Last change
on this file since 422 was 326, checked in by rossy, 15 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
|
File size:
453 bytes
|
Line | |
---|
1 | #pragma once
|
---|
2 | #ifndef ONI_H
|
---|
3 | #define ONI_H
|
---|
4 |
|
---|
5 | #include "Daodan.h"
|
---|
6 |
|
---|
7 | typedef struct
|
---|
8 | {
|
---|
9 | HINSTANCE Instance;
|
---|
10 | HWND Window;
|
---|
11 | } ONtPlatformData;
|
---|
12 |
|
---|
13 | void __cdecl ONiMain(int ArgCount, char *ArgList[]);
|
---|
14 | short ONICALL ONrPlatform_Initialize(ONtPlatformData *PlatformData);
|
---|
15 | LRESULT CALLBACK ONrPlatform_WindowProc(HWND Window, UINT Message, WPARAM WParam, LPARAM LParam);
|
---|
16 |
|
---|
17 | extern HINSTANCE g_Instance;
|
---|
18 | extern ONtPlatformData ONgPlatformData;
|
---|
19 |
|
---|
20 | #endif
|
---|
Note:
See
TracBrowser
for help on using the repository browser.