source: Daodan/src/Daodan_Console.c@ 476

Last change on this file since 476 was 476, checked in by gumby, 15 years ago

Added Weapon information for dropped weapons
Started on adding new dsay colors

File size: 896 bytes
Line 
1#include <stdlib.h>
2#include <stdarg.h>
3#include <stdint.h>
4
5#include "Daodan_Console.h"
6#include "BFW_Utility.h"
7
8void DDrConsole_Print(const char* text)
9{
10 COrTextArea_Print(COgConsoleLines, 1, COgDefaultTextShade, COgDefaultTextShadow, text, 0, COgFadeTimeValue);
11}
12
13void DDrConsole_PrintColored(const char* text, int priority, RGBA color, RGBA shade)
14{
15 int* intcolor = (int*)&color;
16 int* intshade = (int*)&shade;
17 COrTextArea_Print(COgConsoleLines, 1, *intcolor, *intshade, text, 0, COgFadeTimeValue);
18}
19
20void DDrConsole_PrintF(const char* fmt, ...)
21{
22 va_list ap;
23 va_start(ap, fmt);
24 char* buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
25
26 vsprintf(buffer, fmt, ap);
27 va_end(ap);
28
29 DDrConsole_Print(buffer);
30 free(buffer);
31 return;
32}
33
34TStColorFormattingCharacter DDrDSayColors[] = {
35 {'r', 0, 0, 0xFFEB5050},
36 {'z', 0, 0, 0xFFFFFFFF},
37 {0}
38};
39
40
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