source: Daodan/src/Daodan_Utility.c@ 573

Last change on this file since 573 was 476, checked in by gumby, 15 years ago

Added Weapon information for dropped weapons
Started on adding new dsay colors

File size: 3.2 KB
Line 
1#include <windows.h>
2#include <stdlib.h>
3#include <stdarg.h>
4#include <stdint.h>
5#include "oni_stdio.h"
6
7#include "Daodan_Utility.h"
8#include "BFW_Utility.h"
9#include "Oni.h"
10
11const double fps = 60.0;
12
13void __cdecl DDrStartupMessage(const char* fmt, ...)
14{
15 va_list ap;
16 va_start(ap, fmt);
17 char* buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
18
19 vsprintf(buffer, fmt, ap);
20 va_end(ap);
21
22 if (!ONgFileStartup)
23 if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
24 return;
25
26 oni_fprintf(ONgFileStartup, "%s\n", buffer);
27 free(buffer);
28
29 oni_fflush(ONgFileStartup);
30 return;
31}
32
33/*
34int64_t ONICALL DDrMachineTime_Sixtieths()
35{
36 static int64_t LastTime, Time;
37 int64_t Current;
38
39 Current = LastTime + GetTickCount();
40
41 if (Current > Time)
42 {
43 LastTime += 1;
44 Current += 1;
45 }
46
47 Time = Current;
48
49 return (Time * 3) / 50;
50}
51*/
52
53int64_t ONICALL DDrMachineTime_Sixtieths()
54{
55 static uint32_t startticks = 0;
56 double ticks = 0;
57
58 if (startticks)
59 ticks = GetTickCount() - startticks;
60 else
61 startticks = GetTickCount();
62
63 return (int64_t)(ticks / 1000.0 * fps);
64}
65
66int64_t ONICALL DDrMachineTime_High()
67{
68// LARGE_INTEGER PerfCount;
69//
70// if (!QueryPerformanceCounter(&PerfCount))
71// PerfCount.QuadPart = GetTickCount();
72//
73// return PerfCount.QuadPart;
74 return GetTickCount();
75}
76
77double ONICALL DDrMachineTime_High_Frequency()
78{
79// LARGE_INTEGER Frequency;
80//
81// if (!QueryPerformanceFrequency(&Frequency))
82 return 1000.0;
83
84// return Frequency.QuadPart;
85}
86
87void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr) {
88 char buffer[128] = {0};
89 char* weapon_string = (char*)(*(weapon + 1)+0x5C);
90 int16_t ammo = *(int16_t *)((int)weapon + 0x56);
91 int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
92 float ratio = (float)ammo / (float)maxammo;
93 char ammocolor = ' ';
94 if(ratio >= .9) ammocolor = 'g';
95 else if (ratio >= .5) ammocolor = 'y';
96 else if (ratio >= .2) ammocolor = 'o';
97 else ammocolor = 'r';
98 DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
99 sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%s.%i/%i]|", buffer, &ammocolor, ammo, maxammo); //copies the new string to ONGS
100 ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
101}
102
103
104void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr) {
105 char* weapon_msg = NULL; //The normal "You have recieved X" message.
106 char weapon_name[64] = {'\0'}; //The stripped weapon name
107 //TODO, someday: dynamically detect different keybindings.
108 char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
109
110 //Find the recieved message string
111 weapon_msg = SSrMessage_Find(weapon_string);
112 //this probably could be reorganized
113 if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
114 memcpy(weapon_name, weapon_msg, (strstr(weapon_msg," received.") - weapon_msg )); //strips uneeded characters
115 sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
116 }
117 else {
118 memcpy(output_ptr, default_msg, sizeof(default_msg));
119 }
120
121}
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