1 | #include <windows.h>
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2 | #include <math.h>
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3 |
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4 | #include "Oni.h"
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5 | #include "Daodan_Utility.h"
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6 | #include <GL/gl.h>
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7 | #include <GL/glu.h>
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8 | #include "Daodan_Win32.h"
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9 |
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10 | #include "Daodan_GL.h"
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11 | #include "Oni_GL.h"
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12 |
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13 | static const M3tDisplayMode daodan_reslist[] =
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14 | {
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15 | { 640, 480, 0, 0 },
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16 | { 720, 480, 0, 0 },
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17 | { 720, 576, 0, 0 },
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18 | { 768, 480, 0, 0 },
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19 | { 800, 480, 0, 0 },
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20 | { 800, 600, 0, 0 },
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21 | { 852, 480, 0, 0 },
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22 | { 856, 480, 0, 0 },
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23 | { 960, 540, 0, 0 },
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24 | { 960, 720, 0, 0 },
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25 | { 1024, 576, 0, 0 },
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26 | { 1024, 600, 0, 0 },
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27 | { 1024, 640, 0, 0 },
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28 | { 1024, 768, 0, 0 },
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29 | { 1152, 768, 0, 0 },
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30 | { 1152, 864, 0, 0 },
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31 | { 1280, 720, 0, 0 },
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32 | { 1280, 768, 0, 0 },
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33 | { 1280, 800, 0, 0 },
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34 | { 1280, 960, 0, 0 },
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35 | { 1280, 1024, 0, 0 },
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36 | { 1366, 768, 0, 0 },
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37 | { 1400, 1050, 0, 0 },
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38 | { 1440, 900, 0, 0 },
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39 | { 1600, 900, 0, 0 },
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40 | { 1600, 1200, 0, 0 },
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41 | { 1920, 1080, 0, 0 },
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42 | { 1920, 1200, 0, 0 },
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43 | { 1920, 1440, 0, 0 },
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44 | };
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45 |
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46 | static DWORD window_style, window_exstyle;
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47 |
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48 | // HACK: use additional device entries to store display modes. It would give us
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49 | // 67 mode slots total (far more than enough). I absolutely have no idea where
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50 | // Rossy got his 104 (it would take up to 0x660 bytes while the whole GL state
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51 | // is only 0x63c bytes). Maybe it was just octal (67 + 1).
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52 | // This hack would break (crash!) "m3_display_list" script command.
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53 | #define DD_MAX_MODES ((offsetof(M3tDrawEngineCaps,__unknown) - \
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54 | offsetof(M3tDrawEngineCaps,DisplayDevices) - \
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55 | offsetof(M3tDisplayDevice,Modes)) / sizeof(M3tDisplayMode))
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56 |
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57 | // Former daodan_resdepths.
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58 | #define DD_MIN_DEPTH 16
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59 |
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60 | unsigned short ONICALL DD_GLrEnumerateDisplayModes(M3tDisplayMode* modes)
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61 | {
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62 | unsigned int vmodes = 0;
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63 | unsigned int screen_x = GetSystemMetrics(SM_CXSCREEN);
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64 | unsigned int screen_y = GetSystemMetrics(SM_CYSCREEN);
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65 |
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66 | unsigned int i;
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67 | signed int j;
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68 |
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69 | DDrStartupMessage("listing display modes");
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70 |
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71 | memset(modes, 0, sizeof(M3tDisplayMode) * DD_MAX_MODES);
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72 |
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73 | if (M3gResolutionSwitch)
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74 | {
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75 | // Enumerate in -switch mode. "67 slots ought to be enough for anybody".
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76 |
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77 | DEVMODE dm;
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78 |
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79 | dm.dmSize = sizeof(dm);
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80 | dm.dmDriverExtra = 0;
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81 |
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82 | for (i = 0; EnumDisplaySettings(NULL, i, &dm); ++i)
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83 | {
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84 | if (dm.dmBitsPerPel < DD_MIN_DEPTH || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480)
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85 | continue;
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86 |
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87 | // Already exists? Search backwards as modes are sorted most of the times
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88 | for (j = vmodes - 1; j >= 0; --j)
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89 | if (modes[j].Width == dm.dmPelsWidth && modes[j].Height == dm.dmPelsHeight &&
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90 | modes[j].Depth == dm.dmBitsPerPel)
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91 | break;
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92 |
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93 | if (j >= 0)
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94 | continue; // We've found a match.
