1 | #include <winsock2.h>
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2 | #include "BFW_ScriptLang.h"
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3 |
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4 | #include "Daodan_Patch.h"
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5 | #include "Daodan_BSL.h"
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6 | #include "Flatline_BSL.h"
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7 | #include "Flatline.h"
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8 | #include "Flatline_Server.h"
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9 | #include "Mariusnet_Public.h"
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10 | #include "Flatline_Client.h"
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11 | unsigned char server_started = 0;
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12 | unsigned char client_connected = 0;
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13 | int sock = 0;
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14 | sockaddr_in address;
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15 | char player_name[32] = "Striker";
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16 | char player_country[256] = {0};
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17 | int update_rate = 5;
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18 | #include "Oni.h"
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19 | #include "Daodan_Cheater.h"
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20 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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21 | {
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22 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
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23 | server_started = 1;
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24 | return 0;
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25 | }
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26 |
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27 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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28 | {
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29 | update_rate = args[0].val.value_int32;
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30 | server_started = 1;
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31 | return 0;
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32 | }
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33 |
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34 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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35 | {
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36 |
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37 | //should also return your name...
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38 | sprintf(player_name, "%.31s", args[0].val.value_str32);
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39 | if(client_connected) {
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40 | flatline_packet packet;
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41 | packet.id = CHANGE_NAME;
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42 | memcpy(packet.data, args[0].val.value_str32, 256);
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43 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
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44 | }
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45 | if(server_started)
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46 | {
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47 | FLsUpdateName( 0, args[0].val.value_str32 );
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48 | }
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49 | return 0;
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50 | }
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51 |
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52 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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53 | {
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54 |
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55 | flatline_packet message;
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56 | message.id = MESSAGE;
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57 |
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58 | if(server_started) {
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59 | int message_size = sprintf(message.data, "%s: %s", player_name, args[0].val.value_str32);
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60 | COrMessage_Print(message.data, "chat", 0);
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61 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
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62 | }
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63 | else if(client_connected) {
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64 | sprintf(message.data, "%s", args[0].val.value_str32);
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65 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
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66 | }
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67 | else if(MsNet_Running) {
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68 | MSNet_SendChat( args[0].val.value_str32 );
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69 | }
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70 | else {
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71 | DDrConsole_PrintF("You aren't connected to a server!");
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72 | }
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73 | return 0;
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74 | }
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75 |
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76 |
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77 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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78 | {
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79 | //TODO: Move this into the client initialization. Doing it like this is silly.
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80 | FLcConnect(inet_addr(args[0].val.value_str32), htons(FLATLINE_PORT));
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81 | return 0;
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82 | }
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83 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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84 | {
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85 | int j;
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86 | if(server_started) {
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87 | for(j = 0; j < max_connections; j++) {
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88 |
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89 | if (PlayerList[j] != 0) {
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90 | DDrConsole_PrintF("Client %i: %s from %s",
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91 | j,
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92 | PlayerList[j]->name,
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93 | inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) )));
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94 | }
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95 | }
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96 | }
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97 | else if(client_connected) {
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98 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
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99 | for(j = 0; j < max_connections; j++) {
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100 |
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101 | if (PlayerList[j] != 0) {
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102 | DDrConsole_PrintF("Client %i: %s %x",
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103 | j,
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104 | PlayerList[j]->name,
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105 | PlayerList[j]->Chr
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106 | );
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107 | }
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108 | }
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109 | }
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110 | else{}
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111 | return 0;
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112 | }
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113 |
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114 | uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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115 | {
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116 | player_info * info;
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117 | info = FLrServer_AddPlayer( 0, "shinny", 0 , 1);
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118 | return 0;
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119 | }
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120 |
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121 | uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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122 | {
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123 | if(server_started && PlayerList[args[0].val.value_int32])
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124 | {
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125 | ONrCharacter_SetHitPoints(PlayerList[args[0].val.value_int32]->Chr, 0);
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126 | FLrPlayerDisconnect(args[0].val.value_int32);
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127 | FLsPublic_Event(EV_DISCONNECT, &args[0].val.value_int32);
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128 | }
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129 | return 0;
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130 | }
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131 |
