[275] | 1 | #include <windows.h>
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[272] | 2 | #include <stdlib.h>
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| 3 | #include <stdarg.h>
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[677] | 4 | //#include <stdint.h>
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[272] | 5 | #include "oni_stdio.h"
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| 6 |
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| 7 | #include "Daodan_Utility.h"
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| 8 | #include "BFW_Utility.h"
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[476] | 9 | #include "Oni.h"
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[272] | 10 |
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[380] | 11 | const double fps = 60.0;
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| 12 |
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[272] | 13 | void __cdecl DDrStartupMessage(const char* fmt, ...)
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| 14 | {
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[677] | 15 |
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| 16 | char* buffer;
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[272] | 17 | va_list ap;
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| 18 | va_start(ap, fmt);
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[677] | 19 |
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| 20 | buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
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[272] | 21 |
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| 22 | vsprintf(buffer, fmt, ap);
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| 23 | va_end(ap);
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| 24 |
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| 25 | if (!ONgFileStartup)
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| 26 | if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
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| 27 | return;
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| 28 |
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| 29 | oni_fprintf(ONgFileStartup, "%s\n", buffer);
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| 30 | free(buffer);
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| 31 |
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| 32 | oni_fflush(ONgFileStartup);
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| 33 | return;
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| 34 | }
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[275] | 35 |
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[380] | 36 | /*
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[297] | 37 | int64_t ONICALL DDrMachineTime_Sixtieths()
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[276] | 38 | {
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| 39 | static int64_t LastTime, Time;
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| 40 | int64_t Current;
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| 41 |
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| 42 | Current = LastTime + GetTickCount();
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| 43 |
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| 44 | if (Current > Time)
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| 45 | {
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| 46 | LastTime += 1;
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| 47 | Current += 1;
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| 48 | }
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| 49 |
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| 50 | Time = Current;
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| 51 |
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| 52 | return (Time * 3) / 50;
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| 53 | }
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[380] | 54 | */
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[276] | 55 |
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[380] | 56 | int64_t ONICALL DDrMachineTime_Sixtieths()
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| 57 | {
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| 58 | static uint32_t startticks = 0;
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| 59 | double ticks = 0;
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| 60 |
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| 61 | if (startticks)
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| 62 | ticks = GetTickCount() - startticks;
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| 63 | else
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| 64 | startticks = GetTickCount();
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| 65 |
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| 66 | return (int64_t)(ticks / 1000.0 * fps);
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| 67 | }
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| 68 |
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[297] | 69 | int64_t ONICALL DDrMachineTime_High()
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[275] | 70 | {
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| 71 | // LARGE_INTEGER PerfCount;
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| 72 | //
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| 73 | // if (!QueryPerformanceCounter(&PerfCount))
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| 74 | // PerfCount.QuadPart = GetTickCount();
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| 75 | //
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| 76 | // return PerfCount.QuadPart;
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| 77 | return GetTickCount();
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| 78 | }
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| 79 |
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[297] | 80 | double ONICALL DDrMachineTime_High_Frequency()
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[275] | 81 | {
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| 82 | // LARGE_INTEGER Frequency;
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| 83 | //
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| 84 | // if (!QueryPerformanceFrequency(&Frequency))
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| 85 | return 1000.0;
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[476] | 86 |
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[275] | 87 | // return Frequency.QuadPart;
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| 88 | }
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[476] | 89 |
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[677] | 90 | void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr)
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| 91 | {
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[476] | 92 | char buffer[128] = {0};
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| 93 | char* weapon_string = (char*)(*(weapon + 1)+0x5C);
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| 94 | int16_t ammo = *(int16_t *)((int)weapon + 0x56);
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| 95 | int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
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| 96 | float ratio = (float)ammo / (float)maxammo;
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[677] | 97 |
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| 98 | char ammocolor;
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| 99 | if (ratio >= .9) ammocolor = 'g';
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| 100 | else if (ratio >= .5) ammocolor = 'y';
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| 101 | else if (ratio >= .2) ammocolor = 'o';
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| 102 | else ammocolor = 'r';
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| 103 |
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[476] | 104 | DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
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[677] | 105 | sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%c.%i/%i]|", buffer, ammocolor, ammo, maxammo); //copies the new string to ONGS
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[476] | 106 | ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
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| 107 | }
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| 108 |
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| 109 |
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[677] | 110 | void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr)
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| 111 | {
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[476] | 112 | char* weapon_msg = NULL; //The normal "You have recieved X" message.
