1 | #include "BFW_ScriptLang.h"
|
---|
2 |
|
---|
3 | #include "Daodan_Patch.h"
|
---|
4 | #include "Daodan_BSL.h"
|
---|
5 | #include "Flatline_BSL.h"
|
---|
6 | #include "Flatline.h"
|
---|
7 | #include "Flatline_Server.h"
|
---|
8 | bool server_started = 0;
|
---|
9 | bool client_connected = 0;
|
---|
10 | int sock = 0;
|
---|
11 | sockaddr_in address;
|
---|
12 | char player_name[32] = {0};
|
---|
13 | char player_country[256] = {0};
|
---|
14 | int update_rate = 5;
|
---|
15 |
|
---|
16 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
17 | {
|
---|
18 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
|
---|
19 | server_started = 1;
|
---|
20 | return 0;
|
---|
21 | }
|
---|
22 |
|
---|
23 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
24 | {
|
---|
25 | update_rate = args[0].value_int32;
|
---|
26 | server_started = 1;
|
---|
27 | return 0;
|
---|
28 | }
|
---|
29 |
|
---|
30 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
31 | {
|
---|
32 | //should also return your name...
|
---|
33 | sprintf(player_name, "%.31s", args[0].value_str32);
|
---|
34 | flatline_packet packet;
|
---|
35 | packet.id = CHANGE_NAME;
|
---|
36 | memcpy(packet.data, args[0].value_str32, 256);
|
---|
37 |
|
---|
38 |
|
---|
39 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
|
---|
40 | return 0;
|
---|
41 | }
|
---|
42 |
|
---|
43 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
44 | {
|
---|
45 |
|
---|
46 | flatline_packet message;
|
---|
47 | message.id = MESSAGE;
|
---|
48 |
|
---|
49 | if(server_started) {
|
---|
50 | int message_size = sprintf(message.data, "%s", args[0].value_str32);
|
---|
51 | UDPServer_SendToAll(&message, message_size + FLATLINE_HEADER);
|
---|
52 | }
|
---|
53 | else if(client_connected) {
|
---|
54 | sprintf(message.data, "%s", args[0].value_str32);
|
---|
55 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
|
---|
56 | }
|
---|
57 | else {
|
---|
58 | DDrConsole_PrintF("You aren't connected to a server!");
|
---|
59 | }
|
---|
60 | return 0;
|
---|
61 | }
|
---|
62 |
|
---|
63 |
|
---|
64 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
65 | {
|
---|
66 | NetPlatform_Initalize();
|
---|
67 | sock = NetUDPSocket_Create(27777);
|
---|
68 | address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 );
|
---|
69 | static flatline_packet packet;
|
---|
70 |
|
---|
71 | packet.id = CONNECT_SEND;
|
---|
72 | memcpy(((connect_send*)(packet.data))->country , player_country, 2);
|
---|
73 | memcpy(((connect_send*)(packet.data))->name, player_name, 256);
|
---|
74 | DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
|
---|
75 | CreateThread(NULL, 0, StartClient, &packet, 0, 0);
|
---|
76 |
|
---|
77 |
|
---|
78 |
|
---|
79 | return 0;
|
---|
80 | }
|
---|
81 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
82 | {
|
---|
83 | int j;
|
---|
84 | if(server_started) {
|
---|
85 | for(j = 0; j < max_connections; j++) {
|
---|
86 |
|
---|
87 | if (PlayerList[j] != 0) {
|
---|
88 | DDrConsole_PrintF("Client %i: %s from %s",
|
---|
89 | j,
|
---|
90 | PlayerList[j]->name,
|
---|
91 | (inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) ))));
|
---|
92 | }
|
---|
93 | }
|
---|
94 | }
|
---|
95 | else if(client_connected) {
|
---|
96 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
|
---|
97 | for(j = 0; j < max_connections; j++) {
|
---|
98 |
|
---|
99 | if (PlayerList[j] != 0) {
|
---|
100 | DDrConsole_PrintF("Client %i: %s %x",
|
---|
101 | j,
|
---|
102 | PlayerList[j]->name,
|
---|
103 | PlayerList[j]->Chr
|
---|
104 | );
|
---|
105 | }
|
---|
106 | }
|
---|
107 | }
|
---|
108 | else{}
|
---|
109 | return 0;
|
---|
110 | }
|
---|
111 |
|
---|
112 | #include "Oni.h"
|
---|
113 | void SLrFlatline_Initialize() {
|
---|
114 |
|
---|
115 | DDrPatch_MakeCall(OniExe + 0x000FA88B, FLrInput_Update_Keys);
|
---|
116 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
|
---|
117 | SLrScript_Command_Register_Void("connect","Connects to a server", "address", connect_to_server);
|
---|
118 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
|
---|
119 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
|
---|
120 | SLrScript_Command_Register_Void("name","changes your name", "name:str", change_name);
|
---|
121 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
|
---|
122 | SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
|
---|
123 | }
|
---|