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132 | uint16_t ONICALL ping(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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133 | {
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134 | if(server_started)
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135 | {
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136 | FLsPingAll();
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137 | }
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138 | return 0;
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139 | }
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140 |
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141 | CharacterObject* spawnObject = 0;
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142 | char BINACHARCallback(CharacterObject* inObj, char* userdata)
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143 | {
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144 | if(strcmp(userdata, inObj->OSD.Name))
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145 | {
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146 | return 1;
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147 | }
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148 | spawnObject = inObj;
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149 | return 0;
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150 | }
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151 | uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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152 | {
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153 | flatline_packet new_char = {0};
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154 | int i;
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155 | if(client_connected) return 0;
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156 | AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret);
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157 | if(!server_started) return 0;
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158 | for(i = 0; i < 64; i++)
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159 | {
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160 | if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].val.value_str32))
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161 | {
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162 | //DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i);
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163 | int playerlist_slot = FLr_FindEmptyListSlot();
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164 | int player_slot = i;
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165 | new_char.new_player.Playernumber = playerlist_slot;
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166 | new_char.id = NEW_PLAYER;
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167 | OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].val.value_str32);
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168 | // while(!spawnObject);
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169 | if(spawnObject)
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170 | {
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171 | memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) );
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172 | }
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173 | else return 1;
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174 | //new_char.new_player.Character;
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175 | PlayerList[playerlist_slot] = Players+player_slot;
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176 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
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177 | PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
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178 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[playerlist_slot]->name, 32, "%s", PlayerList[playerlist_slot]->Chr->Name);
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179 | // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
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180 | // if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
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181 | // sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
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182 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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183 | PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI;
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184 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
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185 | return 0;
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186 | }
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187 | }
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188 |
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189 | return 0;
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190 | }
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191 |
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192 | uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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193 | {
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194 | int i;
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195 | for(i = 0; i++; i < MAX_PLAYERS)
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196 | {
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197 | if(PlayerList[i])
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198 | {
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199 | DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
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200 | }
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201 | }
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202 | return 0;
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203 | }
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204 | uint16_t ONICALL con(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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205 | {
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206 | OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0].val.value_int32), PlayerList[0]->Chr );
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207 | return 0;
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208 | }
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209 |
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210 | uint16_t tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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211 | {
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212 | ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter);
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213 | // AC->PhyContext->Position = AC->AimTarget;
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214 | AC->PhyContext->Position.X += AC->AimVector.X;
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215 | AC->PhyContext->Position.Y += AC->AimVector.Y;
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216 | AC->PhyContext->Position.Z += AC->AimVector.Z;
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217 | return 0;
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218 | }
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219 |
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220 | uint16_t ONICALL mnet_login(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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221 | {
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222 | MSNet_Login(args[0].val.value_str32, args[1].val.value_str32);
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223 | return 0;
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224 | }
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225 |
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226 | extern uint16_t ONICALL mnet_joingame(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret);
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227 |
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228 | void SLrFlatline_Initialize()
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229 | {
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230 |
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231 | DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
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232 | FLrInput_Update_Keys();
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233 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
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234 | SLrScript_Command_Register_Void("tele","teleports", "", tele);
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235 | SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
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236 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
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237 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
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238 | SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name);
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239 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
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240 | //SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
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241 | SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake);
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242 | SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick);
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243 | SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con);
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244 | SLrScript_Command_Register_Void("ping", "pong!", "", ping);
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245 |
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246 | SLrScript_Command_Register_Void("login", "logs into mariusnet", "username:string password:string", mnet_login);
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247 | SLrScript_Command_Register_Void("join", "joins a mariusnet game", "index:int", mnet_joingame);
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248 | }
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