source: Daodan/src/Oni.h@ 348

Last change on this file since 348 was 326, checked in by rossy, 15 years ago

This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.

File size: 453 bytes
Line 
1#pragma once
2#ifndef ONI_H
3#define ONI_H
4
5#include "Daodan.h"
6
7typedef struct
8{
9 HINSTANCE Instance;
10 HWND Window;
11} ONtPlatformData;
12
13void __cdecl ONiMain(int ArgCount, char *ArgList[]);
14short ONICALL ONrPlatform_Initialize(ONtPlatformData *PlatformData);
15LRESULT CALLBACK ONrPlatform_WindowProc(HWND Window, UINT Message, WPARAM WParam, LPARAM LParam);
16
17extern HINSTANCE g_Instance;
18extern ONtPlatformData ONgPlatformData;
19
20#endif
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