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1 | #pragma once
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2 | #ifndef ONI_H
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3 | #define ONI_H
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4 |
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5 | #include "Daodan.h"
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6 |
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7 | #include <stdint.h>
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8 | #include <windows.h>
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9 |
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10 | typedef struct
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11 | {
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12 | HINSTANCE Instance;
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13 | HWND Window;
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14 | } ONtPlatformData;
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15 |
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16 | void __cdecl ONiMain(int ArgCount, char *ArgList[]);
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17 | short ONICALL ONrPlatform_Initialize(ONtPlatformData *PlatformData);
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18 | LRESULT CALLBACK ONrPlatform_WindowProc(HWND Window, UINT Message, WPARAM WParam, LPARAM LParam);
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19 |
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20 | uint8_t ONICALL ONrCheater(uint32_t cheat);
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21 |
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22 | extern HINSTANCE g_Instance;
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23 | extern ONtPlatformData ONgPlatformData;
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24 |
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25 | extern void* ONgGameState;
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26 |
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27 | #endif
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