1 | #include <windows.h>
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2 |
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3 | #include "Daodan.h"
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4 | #include "Daodan_Win32.h"
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5 |
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6 | #include "BFW_Utility.h"
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7 | #include "Oni.h"
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8 |
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9 |
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10 | // LIrPlatform_Terminate wrapper. Removes any cursor clipping we've done. Doing
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11 | // this is required for Windows 98 :-D
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12 | void ONICALL DD_LIrPlatform_Terminate(void)
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13 | {
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14 | ClipCursor(NULL);
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15 | LIrPlatform_Terminate();
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16 | }
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17 |
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18 | // LIrPlatform_Mode_Set wrapper. Clips cursor to window bounds to
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19 | // prevent loosing focus (mostly on Linux).
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20 | void ONICALL DD_LIrPlatform_Mode_Set(unsigned int active_mode)
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21 | {
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22 | DDmAssert(ONgPlatformData.Window);
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23 |
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24 | if (active_mode)
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25 | {
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26 | RECT rc;
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27 | POINT pt;
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28 |
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29 | pt.x = 0;
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30 | pt.y = 0;
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31 |
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32 | if (GetClientRect(ONgPlatformData.Window, &rc) &&
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33 | ClientToScreen(ONgPlatformData.Window, &pt))
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34 | {
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35 | rc.left += pt.x;
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36 | rc.top += pt.y;
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37 | rc.right += pt.x;
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38 | rc.bottom += pt.y;
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39 |
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40 | ClipCursor(&rc);
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41 | }
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42 | }
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43 | else
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44 | {
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45 | ClipCursor(NULL);
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46 | }
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47 |
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48 | LIrPlatform_Mode_Set(active_mode);
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49 | }
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50 |
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51 | BOOL WINAPI DD_GetCursorPos(LPPOINT lpPoint)
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52 | {
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53 | DDmAssert(ONgPlatformData.Window);
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54 |
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55 | return GetCursorPos(lpPoint) && ScreenToClient(ONgPlatformData.Window, lpPoint);
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56 | }
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57 |
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58 | BOOL WINAPI DD_SetCursorPos(int X, int Y)
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59 | {
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60 | POINT pt;
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61 | pt.x = X;
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62 | pt.y = Y;
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63 |
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64 | DDmAssert(ONgPlatformData.Window);
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65 |
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66 | return ClientToScreen(ONgPlatformData.Window, &pt) && SetCursorPos(pt.x, pt.y);
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67 | }
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68 |
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69 | static LRESULT CALLBACK DD_ONrPlatform_WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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70 | {
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71 | switch (uMsg)
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72 | {
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73 | case WM_SYSCOMMAND:
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74 | if (wParam == SC_SCREENSAVE)
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75 | {
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76 | // Prevent screen saver from starting when Oni has focus.
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77 | return 0;
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78 | }
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79 | break;
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80 |
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81 | case WM_PAINT:
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82 | {
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83 | PAINTSTRUCT ps;
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84 | BeginPaint(hWnd, &ps);
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85 | // Oni does a useless PatBlt here.
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86 | EndPaint(hWnd, &ps);
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87 | return 0;
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88 | }
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89 |
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90 | case WM_CLOSE:
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91 | // There's no way to reliably terminate a modal dialog.
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92 | // The following condition is (almost) always true.
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93 | if (WMgActive)
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94 | exit(0);
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95 |
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96 | ONgTerminateGame = UUcTrue;
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97 | return 0;
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98 |
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99 | case WM_SETCURSOR:
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100 | // If a mouse is inside our client area, we hide cursor (always),
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101 | // otherwise we ask DefWindowProc to set an appropriate arrow for us.
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102 | if (LOWORD(lParam) == HTCLIENT)
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103 | {
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104 | SetCursor(NULL);
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105 | return TRUE;
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106 | }
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107 |
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108 | break;
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109 | }
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110 |
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111 | return ONrPlatform_WindowProc(hWnd, uMsg, wParam, lParam);
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112 | }
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113 |
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114 |
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115 | UUtError ONICALL DD_ONrPlatform_Initialize(ONtPlatformData *PlatformData)
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116 | {
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117 | WNDCLASSEX WndClass;
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118 | RECT Rect;
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119 | const int Width = 640, Height = 480;
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120 | DWORD window_style, window_style_ex;
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121 |
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122 | PlatformData->Instance = ONgInstance;
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123 | PlatformData->Window = NULL;
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124 |
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125 | if (FindWindow("ONI ", "ONI "))
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126 | {
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127 | AUrMessageBox(1, "Daodan: There is already an instance of the game running.");
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128 | exit(0);
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129 | }
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130 |
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131 | WndClass.cbSize = sizeof(WndClass);
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132 | WndClass.style = CS_VREDRAW | CS_HREDRAW | CS_OWNDC;
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133 | WndClass.cbClsExtra = 0;
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134 | WndClass.cbWndExtra = 0;
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135 | WndClass.hInstance = PlatformData->Instance;
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136 | WndClass.hCursor = NULL; // To debug: LoadCursor(NULL, IDC_ARROW);
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137 | WndClass.hIcon = LoadIcon(ONgInstance, MAKEINTRESOURCE(103));
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138 | WndClass.hIconSm = LoadIcon(ONgInstance, MAKEINTRESOURCE(103));
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139 | WndClass.hbrBackground = GetStockObject(BLACK_BRUSH);
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140 | WndClass.lpszMenuName = NULL;
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141 | WndClass.lpszMenuName = NULL;
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142 | WndClass.lpszClassName = "ONI ";
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143 | WndClass.lpfnWndProc = DD_ONrPlatform_WindowProc;
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144 |
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145 | RegisterClassEx(&WndClass);
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146 |
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147 | if (M3gResolutionSwitch)
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148 | {
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149 | // Do not allow border and topmost flag for a fullscreen window.
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150 | window_style = WS_POPUP;
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151 | window_style_ex = 0;
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152 | }
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153 | else
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154 | {
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155 | window_style = (opt_border) ? WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_DLGFRAME | WS_MINIMIZEBOX : WS_POPUP;
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156 | window_style_ex = (opt_topmost) ? WS_EX_TOPMOST : 0;
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157 | }
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158 |
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159 | Rect.left = (GetSystemMetrics(SM_CXSCREEN) / 2) - (Width / 2);
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160 | Rect.top = (GetSystemMetrics(SM_CYSCREEN) / 2) - (Height / 2);
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161 | Rect.right = Rect.left + Width;
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162 | Rect.bottom = Rect.top + Height;
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163 | AdjustWindowRectEx(&Rect, window_style, FALSE, window_style_ex);
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164 |
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165 | PlatformData->Window = CreateWindowEx(window_style_ex, WndClass.lpszClassName, "ONI ", window_style,
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166 | Rect.left, Rect.top, Rect.right - Rect.left, Rect.bottom - Rect.top,
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167 | NULL, NULL, PlatformData->Instance, NULL);
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168 |
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169 | ShowWindow(PlatformData->Window, SW_SHOWNORMAL);
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170 | UpdateWindow(PlatformData->Window);
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171 |
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172 | return UUcError_None;
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173 | }
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174 |
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