[326] | 1 | #include <windows.h>
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| 2 | #include <math.h>
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| 3 |
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| 4 | #include "Oni.h"
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| 5 | #include "Daodan_Utility.h"
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[677] | 6 | #include <GL/gl.h>
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| 7 | #include <GL/glu.h>
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| 8 | #include "Daodan_Win32.h"
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[326] | 9 |
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[692] | 10 | #include "Daodan_GL.h"
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| 11 | #include "Oni_GL.h"
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[297] | 12 |
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[705] | 13 | static const M3tDisplayMode daodan_reslist[] =
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| 14 | {
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| 15 | { 640, 480, 0, 0 },
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| 16 | { 720, 480, 0, 0 },
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| 17 | { 720, 576, 0, 0 },
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| 18 | { 768, 480, 0, 0 },
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| 19 | { 800, 480, 0, 0 },
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| 20 | { 800, 600, 0, 0 },
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| 21 | { 852, 480, 0, 0 },
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| 22 | { 856, 480, 0, 0 },
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| 23 | { 960, 540, 0, 0 },
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| 24 | { 960, 720, 0, 0 },
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[316] | 25 | { 1024, 576, 0, 0 },
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| 26 | { 1024, 600, 0, 0 },
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| 27 | { 1024, 640, 0, 0 },
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[297] | 28 | { 1024, 768, 0, 0 },
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[316] | 29 | { 1152, 768, 0, 0 },
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| 30 | { 1152, 864, 0, 0 },
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| 31 | { 1280, 720, 0, 0 },
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| 32 | { 1280, 768, 0, 0 },
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| 33 | { 1280, 800, 0, 0 },
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| 34 | { 1280, 960, 0, 0 },
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[297] | 35 | { 1280, 1024, 0, 0 },
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[316] | 36 | { 1366, 768, 0, 0 },
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| 37 | { 1400, 1050, 0, 0 },
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| 38 | { 1440, 900, 0, 0 },
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| 39 | { 1600, 900, 0, 0 },
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[297] | 40 | { 1600, 1200, 0, 0 },
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| 41 | { 1920, 1080, 0, 0 },
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[340] | 42 | { 1920, 1200, 0, 0 },
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[316] | 43 | { 1920, 1440, 0, 0 },
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[297] | 44 | };
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[326] | 45 |
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[705] | 46 | static DWORD window_style, window_exstyle;
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[326] | 47 |
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[705] | 48 | // HACK: use additional device entries to store display modes. It would give us
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| 49 | // 67 mode slots total (far more than enough). I absolutely have no idea where
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| 50 | // Rossy got his 104 (it would take up to 0x660 bytes while the whole GL state
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| 51 | // is only 0x63c bytes). Maybe it was just octal (67 + 1).
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| 52 | // This hack would break (crash!) "m3_display_list" script command.
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| 53 | #define DD_MAX_MODES ((offsetof(M3tDrawEngineCaps,__unknown) - \
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| 54 | offsetof(M3tDrawEngineCaps,DisplayDevices) - \
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| 55 | offsetof(M3tDisplayDevice,Modes)) / sizeof(M3tDisplayMode))
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[326] | 56 |
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[705] | 57 | // Former daodan_resdepths.
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| 58 | #define DD_MIN_DEPTH 16
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| 59 |
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| 60 | unsigned short ONICALL DD_GLrEnumerateDisplayModes(M3tDisplayMode* modes)
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[297] | 61 | {
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| 62 | unsigned int vmodes = 0;
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[677] | 63 | unsigned int screen_x = GetSystemMetrics(SM_CXSCREEN);
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| 64 | unsigned int screen_y = GetSystemMetrics(SM_CYSCREEN);
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[297] | 65 |
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[705] | 66 | unsigned int i;
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| 67 | signed int j;
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[297] | 68 |
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[342] | 69 | DDrStartupMessage("listing display modes");
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[705] | 70 |
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| 71 | memset(modes, 0, sizeof(M3tDisplayMode) * DD_MAX_MODES);
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| 72 |
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| 73 | if (M3gResolutionSwitch)
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[297] | 74 | {
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[705] | 75 | // Enumerate in -switch mode. "67 slots ought to be enough for anybody".
