[992] | 1 | #ifndef ONI_H
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| 2 | #error Do not include this file directly, include Oni/Oni.h instead!
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| 3 | #endif
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| 4 |
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| 5 | #ifndef GAMESTATE_H
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| 6 | #define GAMESTATE_H
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| 7 |
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| 8 | typedef struct {
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| 9 | float X;
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| 10 | float Y;
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| 11 | float Z;
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| 12 | } Vector3; //probably move to utilities...
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| 13 |
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| 14 | typedef struct {
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| 15 | float X;
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| 16 | float Y;
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| 17 | float Z;
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| 18 | float W;
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| 19 | } Quaternion;
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| 20 |
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| 21 | typedef struct {
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| 22 | float RotationScale[9];
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| 23 | Vector3 Translation;
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| 24 | } Matrix4x3;
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| 25 |
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| 26 | typedef struct {
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| 27 | Vector3 Center;
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| 28 | float Radius;
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| 29 | } Sphere;
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| 30 |
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| 31 | typedef struct
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| 32 | {
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| 33 | int StartTime;
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| 34 | int field_4;
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| 35 | char Active;
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| 36 | char field_9;
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| 37 | } Letterbox;
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| 38 |
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| 39 | typedef struct
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| 40 | {
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| 41 | __int16 Count;
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| 42 | __int16 field_2;
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| 43 | int Memory;
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| 44 | } DoorArray;
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| 45 |
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| 46 | typedef struct
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| 47 | {
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| 48 | int Count;
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| 49 | int Head;
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| 50 | }PHNodeList;
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| 51 |
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| 52 | typedef struct
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| 53 | {
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| 54 | PHNodeList OutList;
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| 55 | PHNodeList InList;
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| 56 | int AKVA;
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| 57 | int field_14;
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| 58 | int XTiles;
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| 59 | int ZTiles;
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| 60 | int GridSize;
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| 61 | char field_24;
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| 62 | char NoGrid;
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| 63 | char gap_26[2];
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| 64 | int GridData;
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| 65 | int field_2D;
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| 66 | __int16 field_31;
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| 67 | char gap_32[2];
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| 68 | int DynamicGrid;
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| 69 | int field_39;
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| 70 | int field_3D;
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| 71 | int field_41;
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| 72 | int field_45;
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| 73 | int field_49;
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| 74 | int field_4D;
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| 75 | int field_51;
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| 76 | int field_55;
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| 77 | int field_59;
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| 78 | int field_5D;
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| 79 | int field_61;
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| 80 | int field_65;
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| 81 | int field_69;
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| 82 | int field_6D;
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| 83 | int field_71;
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| 84 | int field_75;
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| 85 | __int16 Visited;
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| 86 | __int16 field_7A;
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| 87 | int TraverseQueueNext;
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| 88 | int field_81;
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| 89 | int field_85;
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| 90 | int field_89;
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| 91 | int field_8D;
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| 92 | int field_91;
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| 93 | int field_95;
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| 94 | int field_99;
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| 95 | } PHGraphNode;
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| 96 | typedef struct
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| 97 | {
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| 98 | int field_0;
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| 99 | int field_4;
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| 100 | int field_8;
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| 101 | int field_C;
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| 102 | int field_10;
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| 103 | int field_14;
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| 104 | int field_18;
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| 105 | int field_1C;
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| 106 | int field_20;
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| 107 | int field_24;
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| 108 | int field_28;
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| 109 | int field_2C;
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| 110 | int field_30;
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| 111 | int field_34;
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| 112 | int field_38;
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| 113 | int field_3C;
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| 114 | int field_40;
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| 115 | } MotionBlur;
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| 116 |
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| 117 | typedef struct
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| 118 | {
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| 119 | char field_0[2052];
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| 120 | } Shadow;
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| 121 |
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| 122 | typedef struct
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| 123 | {
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| 124 | int ONSK;
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| 125 | Vector3 PlanetPositions[8];
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| 126 | int StarSpriteArray;
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| 127 | int Skybox;
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| 128 | int field_6C;
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| 129 | int field_70;
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| 130 | int field_74;
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| 131 | int field_78;
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| 132 | int field_7C;
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| 133 | int field_80;
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| 134 | int field_84;
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| 135 | int field_88;
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| 136 | int field_8C;
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| 137 | int field_90;
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| 138 | int field_94;
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| 139 | int field_98;
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| 140 | int field_9C;
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| 141 | int field_A0;
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| 142 | int field_A4;
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| 143 | int field_A8;
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| 144 | int field_AC;
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| 145 | int field_B0;
