Last change
on this file since 476 was 476, checked in by gumby, 15 years ago |
Added Weapon information for dropped weapons
Started on adding new dsay colors
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File size:
896 bytes
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1 | #include <stdlib.h>
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2 | #include <stdarg.h>
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3 | #include <stdint.h>
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4 |
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5 | #include "Daodan_Console.h"
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6 | #include "BFW_Utility.h"
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7 |
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8 | void DDrConsole_Print(const char* text)
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9 | {
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10 | COrTextArea_Print(COgConsoleLines, 1, COgDefaultTextShade, COgDefaultTextShadow, text, 0, COgFadeTimeValue);
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11 | }
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12 |
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13 | void DDrConsole_PrintColored(const char* text, int priority, RGBA color, RGBA shade)
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14 | {
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15 | int* intcolor = (int*)&color;
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16 | int* intshade = (int*)&shade;
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17 | COrTextArea_Print(COgConsoleLines, 1, *intcolor, *intshade, text, 0, COgFadeTimeValue);
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18 | }
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19 |
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20 | void DDrConsole_PrintF(const char* fmt, ...)
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21 | {
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22 | va_list ap;
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23 | va_start(ap, fmt);
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24 | char* buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
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25 |
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26 | vsprintf(buffer, fmt, ap);
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27 | va_end(ap);
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28 |
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29 | DDrConsole_Print(buffer);
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30 | free(buffer);
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31 | return;
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32 | }
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33 |
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34 | TStColorFormattingCharacter DDrDSayColors[] = {
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35 | {'r', 0, 0, 0xFFEB5050},
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36 | {'z', 0, 0, 0xFFFFFFFF},
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37 | {0}
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38 | };
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39 |
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40 |
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