1 | #pragma once
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2 | #ifndef FLATLINE_H
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3 | #define FLATLINE_H
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4 |
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5 | #include <stdlib.h>
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6 | #include <stdio.h>
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7 | #include <time.h>
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8 | //#define DDrStartupMessage printf
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9 |
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10 | #include <string.h>
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11 | ////#include <stdint.h>
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12 |
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13 | #define thread __thread
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14 |
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15 | #include "Flatline_Public.h"
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16 |
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17 | #include <winsock2.h>
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18 | #include "Flatline_Win32.h"
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19 | #else
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20 | #include <sys/ioctl.h>
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21 | #include <sys/types.h>
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22 | #include <sys/socket.h>
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23 | #include <unistd.h>
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24 | #include <stropts.h>
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25 | #include <arpa/inet.h>
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26 | #include <netinet/in.h>
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27 |
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28 | #define NetPlatform_Initalize() /* */
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29 | #define NetPlatform_Shutdown() /* */
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30 | #define closesocket close
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31 | #define ioctlsocket ioctl
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32 | #endif
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33 |
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34 | #include "Daodan.h"
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35 | #include "BFW_Utility.h"
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36 | #include "Daodan_Console.h"
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37 | #include "Oni_Character.h"
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38 | #include "Oni_Gamestate.h"
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39 | #include "Flatline_Packet.h"
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40 |
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41 | #include "Oni_Symbols.h"
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42 | //#define breakpoint asm("int3")
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43 |
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44 |
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45 | #include "Flatline_Net.h"
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46 |
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47 | DWORD WINAPI StartServer(void* lol);
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48 | DWORD WINAPI StartClient(void* lol);
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49 |
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50 |
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51 | //initial connection
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52 | typedef struct {
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53 | char country[2];
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54 | char name[256];
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55 | } connect_send; //signature="CONNECT\0"
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56 |
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57 | //reply to connection.
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58 | //goodtogo is if it is going to let you in
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59 | //message is optional, only used for denial message
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60 | typedef struct {
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61 | bool goodtogo;
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62 | int player_slot;
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63 | char message[256];
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64 | } connect_reply;
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65 |
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66 | //um, status of the server? :/
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67 | //probably obsolete. revive again once i do something crazy
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68 | //like make a master server
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69 | typedef struct {
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70 | char name[256];
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71 | uint32_t numplayers; //signature="STATUS\0\0"
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72 | } server_status;
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73 |
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74 | typedef struct {
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75 | uint16_t Playernumber;
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76 | CharacterObject Character;
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77 | } new_player;
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78 |
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79 | //extern int update_rate;
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80 |
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81 | typedef struct {
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82 | float MouseDeltaX;
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83 | float MouseDeltaY;
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84 | uint32_t Actions1;
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85 | uint32_t Actions2;
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86 | float DesiredFacing;
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87 | //unsigned int Time;
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88 | } input_struct;
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89 |
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90 | //TODO:
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91 | //Varient
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92 | //Figure out + fix overlays
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93 | //AC->HeadFacing
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94 | //AC->HeadPitch
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95 | typedef struct {
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96 | uint16_t throwing;
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97 | uint16_t throwFrame;
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98 | char throwName[32];
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99 | } td;
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100 | /*
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101 | typedef struct {
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102 | uint16_t PlayerNum;
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103 | //Vector3 Position;
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104 |
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105 | //float Facing;
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106 | //float DesiredFacing;
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107 |
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108 | float UD;
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109 | float LR;
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110 |
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111 | uint32_t Health;
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112 | uint32_t MaxHealth;
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113 | //input_struct Inputs;
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114 | int rare_sync_index;
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115 | char Animation[32];
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116 | uint16_t Frame;
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117 | td throw_data;
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118 | int Kills;
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119 | int Damage;
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120 | int Deaths;
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121 | uint16_t Ping;
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122 |
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123 | } player_data;
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124 | */
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125 | //todo, move health in...
