[484] | 1 | #include "BFW_ScriptLang.h"
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| 2 |
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| 3 | #include "Daodan_Patch.h"
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| 4 | #include "Daodan_BSL.h"
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| 5 | #include "Flatline_BSL.h"
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| 6 | #include "Flatline.h"
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| 7 | #include "Flatline_Server.h"
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| 8 | bool server_started = 0;
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| 9 | bool client_connected = 0;
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| 10 | int sock = 0;
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| 11 | sockaddr_in address;
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| 12 | char player_name[32] = {0};
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| 13 | char player_country[256] = {0};
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| 14 | int update_rate = 5;
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| 15 |
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| 16 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 17 | {
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| 18 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
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| 19 | server_started = 1;
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| 20 | return 0;
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| 21 | }
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| 22 |
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| 23 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 24 | {
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| 25 | update_rate = args[0].value_int32;
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| 26 | server_started = 1;
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| 27 | return 0;
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| 28 | }
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| 29 |
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| 30 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 31 | {
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| 32 | //should also return your name...
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| 33 | sprintf(player_name, "%.31s", args[0].value_str32);
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| 34 | flatline_packet packet;
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| 35 | packet.id = CHANGE_NAME;
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| 36 | memcpy(packet.data, args[0].value_str32, 256);
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| 37 |
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| 38 |
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| 39 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
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| 40 | return 0;
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| 41 | }
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| 42 |
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| 43 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 44 | {
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| 45 |
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| 46 | flatline_packet message;
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| 47 | message.id = MESSAGE;
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| 48 |
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| 49 | if(server_started) {
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| 50 | int message_size = sprintf(message.data, "%s", args[0].value_str32);
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| 51 | UDPServer_SendToAll(&message, message_size + FLATLINE_HEADER);
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| 52 | }
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| 53 | else if(client_connected) {
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| 54 | sprintf(message.data, "%s", args[0].value_str32);
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| 55 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
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| 56 | }
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| 57 | else {
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| 58 | DDrConsole_PrintF("You aren't connected to a server!");
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| 59 | }
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| 60 | return 0;
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| 61 | }
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| 62 |
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| 63 |
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| 64 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 65 | {
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| 66 | NetPlatform_Initalize();
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| 67 | sock = NetUDPSocket_Create(27777);
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| 68 | address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 );
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| 69 | static flatline_packet packet;
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| 70 |
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| 71 | packet.id = CONNECT_SEND;
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| 72 | memcpy(((connect_send*)(packet.data))->country , player_country, 2);
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| 73 | memcpy(((connect_send*)(packet.data))->name, player_name, 256);
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| 74 | DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
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| 75 | CreateThread(NULL, 0, StartClient, &packet, 0, 0);
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| 76 |
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| 77 |
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| 78 |
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| 79 | return 0;
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| 80 | }
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| 81 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 82 | {
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| 83 | int j;
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| 84 | if(server_started) {
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| 85 | for(j = 0; j < max_connections; j++) {
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| 86 |
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| 87 | if (PlayerList[j] != 0) {
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| 88 | DDrConsole_PrintF("Client %i: %s from %s",
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| 89 | j,
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| 90 | PlayerList[j]->name,
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| 91 | (inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) ))));
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 | else if(client_connected) {
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| 96 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
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| 97 | for(j = 0; j < max_connections; j++) {
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| 98 |
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| 99 | if (PlayerList[j] != 0) {
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| 100 | DDrConsole_PrintF("Client %i: %s %x",
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| 101 | j,
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| 102 | PlayerList[j]->name,
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| 103 | PlayerList[j]->Chr
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| 104 | );
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| 105 | }
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| 106 | }
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| 107 | }
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| 108 | else{}
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| 109 | return 0;
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| 110 | }
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| 111 |
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| 112 | #include "Oni.h"
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| 113 | void SLrFlatline_Initialize() {
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| 114 |
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| 115 | DDrPatch_MakeCall(OniExe + 0x000FA88B, FLrInput_Update_Keys);
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| 116 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
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| 117 | SLrScript_Command_Register_Void("connect","Connects to a server", "address", connect_to_server);
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| 118 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
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| 119 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
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| 120 | SLrScript_Command_Register_Void("name","changes your name", "name:str", change_name);
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| 121 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
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| 122 | SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
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| 123 | }
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