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| 76 |
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| 77 | DEVMODE dm;
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| 78 |
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| 79 | dm.dmSize = sizeof(dm);
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| 80 | dm.dmDriverExtra = 0;
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| 81 |
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| 82 | for (i = 0; EnumDisplaySettings(NULL, i, &dm); ++i)
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| 83 | {
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| 84 | if (dm.dmBitsPerPel < DD_MIN_DEPTH || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480)
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| 85 | continue;
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| 86 |
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| 87 | // Already exists? Search backwards as modes are sorted most of the times
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| 88 | for (j = vmodes - 1; j >= 0; --j)
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| 89 | if (modes[j].Width == dm.dmPelsWidth && modes[j].Height == dm.dmPelsHeight &&
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| 90 | modes[j].Depth == dm.dmBitsPerPel)
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| 91 | break;
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| 92 |
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| 93 | if (j >= 0)
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| 94 | continue; // We've found a match.
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| 95 |
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| 96 | modes[vmodes].Width = dm.dmPelsWidth;
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| 97 | modes[vmodes].Height = dm.dmPelsHeight;
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| 98 | modes[vmodes].Depth = dm.dmBitsPerPel;
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| 99 |
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| 100 | if (++vmodes >= DD_MAX_MODES)
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| 101 | break;
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| 102 | }
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| 103 | }
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| 104 | else
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| 105 | {
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[739] | 106 | // In -noswitch we put predefined window sizes which don't overlap
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[705] | 107 | // deskbar(s) plus one "native" fullscreen mode.
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| 108 |
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| 109 | unsigned int workarea_width, workarea_height, frame_width, frame_height;
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| 110 | DWORD style, exstyle;
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| 111 | RECT rc;
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| 112 |
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| 113 | if (SystemParametersInfo(SPI_GETWORKAREA, 0, &rc, 0))
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| 114 | {
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| 115 | workarea_width = rc.right - rc.left;
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| 116 | workarea_height = rc.bottom - rc.top;
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| 117 | }
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| 118 | else
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| 119 | {
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| 120 | workarea_width = screen_x;
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| 121 | workarea_height = screen_y;
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| 122 | }
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| 123 |
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| 124 | style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE);
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| 125 | exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE);
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| 126 |
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| 127 | // Calculate additional width and height for window borders. Don't
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| 128 | // bother with system metrics. Let Windows calculate this.
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| 129 | rc.left = rc.top = 0;
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| 130 | rc.right = rc.bottom = 300;
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| 131 |
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| 132 | if (AdjustWindowRectEx(&rc, style, FALSE, exstyle))
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| 133 | {
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| 134 | frame_width = rc.right - rc.left - 300;
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| 135 | frame_height = rc.bottom - rc.top - 300;
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| 136 | }
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| 137 | else
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| 138 | {
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| 139 | frame_width = 0;
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| 140 | frame_height = 0;
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| 141 | }
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| 142 |
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| 143 | for (i = 0; i < sizeof(daodan_reslist) / sizeof(daodan_reslist[0]); ++i)
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| 144 | {
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| 145 | // Don't check the mode which has the same rect as screen. We would
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| 146 | // add it later as a special case.
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| 147 | if (daodan_reslist[i].Width == screen_x && daodan_reslist[i].Height == screen_y)
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| 148 | continue;
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| 149 |
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| 150 | if (daodan_reslist[i].Width + frame_width <= workarea_width &&
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| 151 | daodan_reslist[i].Height + frame_height <= workarea_height)
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[297] | 152 | {
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[705] | 153 | modes[vmodes] = daodan_reslist[i];
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| 154 | modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel;
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| 155 |
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| 156 | if (++vmodes >= DD_MAX_MODES)
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[340] | 157 | {
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[705] | 158 | --vmodes; // Remove the last mode to make room for "fullscreen" mode.
