1 | #include "Flatline.h" |
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2 | #include "Oni_Character.h" |
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3 | #include "Flatline_Server.h" |
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4 | #include <sys/time.h> |
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5 | #include <time.h> |
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6 | uint32_t last1 = 0; uint32_t last2 = 0; |
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7 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
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8 | player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
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9 | const char * Rejection_Messages[][255] = { |
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10 | {"Server is full"}, |
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11 | {"-2"}, |
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12 | {"-3"}, |
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13 | {"-4"}, |
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14 | {"-5"}, |
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15 | }; |
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16 | |
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17 | bool FLrServer_PacketCallback(char* data, int datalen, int from) |
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18 | { |
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19 | flatline_packet * packet = (flatline_packet*)data; |
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20 | static int recieved = 0; |
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21 | sockaddr_in sender; |
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22 | sender.sin_family = AF_INET; |
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23 | sender.sin_port = htons(27777); |
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24 | sender.sin_addr = *((struct in_addr*)(int*)&from); |
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25 | |
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26 | |
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27 | //packet->data[datalen] = '\0'; |
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28 | |
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29 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
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30 | |
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31 | |
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32 | |
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33 | //if data[0] != CONNECT_SEND, search in playerlist for ip address |
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34 | |
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35 | int i, j; //stupid C90, won't let me declare my counter inside a for loop. |
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36 | bool found_player = 0; |
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37 | |
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38 | switch(packet->id) { |
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39 | //rewrite this when we get TCP support. |
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40 | //rewrite this before we get TCP support* |
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41 | //the way of seeing if there is room for players sucks. |
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42 | case CONNECT_SEND: |
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43 | ; |
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44 | flatline_packet connect_recv; |
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45 | connect_recv.id = CONNECT_REPLY; |
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46 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
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47 | DDrConsole_PrintF("%s connected from IP_ADDRESS", ((connect_send*)(packet->data))->name); |
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48 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
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49 | player_info * playah = FLrServer_AddPlayer(from,((connect_send*)(packet->data))->name, 0); |
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50 | if(!((int)playah > -5 && (int)playah <= 0)) { |
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51 | ((connect_reply*)(connect_recv.data))->goodtogo = 1; |
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52 | ((connect_reply*)(connect_recv.data))->player_slot = playah->list_slot; |
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53 | DDrConsole_PrintF("Slot: %i", playah->list_slot); |
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54 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) - 256 + FLATLINE_HEADER); |
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55 | Sleep(100); //remove when we implement TCP. |
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56 | flatline_packet new_char = {0}; |
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57 | new_char.id = NEW_PLAYER; |
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58 | CharacterObject* Char = &(((new_player*)(new_char.data))->Character); |
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59 | memset(Char, 0, sizeof(CharacterObject)); |
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60 | Char->Header.Type = 'CHAR'; |
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61 | Char->OSD.Options = char_dontaim; |
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62 | for(j = 0; j < max_connections; j++) { |
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63 | if(PlayerList[j] != 0) { |
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64 | (*(new_player*)(void*)&new_char.data).Playernumber = j; |
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65 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
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66 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
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67 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
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68 | } |
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69 | |
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70 | } |
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71 | } |
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72 | else { |
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73 | //fix the error messages... |
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74 | DDrConsole_PrintF("Server is full. :("); |
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75 | ((connect_reply*)(connect_recv.data))->goodtogo = 0; |
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76 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
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77 | memcpy(((connect_reply*)(connect_recv.data))->message,"Server is full.", sizeof("Server is full.")); |
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78 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
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79 | |
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80 | } |
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81 | |
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82 | |
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83 | break; |
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84 | case CONNECT_REPLY: |
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85 | break; //do nothing...a server shouldn't recieve this type of packet. |
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86 | case MESSAGE: |
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87 | for(i = 0; i < MAX_PLAYERS; i++) { |
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88 | DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
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89 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
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90 | found_player = 1; |
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91 | break; |
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92 | } |
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93 | } |
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94 | if(found_player == 0) return true; |
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95 | |
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96 | data[datalen] = 0; |
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97 | char message_buffer[512] = {0}; |
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98 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
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99 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
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100 | flatline_packet message; |
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101 | message.id = MESSAGE; |
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102 | int message_size = sprintf(message.data, "%s", message_buffer); |
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103 | COrMessage_Print(message_buffer, "chat", 0); |
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104 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
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105 | break; |
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106 | case CHANGE_NAME: |
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107 | ; //wtf, needed or i get an error. |
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108 | DDrConsole_PrintF("Changing Name to: %s", packet->data); |
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109 | for(i = 0; i < MAX_PLAYERS; i++) { |
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110 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
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111 | found_player = 1; |
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112 | break; |
