1 | #include "Flatline.h"
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2 | #include "Oni_Character.h"
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3 | #include "Flatline_Server.h"
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4 | #include <sys/time.h>
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5 | #include <time.h>
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6 | uint32_t last1 = 0; uint32_t last2 = 0;
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7 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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8 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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9 | const char * Rejection_Messages[][255] = {
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10 | {"Server is full"},
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11 | {"-2"},
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12 | {"-3"},
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13 | {"-4"},
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14 | {"-5"},
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15 | };
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16 |
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17 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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18 | {
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19 | flatline_packet * packet = (flatline_packet*)data;
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20 | static int recieved = 0;
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21 | sockaddr_in sender;
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22 | sender.sin_family = AF_INET;
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23 | sender.sin_port = htons(27777);
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24 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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25 |
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26 |
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27 | //packet->data[datalen] = '\0';
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28 |
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29 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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30 |
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31 |
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32 |
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33 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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34 |
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35 | int i, j; //stupid C90, won't let me declare my counter inside a for loop.
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36 | bool found_player = 0;
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37 |
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38 | switch(packet->id) {
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39 | //rewrite this when we get TCP support.
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40 | //rewrite this before we get TCP support*
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41 | //the way of seeing if there is room for players sucks.
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42 | case CONNECT_SEND:
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43 | ;
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44 | flatline_packet connect_recv;
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45 | connect_recv.id = CONNECT_REPLY;
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46 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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47 | DDrConsole_PrintF("%s connected from IP_ADDRESS", ((connect_send*)(packet->data))->name);
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48 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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49 | player_info * playah = FLrServer_AddPlayer(from,((connect_send*)(packet->data))->name, 0);
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50 | if(!((int)playah > -5 && (int)playah <= 0)) {
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51 | ((connect_reply*)(connect_recv.data))->goodtogo = 1;
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52 | ((connect_reply*)(connect_recv.data))->player_slot = playah->list_slot;
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53 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
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54 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) - 256 + FLATLINE_HEADER);
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55 | Sleep(100); //remove when we implement TCP.
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56 | flatline_packet new_char = {0};
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57 | new_char.id = NEW_PLAYER;
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58 | CharacterObject* Char = &(((new_player*)(new_char.data))->Character);
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59 | memset(Char, 0, sizeof(CharacterObject));
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60 | Char->Header.Type = 'CHAR';
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61 | Char->OSD.Options = char_dontaim;
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62 | for(j = 0; j < max_connections; j++) {
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63 | if(PlayerList[j] != 0) {
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64 | (*(new_player*)(void*)&new_char.data).Playernumber = j;
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65 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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66 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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67 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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68 | }
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69 |
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70 | }
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71 | }
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72 | else {
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73 | //fix the error messages...
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74 | DDrConsole_PrintF("Server is full. :(");
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75 | ((connect_reply*)(connect_recv.data))->goodtogo = 0;
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76 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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77 | memcpy(((connect_reply*)(connect_recv.data))->message,"Server is full.", sizeof("Server is full."));
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78 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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79 |
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80 | }
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81 |
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82 |
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83 | break;
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84 | case CONNECT_REPLY:
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85 | break; //do nothing...a server shouldn't recieve this type of packet.
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86 | case MESSAGE:
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87 | for(i = 0; i < MAX_PLAYERS; i++) {
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88 | DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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89 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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90 | found_player = 1;
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91 | break;
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92 | }
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93 | }
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94 | if(found_player == 0) return true;
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95 |
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96 | data[datalen] = 0;
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97 | char message_buffer[512] = {0};
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98 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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99 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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100 | flatline_packet message;
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101 | message.id = MESSAGE;
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102 | int message_size = sprintf(message.data, "%s", message_buffer);
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103 | COrMessage_Print(message_buffer, "chat", 0);
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104 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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105 | break;
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106 | case CHANGE_NAME:
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107 | ; //wtf, needed or i get an error.
