[275] | 1 | #include <windows.h>
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[272] | 2 | #include <stdlib.h>
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| 3 | #include <stdarg.h>
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[275] | 4 | #include <stdint.h>
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[272] | 5 | #include "oni_stdio.h"
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| 6 |
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| 7 | #include "Daodan_Utility.h"
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| 8 | #include "BFW_Utility.h"
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[476] | 9 | #include "Oni.h"
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[272] | 10 |
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[380] | 11 | const double fps = 60.0;
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| 12 |
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[272] | 13 | void __cdecl DDrStartupMessage(const char* fmt, ...)
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| 14 | {
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| 15 | va_list ap;
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| 16 | va_start(ap, fmt);
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| 17 | char* buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
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| 18 |
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| 19 | vsprintf(buffer, fmt, ap);
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| 20 | va_end(ap);
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| 21 |
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| 22 | if (!ONgFileStartup)
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| 23 | if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
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| 24 | return;
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| 25 |
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| 26 | oni_fprintf(ONgFileStartup, "%s\n", buffer);
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| 27 | free(buffer);
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| 28 |
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| 29 | oni_fflush(ONgFileStartup);
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| 30 | return;
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| 31 | }
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[275] | 32 |
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[380] | 33 | /*
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[297] | 34 | int64_t ONICALL DDrMachineTime_Sixtieths()
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[276] | 35 | {
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| 36 | static int64_t LastTime, Time;
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| 37 | int64_t Current;
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| 38 |
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| 39 | Current = LastTime + GetTickCount();
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| 40 |
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| 41 | if (Current > Time)
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| 42 | {
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| 43 | LastTime += 1;
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| 44 | Current += 1;
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| 45 | }
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| 46 |
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| 47 | Time = Current;
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| 48 |
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| 49 | return (Time * 3) / 50;
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| 50 | }
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[380] | 51 | */
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[276] | 52 |
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[380] | 53 | int64_t ONICALL DDrMachineTime_Sixtieths()
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| 54 | {
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| 55 | static uint32_t startticks = 0;
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| 56 | double ticks = 0;
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| 57 |
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| 58 | if (startticks)
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| 59 | ticks = GetTickCount() - startticks;
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| 60 | else
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| 61 | startticks = GetTickCount();
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| 62 |
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| 63 | return (int64_t)(ticks / 1000.0 * fps);
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| 64 | }
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| 65 |
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[297] | 66 | int64_t ONICALL DDrMachineTime_High()
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[275] | 67 | {
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| 68 | // LARGE_INTEGER PerfCount;
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| 69 | //
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| 70 | // if (!QueryPerformanceCounter(&PerfCount))
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| 71 | // PerfCount.QuadPart = GetTickCount();
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| 72 | //
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| 73 | // return PerfCount.QuadPart;
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| 74 | return GetTickCount();
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| 75 | }
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| 76 |
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[297] | 77 | double ONICALL DDrMachineTime_High_Frequency()
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[275] | 78 | {
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| 79 | // LARGE_INTEGER Frequency;
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| 80 | //
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| 81 | // if (!QueryPerformanceFrequency(&Frequency))
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| 82 | return 1000.0;
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[476] | 83 |
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[275] | 84 | // return Frequency.QuadPart;
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| 85 | }
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[476] | 86 |
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| 87 | void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr) {
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| 88 | char buffer[128] = {0};
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| 89 | char* weapon_string = (char*)(*(weapon + 1)+0x5C);
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| 90 | int16_t ammo = *(int16_t *)((int)weapon + 0x56);
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| 91 | int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
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| 92 | float ratio = (float)ammo / (float)maxammo;
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| 93 | char ammocolor = ' ';
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| 94 | if(ratio >= .9) ammocolor = 'g';
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| 95 | else if (ratio >= .5) ammocolor = 'y';
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| 96 | else if (ratio >= .2) ammocolor = 'o';
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| 97 | else ammocolor = 'r';
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| 98 | DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
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| 99 | sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%s.%i/%i]|", buffer, &ammocolor, ammo, maxammo); //copies the new string to ONGS
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| 100 | ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
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| 101 | }
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| 102 |
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| 103 |
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| 104 | void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr) {
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| 105 | char* weapon_msg = NULL; //The normal "You have recieved X" message.
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| 106 | char weapon_name[64] = {'\0'}; //The stripped weapon name
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| 107 | //TODO, someday: dynamically detect different keybindings.
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| 108 | char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
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| 109 |
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| 110 | //Find the recieved message string
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| 111 | weapon_msg = SSrMessage_Find(weapon_string);
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| 112 | //this probably could be reorganized
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| 113 | if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
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| 114 | memcpy(weapon_name, weapon_msg, (strstr(weapon_msg," received.") - weapon_msg )); //strips uneeded characters
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| 115 | sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
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| 116 | }
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| 117 | else {
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| 118 | memcpy(output_ptr, default_msg, sizeof(default_msg));
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| 119 | }
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| 120 |
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| 121 | }
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