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95 |
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96 | modes[vmodes].Width = dm.dmPelsWidth;
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97 | modes[vmodes].Height = dm.dmPelsHeight;
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98 | modes[vmodes].Depth = dm.dmBitsPerPel;
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99 |
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100 | if (++vmodes >= DD_MAX_MODES)
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101 | break;
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102 | }
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103 | }
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104 | else
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105 | {
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106 | // In -noswitch we put predefined window sizes which don't overlap
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107 | // deskbar(s) plus one "native" fullscreen mode.
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108 |
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109 | unsigned int workarea_width, workarea_height, frame_width, frame_height;
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110 | DWORD style, exstyle;
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111 | RECT rc;
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112 |
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113 | if (SystemParametersInfo(SPI_GETWORKAREA, 0, &rc, 0))
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114 | {
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115 | workarea_width = rc.right - rc.left;
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116 | workarea_height = rc.bottom - rc.top;
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117 | }
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118 | else
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119 | {
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120 | workarea_width = screen_x;
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121 | workarea_height = screen_y;
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122 | }
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123 |
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124 | style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE);
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125 | exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE);
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126 |
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127 | // Calculate additional width and height for window borders. Don't
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128 | // bother with system metrics. Let Windows calculate this.
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129 | rc.left = rc.top = 0;
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130 | rc.right = rc.bottom = 300;
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131 |
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132 | if (AdjustWindowRectEx(&rc, style, FALSE, exstyle))
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133 | {
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134 | frame_width = rc.right - rc.left - 300;
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135 | frame_height = rc.bottom - rc.top - 300;
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136 | }
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137 | else
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138 | {
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139 | frame_width = 0;
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140 | frame_height = 0;
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141 | }
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142 |
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143 | for (i = 0; i < sizeof(daodan_reslist) / sizeof(daodan_reslist[0]); ++i)
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144 | {
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145 | // Don't check the mode which has the same rect as screen. We would
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146 | // add it later as a special case.
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147 | if (daodan_reslist[i].Width == screen_x && daodan_reslist[i].Height == screen_y)
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148 | continue;
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149 |
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150 | if (daodan_reslist[i].Width + frame_width <= workarea_width &&
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151 | daodan_reslist[i].Height + frame_height <= workarea_height)
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152 | {
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153 | modes[vmodes] = daodan_reslist[i];
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154 | modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel;
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155 |
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156 | if (++vmodes >= DD_MAX_MODES)
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157 | {
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158 | --vmodes; // Remove the last mode to make room for "fullscreen" mode.
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159 | break;
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160 | }
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161 | }
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162 | }
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163 |
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164 | modes[vmodes].Width = GLgInitialMode.dmPelsWidth;
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165 | modes[vmodes].Height = GLgInitialMode.dmPelsHeight;
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166 | modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel;
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167 | ++vmodes;
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168 | }
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169 |
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170 | DDrStartupMessage("%u modes available:", vmodes);
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171 | for (i = 0; i < vmodes; ++i)
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172 | DDrStartupMessage(" %ux%ux%u", modes[i].Width, modes[i].Height, modes[i].Depth);
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173 |
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174 | return vmodes;
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175 | }
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176 |
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177 | // Sets a new display mode (if it is somehow different from a current mode).
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178 | // NOTE: signature for this function was changed to simplify code.
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179 | UUtBool DD_GLrPlatform_SetDisplayMode(M3tDisplayMode* mode)
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180 | {
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181 | if (mode->Height < 480)
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182 | return UUcFalse;
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183 |
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184 | if (M3gResolutionSwitch)
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185 | {
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186 | DEVMODE new_mode, cur_mode;
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187 |
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188 | cur_mode.dmSize = sizeof(cur_mode);
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189 | cur_mode.dmDriverExtra = 0;
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190 |
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191 | // We don't need this check. Windows does this too (see CDS_RESET).
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192 | if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_mode) ||
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193 | cur_mode.dmPelsWidth != mode->Width || cur_mode.dmPelsHeight != mode->Height ||
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194 | cur_mode.dmBitsPerPel != mode->Depth)
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195 | {
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196 | new_mode.dmSize = sizeof(new_mode);
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197 | new_mode.dmFields = DM_BITSPERPEL | DM_PELSHEIGHT | DM_PELSWIDTH;
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198 | new_mode.dmPelsWidth = mode->Width;
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199 | new_mode.dmPelsHeight = mode->Height;
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200 | new_mode.dmBitsPerPel = mode->Depth;
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201 |
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202 | if (ChangeDisplaySettings(&new_mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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203 | return UUcFalse;
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204 | }
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205 |
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206 | // We didn't change window size in DD_GLrPlatform_Initialize so we need
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207 | // to change it here.
