1 | #include "Flatline.h"
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2 | #include "Flatline_Server.h"
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3 |
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4 | int total_players = 0;
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5 | uint16_t max_connections = MAX_CONNECTIONS;
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6 |
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7 | player_info* FLrServer_AddPlayer(int ip, char* name, bool is_server) {
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8 | uint32_t player_slot = 0;
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9 | int playerlist_slot = 0;
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10 | if(is_server) goto server;
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11 | if(total_players < max_connections) {
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12 | playerlist_slot = FLr_FindEmptyListSlot();
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13 | total_players++;
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14 |
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15 | //send new player packet to all players
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16 | //char tempname[32] = {0};
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17 | int i = 0;
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18 | int k = 0;
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19 | //checks to see if a name exists or not
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20 | //then appends [#] on the end of it if it does
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21 | char* zero = strchr(name, 0);
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22 | if(zero - name > 28) zero = name + 28;
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23 | for(i = 0; i < max_connections; i++) {
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24 | if(PlayerList[i] != 0 && strcmp(name, PlayerList[i]->name)) {
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25 | k++;
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26 | sprintf(zero, "[%i]", k);
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27 | i = 0;
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28 | }
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29 | }
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30 |
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31 | server: ;flatline_packet new_char = {0};
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32 | CharacterObject* Char = &(((new_player*)(new_char.data))->Character);
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33 | memset(Char, 0, sizeof(CharacterObject));
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34 | Char->Header.Type = 'CHAR';
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35 | //Char->OSD.Options = char_dontaim;
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36 | sprintf(Char->OSD.Name,"%s",name);
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37 | sprintf(Char->OSD.Class, "%s", "striker_easy_1");
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38 |
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39 |
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40 |
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41 | //TMrInstance_GetDataPtr('ONCC', "striker_easy_1", PlayerList[playerlist_slot]->Chr->ONCC);
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42 |
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43 |
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44 | new_char.id = NEW_PLAYER;
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45 | if(!is_server) {
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46 | ONrGameState_NewCharacter(Char, NULL, NULL, &(player_slot));
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47 | PlayerList[playerlist_slot] = Players+player_slot;
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48 | PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
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49 | PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF;
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50 | sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
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51 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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52 |
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53 | }
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54 | else {
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55 | PlayerList[0] = Players;
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56 | PlayerList[0]->Chr = (Character *)(((GameState * )(ONgGameState))->CharacterStorage);
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57 | }
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58 |
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59 | //add player to list
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60 |
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61 | PlayerList[playerlist_slot]->ip = ip;
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62 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
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63 | sprintf(PlayerList[playerlist_slot]->name,"%.31s",name);
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64 |
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65 | return &Players[player_slot];
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66 | }
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67 | return (player_info*)-1;
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68 | }
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69 |
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70 | void FLrServer_Initialize(){
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71 | FLrServer_AddPlayer(inet_addr("127.0.0.1"), "host", 1);
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72 |
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73 |
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74 | }
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