source: Daodan/src/Daodan_Win32.c@ 479

Last change on this file since 479 was 476, checked in by gumby, 15 years ago

Added Weapon information for dropped weapons
Started on adding new dsay colors

File size: 1.7 KB
Line 
1#include <windows.h>
2
3#include "Daodan.h"
4#include "Daodan_Win32.h"
5
6#include "BFW_Utility.h"
7
8#include "Oni.h"
9
10short ONICALL DDrPlatform_Initialize(ONtPlatformData *PlatformData)
11{
12 WNDCLASSEX WndClass;
13 RECT Rect;
14 const int Width = 640, Height = 480;
15
16 PlatformData->Instance = g_Instance;
17
18 WndClass.cbSize = sizeof(WndClass);
19 WndClass.style = CS_VREDRAW | CS_HREDRAW | CS_OWNDC;
20 WndClass.cbClsExtra = 0;
21 WndClass.cbWndExtra = 0;
22 WndClass.hInstance = PlatformData->Instance;
23 WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
24 WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
25 WndClass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
26 WndClass.hbrBackground = GetStockObject(BLACK_BRUSH);
27 WndClass.lpszMenuName = NULL;
28 WndClass.lpszClassName = "ONI ";
29 WndClass.lpfnWndProc = ONrPlatform_WindowProc;
30
31 RegisterClassEx(&WndClass);
32
33 Rect.left = (GetSystemMetrics(SM_CXSCREEN) / 2) - (Width / 2);
34 Rect.top = (GetSystemMetrics(SM_CYSCREEN) / 2) - (Height / 2);
35 Rect.right = Rect.left + Width;
36 Rect.bottom = Rect.top + Height;
37 AdjustWindowRect(&Rect, WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_POPUP | WS_TILEDWINDOW , FALSE);
38
39 PlatformData->Window = CreateWindowEx(0, "ONI ", "ONI ", WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_POPUP | WS_TILEDWINDOW , Rect.left, Rect.top, Rect.right - Rect.left, Rect.bottom - Rect.top, NULL, NULL, PlatformData->Instance, NULL);
40 ShowWindow(PlatformData->Window, SW_SHOWNORMAL);
41 UpdateWindow(PlatformData->Window);
42
43 ShowCursor(FALSE);
44
45 // I dont know why this is needed but Oni doesn't init without it.
46 ONgPlatformData.Window = PlatformData->Window;
47 //ONgPlatformData.Instance = PlatformData->Instance;
48
49 return 0;
50}
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