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| 159 | break;
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[340] | 160 | }
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[297] | 161 | }
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[340] | 162 | }
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[705] | 163 |
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| 164 | modes[vmodes].Width = GLgInitialMode.dmPelsWidth;
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| 165 | modes[vmodes].Height = GLgInitialMode.dmPelsHeight;
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| 166 | modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel;
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| 167 | ++vmodes;
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[297] | 168 | }
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[705] | 169 |
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| 170 | DDrStartupMessage("%u modes available:", vmodes);
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| 171 | for (i = 0; i < vmodes; ++i)
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| 172 | DDrStartupMessage(" %ux%ux%u", modes[i].Width, modes[i].Height, modes[i].Depth);
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| 173 |
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[297] | 174 | return vmodes;
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| 175 | }
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[316] | 176 |
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[705] | 177 | // Sets a new display mode (if it is somehow different from a current mode).
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| 178 | // NOTE: signature for this function was changed to simplify code.
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| 179 | UUtBool DD_GLrPlatform_SetDisplayMode(M3tDisplayMode* mode)
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[316] | 180 | {
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[705] | 181 | if (mode->Height < 480)
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| 182 | return UUcFalse;
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[326] | 183 |
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| 184 | if (M3gResolutionSwitch)
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| 185 | {
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[705] | 186 | DEVMODE new_mode, cur_mode;
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| 187 |
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| 188 | cur_mode.dmSize = sizeof(cur_mode);
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| 189 | cur_mode.dmDriverExtra = 0;
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| 190 |
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| 191 | // We don't need this check. Windows does this too (see CDS_RESET).
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| 192 | if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_mode) ||
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| 193 | cur_mode.dmPelsWidth != mode->Width || cur_mode.dmPelsHeight != mode->Height ||
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| 194 | cur_mode.dmBitsPerPel != mode->Depth)
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| 195 | {
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| 196 | new_mode.dmSize = sizeof(new_mode);
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| 197 | new_mode.dmFields = DM_BITSPERPEL | DM_PELSHEIGHT | DM_PELSWIDTH;
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| 198 | new_mode.dmPelsWidth = mode->Width;
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| 199 | new_mode.dmPelsHeight = mode->Height;
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| 200 | new_mode.dmBitsPerPel = mode->Depth;
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| 201 |
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| 202 | if (ChangeDisplaySettings(&new_mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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| 203 | return UUcFalse;
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| 204 | }
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[326] | 205 |
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[705] | 206 | // We didn't change window size in DD_GLrPlatform_Initialize so we need
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| 207 | // to change it here.
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| 208 | SetWindowPos(ONgPlatformData.Window, NULL, 0, 0, mode->Width, mode->Height,
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| 209 | SWP_NOACTIVATE | SWP_NOSENDCHANGING | SWP_NOZORDER);
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| 210 |
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| 211 | return UUcTrue;
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| 212 | }
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| 213 | else
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| 214 | {
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| 215 | unsigned screen_x, screen_y;
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| 216 | DWORD style, exstyle, new_style, new_exstyle;
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| 217 | DWORD flags;
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| 218 | RECT rc, workarea_rc;
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| 219 | POINT pt;
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| 220 |
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| 221 | screen_x = GetSystemMetrics(SM_CXSCREEN);
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| 222 | screen_y = GetSystemMetrics(SM_CYSCREEN);
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| 223 |
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| 224 | GetClientRect(ONgPlatformData.Window, &rc);
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[326] | 225 |
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[705] | 226 | // Don't do anything if the mode was not changed.
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| 227 | if (rc.right == mode->Width && rc.bottom == mode->Height)
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| 228 | return UUcTrue;
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| 229 |
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| 230 | style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE);
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| 231 | exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE);
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| 232 | flags = SWP_NOACTIVATE | SWP_NOZORDER;
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| 233 |
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| 234 | // Remember initial window style to correctly restore from fullscreen.
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| 235 | if (window_style == 0)
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| 236 | {
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| 237 | window_style = style;
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| 238 | window_exstyle = exstyle;
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| 239 | }
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| 240 |
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| 241 | if (mode->Width == screen_x && mode->Height == screen_y)
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| 242 | {
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| 243 | // "Fullscreen" mode.
