[484] | 1 | #include "Flatline.h"
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| 2 | #include "Oni_Character.h"
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| 3 | #include "Flatline_Server.h"
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| 4 | #include <sys/time.h>
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| 5 | #include <time.h>
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| 6 | uint32_t last1 = 0; uint32_t last2 = 0;
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| 7 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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| 8 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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| 9 | const char * Rejection_Messages[][255] = {
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| 10 | {"Server is full"},
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| 11 | {"-2"},
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| 12 | {"-3"},
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| 13 | {"-4"},
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| 14 | {"-5"},
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| 15 | };
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| 16 |
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| 17 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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| 18 | {
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| 19 | flatline_packet * packet = (flatline_packet*)data;
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| 20 | static int recieved = 0;
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| 21 | sockaddr_in sender;
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| 22 | sender.sin_family = AF_INET;
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| 23 | sender.sin_port = htons(27777);
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| 24 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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| 25 |
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| 26 |
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| 27 | //packet->data[datalen] = '\0';
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| 28 |
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| 29 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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| 30 |
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| 31 |
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| 32 |
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| 33 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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| 34 |
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| 35 | int i, j; //stupid C90, won't let me declare my counter inside a for loop.
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| 36 | bool found_player = 0;
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| 37 |
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| 38 | switch(packet->id) {
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| 39 | //rewrite this when we get TCP support.
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| 40 | //rewrite this before we get TCP support*
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| 41 | //the way of seeing if there is room for players sucks.
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| 42 | case CONNECT_SEND:
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| 43 | ;
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| 44 | flatline_packet connect_recv;
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| 45 | connect_recv.id = CONNECT_REPLY;
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| 46 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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| 47 | DDrConsole_PrintF("%s connected from IP_ADDRESS", ((connect_send*)(packet->data))->name);
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| 48 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 49 | player_info * playah = FLrServer_AddPlayer(from,((connect_send*)(packet->data))->name, 0);
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| 50 | if(!((int)playah > -5 && (int)playah <= 0)) {
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| 51 | ((connect_reply*)(connect_recv.data))->goodtogo = 1;
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| 52 | ((connect_reply*)(connect_recv.data))->player_slot = playah->list_slot;
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| 53 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
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| 54 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) - 256 + FLATLINE_HEADER);
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| 55 | Sleep(100); //remove when we implement TCP.
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| 56 | flatline_packet new_char = {0};
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| 57 | new_char.id = NEW_PLAYER;
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| 58 | CharacterObject* Char = &(((new_player*)(new_char.data))->Character);
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| 59 | memset(Char, 0, sizeof(CharacterObject));
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| 60 | Char->Header.Type = 'CHAR';
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| 61 | Char->OSD.Options = char_dontaim;
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| 62 | for(j = 0; j < max_connections; j++) {
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| 63 | if(PlayerList[j] != 0) {
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| 64 | (*(new_player*)(void*)&new_char.data).Playernumber = j;
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| 65 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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| 66 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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| 67 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 68 | }
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| 69 |
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| 70 | }
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| 71 | }
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| 72 | else {
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| 73 | //fix the error messages...
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| 74 | DDrConsole_PrintF("Server is full. :(");
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| 75 | ((connect_reply*)(connect_recv.data))->goodtogo = 0;
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| 76 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 77 | memcpy(((connect_reply*)(connect_recv.data))->message,"Server is full.", sizeof("Server is full."));
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| 78 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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| 79 |
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| 80 | }
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| 81 |
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| 82 |
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| 83 | break;
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| 84 | case CONNECT_REPLY:
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| 85 | break; //do nothing...a server shouldn't recieve this type of packet.
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| 86 | case MESSAGE:
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| 87 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 88 | DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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| 89 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 90 | found_player = 1;
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| 91 | break;
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| 92 | }
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| 93 | }
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| 94 | if(found_player == 0) return true;
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| 95 |
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| 96 | data[datalen] = 0;
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| 97 | char message_buffer[512] = {0};
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| 98 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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| 99 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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| 100 | flatline_packet message;
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| 101 | message.id = MESSAGE;
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| 102 | int message_size = sprintf(message.data, "%s", message_buffer);
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| 103 | COrMessage_Print(message_buffer, "chat", 0);
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| 104 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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| 105 | break;
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| 106 | case CHANGE_NAME:
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| 107 | ; //wtf, needed or i get an error.