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| 146 | int field_B4;
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| 147 | int field_B8;
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| 148 | int field_BC;
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| 149 | int field_C0;
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| 150 | int field_C4;
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| 151 | int field_C8;
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| 152 | int field_CC;
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| 153 | int field_D0;
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| 154 | int field_D4;
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| 155 | int field_D8;
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| 156 | int field_DC;
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| 157 | float field_E0;
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| 158 | int field_E4;
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| 159 | int field_E8;
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| 160 | int field_EC;
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| 161 | int field_F0;
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| 162 | int field_F4;
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| 163 | int field_F8;
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| 164 | int field_FC;
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| 165 | int field_100;
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| 166 | int field_104;
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| 167 | int field_108;
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| 168 | int field_10C;
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| 169 | int field_110;
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| 170 | int field_114;
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| 171 | int field_118;
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| 172 | int field_11C;
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| 173 | int field_120;
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| 174 | int field_124;
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| 175 | int field_128;
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| 176 | int field_12C;
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| 177 | int field_130;
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| 178 | int field_134;
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| 179 | int field_138;
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| 180 | int field_13C;
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| 181 | int field_140;
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| 182 | int field_144;
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| 183 | int field_148;
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| 184 | int field_14C;
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| 185 | int field_150;
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| 186 | int field_154;
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| 187 | int field_158;
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| 188 | int field_15C;
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| 189 | int field_160;
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| 190 | float field_164;
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| 191 | int field_168;
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| 192 | int field_16C;
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| 193 | int field_170;
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| 194 | int field_174;
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| 195 | int field_178;
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| 196 | int field_17C;
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| 197 | int field_180;
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| 198 | int field_184;
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| 199 | int field_188;
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| 200 | int field_18C;
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| 201 | int field_190;
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| 202 | int field_194;
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| 203 | int field_198;
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| 204 | int field_19C;
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| 205 | int field_1A0;
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| 206 | int field_1A4;
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| 207 | int field_1A8;
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| 208 | int field_1AC;
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| 209 | int field_1B0;
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| 210 | int field_1B4;
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| 211 | int field_1B8;
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| 212 | int field_1BC;
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| 213 | int field_1C0;
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| 214 | int field_1C4;
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| 215 | int field_1C8;
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| 216 | int field_1CC;
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| 217 | int field_1D0;
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| 218 | int field_1D4;
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| 219 | int field_1D8;
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| 220 | int field_1DC;
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| 221 | int field_1E0;
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| 222 | int field_1E4;
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| 223 | int field_1E8;
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| 224 | int field_1EC;
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| 225 | int field_1F0;
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| 226 | int field_1F4;
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| 227 | int field_1F8;
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| 228 | int field_1FC;
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| 229 | int field_200;
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| 230 | float field_204;
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| 231 | int field_208;
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| 232 | int field_20C;
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| 233 | int field_210;
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| 234 | int field_214;
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| 235 | int field_218;
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| 236 | int field_21C;
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| 237 | int field_220;
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| 238 | int field_224;
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| 239 | int field_228;
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| 240 | int field_22C;
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| 241 | int field_230;
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| 242 | int field_234;
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| 243 | int field_238;
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| 244 | int field_23C;
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| 245 | int field_240;
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| 246 | int field_244;
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| 247 | int field_248;
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| 248 | Vector3 SunFlarePosition;
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| 249 | Vector3 field_258;
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| 250 | int field_264;
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| 251 | int field_268;
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| 252 | int field_26C;
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| 253 | int field_270;
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| 254 | Vector3 field_274;
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| 255 | int field_280;
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| 256 | int field_284;
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| 257 | int field_288;
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| 258 | int field_28C;
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| 259 | } Sky;
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| 260 |
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| 261 |
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| 262 |
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| 263 | typedef struct {
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| 264 | Sphere Sphere_; //fix this name
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| 265 | int Child1;
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| 266 | int Child2;
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| 267 | } SphereTreeNode;
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| 268 |
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| 269 | typedef struct {
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| 270 | Vector3 Min;
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| 271 | Vector3 Max;
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| 272 | } BoundingBox;
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| 273 |
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| 274 |
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| 275 | /* 202 */ typedef struct
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| 276 | {
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| 277 | char Name[32];
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| 278 | __int16 Id;
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| 279 | __int16 field_22;
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| 280 | int Length;
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| 281 | } PatrolPathOSD;
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| 282 |
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| 283 | /* 396 */ typedef struct
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| 284 | {
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| 285 | int Type;