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113 | } |
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114 | } |
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115 | if(found_player == 0) return true; |
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116 | bool name_exists = 0; |
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117 | for(j = 0; j < MAX_PLAYERS; j++) { |
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118 | if(!strcmp(packet->data, Players[j].name)) { |
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119 | name_exists = 1; |
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120 | break; |
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121 | } |
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122 | } |
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123 | if(!name_exists) { |
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124 | char message_buffer[1024]; |
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125 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
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126 | COrMessage_Print(message_buffer, "name_change", 0); |
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127 | memcpy(Players[i].name, packet->data, 256); |
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128 | |
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129 | } |
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130 | break; |
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131 | case PLAYER_INPUT: |
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132 | |
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133 | for(i = 0; i < max_connections; i++) { |
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134 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
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135 | found_player = 1; |
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136 | break; |
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137 | } |
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138 | } |
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139 | |
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140 | if(found_player == 0) return true; |
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141 | |
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142 | input_struct * packet_input = (input_struct*)(packet->data); |
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143 | |
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144 | |
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145 | PlayerList[i]->Actions1 = packet_input->Actions1; |
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146 | PlayerList[i]->Actions2 = packet_input->Actions2; |
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147 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
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148 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
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149 | |
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150 | |
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151 | break; |
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152 | default: |
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153 | DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
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154 | break; |
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155 | } |
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156 | return true; |
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157 | } |
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158 | |
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159 | bool FLrServer_Run() |
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160 | { |
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161 | // Get the local hostname |
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162 | char szHostName[255]; |
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163 | gethostname(szHostName, 255); |
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164 | struct hostent *host_entry; |
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165 | host_entry=gethostbyname(szHostName); |
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166 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
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167 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
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168 | } |
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169 | |
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170 | RGBA green = {0, 0xFF, 0, 0}; |
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171 | RGBA red = {0, 0, 0xFF, 0}; |
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172 | RGBA grey = {0x80,0x80,0x80,0x80}; |
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173 | |
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174 | //FLrClient_Run |
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175 | //Looping function that waits for packets from the server. |
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176 | //TODO: Convert connection packet stuff to TCP |
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177 | int client_slot = 0; |
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178 | bool FLrClient_Run(flatline_packet* packet) |
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179 | { |
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180 | client_connected = 0; |
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181 | char data[1400]; |
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182 | uint16_t len; |
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183 | int j; |
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184 | |
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185 | //starts the connection |
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186 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
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187 | int sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255); |
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188 | if(sent_bytes == SOCKET_ERROR) { |
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189 | NetCatchError(); |
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190 | } |
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191 | //loops once per second waiting for a reply. |
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192 | for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
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193 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
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194 | packet = (flatline_packet*)data; |
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195 | if(packet->id == CONNECT_REPLY) { |
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196 | if(((connect_reply*)packet->data)->goodtogo){ |
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197 | client_connected = 1; |
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198 | client_slot = ((connect_reply*)packet->data)->player_slot; |
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199 | DDrConsole_PrintColored("Connection successful!",0,green, grey); |
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200 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
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201 | break; |
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202 | } |
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203 | else { |
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204 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
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205 | return false; |
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206 | break; |
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207 | } |
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208 | } |
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209 | } |
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210 | if(client_connected) break; |
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211 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
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212 | Sleep(1000); |
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213 | } |
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214 | //the client timed out without recieving an error message. |
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215 | if(!client_connected) { |
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216 | DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
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217 | return false; |
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218 | } |
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219 | #define SPAM_INPUT |
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220 | #ifdef SPAM_INPUT |
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221 | struct timeval lasttime; |
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222 | gettimeofday(&lasttime, 0); |
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223 | struct timeval thistime; |
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224 | #endif |
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225 | while(1) { |
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226 | #ifdef SPAM_INPUT |
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227 | gettimeofday(&thistime, 0); |
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228 | |
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229 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec, |
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230 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec); |
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231 | //checks to see if enough time has passed since the last input update (by default once every 10ms) |