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| 244 | new_exstyle = exstyle & ~(WS_EX_CLIENTEDGE | WS_EX_DLGMODALFRAME | WS_EX_STATICEDGE | WS_EX_WINDOWEDGE);
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| 245 | new_style = style & ~(WS_CAPTION | WS_BORDER | WS_THICKFRAME | WS_DLGFRAME);
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| 246 | new_style = new_style | WS_POPUP;
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| 247 | rc.left = 0;
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| 248 | rc.top = 0;
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| 249 | rc.right = mode->Width;
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| 250 | rc.bottom = mode->Height;
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| 251 | }
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| 252 | else
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| 253 | {
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| 254 | if (opt_border)
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| 255 | {
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| 256 | pt.x = rc.left;
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| 257 | pt.y = rc.top;
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| 258 | ClientToScreen(ONgPlatformData.Window, &pt);
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| 259 | }
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| 260 | else
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| 261 | {
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| 262 | pt.x = screen_x / 2 - mode->Width / 2;
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| 263 | pt.y = screen_y / 2 - mode->Height / 2;
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| 264 | }
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| 265 |
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| 266 | new_exstyle = window_exstyle;
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| 267 | new_style = window_style;
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| 268 | rc.left = pt.x;
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| 269 | rc.top = pt.y;
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| 270 | rc.right = rc.left + mode->Width;
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| 271 | rc.bottom = rc.top + mode->Height;
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| 272 |
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| 273 | AdjustWindowRectEx(&rc, new_style, FALSE, new_exstyle);
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| 274 |
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| 275 | // Convert to width and height.
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| 276 | rc.right -= rc.left;
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| 277 | rc.bottom -= rc.top;
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| 278 |
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| 279 | if (SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea_rc, 0))
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| 280 | {
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| 281 | // We try to keep window position, but we should prevent window
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| 282 | // from going off screen.
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| 283 |
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| 284 | if (rc.left + rc.right > workarea_rc.right)
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| 285 | rc.left = workarea_rc.right - rc.right;
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| 286 | if (rc.top + rc.bottom > workarea_rc.bottom)
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| 287 | rc.top = workarea_rc.bottom - rc.bottom;
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| 288 |
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| 289 | // Titlebar should always be visible.
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| 290 |
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| 291 | if (rc.left < workarea_rc.left)
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| 292 | rc.left = workarea_rc.left;
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| 293 | if (rc.top < workarea_rc.top)
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| 294 | rc.top = workarea_rc.top;
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| 295 | }
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| 296 | }
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| 297 |
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| 298 | if (new_style != style)
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| 299 | {
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| 300 | SetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE, (LONG_PTR) new_style);
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| 301 | flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME;
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| 302 | }
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| 303 |
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| 304 | if (new_exstyle != exstyle)
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| 305 | {
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| 306 | SetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE, (LONG_PTR) new_exstyle);
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| 307 | flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME;
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| 308 | }
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| 309 |
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| 310 | SetWindowPos(ONgPlatformData.Window, NULL, rc.left, rc.top, rc.right, rc.bottom, flags);
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| 311 | return UUcTrue;
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[326] | 312 | }
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[705] | 313 | }
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| 314 |
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| 315 | static void ONICALL DD_GLiGamma_Restore(void)
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| 316 | {
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| 317 | if (opt_gamma)
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| 318 | {
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| 319 | if (gl_api->wglSetDeviceGammaRamp3DFX)
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| 320 | gl_api->wglSetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp);
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| 321 | else
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| 322 | SetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp);
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| 323 | }
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| 324 | }
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| 325 |
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| 326 | static void ONICALL DD_GLiGamma_Initialize(void)
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| 327 | {
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| 328 | if (opt_gamma)
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| 329 | {
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| 330 | if (gl_api->wglSetDeviceGammaRamp3DFX)
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| 331 | {
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| 332 | UUrStartupMessage("Using 3dfx gamma adjustment");
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| 333 | GLgGammaRampValid = gl_api->wglGetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp);
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| 334 | }
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| 335 | else
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| 336 | {
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| 337 | UUrStartupMessage("Using Windows gamma adjustment");
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| 338 | GLgGammaRampValid = GetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp);
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| 339 | }
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| 340 |
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| 341 | M3rSetGamma(ONrPersist_GetGamma());
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| 342 | }
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[326] | 343 | else
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| 344 | {
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[705] | 345 | GLgGammaRampValid = FALSE;
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[326] | 346 | }
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| 347 | }
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[705] | 348 |
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| 349 | // Disposes OpenGL engine. Called once.