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126 | /*typedef struct {
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127 | short unsigned int PlayerNum;
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128 | unsigned int index;
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129 | Inventory Inventory;
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130 | char Class[32];
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131 | } rare_sync_data;
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132 | */
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133 | typedef struct {
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134 | unsigned int event_index;
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135 | int intArray[];
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136 | } flatline_event;
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137 | /*
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138 | typedef struct {
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139 | int16_t PlayerNum;
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140 | float MouseDeltaX;
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141 | float MouseDeltaY;
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142 | uint32_t Actions1;
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143 | uint32_t Actions2;
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144 | float Facing;
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145 | float DesiredFacing;
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146 | Vector3 Position;
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147 | } player_input;
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148 | */
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149 | //used for storing data about each player
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150 | typedef struct {
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151 | //int FLATLINE;
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152 | short signature;
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153 | short id;
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154 | int size;
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155 | //int packet_index;
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156 | union
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157 | {
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158 | char data[1080];
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159 | connect_reply connect_reply;
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160 | connect_send connect_send;
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161 | input_struct input_struct;
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162 | new_player new_player;
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163 | server_status server_status;
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164 | //player_data player_data;
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165 | //rare_sync_data rare_sync_data;
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166 | uint16_t sync_request;
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167 | flatline_event flatline_event;
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168 | uint32_t ping;
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169 | //player_input all_input[33];
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170 | uint32_t integer; //generic integer ;)
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171 | };
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172 | } flatline_packet;
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173 | #define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
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174 | //#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
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175 |
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176 |
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177 | bool FLrServer_PacketCallback(char* data, int datalen, int from);
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178 | bool FLrServer_Run();
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179 | bool FLrClient_Run(flatline_packet* packet);
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180 | extern int sock;
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181 |
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182 | enum {
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183 | NULL_PACKET, //Don't use. ;)
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184 | CONNECT_SEND,
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185 | CONNECT_REPLY,
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186 | STATUS,
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187 | MESSAGE,
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188 | CHANGE_NAME,
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189 | ECHO,
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190 | NEW_PLAYER,
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191 | PLAYER_INPUT,
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192 | //PLAYER_DATA,
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193 | //RARE_SYNC_DATA,
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194 | //RARE_SYNC_DATA_REQUEST,
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195 | FLATLINE_EVENT,
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196 | PK_PING,
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197 | PK_PONG,
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198 | //PK_ALL_INPUT,
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199 | PK_PLAYER_DATA,
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200 | PK_MISSING_PLAYER,
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201 | };
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202 |
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203 | enum FlatlineEvent {
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204 | EV_RESPAWN,
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205 | EV_KILLED,
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206 | EV_DISCONNECT,
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207 | EV_DOOR_OPEN,
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208 | EV_CONSOLE_USE,
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209 | EV_MAX,
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210 | };
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211 |
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212 |
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213 | typedef struct {
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214 | //Server Only
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215 | bool PleaseUpdateAllPlayers;
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216 | //Client stuff (can be used by server "client")
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217 |
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218 | //Move from random scattered bools to these, please.
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219 | bool ClientConnected;
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220 | unsigned int ClientSlot;
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221 | bool ServerStatus;
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222 | } multiplayer_status;
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223 |
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224 | enum {
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225 | STATE_ALIVE,
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226 | STATE_DEAD,
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227 | };
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228 | enum {
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229 | PF_HOST,
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230 | PF_BOT,
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231 | PF_SCRIPTEDAI,
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232 | };
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233 | typedef struct {
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234 | int ip;
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235 | char name[32];
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236 | char country[2];
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237 | Character* Chr;
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238 | uint16_t spawnnumber;
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239 | uint16_t list_slot;
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240 |
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241 | PlayerInput InputFromClient;
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242 | float FacingFromClient;
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243 |
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244 | ////////////////////////////
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245 | //Sync stuff
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246 | ////////////////////////////
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247 | uint16_t UpdateFlags;
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248 |
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249 | PlayerInput Input;
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250 | PlayerHealth Health;
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251 | PlayerFacing Facings;
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252 | PlayerScore Score;
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253 | void* Animation;
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254 | char AnimationString[32];
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255 | uint16_t Frame;
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256 | PlayerThrowData ThrowData;
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257 | void* Class;
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258 | char ClassString[32];
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259 | PlayerInventory Inventory;
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260 | Vector3 Position;
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261 | ////////////////////////////
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262 | bool HasAppliedThrow;
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263 |
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264 | unsigned int LastInputTime;
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265 |
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266 |
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267 | uint16_t state;
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268 | int flags;
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269 | int DeathTime;
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270 | uint32_t Ping;
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271 | bool DataApplied;
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272 | bool NeedToSetFP;
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273 | uint32_t ShapeshiftCooldown;
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274 | } player_info;
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275 |
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276 | player_info * FLr_FindEmptySlot();
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277 | uint16_t FLr_FindEmptyListSlot();
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278 | void * ONICALL FLrInput_Update_Keys(void);
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279 |
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280 | void NetCatchError();
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281 | #define MAX_PLAYERS 32
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282 | #define CONNECTION_TIMEOUT 15
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283 | #define MAX_CONNECTIONS 32
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284 | #define NetTCPSocket_Send NetUDPSocket_Send
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285 | #define NetTCPServer_Send NetUDPServer_Send
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286 | extern int client_sock;
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287 | //these two could probably be combined
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288 | extern sockaddr_in client_address;
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289 | extern sockaddr_in address;
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290 | extern player_info Players[];
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291 | extern player_info * PlayerList[];
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292 | extern multiplayer_status MultiplayerStatus;
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293 | int UDPServer_SendToAll(void* packet, int size);
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294 |
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295 |
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296 | void FLrRun_Scores();
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297 | void FLrPlayerDisconnect( int Player );
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298 | void FLrPlayerRespawn( int Player );
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299 | int FLrEvent_GetNumArgs( int eventIndex );
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300 | bool FlatlineInitialize();
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301 |
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302 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag );
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303 |
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304 | extern unsigned int lastPingTime;
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305 |
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306 | extern char player_name[32];
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307 |
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308 | #define FLATLINE_PORT 27778
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