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108 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
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109 | for(i = 0; i < MAX_PLAYERS; i++) {
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110 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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111 | found_player = 1;
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112 | break;
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113 | }
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114 | }
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115 | if(found_player == 0) return true;
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116 | bool name_exists = 0;
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117 | for(j = 0; j < MAX_PLAYERS; j++) {
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118 | if(!strcmp(packet->data, Players[j].name)) {
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119 | name_exists = 1;
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120 | break;
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121 | }
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122 | }
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123 | if(!name_exists) {
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124 | char message_buffer[1024];
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125 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
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126 | COrMessage_Print(message_buffer, "name_change", 0);
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127 | memcpy(Players[i].name, packet->data, 256);
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128 |
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129 | }
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130 | break;
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131 | case PLAYER_INPUT:
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132 |
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133 | for(i = 0; i < max_connections; i++) {
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134 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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135 | found_player = 1;
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136 | break;
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137 | }
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138 | }
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139 |
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140 | if(found_player == 0) return true;
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141 |
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142 | input_struct * packet_input = (input_struct*)(packet->data);
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143 |
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144 |
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145 | PlayerList[i]->Actions1 = packet_input->Actions1;
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146 | PlayerList[i]->Actions2 = packet_input->Actions2;
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147 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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148 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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149 |
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150 |
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151 | break;
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152 | default:
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153 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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154 | break;
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155 | }
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156 | return true;
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157 | }
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158 |
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159 | bool FLrServer_Run()
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160 | {
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161 | // Get the local hostname
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162 | char szHostName[255];
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163 | gethostname(szHostName, 255);
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164 | struct hostent *host_entry;
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165 | host_entry=gethostbyname(szHostName);
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166 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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167 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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168 | }
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169 |
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170 | RGBA green = {0, 0xFF, 0, 0};
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171 | RGBA red = {0, 0, 0xFF, 0};
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172 | RGBA grey = {0x80,0x80,0x80,0x80};
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173 |
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174 | //FLrClient_Run
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175 | //Looping function that waits for packets from the server.
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176 | //TODO: Convert connection packet stuff to TCP
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177 | int client_slot = 0;
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178 | bool FLrClient_Run(flatline_packet* packet)
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179 | {
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180 | client_connected = 0;
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181 | char data[1400];
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182 | uint16_t len;
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183 | int j;
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184 |
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185 | //starts the connection
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186 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
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187 | int sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
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188 | if(sent_bytes == SOCKET_ERROR) {
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189 | NetCatchError();
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190 | }
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191 | //loops once per second waiting for a reply.
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192 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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193 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
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194 | packet = (flatline_packet*)data;
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195 | if(packet->id == CONNECT_REPLY) {
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196 | if(((connect_reply*)packet->data)->goodtogo){
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197 | client_connected = 1;
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198 | client_slot = ((connect_reply*)packet->data)->player_slot;
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199 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
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200 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
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201 | break;
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202 | }
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203 | else {
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204 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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205 | return false;
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206 | break;
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207 | }
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208 | }
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209 | }
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210 | if(client_connected) break;
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211 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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212 | Sleep(1000);
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213 | }
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214 | //the client timed out without recieving an error message.
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215 | if(!client_connected) {
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216 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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217 | return false;
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218 | }
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219 | #define SPAM_INPUT
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220 | #ifdef SPAM_INPUT
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221 | struct timeval lasttime;
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222 | gettimeofday(&lasttime, 0);
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223 | struct timeval thistime;
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224 | #endif
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225 | while(1) {
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226 | #ifdef SPAM_INPUT
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227 | gettimeofday(&thistime, 0);
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228 |
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229 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
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230 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
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231 | //checks to see if enough time has passed since the last input update (by default once every 10ms)
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232 | if(
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233 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
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234 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
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235 | ) {
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236 |
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237 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
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238 | flatline_packet input_packet;
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239 | input_packet.id = PLAYER_INPUT;
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240 |
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241 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
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242 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
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243 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
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244 | }
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245 |
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246 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
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247 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
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248 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
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249 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
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250 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
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251 | //if(sent_bytes == SOCKET_ERROR) NetCatchError();
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252 | }
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253 | #endif
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254 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)) {
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255 | packet = (flatline_packet*)data;
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256 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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257 | switch(packet->id) {
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258 | case MESSAGE:
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259 | COrMessage_Print(packet->data, "chat", 0);
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260 | break;
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261 | case CONNECT_SEND:
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262 | ;
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263 | flatline_packet connect_recv;
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264 | memcpy(((connect_reply*)&(connect_recv.data))->message,"This isn't a server!", sizeof("This isn't a server!"));
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265 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
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266 | case CONNECT_REPLY:
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267 | break; //extra packet or something.