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| 113 | char weapon_name[64] = {'\0'}; //The stripped weapon name
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| 114 | //TODO, someday: dynamically detect different keybindings.
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| 115 | char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
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| 116 |
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| 117 | //Find the recieved message string
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| 118 | weapon_msg = SSrMessage_Find(weapon_string);
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| 119 | //this probably could be reorganized
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| 120 | if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
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[677] | 121 | memcpy(weapon_name, weapon_msg, (strstr(weapon_msg,"] ") - weapon_msg + 1)); //strips uneeded characters
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[476] | 122 | sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
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| 123 | }
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| 124 | else {
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| 125 | memcpy(output_ptr, default_msg, sizeof(default_msg));
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| 126 | }
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| 127 |
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| 128 | }
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[677] | 129 |
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| 130 | typedef struct
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| 131 | {
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| 132 | uint16_t x;
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| 133 | uint16_t y;
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| 134 |
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| 135 | } IMtPoint2D;
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| 136 | IMtPoint2D Point = {256, 250};
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| 137 | extern void* TSrTest;
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| 138 | extern void* TSrScores;
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| 139 | unsigned int lastPasteTime;
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| 140 |
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| 141 | //TODO: Fix what happens when you hold down paste
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| 142 | //Check if console is open
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| 143 | void DDrPasteHack()
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| 144 | {
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| 145 | COtTextArea* cons = *(COtTextArea**)0x00571B74;
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| 146 | char* clipboardText = 0;
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| 147 | if(ONgGameState->Input.Current.Actions1 & Action_Console && GetKeyState(0x56) & 0x80 && GetKeyState(VK_CONTROL) & 0x80 )
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| 148 | {
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| 149 | if(cons && cons->text_entries && cons->num_text_entries)
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| 150 | {
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| 151 | //why abs()? so we dont have to reset the timer after a level load.
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| 152 | if( abs(ONgGameState->GameTime - lastPasteTime) > 60) {
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| 153 | //DDrConsole_Print(cons->text_entries[0].text);
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| 154 | if(OpenClipboard(ONgPlatformData.Window))
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| 155 | {
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| 156 | unsigned short charsUsed = strlen(cons->text_entries[0].text);
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| 157 | //get rid of the v character
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| 158 | if(charsUsed) charsUsed--;
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| 159 | clipboardText = GetClipboardData(CF_TEXT);
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| 160 | if(clipboardText && strlen(clipboardText) + charsUsed < 502)
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| 161 | {
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[682] | 162 | strcpy( cons->text_entries[0].text + charsUsed, clipboardText);
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[677] | 163 | lastPasteTime = ONgGameState->GameTime;
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| 164 | }
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| 165 | CloseClipboard();
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| 166 | }
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| 167 |
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| 168 | }
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| 169 | else
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| 170 | {
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| 171 | //need to hook whatever controls however often you can repeat characters...i guess.
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| 172 | //cons->text_entries[0].text[strlen(cons->text_entries[0].text) - 1] = 0;
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| 173 | }
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| 174 | }
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| 175 | }
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| 176 | }
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| 177 |
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| 178 | void ONICALL DDrText_Hook()
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| 179 | {
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| 180 |
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| 181 | if(TSrTest)
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| 182 | {
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| 183 | TSrContext_DrawText(TSrTest, "FINALLY THIS BLOODY TEXT THING WORKS\n Gotta call it at the right point...", 128, 0, &Point);
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| 184 |
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| 185 | }
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| 186 |
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| 187 |
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| 188 | DDrPasteHack();
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| 189 |
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| 190 | COrConsole_StatusLine_Display();
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| 191 |
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| 192 | }
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