1 | #include <windows.h>
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2 | #include <stdlib.h>
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3 | #include <stdarg.h>
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4 | #include <stdint.h>
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5 | #include "oni_stdio.h"
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6 |
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7 | #include "Daodan_Utility.h"
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8 | #include "BFW_Utility.h"
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9 | #include "Oni.h"
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10 |
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11 | const double fps = 60.0;
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12 |
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13 | void __cdecl DDrStartupMessage(const char* fmt, ...)
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14 | {
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15 | va_list ap;
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16 | va_start(ap, fmt);
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17 | char* buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
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18 |
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19 | vsprintf(buffer, fmt, ap);
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20 | va_end(ap);
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21 |
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22 | if (!ONgFileStartup)
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23 | if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
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24 | return;
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25 |
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26 | oni_fprintf(ONgFileStartup, "%s\n", buffer);
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27 | free(buffer);
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28 |
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29 | oni_fflush(ONgFileStartup);
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30 | return;
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31 | }
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32 |
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33 | /*
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34 | int64_t ONICALL DDrMachineTime_Sixtieths()
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35 | {
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36 | static int64_t LastTime, Time;
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37 | int64_t Current;
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38 |
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39 | Current = LastTime + GetTickCount();
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40 |
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41 | if (Current > Time)
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42 | {
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43 | LastTime += 1;
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44 | Current += 1;
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45 | }
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46 |
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47 | Time = Current;
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48 |
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49 | return (Time * 3) / 50;
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50 | }
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51 | */
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52 |
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53 | int64_t ONICALL DDrMachineTime_Sixtieths()
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54 | {
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55 | static uint32_t startticks = 0;
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56 | double ticks = 0;
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57 |
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58 | if (startticks)
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59 | ticks = GetTickCount() - startticks;
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60 | else
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61 | startticks = GetTickCount();
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62 |
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63 | return (int64_t)(ticks / 1000.0 * fps);
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64 | }
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65 |
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66 | int64_t ONICALL DDrMachineTime_High()
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67 | {
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68 | // LARGE_INTEGER PerfCount;
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69 | //
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70 | // if (!QueryPerformanceCounter(&PerfCount))
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71 | // PerfCount.QuadPart = GetTickCount();
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72 | //
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73 | // return PerfCount.QuadPart;
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74 | return GetTickCount();
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75 | }
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76 |
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77 | double ONICALL DDrMachineTime_High_Frequency()
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78 | {
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79 | // LARGE_INTEGER Frequency;
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80 | //
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81 | // if (!QueryPerformanceFrequency(&Frequency))
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82 | return 1000.0;
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83 |
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84 | // return Frequency.QuadPart;
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85 | }
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86 |
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87 | void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr) {
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88 | char buffer[128] = {0};
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89 | char* weapon_string = (char*)(*(weapon + 1)+0x5C);
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90 | int16_t ammo = *(int16_t *)((int)weapon + 0x56);
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91 | int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
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92 | float ratio = (float)ammo / (float)maxammo;
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93 | char ammocolor = ' ';
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94 | if(ratio >= .9) ammocolor = 'g';
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95 | else if (ratio >= .5) ammocolor = 'y';
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96 | else if (ratio >= .2) ammocolor = 'o';
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97 | else ammocolor = 'r';
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98 | DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
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99 | sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%s.%i/%i]|", buffer, &ammocolor, ammo, maxammo); //copies the new string to ONGS
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100 | ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
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101 | }
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102 |
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103 |
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104 | void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr) {
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105 | char* weapon_msg = NULL; //The normal "You have recieved X" message.
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106 | char weapon_name[64] = {'\0'}; //The stripped weapon name
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107 | //TODO, someday: dynamically detect different keybindings.
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108 | char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
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109 |
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110 | //Find the recieved message string
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111 | weapon_msg = SSrMessage_Find(weapon_string);
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112 | //this probably could be reorganized
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113 | if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
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114 | memcpy(weapon_name, weapon_msg, (strstr(weapon_msg," received.") - weapon_msg )); //strips uneeded characters
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115 | sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
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116 | }
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117 | else {
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118 | memcpy(output_ptr, default_msg, sizeof(default_msg));
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119 | }
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120 |
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121 | }
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