | char* player = *((char**)(ONgGameState + GSA_player)); |
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115 | if (*(unsigned int*)(player + CHR_flags) & chr_unkillable) |
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116 | { |
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117 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable; |
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118 | return 0; |
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119 | } |
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120 | else |
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121 | { |
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122 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable; |
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123 | return 1; |
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124 | } |
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125 | } |
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126 | case cheat_shinobi: |
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127 | { |
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128 | Character* player = (Character*)*((void**)(ONgGameState + GSA_player)); |
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129 | if (player->MaxHealth == 1) |
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130 | { |
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131 | player->Health = cheat_oldhealth; |
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132 | player->MaxHealth = cheat_oldmaxhealth; |
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133 | player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); |
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134 | return 0; |
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135 | } |
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136 | else |
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137 | { |
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138 | cheat_oldhealth = player->Health; |
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139 | cheat_oldmaxhealth = player->MaxHealth; |
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140 | player->Health = 1; |
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141 | player->MaxHealth = 1; |
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142 | player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; |
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143 | return 1; |
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144 | } |
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145 | |
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146 | } |
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147 | case cheat_testcheat: |
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148 | { |
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149 | char* player = *((char**)(ONgGameState + GSA_player)); |
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150 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant; |
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151 | return 1; |
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152 | } |
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153 | case cheat_x: |
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154 | return ONrCheater(cheat_thedayismine); |
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155 | default: |
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156 | return ONrCheater(cheat); |
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157 | } |
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158 | } |
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