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208 | SetWindowPos(ONgPlatformData.Window, NULL, 0, 0, mode->Width, mode->Height,
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209 | SWP_NOACTIVATE | SWP_NOSENDCHANGING | SWP_NOZORDER);
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210 |
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211 | return UUcTrue;
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212 | }
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213 | else
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214 | {
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215 | unsigned screen_x, screen_y;
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216 | DWORD style, exstyle, new_style, new_exstyle;
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217 | DWORD flags;
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218 | RECT rc, workarea_rc;
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219 | POINT pt;
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220 |
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221 | screen_x = GetSystemMetrics(SM_CXSCREEN);
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222 | screen_y = GetSystemMetrics(SM_CYSCREEN);
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223 |
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224 | GetClientRect(ONgPlatformData.Window, &rc);
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225 |
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226 | // Don't do anything if the mode was not changed.
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227 | if (rc.right == mode->Width && rc.bottom == mode->Height)
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228 | return UUcTrue;
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229 |
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230 | style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE);
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231 | exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE);
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232 | flags = SWP_NOACTIVATE | SWP_NOZORDER;
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233 |
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234 | // Remember initial window style to correctly restore from fullscreen.
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235 | if (window_style == 0)
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236 | {
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237 | window_style = style;
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238 | window_exstyle = exstyle;
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239 | }
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240 |
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241 | if (mode->Width == screen_x && mode->Height == screen_y)
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242 | {
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243 | // "Fullscreen" mode.
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244 | new_exstyle = exstyle & ~(WS_EX_CLIENTEDGE | WS_EX_DLGMODALFRAME | WS_EX_STATICEDGE | WS_EX_WINDOWEDGE);
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245 | new_style = style & ~(WS_CAPTION | WS_BORDER | WS_THICKFRAME | WS_DLGFRAME);
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246 | new_style = new_style | WS_POPUP;
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247 | rc.left = 0;
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248 | rc.top = 0;
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249 | rc.right = mode->Width;
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250 | rc.bottom = mode->Height;
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251 | }
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252 | else
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253 | {
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254 | if (opt_border)
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255 | {
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256 | pt.x = rc.left;
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257 | pt.y = rc.top;
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258 | ClientToScreen(ONgPlatformData.Window, &pt);
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259 | }
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260 | else
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261 | {
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262 | pt.x = screen_x / 2 - mode->Width / 2;
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263 | pt.y = screen_y / 2 - mode->Height / 2;
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264 | }
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265 |
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266 | new_exstyle = window_exstyle;
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267 | new_style = window_style;
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268 | rc.left = pt.x;
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269 | rc.top = pt.y;
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270 | rc.right = rc.left + mode->Width;
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271 | rc.bottom = rc.top + mode->Height;
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272 |
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273 | AdjustWindowRectEx(&rc, new_style, FALSE, new_exstyle);
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274 |
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275 | // Convert to width and height.
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276 | rc.right -= rc.left;
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277 | rc.bottom -= rc.top;
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278 |
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279 | if (SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea_rc, 0))
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280 | {
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281 | // We try to keep window position, but we should prevent window
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282 | // from going off screen.
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283 |
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284 | if (rc.left + rc.right > workarea_rc.right)
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285 | rc.left = workarea_rc.right - rc.right;
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286 | if (rc.top + rc.bottom > workarea_rc.bottom)
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287 | rc.top = workarea_rc.bottom - rc.bottom;
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288 |
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289 | // Titlebar should always be visible.