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232 | if( |
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233 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) ) |
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234 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000)) |
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235 | ) { |
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236 | |
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237 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
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238 | flatline_packet input_packet; |
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239 | input_packet.id = PLAYER_INPUT; |
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240 | |
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241 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
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242 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
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243 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
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244 | } |
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245 | |
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246 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
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247 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
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248 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
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249 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
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250 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
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251 | //if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
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252 | } |
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253 | #endif |
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254 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)) { |
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255 | packet = (flatline_packet*)data; |
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256 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
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257 | switch(packet->id) { |
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258 | case MESSAGE: |
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259 | COrMessage_Print(packet->data, "chat", 0); |
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260 | break; |
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261 | case CONNECT_SEND: |
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262 | ; |
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263 | flatline_packet connect_recv; |
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264 | memcpy(((connect_reply*)&(connect_recv.data))->message,"This isn't a server!", sizeof("This isn't a server!")); |
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265 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
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266 | case CONNECT_REPLY: |
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267 | break; //extra packet or something. |
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268 | case NEW_PLAYER: |
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269 | ; |
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270 | uint32_t chr_index; |
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271 | DDrConsole_PrintF("%i | %i", ((new_player*)(packet->data))->Playernumber ,client_slot); |
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272 | |
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273 | if(((new_player*)(packet->data))->Playernumber == client_slot) { |
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274 | PlayerList[((new_player*)(packet->data))->Playernumber] = Players; |
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275 | Character* PC = (Character*)(((GameState*)ONgGameState)->PlayerCharacter); |
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276 | Players[0].Chr = PC; |
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277 | |
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278 | } |
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279 | else { |
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280 | ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, &chr_index); |
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281 | PlayerList[((new_player*)(packet->data))->Playernumber] = &Players[chr_index]; |
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282 | Players[chr_index].Chr = &(((GameState*)ONgGameState)->CharacterStorage[chr_index]); |
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283 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet->data))->Character.OSD.Name, ((new_player*)(packet->data))->Character.OSD.Class,chr_index) ; |
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284 | } |
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285 | //Players[((new_player*)(packet->data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, 0); |
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286 | break; |
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287 | case PLAYER_DATA:; |
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288 | player_data * data = (void*)packet->data; |
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289 | uint16_t i = data->PlayerNum; |
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290 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
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291 | if (i > max_connections || PlayerList[i] == 0) break; |
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292 | |
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293 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
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294 | |
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295 | PlayerList[i]->Chr->Health = data->Health; |
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296 | PlayerList[i]->Chr->MaxHealth = data->MaxHealth; |
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297 | PlayerList[i]->Chr->Position = data->Position; |
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298 | PlayerList[i]->Chr->Location = data->Location; |
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299 | PlayerList[i]->Chr->LastPosition = data->LastPosition; |
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300 | PlayerList[i]->Chr->Facing = data->Facing; |
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301 | PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing; |
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302 | PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing; |
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303 | PlayerList[i]->Actions1 = data->Inputs.Actions1; |
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304 | PlayerList[i]->Actions2 = data->Inputs.Actions2; |
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305 | ActiveCharacter * Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr))); |
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306 | if(!Active) break; |
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307 | |
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308 | Active->PhyContext_->Position = data->Position; |
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309 | |
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310 | /* |
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311 | int ptr = 0; |
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312 | (TMrInstance_GetDataPtr('TRAM',data->Animation,&ptr)); *(void**)((char*)Active + 0x1AF8) = ptr; |
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313 | |
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314 | *(uint16_t *)((char*)Active + 0x1AFC) = data->AnimationToState; |
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315 | *(uint16_t *)((char*)Active + 0x1AFE) = data->AnimationFromState; |
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316 | *(uint16_t *)((char*)Active + 0x1B00) = data->AnimationType; |
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317 | *(uint16_t *)((char*)Active + 0x1B02) = data->NextAnimationType; |
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318 | *(uint16_t *)((char*)Active + 0x1B04) = data->AnimationType2; |
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319 | */ |
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320 | if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1) |
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321 | *(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1; |
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322 | |
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323 | break; |
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324 | default: |
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325 | DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
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326 | break; |
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327 | } |
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328 | } |
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329 | else { |
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330 | Sleep(1); |
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331 | } |
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332 | } |
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333 | |
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334 | return true; |
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335 | } |
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336 | |
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337 | //UDPServer_SendToAll |
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338 | //Sends a packet to all the clients currently connected. |