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| 108 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
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| 109 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 110 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 111 | found_player = 1;
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| 112 | break;
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| 113 | }
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| 114 | }
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| 115 | if(found_player == 0) return true;
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| 116 | bool name_exists = 0;
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| 117 | for(j = 0; j < MAX_PLAYERS; j++) {
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| 118 | if(!strcmp(packet->data, Players[j].name)) {
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| 119 | name_exists = 1;
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| 120 | break;
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| 121 | }
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| 122 | }
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| 123 | if(!name_exists) {
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| 124 | char message_buffer[1024];
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| 125 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
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| 126 | COrMessage_Print(message_buffer, "name_change", 0);
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| 127 | memcpy(Players[i].name, packet->data, 256);
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| 128 |
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| 129 | }
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| 130 | break;
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| 131 | case PLAYER_INPUT:
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| 132 |
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| 133 | for(i = 0; i < max_connections; i++) {
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| 134 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 135 | found_player = 1;
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| 136 | break;
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| 137 | }
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| 138 | }
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| 139 |
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| 140 | if(found_player == 0) return true;
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| 141 |
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| 142 | input_struct * packet_input = (input_struct*)(packet->data);
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| 143 |
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| 144 |
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| 145 | PlayerList[i]->Actions1 = packet_input->Actions1;
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| 146 | PlayerList[i]->Actions2 = packet_input->Actions2;
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| 147 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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| 148 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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| 149 |
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| 150 |
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| 151 | break;
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| 152 | default:
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| 153 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 154 | break;
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| 155 | }
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| 156 | return true;
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| 157 | }
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| 158 |
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| 159 | bool FLrServer_Run()
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| 160 | {
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| 161 | // Get the local hostname
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| 162 | char szHostName[255];
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| 163 | gethostname(szHostName, 255);
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| 164 | struct hostent *host_entry;
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| 165 | host_entry=gethostbyname(szHostName);
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| 166 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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| 167 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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| 168 | }
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| 169 |
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| 170 | RGBA green = {0, 0xFF, 0, 0};
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| 171 | RGBA red = {0, 0, 0xFF, 0};
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| 172 | RGBA grey = {0x80,0x80,0x80,0x80};
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| 173 |
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| 174 | //FLrClient_Run
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| 175 | //Looping function that waits for packets from the server.
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| 176 | //TODO: Convert connection packet stuff to TCP
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| 177 | int client_slot = 0;
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| 178 | bool FLrClient_Run(flatline_packet* packet)
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| 179 | {
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| 180 | client_connected = 0;
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| 181 | char data[1400];
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| 182 | uint16_t len;
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| 183 | int j;
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| 184 |
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| 185 | //starts the connection
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| 186 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
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| 187 | int sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
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| 188 | if(sent_bytes == SOCKET_ERROR) {
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| 189 | NetCatchError();
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| 190 | }
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| 191 | //loops once per second waiting for a reply.
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| 192 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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| 193 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
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| 194 | packet = (flatline_packet*)data;
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| 195 | if(packet->id == CONNECT_REPLY) {
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| 196 | if(((connect_reply*)packet->data)->goodtogo){
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| 197 | client_connected = 1;
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| 198 | client_slot = ((connect_reply*)packet->data)->player_slot;
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| 199 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
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| 200 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
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| 201 | break;
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| 202 | }
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| 203 | else {
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| 204 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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| 205 | return false;
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| 206 | break;
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| 207 | }
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| 208 | }
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| 209 | }
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| 210 | if(client_connected) break;
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| 211 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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| 212 | Sleep(1000);
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| 213 | }
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| 214 | //the client timed out without recieving an error message.
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| 215 | if(!client_connected) {
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| 216 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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| 217 | return false;
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| 218 | }
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| 219 | #define SPAM_INPUT
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| 220 | #ifdef SPAM_INPUT
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| 221 | struct timeval lasttime;
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| 222 | gettimeofday(&lasttime, 0);
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| 223 | struct timeval thistime;
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| 224 | #endif
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| 225 | while(1) {
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| 226 | #ifdef SPAM_INPUT
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| 227 | gettimeofday(&thistime, 0);
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| 228 |
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| 229 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
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| 230 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
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| 231 | //checks to see if enough time has passed since the last input update (by default once every 10ms)
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| 232 | if(
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| 233 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
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| 234 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
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| 235 | ) {
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| 236 |
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| 237 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
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| 238 | flatline_packet input_packet;
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| 239 | input_packet.id = PLAYER_INPUT;
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| 240 |
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| 241 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
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| 242 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
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| 243 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
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| 244 | }
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| 245 |
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| 246 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
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| 247 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
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| 248 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
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| 249 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
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| 250 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
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| 251 | //if(sent_bytes == SOCKET_ERROR) NetCatchError();
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| 252 | }
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| 253 | #endif
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| 254 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)) {
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| 255 | packet = (flatline_packet*)data;
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| 256 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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| 257 | switch(packet->id) {
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| 258 | case MESSAGE:
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| 259 | COrMessage_Print(packet->data, "chat", 0);
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| 260 | break;
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| 261 | case CONNECT_SEND:
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| 262 | ;
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| 263 | flatline_packet connect_recv;
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| 264 | memcpy(((connect_reply*)&(connect_recv.data))->message,"This isn't a server!", sizeof("This isn't a server!"));
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| 265 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
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| 266 | case CONNECT_REPLY:
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| 267 | break; //extra packet or something.