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| 350 | void ONICALL DD_GLrPlatform_Dispose(void)
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[326] | 351 | {
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[705] | 352 | DEVMODE dm;
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[326] | 353 |
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[705] | 354 | DD_GLiGamma_Restore();
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[326] | 355 |
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[705] | 356 | gl_api->wglMakeCurrent(NULL, NULL);
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| 357 | gl_api->wglDeleteContext(gl->hGLRC);
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| 358 | ReleaseDC(ONgPlatformData.Window, gl->hDC);
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| 359 |
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| 360 | // Restore initial display mode if it does not match current mode.
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| 361 |
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| 362 | dm.dmSize = sizeof(dm);
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| 363 | dm.dmDriverExtra = 0;
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| 364 |
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| 365 | if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm) ||
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| 366 | dm.dmPelsWidth != GLgInitialMode.dmPelsWidth ||
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| 367 | dm.dmPelsHeight != GLgInitialMode.dmPelsHeight ||
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| 368 | dm.dmBitsPerPel != GLgInitialMode.dmBitsPerPel)
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[326] | 369 | {
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[705] | 370 | ChangeDisplaySettings(&GLgInitialMode, 0);
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| 371 | }
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| 372 |
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| 373 | // (skipping SetWindowPos as it only adds flickering)
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| 374 | gl_unload_library();
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| 375 | }
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| 376 |
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| 377 | // Initializes (and re-initializes) OpenGL.
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| 378 | UUtBool ONICALL DD_GLrPlatform_Initialize(void)
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| 379 | {
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| 380 | static const M3tDisplayMode FallbackMode = { 640, 480, 16, 0 };
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| 381 |
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| 382 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode))
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| 383 | {
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| 384 | gl->DisplayMode = FallbackMode;
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[326] | 385 |
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[705] | 386 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode))
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| 387 | {
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| 388 | goto exit_err;
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| 389 | }
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[326] | 390 | }
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| 391 |
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[705] | 392 | // (DD_GLrPlatform_SetDisplayMode updates a window rectangle for us)
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[326] | 393 |
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[705] | 394 | if (!gl->hDC && !(gl->hDC = GetDC(ONgPlatformData.Window)))
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[326] | 395 | {
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[705] | 396 | goto exit_err;
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| 397 | }
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[326] | 398 |
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[705] | 399 | if (!M3gResolutionSwitch && opt_gamma)
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| 400 | {
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[739] | 401 | UUrStartupMessage("Ignoring gamma setting due to windowed mode");
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[705] | 402 | opt_gamma = false;
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[326] | 403 | }
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[705] | 404 |
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| 405 | DD_GLiGamma_Initialize();
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| 406 |
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| 407 | // This creates a rendering context too.
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| 408 | if (!gl_platform_set_pixel_format(gl->hDC))
|
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[326] | 409 | {
|
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[705] | 410 | if (gl->DisplayMode.Depth != 16)
|
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[326] | 411 | {
|
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[705] | 412 | gl->DisplayMode.Depth = 16;
|
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| 413 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode))
|
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[326] | 414 | goto exit_err;
|
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| 415 |
|
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[705] | 416 | if (!gl_platform_set_pixel_format(gl->hDC))
|
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[326] | 417 | goto exit_err;
|
---|
| 418 | }
|
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[705] | 419 | }
|
---|
[326] | 420 |
|
---|
[705] | 421 | return UUcTrue;
|
---|
[326] | 422 |
|
---|
| 423 | exit_err:
|
---|
| 424 | AUrMessageBox(1, "Failed to initialize OpenGL contexts; Oni will now exit.");
|
---|
| 425 | exit(0);
|
---|
[473] | 426 | return 0;
|
---|
[326] | 427 | }
|
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