[275] | 1 | #include <windows.h>
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[272] | 2 | #include <stdlib.h>
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| 3 | #include <stdarg.h>
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| 4 |
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| 5 | #include "Daodan_Utility.h"
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[476] | 6 | #include "Oni.h"
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[272] | 7 |
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[380] | 8 | const double fps = 60.0;
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| 9 |
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[272] | 10 | void __cdecl DDrStartupMessage(const char* fmt, ...)
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| 11 | {
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[677] | 12 |
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| 13 | char* buffer;
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[272] | 14 | va_list ap;
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| 15 | va_start(ap, fmt);
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[677] | 16 |
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| 17 | buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
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[272] | 18 |
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| 19 | vsprintf(buffer, fmt, ap);
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| 20 | va_end(ap);
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| 21 |
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| 22 | if (!ONgFileStartup)
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| 23 | if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
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| 24 | return;
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| 25 |
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| 26 | oni_fprintf(ONgFileStartup, "%s\n", buffer);
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| 27 | free(buffer);
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| 28 |
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| 29 | oni_fflush(ONgFileStartup);
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| 30 | return;
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| 31 | }
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[275] | 32 |
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[297] | 33 | int64_t ONICALL DDrMachineTime_Sixtieths()
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[276] | 34 | {
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[380] | 35 | static uint32_t startticks = 0;
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| 36 | double ticks = 0;
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| 37 |
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| 38 | if (startticks)
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| 39 | ticks = GetTickCount() - startticks;
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| 40 | else
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| 41 | startticks = GetTickCount();
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| 42 |
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| 43 | return (int64_t)(ticks / 1000.0 * fps);
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| 44 | }
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| 45 |
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[297] | 46 | int64_t ONICALL DDrMachineTime_High()
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[275] | 47 | {
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| 48 | // LARGE_INTEGER PerfCount;
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| 49 | //
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| 50 | // if (!QueryPerformanceCounter(&PerfCount))
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| 51 | // PerfCount.QuadPart = GetTickCount();
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| 52 | //
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| 53 | // return PerfCount.QuadPart;
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| 54 | return GetTickCount();
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| 55 | }
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| 56 |
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[297] | 57 | double ONICALL DDrMachineTime_High_Frequency()
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[275] | 58 | {
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| 59 | // LARGE_INTEGER Frequency;
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| 60 | //
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| 61 | // if (!QueryPerformanceFrequency(&Frequency))
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| 62 | return 1000.0;
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[476] | 63 |
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[275] | 64 | // return Frequency.QuadPart;
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| 65 | }
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[476] | 66 |
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[677] | 67 | void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr)
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| 68 | {
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[476] | 69 | char buffer[128] = {0};
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| 70 | char* weapon_string = (char*)(*(weapon + 1)+0x5C);
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| 71 | int16_t ammo = *(int16_t *)((int)weapon + 0x56);
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| 72 | int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
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| 73 | float ratio = (float)ammo / (float)maxammo;
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[677] | 74 |
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| 75 | char ammocolor;
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| 76 | if (ratio >= .9) ammocolor = 'g';
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| 77 | else if (ratio >= .5) ammocolor = 'y';
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| 78 | else if (ratio >= .2) ammocolor = 'o';
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| 79 | else ammocolor = 'r';
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| 80 |
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[476] | 81 | DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
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[677] | 82 | sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%c.%i/%i]|", buffer, ammocolor, ammo, maxammo); //copies the new string to ONGS
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[476] | 83 | ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
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| 84 | }
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| 85 |
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| 86 |
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[677] | 87 | void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr)
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| 88 | {
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[476] | 89 | char* weapon_msg = NULL; //The normal "You have recieved X" message.
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| 90 | char weapon_name[64] = {'\0'}; //The stripped weapon name
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| 91 | //TODO, someday: dynamically detect different keybindings.
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| 92 | char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
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| 93 |
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| 94 | //Find the recieved message string
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| 95 | weapon_msg = SSrMessage_Find(weapon_string);
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| 96 | //this probably could be reorganized
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| 97 | if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
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[677] | 98 | memcpy(weapon_name, weapon_msg, (strstr(weapon_msg,"] ") - weapon_msg + 1)); //strips uneeded characters
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[476] | 99 | sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
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| 100 | }
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| 101 | else {
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| 102 | memcpy(output_ptr, default_msg, sizeof(default_msg));
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| 103 | }
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| 104 |
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| 105 | }
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[677] | 106 |
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| 107 | typedef struct
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| 108 | {
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| 109 | uint16_t x;
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| 110 | uint16_t y;
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| 111 |
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| 112 | } IMtPoint2D;
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| 113 | IMtPoint2D Point = {256, 250};
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| 114 | extern void* TSrTest;
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| 115 | extern void* TSrScores;
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| 116 | unsigned int lastPasteTime;
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| 117 |
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| 118 | //TODO: Fix what happens when you hold down paste
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| 119 | //Check if console is open
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| 120 | void DDrPasteHack()
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| 121 | {
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| 122 | COtTextArea* cons = *(COtTextArea**)0x00571B74;
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| 123 | char* clipboardText = 0;
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| 124 | if(ONgGameState->Input.Current.Actions1 & Action_Console && GetKeyState(0x56) & 0x80 && GetKeyState(VK_CONTROL) & 0x80 )
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| 125 | {
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| 126 | if(cons && cons->text_entries && cons->num_text_entries)
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| 127 | {
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| 128 | //why abs()? so we dont have to reset the timer after a level load.
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| 129 | if( abs(ONgGameState->GameTime - lastPasteTime) > 60) {
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| 130 | //DDrConsole_Print(cons->text_entries[0].text);
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| 131 | if(OpenClipboard(ONgPlatformData.Window))
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| 132 | {
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| 133 | unsigned short charsUsed = strlen(cons->text_entries[0].text);
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| 134 | //get rid of the v character
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| 135 | if(charsUsed) charsUsed--;
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| 136 | clipboardText = GetClipboardData(CF_TEXT);
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| 137 | if(clipboardText && strlen(clipboardText) + charsUsed < 502)
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| 138 | {
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[682] | 139 | strcpy( cons->text_entries[0].text + charsUsed, clipboardText);
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[677] | 140 | lastPasteTime = ONgGameState->GameTime;
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| 141 | }
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| 142 | CloseClipboard();
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| 143 | }
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| 144 |
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| 145 | }
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| 146 | else
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| 147 | {
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| 148 | //need to hook whatever controls however often you can repeat characters...i guess.
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| 149 | //cons->text_entries[0].text[strlen(cons->text_entries[0].text) - 1] = 0;
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| 150 | }
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| 151 | }
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| 152 | }
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| 153 | }
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| 154 |
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| 155 | void ONICALL DDrText_Hook()
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| 156 | {
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| 157 |
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| 158 | if(TSrTest)
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| 159 | {
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| 160 | TSrContext_DrawText(TSrTest, "FINALLY THIS BLOODY TEXT THING WORKS\n Gotta call it at the right point...", 128, 0, &Point);
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| 161 |
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| 162 | }
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| 163 |
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| 164 |
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| 165 | DDrPasteHack();
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| 166 |
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| 167 | COrConsole_StatusLine_Display();
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| 168 |
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| 169 | }
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