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339 | //Returns the number of players sent to. |
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340 | int UDPServer_SendToAll(void* packet, int size) { |
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341 | int j; |
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342 | int players = 0; |
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343 | sockaddr_in address; |
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344 | memset(&address, 0, sizeof(sockaddr_in)); |
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345 | address.sin_family = AF_INET; |
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346 | address.sin_addr.s_addr = htonl(INADDR_ANY); |
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347 | address.sin_port = htons(27777); |
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348 | for(j = 0; j < max_connections; j++) { |
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349 | if (PlayerList[j] != 0 && PlayerList[j]->ip != inet_addr("127.0.0.1")) { |
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350 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip)); |
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351 | int sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size); |
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352 | if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
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353 | else players++; |
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354 | } |
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355 | } |
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356 | return players; |
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357 | } |
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358 | |
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359 | player_info *FLr_FindEmptySlot() { |
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360 | int j; |
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361 | for(j = 0; j < MAX_PLAYERS; j++) { |
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362 | if (Players[j].ip == 0) { |
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363 | return &Players[j]; |
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364 | } |
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365 | } |
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366 | return 0; |
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367 | } |
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368 | |
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369 | extern uint16_t max_connections; |
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370 | uint16_t FLr_FindEmptyListSlot() { |
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371 | int j; |
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372 | for(j = 0; j < max_connections; j++) { |
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373 | if (PlayerList[j] == 0) { |
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374 | return j; |
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375 | } |
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376 | } |
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377 | return -1; |
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378 | } |
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379 | void * ONICALL FLrInput_Update_Keys(void) { |
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380 | #ifndef SPAM_INPUT |
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381 | if(client_connected) { |
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382 | flatline_packet input_packet; |
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383 | input_packet.id = PLAYER_INPUT; |
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384 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
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385 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
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386 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
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387 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
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388 | int sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
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389 | return ONgGameState; |
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390 | } |
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391 | #endif |
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392 | if(!(server_started || client_connected)) return ONgGameState; |
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393 | uint16_t i; |
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394 | for(i = 0; i < max_connections; i++) { |
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395 | if(PlayerList[i] == 0) continue; |
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396 | char * Active_Player = (void*)ONrGetActiveCharacter(PlayerList[i]->Chr); |
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397 | |
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398 | if(Active_Player == 0) continue; |
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399 | GameInput * Active_Input = (void*)( Active_Player + 0x2158); |
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400 | if(server_started) { |
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401 | flatline_packet data_out = {0}; |
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402 | data_out.id = PLAYER_DATA; |
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403 | player_data * data = (void*)&(data_out.data); |
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404 | data->PlayerNum = i; |
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405 | data->Health = PlayerList[i]->Chr->Health; |
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406 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth; |
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407 | data->Position = PlayerList[i]->Chr->Position; |
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408 | data->Location = PlayerList[i]->Chr->Location; |
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409 | data->LastPosition = PlayerList[i]->Chr->LastPosition; |
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410 | data->Facing = PlayerList[i]->Chr->Facing; |
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411 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing; |
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412 | data->CosmeticFacing = PlayerList[i]->Chr->CosmeticFacing; |
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413 | data->Frame = *(Active_Player + 0x1C88); |
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414 | memcpy(data->Animation, TMrInstance_GetInstanceName(*(void **)(Active_Player + 0x1AF8)), 32); |
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415 | data->AnimationToState = *(uint16_t *)(Active_Player + 0x1AFC); |
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416 | data->AnimationFromState = *(uint16_t *)(Active_Player + 0x1AFE); |
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417 | data->AnimationType = *(uint16_t *)(Active_Player + 0x1B00); |
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418 | data->NextAnimationType = *(uint16_t *)(Active_Player + 0x1B02); |
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419 | data->AnimationType2= *(uint16_t *)(Active_Player + 0x1B04); |
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420 | if(i == 0) { |
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421 | data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
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422 | data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
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423 | } |
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424 | else{ |
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425 | data->Inputs.Actions1 = PlayerList[i]->Actions1; |
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426 | data->Inputs.Actions2 = PlayerList[i]->Actions2; |
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427 | } |
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428 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
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429 | } |
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430 | |
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431 | if( (server_started && i !=0) || (!server_started && i != client_slot)) { |
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432 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
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433 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
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434 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
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435 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
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436 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
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437 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
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438 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
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439 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
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440 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX; |
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441 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY; |
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442 | } |
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443 | } |
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444 | return ONgGameState; |
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445 | } |
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