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1 | #pragma once |
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2 | #ifndef ONI_H |
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3 | #define ONI_H |
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4 | |
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5 | #include "Daodan.h" |
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6 | |
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7 | #include <stdint.h> |
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8 | #include <windows.h> |
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9 | |
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10 | typedef struct |
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11 | { |
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12 | HINSTANCE Instance; |
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13 | HWND Window; |
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14 | } ONtPlatformData; |
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15 | |
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16 | void __cdecl ONiMain(int ArgCount, char *ArgList[]); |
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17 | short ONICALL ONrPlatform_Initialize(ONtPlatformData *PlatformData); |
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18 | LRESULT CALLBACK ONrPlatform_WindowProc(HWND Window, UINT Message, WPARAM WParam, LPARAM LParam); |
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19 | |
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20 | uint8_t ONICALL ONrCheater(uint32_t cheat); |
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21 | |
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22 | extern HINSTANCE g_Instance; |
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23 | extern ONtPlatformData ONgPlatformData; |
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24 | |
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25 | extern void* ONgGameState; |
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26 | |
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27 | #endif |
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