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290 |
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291 | if (rc.left < workarea_rc.left)
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292 | rc.left = workarea_rc.left;
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293 | if (rc.top < workarea_rc.top)
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294 | rc.top = workarea_rc.top;
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295 | }
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296 | }
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297 |
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298 | if (new_style != style)
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299 | {
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300 | SetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE, (LONG_PTR) new_style);
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301 | flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME;
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302 | }
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303 |
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304 | if (new_exstyle != exstyle)
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305 | {
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306 | SetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE, (LONG_PTR) new_exstyle);
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307 | flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME;
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308 | }
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309 |
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310 | SetWindowPos(ONgPlatformData.Window, NULL, rc.left, rc.top, rc.right, rc.bottom, flags);
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311 | return UUcTrue;
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312 | }
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313 | }
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314 |
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315 | static void ONICALL DD_GLiGamma_Restore(void)
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316 | {
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317 | if (opt_gamma)
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318 | {
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319 | if (gl_api->wglSetDeviceGammaRamp3DFX)
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320 | gl_api->wglSetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp);
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321 | else
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322 | SetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp);
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323 | }
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324 | }
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325 |
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326 | static void ONICALL DD_GLiGamma_Initialize(void)
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327 | {
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328 | if (opt_gamma)
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329 | {
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330 | if (gl_api->wglSetDeviceGammaRamp3DFX)
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331 | {
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332 | UUrStartupMessage("Using 3dfx gamma adjustment");
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333 | GLgGammaRampValid = gl_api->wglGetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp);
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334 | }
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335 | else
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336 | {
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337 | UUrStartupMessage("Using Windows gamma adjustment");
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338 | GLgGammaRampValid = GetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp);
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339 | }
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340 |
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341 | M3rSetGamma(ONrPersist_GetGamma());
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342 | }
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343 | else
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344 | {
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345 | GLgGammaRampValid = FALSE;
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346 | }
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347 | }
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348 |
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349 | // Disposes OpenGL engine. Called once.
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350 | void ONICALL DD_GLrPlatform_Dispose(void)
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351 | {
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352 | DEVMODE dm;
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353 |
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354 | DD_GLiGamma_Restore();
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355 |
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356 | gl_api->wglMakeCurrent(NULL, NULL);
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357 | gl_api->wglDeleteContext(gl->hGLRC);
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358 | ReleaseDC(ONgPlatformData.Window, gl->hDC);
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359 |
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360 | // Restore initial display mode if it does not match current mode.
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361 |
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362 | dm.dmSize = sizeof(dm);
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363 | dm.dmDriverExtra = 0;
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364 |
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365 | if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm) ||
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366 | dm.dmPelsWidth != GLgInitialMode.dmPelsWidth ||
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367 | dm.dmPelsHeight != GLgInitialMode.dmPelsHeight ||
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368 | dm.dmBitsPerPel != GLgInitialMode.dmBitsPerPel)
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369 | {
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370 | ChangeDisplaySettings(&GLgInitialMode, 0);
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371 | }
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372 |
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373 | // (skipping SetWindowPos as it only adds flickering)
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374 | gl_unload_library();
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375 | }
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376 |
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377 | // Initializes (and re-initializes) OpenGL.
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378 | UUtBool ONICALL DD_GLrPlatform_Initialize(void)
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379 | {
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380 | static const M3tDisplayMode FallbackMode = { 640, 480, 16, 0 };
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381 |
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382 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode))
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383 | {
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384 | gl->DisplayMode = FallbackMode;
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385 |
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386 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode))
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387 | {
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388 | goto exit_err;
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389 | }
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390 | }
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391 |
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392 | // (DD_GLrPlatform_SetDisplayMode updates a window rectangle for us)
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393 |
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394 | if (!gl->hDC && !(gl->hDC = GetDC(ONgPlatformData.Window)))
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395 | {
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396 | goto exit_err;
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397 | }
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398 |
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399 | if (!M3gResolutionSwitch && opt_gamma)
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400 | {
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401 | UUrStartupMessage("Ignoring gamma setting due to windowed mode");
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402 | opt_gamma = false;
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403 | }
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404 |
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405 | DD_GLiGamma_Initialize();
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406 |
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407 | // This creates a rendering context too.
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408 | if (!gl_platform_set_pixel_format(gl->hDC))
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409 | {
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410 | if (gl->DisplayMode.Depth != 16)
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411 | {
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412 | gl->DisplayMode.Depth = 16;
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413 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode))
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414 | goto exit_err;
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415 |
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416 | if (!gl_platform_set_pixel_format(gl->hDC))
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417 | goto exit_err;
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418 | }
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419 | }
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420 |
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421 | return UUcTrue;
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422 |
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423 | exit_err:
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424 | AUrMessageBox(1, "Failed to initialize OpenGL contexts; Oni will now exit.");
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425 | exit(0);
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426 | return 0;
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427 | }
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