Last change
on this file since 383 was 326, checked in by rossy, 16 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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File size:
453 bytes
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1 | #pragma once
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2 | #ifndef ONI_H
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3 | #define ONI_H
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4 |
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5 | #include "Daodan.h"
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6 |
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7 | typedef struct
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8 | {
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9 | HINSTANCE Instance;
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10 | HWND Window;
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11 | } ONtPlatformData;
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12 |
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13 | void __cdecl ONiMain(int ArgCount, char *ArgList[]);
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14 | short ONICALL ONrPlatform_Initialize(ONtPlatformData *PlatformData);
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15 | LRESULT CALLBACK ONrPlatform_WindowProc(HWND Window, UINT Message, WPARAM WParam, LPARAM LParam);
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16 |
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17 | extern HINSTANCE g_Instance;
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18 | extern ONtPlatformData ONgPlatformData;
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19 |
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20 | #endif
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