source: Daodan/src/Oni/Character.h@ 1098

Last change on this file since 1098 was 992, checked in by alloc, 11 years ago

Daodan: Removed unused MSVC tree, build folders; reorganized source layout; removed Flatline from current Daodan

File size: 3.5 KB
RevLine 
[992]1#ifndef ONI_H
2#error Do not include this file directly, include Oni/Oni.h instead!
3#endif
4
5#ifndef CHARACTER_H
6#define CHARACTER_H
7
8enum {
9 team_konoko,
10 team_tctf,
11 team_syndicate,
12 team_neutral,
13 team_securityguard,
14 team_roguekonoko,
15 team_switzerland,
16 team_syndicateaccessory,
17};
18
19
20//We need a Oni_Structs #include file.
21
22typedef enum {
23 ONcCharacterFlag_Dead_1_Animating = 0x00000001, // health is 0
24 ONcCharacterFlag_Dead = ONcCharacterFlag_Dead_1_Animating,
25 ONcCharacterFlag_Dead_2_Moving = 0x00000002, // no longer animating
26 ONcCharacterFlag_Dead_3_Cosmetic = 0x00000004, // no longer moving
27 ONcCharacterFlag_Dead_4_Gone = 0x00000008, // dead except but still drawn
28
29 ONcCharacterFlag_HastyAnim = 0x00000010, // do this queued animation ASAP
30 ONcCharacterFlag_Unkillable = 0x00000020, // the character cannot be killed, only defeated
31 ONcCharacterFlag_InfiniteAmmo = 0x00000040, // the character always has infinite ammo
32 ONcCharacterFlag_PleaseBlock = 0x00000080, // set if the character should block, cleared once block begins
33
34 ONcCharacterFlag_Unstoppable = 0x00000100, // this character cannot be knocked down, staggered, stunned, etc
35 ONcCharacterFlag_ScriptControl = 0x00000200, // set if the character is completely under script control
36 ONcCharacterFlag_DeathLock = 0x00000400, // this character should never die all the way
37 ONcCharacterFlag_WasUpdated = 0x00000800, // this character's animation was changed
38
39 ONcCharacterFlag_BeingThrown = 0x00001000, // this character is being thrown
40 ONcCharacterFlag_DontUseGunVariant = 0x00002000, // this character should not use a weapon variant
41 ONcCharacterFlag_Draw = 0x00004000, // DoFrame has been executed for this character
42 ONcCharacterFlag_InUse = 0x00008000, // this character is active and in use
43
44 ONcCharacterFlag_DontUseFightVariant = 0x00010000,
45 ONcCharacterFlag_NoCollision = 0x00020000, // no collision for this character
46 ONcCharacterFlag_Teleporting = 0x00040000, // this character is teleporting and does not accept collision
47 ONcCharacterFlag_NoCorpse = 0x00080000, // no corpse for this character
48
49 ONcCharacterFlag_ActiveLock = 0x00100000, // the character is locked active
50 ONcCharacterFlag_ChrAnimate = 0x00200000, // the character is currently runing a chr_animate command
51 ONcCharacterFlag_AIMovement = 0x00400000, // the character is using AI movement
52 ONcCharacterFlag_NeutralUninterruptible = 0x00800000, // running an uninterruptible neutral interaction
53
54 ONcCharacterFlag_NoShadow = 0x01000000, //
55 ONcCharacterFlag_Invincible = 0x02000000, // character is invincible
56 ONcCharacterFlag_NoAutoDrop = 0x04000000, // character should not automatically drop items when killed (invisibility, shield, LSI)
57 ONcCharacterFlag_RestrictedMovement = 0x08000000, // character cannot move fast (used for player holding barabbas' gun)
58
59 ONcCharacterFlag_Boss = 0x10000000, // character is a boss (used for final muro group fight)
60 ONcCharacterFlag_FinalFlash = 0x20000000, // 'final flash' has been played for this character's death
61 ONcCharacterFlag_BossShield = 0x40000000, // this character has the boss shield
62 ONcCharacterFlag_WeaponImmune = 0x80000000 // this character is immune to weapon damage
63
64} ONtCharacterFlags;
65
66typedef enum {
67 ONcCharacterFlag2_WeaponEmpty = 0x00000001, // character's weapon is empty, punch instead
68 ONcCharacterFlag2_UltraMode = 0x00000002
69
70} ONtCharacterFlags2;
71
72#endif
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