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| 268 | case NEW_PLAYER:
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| 269 | ;
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| 270 | uint32_t chr_index;
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| 271 | DDrConsole_PrintF("%i | %i", ((new_player*)(packet->data))->Playernumber ,client_slot);
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| 272 |
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| 273 | if(((new_player*)(packet->data))->Playernumber == client_slot) {
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| 274 | PlayerList[((new_player*)(packet->data))->Playernumber] = Players;
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| 275 | Character* PC = (Character*)(((GameState*)ONgGameState)->PlayerCharacter);
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| 276 | Players[0].Chr = PC;
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| 277 |
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| 278 | }
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| 279 | else {
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| 280 | ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, &chr_index);
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| 281 | PlayerList[((new_player*)(packet->data))->Playernumber] = &Players[chr_index];
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| 282 | Players[chr_index].Chr = &(((GameState*)ONgGameState)->CharacterStorage[chr_index]);
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| 283 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet->data))->Character.OSD.Name, ((new_player*)(packet->data))->Character.OSD.Class,chr_index) ;
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| 284 | }
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| 285 | //Players[((new_player*)(packet->data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, 0);
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| 286 | break;
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| 287 | case PLAYER_DATA:;
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| 288 | player_data * data = (void*)packet->data;
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| 289 | uint16_t i = data->PlayerNum;
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| 290 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
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[486] | 291 | if (i > max_connections || PlayerList[i] == 0) break;
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| 292 |
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| 293 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
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| 294 |
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[484] | 295 | PlayerList[i]->Chr->Health = data->Health;
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| 296 | PlayerList[i]->Chr->MaxHealth = data->MaxHealth;
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| 297 | PlayerList[i]->Chr->Position = data->Position;
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| 298 | PlayerList[i]->Chr->Location = data->Location;
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| 299 | PlayerList[i]->Chr->LastPosition = data->LastPosition;
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| 300 | PlayerList[i]->Chr->Facing = data->Facing;
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| 301 | PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing;
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| 302 | PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing;
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| 303 | PlayerList[i]->Actions1 = data->Inputs.Actions1;
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| 304 | PlayerList[i]->Actions2 = data->Inputs.Actions2;
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| 305 | ActiveCharacter * Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr)));
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[486] | 306 | if(!Active) break;
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[484] | 307 |
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| 308 | Active->PhyContext_->Position = data->Position;
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| 309 |
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[486] | 310 | /*
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| 311 | int ptr = 0;
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| 312 | (TMrInstance_GetDataPtr('TRAM',data->Animation,&ptr)); *(void**)((char*)Active + 0x1AF8) = ptr;
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| 313 |
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| 314 | *(uint16_t *)((char*)Active + 0x1AFC) = data->AnimationToState;
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| 315 | *(uint16_t *)((char*)Active + 0x1AFE) = data->AnimationFromState;
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| 316 | *(uint16_t *)((char*)Active + 0x1B00) = data->AnimationType;
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| 317 | *(uint16_t *)((char*)Active + 0x1B02) = data->NextAnimationType;
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| 318 | *(uint16_t *)((char*)Active + 0x1B04) = data->AnimationType2;
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| 319 | */
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| 320 | if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1)
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| 321 | *(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1;
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| 322 |
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[484] | 323 | break;
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| 324 | default:
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| 325 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 326 | break;
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| 327 | }
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| 328 | }
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| 329 | else {
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| 330 | Sleep(1);
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| 331 | }
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| 332 | }
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| 333 |
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| 334 | return true;
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| 335 | }
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| 336 |
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| 337 | //UDPServer_SendToAll
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| 338 | //Sends a packet to all the clients currently connected.
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| 339 | //Returns the number of players sent to.