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268 | case NEW_PLAYER:
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269 | ;
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270 | uint32_t chr_index;
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271 | DDrConsole_PrintF("%i | %i", ((new_player*)(packet->data))->Playernumber ,client_slot);
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272 |
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273 | if(((new_player*)(packet->data))->Playernumber == client_slot) {
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274 | PlayerList[((new_player*)(packet->data))->Playernumber] = Players;
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275 | Character* PC = (Character*)(((GameState*)ONgGameState)->PlayerCharacter);
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276 | Players[0].Chr = PC;
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277 |
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278 | }
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279 | else {
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280 | ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, &chr_index);
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281 | PlayerList[((new_player*)(packet->data))->Playernumber] = &Players[chr_index];
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282 | Players[chr_index].Chr = &(((GameState*)ONgGameState)->CharacterStorage[chr_index]);
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283 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet->data))->Character.OSD.Name, ((new_player*)(packet->data))->Character.OSD.Class,chr_index) ;
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284 | }
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285 | //Players[((new_player*)(packet->data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, 0);
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286 | break;
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287 | case PLAYER_DATA:;
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288 | player_data * data = (void*)packet->data;
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289 | uint16_t i = data->PlayerNum;
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290 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
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291 | if (i > max_connections || PlayerList[i] == 0) break;
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292 |
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293 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
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294 |
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295 | PlayerList[i]->Chr->Health = data->Health;
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296 | PlayerList[i]->Chr->MaxHealth = data->MaxHealth;
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297 | PlayerList[i]->Chr->Position = data->Position;
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298 | PlayerList[i]->Chr->Location = data->Location;
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299 | PlayerList[i]->Chr->LastPosition = data->LastPosition;
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300 | PlayerList[i]->Chr->Facing = data->Facing;
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301 | PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing;
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302 | PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing;
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303 | PlayerList[i]->Actions1 = data->Inputs.Actions1;
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304 | PlayerList[i]->Actions2 = data->Inputs.Actions2;
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305 | ActiveCharacter * Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr)));
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306 | if(!Active) break;
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307 |
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308 | Active->PhyContext_->Position = data->Position;
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309 |
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310 | /*
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311 | int ptr = 0;
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312 | (TMrInstance_GetDataPtr('TRAM',data->Animation,&ptr)); *(void**)((char*)Active + 0x1AF8) = ptr;
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313 |
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314 | *(uint16_t *)((char*)Active + 0x1AFC) = data->AnimationToState;
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315 | *(uint16_t *)((char*)Active + 0x1AFE) = data->AnimationFromState;
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316 | *(uint16_t *)((char*)Active + 0x1B00) = data->AnimationType;
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317 | *(uint16_t *)((char*)Active + 0x1B02) = data->NextAnimationType;
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318 | *(uint16_t *)((char*)Active + 0x1B04) = data->AnimationType2;
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319 | */
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320 | if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1)
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321 | *(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1;
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322 |
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323 | break;
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324 | default:
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325 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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326 | break;
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327 | }
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328 | }
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329 | else {
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330 | Sleep(1);
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331 | }
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332 | }
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333 |
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334 | return true;
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335 | }
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336 |
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337 | //UDPServer_SendToAll
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338 | //Sends a packet to all the clients currently connected.
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339 | //Returns the number of players sent to.
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340 | int UDPServer_SendToAll(void* packet, int size) {
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341 | int j;
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342 | int players = 0;
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343 | sockaddr_in address;
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344 | memset(&address, 0, sizeof(sockaddr_in));
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345 | address.sin_family = AF_INET;
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346 | address.sin_addr.s_addr = htonl(INADDR_ANY);
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347 | address.sin_port = htons(27777);
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348 | for(j = 0; j < max_connections; j++) {
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349 | if (PlayerList[j] != 0 && PlayerList[j]->ip != inet_addr("127.0.0.1")) {
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350 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip));
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351 | int sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size);
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352 | if(sent_bytes == SOCKET_ERROR) NetCatchError();
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353 | else players++;
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354 | }
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355 | }
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356 | return players;
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357 | }
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358 |
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359 | player_info *FLr_FindEmptySlot() {
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360 | int j;
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361 | for(j = 0; j < MAX_PLAYERS; j++) {
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362 | if (Players[j].ip == 0) {
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363 | return &Players[j];
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364 | }
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365 | }
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366 | return 0;
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367 | }
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368 |
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369 | extern uint16_t max_connections;
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370 | uint16_t FLr_FindEmptyListSlot() {
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371 | int j;
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372 | for(j = 0; j < max_connections; j++) {
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373 | if (PlayerList[j] == 0) {
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374 | return j;
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375 | }
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376 | }
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377 | return -1;
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378 | }
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379 | void * ONICALL FLrInput_Update_Keys(void) {
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380 | #ifndef SPAM_INPUT
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381 | if(client_connected) {
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382 | flatline_packet input_packet;
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383 | input_packet.id = PLAYER_INPUT;
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384 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
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385 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
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386 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
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387 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
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388 | int sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
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389 | return ONgGameState;
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390 | }
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391 | #endif
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392 | if(!(server_started || client_connected)) return ONgGameState;
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393 | uint16_t i;
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394 | for(i = 0; i < max_connections; i++) {
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395 | if(PlayerList[i] == 0) continue;
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396 | char * Active_Player = (void*)ONrGetActiveCharacter(PlayerList[i]->Chr);
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397 |
|
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398 | if(Active_Player == 0) continue;
|
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399 | GameInput * Active_Input = (void*)( Active_Player + 0x2158);
|
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400 | if(server_started) {
|
---|
401 | flatline_packet data_out = {0};
|
---|
402 | data_out.id = PLAYER_DATA;
|
---|
403 | player_data * data = (void*)&(data_out.data);
|
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404 | data->PlayerNum = i;
|
---|
405 | data->Health = PlayerList[i]->Chr->Health;
|
---|
406 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
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407 | data->Position = PlayerList[i]->Chr->Position;
|
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408 | data->Location = PlayerList[i]->Chr->Location;
|
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409 | data->LastPosition = PlayerList[i]->Chr->LastPosition;
|
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410 | data->Facing = PlayerList[i]->Chr->Facing;
|
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411 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
---|
412 | data->CosmeticFacing = PlayerList[i]->Chr->CosmeticFacing;
|
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413 | data->Frame = *(Active_Player + 0x1C88);
|
---|
414 | memcpy(data->Animation, TMrInstance_GetInstanceName(*(void **)(Active_Player + 0x1AF8)), 32);
|
---|
415 | data->AnimationToState = *(uint16_t *)(Active_Player + 0x1AFC);
|
---|
416 | data->AnimationFromState = *(uint16_t *)(Active_Player + 0x1AFE);
|
---|
417 | data->AnimationType = *(uint16_t *)(Active_Player + 0x1B00);
|
---|
418 | data->NextAnimationType = *(uint16_t *)(Active_Player + 0x1B02);
|
---|
419 | data->AnimationType2= *(uint16_t *)(Active_Player + 0x1B04);
|
---|
420 | if(i == 0) {
|
---|
421 | data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
422 | data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
423 | }
|
---|
424 | else{
|
---|
425 | data->Inputs.Actions1 = PlayerList[i]->Actions1;
|
---|
426 | data->Inputs.Actions2 = PlayerList[i]->Actions2;
|
---|
427 | }
|
---|
428 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
---|
429 | }
|
---|
430 |
|
---|
431 | if( (server_started && i !=0) || (!server_started && i != client_slot)) {
|
---|
432 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
---|
433 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
---|
434 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
---|
435 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
---|
436 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
---|
437 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
---|
438 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
---|
439 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
---|
440 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
441 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
442 | }
|
---|
443 | }
|
---|
444 | return ONgGameState;
|
---|
445 | }
|
---|