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| 340 | int UDPServer_SendToAll(void* packet, int size) {
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| 341 | int j;
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| 342 | int players = 0;
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| 343 | sockaddr_in address;
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| 344 | memset(&address, 0, sizeof(sockaddr_in));
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| 345 | address.sin_family = AF_INET;
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| 346 | address.sin_addr.s_addr = htonl(INADDR_ANY);
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| 347 | address.sin_port = htons(27777);
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| 348 | for(j = 0; j < max_connections; j++) {
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| 349 | if (PlayerList[j] != 0 && PlayerList[j]->ip != inet_addr("127.0.0.1")) {
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| 350 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip));
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| 351 | int sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size);
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| 352 | if(sent_bytes == SOCKET_ERROR) NetCatchError();
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| 353 | else players++;
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| 354 | }
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| 355 | }
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| 356 | return players;
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| 357 | }
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| 358 |
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| 359 | player_info *FLr_FindEmptySlot() {
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| 360 | int j;
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| 361 | for(j = 0; j < MAX_PLAYERS; j++) {
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| 362 | if (Players[j].ip == 0) {
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| 363 | return &Players[j];
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| 364 | }
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| 365 | }
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| 366 | return 0;
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| 367 | }
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| 368 |
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| 369 | extern uint16_t max_connections;
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| 370 | uint16_t FLr_FindEmptyListSlot() {
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| 371 | int j;
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| 372 | for(j = 0; j < max_connections; j++) {
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| 373 | if (PlayerList[j] == 0) {
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| 374 | return j;
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| 375 | }
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| 376 | }
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| 377 | return -1;
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| 378 | }
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| 379 | void * ONICALL FLrInput_Update_Keys(void) {
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| 380 | #ifndef SPAM_INPUT
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| 381 | if(client_connected) {
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| 382 | flatline_packet input_packet;
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| 383 | input_packet.id = PLAYER_INPUT;
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| 384 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
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| 385 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
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| 386 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
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| 387 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
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| 388 | int sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
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| 389 | return ONgGameState;
|
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| 390 | }
|
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| 391 | #endif
|
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[486] | 392 | if(!(server_started || client_connected)) return ONgGameState;
|
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[484] | 393 | uint16_t i;
|
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| 394 | for(i = 0; i < max_connections; i++) {
|
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[486] | 395 | if(PlayerList[i] == 0) continue;
|
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[484] | 396 | char * Active_Player = (void*)ONrGetActiveCharacter(PlayerList[i]->Chr);
|
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[486] | 397 |
|
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| 398 | if(Active_Player == 0) continue;
|
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[484] | 399 | GameInput * Active_Input = (void*)( Active_Player + 0x2158);
|
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[486] | 400 | if(server_started) {
|
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[484] | 401 | flatline_packet data_out = {0};
|
---|
| 402 | data_out.id = PLAYER_DATA;
|
---|
| 403 | player_data * data = (void*)&(data_out.data);
|
---|
| 404 | data->PlayerNum = i;
|
---|
| 405 | data->Health = PlayerList[i]->Chr->Health;
|
---|
| 406 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
---|
| 407 | data->Position = PlayerList[i]->Chr->Position;
|
---|
| 408 | data->Location = PlayerList[i]->Chr->Location;
|
---|
| 409 | data->LastPosition = PlayerList[i]->Chr->LastPosition;
|
---|
| 410 | data->Facing = PlayerList[i]->Chr->Facing;
|
---|
| 411 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
---|
| 412 | data->CosmeticFacing = PlayerList[i]->Chr->CosmeticFacing;
|
---|
| 413 | data->Frame = *(Active_Player + 0x1C88);
|
---|
[486] | 414 | memcpy(data->Animation, TMrInstance_GetInstanceName(*(void **)(Active_Player + 0x1AF8)), 32);
|
---|
| 415 | data->AnimationToState = *(uint16_t *)(Active_Player + 0x1AFC);
|
---|
| 416 | data->AnimationFromState = *(uint16_t *)(Active_Player + 0x1AFE);
|
---|
| 417 | data->AnimationType = *(uint16_t *)(Active_Player + 0x1B00);
|
---|
| 418 | data->NextAnimationType = *(uint16_t *)(Active_Player + 0x1B02);
|
---|
| 419 | data->AnimationType2= *(uint16_t *)(Active_Player + 0x1B04);
|
---|
| 420 | if(i == 0) {
|
---|
| 421 | data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
| 422 | data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
| 423 | }
|
---|
| 424 | else{
|
---|
| 425 | data->Inputs.Actions1 = PlayerList[i]->Actions1;
|
---|
| 426 | data->Inputs.Actions2 = PlayerList[i]->Actions2;
|
---|
| 427 | }
|
---|
| 428 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
---|
| 429 | }
|
---|
| 430 |
|
---|
| 431 | if( (server_started && i !=0) || (!server_started && i != client_slot)) {
|
---|
[484] | 432 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
---|
| 433 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
---|
| 434 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
---|
| 435 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
---|
| 436 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
---|
| 437 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
---|
| 438 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
---|
| 439 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
---|
| 440 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
| 441 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
[486] | 442 | }
|
---|
[484] | 443 | }
|
---|
| 444 | return ONgGameState;
|
---|
| 445 | }
|
---|