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| 286 | int field_4;
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| 287 | int field_8;
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| 288 | int field_C;
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| 289 | int field_10;
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| 290 | } PatrolPathPoint;
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| 291 |
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| 292 | enum { //action flags
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| 293 | Action_Escape = 1,
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| 294 | Action_Console = 2,
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| 295 | Action_PauseScreen = 4,
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| 296 | Action_Cutscene_1 = 8,
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| 297 | Action_Cutscene_2 = 0x10,
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| 298 | Action_F4 = 0x20,
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| 299 | Action_F5 = 0x40,
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| 300 | Action_F6 = 0x80,
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| 301 | Action_F7 = 0x100,
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| 302 | Action_F8 = 0x200,
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| 303 | Action_StartRecord = 0x400,
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| 304 | Action_StopRecord = 0x800,
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| 305 | Action_PlayRecord = 0x1000,
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| 306 | Action_F12 = 0x2000,
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| 307 | Action_LookMode = 0x8000,
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| 308 | Action_Screenshot = 0x10000,
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| 309 | Action_Forward = 0x200000,
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| 310 | Action_Backward = 0x400000,
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| 311 | Action_TurnLeft = 0x800000,
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| 312 | Action_TurnRight = 0x1000000,
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| 313 | Action_StepLeft = 0x2000000,
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| 314 | Action_StepRight = 0x4000000,
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| 315 | Action_Jump = 0x8000000,
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| 316 | Action_Crouch = 0x10000000,
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| 317 | Action_Punch = 0x20000000,
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| 318 | Action_Kick = 0x40000000,
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| 319 | Action_Block = 0x80000000,
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[1161] | 320 | Action_Walk = 0x100000000ull,
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| 321 | Action_Action = 0x200000000ull,
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| 322 | Action_Hypo = 0x400000000ull,
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| 323 | Action_Reload = 0x800000000ull,
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| 324 | Action_Swap = 0x1000000000ull,
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| 325 | Action_Drop = 0x2000000000ull,
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| 326 | Action_Fire1 = 0x4000000000ull,
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| 327 | Action_Fire2 = 0x8000000000ull,
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| 328 | Action_Fire3 = 0x10000000000ull,
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[992] | 329 | };
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| 330 |
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| 331 | typedef struct {
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| 332 | float MouseDeltaX;
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| 333 | float MouseDeltaY;
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[1161] | 334 | float unknown1;
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| 335 | int unknown2;
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| 336 | uint64_t ActionsDown;
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| 337 | uint64_t ActionsUp;
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| 338 | uint64_t ActionsPressed;
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| 339 | uint64_t ActionsReleased;
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[992] | 340 | } GameInput;
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| 341 |
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| 342 | typedef struct {
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| 343 | int Type; //'CHAR' etc.
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| 344 | int ObjectId; //not needed
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| 345 | int Flags; //The flags of the object...not used for CHAR
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| 346 | Vector3 Position; //Position of Object
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| 347 | Vector3 Rotation; //Rotation of Object
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| 348 | int EditorCallbacks; //Lets try not to mess with it for now. :P
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| 349 | int field_28; //unknown
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| 350 | } OSD_Header;
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| 351 |
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| 352 | typedef struct
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| 353 | {
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| 354 | short ID;
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| 355 | short flags;
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| 356 |
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| 357 | short keys;
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| 358 | short open_time;
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| 359 |
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| 360 | float activate_radius_squared;
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| 361 |
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| 362 | short state;
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| 363 | short blocked_frames;
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| 364 |
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| 365 | short open_time_left;
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| 366 | short some_timer;
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| 367 |
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| 368 | Vector3 center_offset;
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| 369 | char name[63];
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| 370 | char pad;
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| 371 | void *class;
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| 372 | } DoorOSD;
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| 373 |
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| 374 | typedef struct {
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| 375 | OSD_Header OSD;
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| 376 | DoorOSD Door; //incomplete
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| 377 | } DoorObject;
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| 378 |
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| 379 | typedef struct {
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| 380 | int32_t Flags;
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| 381 | int32_t Frame;
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| 382 | int32_t field_8;
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| 383 | int32_t field_C;
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| 384 | int32_t field_10;
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| 385 | int32_t field_14;
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| 386 | int32_t field_18;
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| 387 | int32_t field_1C;
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| 388 | int32_t FILMInstance;
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| 389 | } PlayingFilm;
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| 390 |
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| 391 | typedef enum {
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| 392 | chr_isplayer = 1 << 0,
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| 393 | chr_randomskin = 1 << 1,
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| 394 | chr_notprespawned = 1 << 2,
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| 395 | chr_noncombatant = 1 << 3,
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| 396 | chr_multispawnable = 1 << 4,
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| 397 | chr_unkillable = 1 << 5,
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| 398 | chr_superammo = 1 << 6,
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| 399 | chr_omniscient = 1 << 8,
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| 400 | chr_haslsi = 1 << 9,
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| 401 | chr_boss = 1 << 10,
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| 402 | chr_upgradedifficulty = 1 << 11,
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| 403 | chr_noautodrop = 1 << 12,
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| 404 | chr_dontaim = 1 << 13,
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| 405 | chr_nocollision = 1 << 17,
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| 406 | chr_noshadow = 1 << 24,
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| 407 | chr_invincible = 1 << 25,
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| 408 | chr_bossshield = 1 << 30,
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| 409 | chr_weaponimmune = 1 << 31,
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| 410 | } chr_flags;
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| 411 |
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| 412 |
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| 413 | typedef struct {
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| 414 | uint32_t Options; //A bitset. Someone had better define these
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| 415 | char Class[64]; //Name of the ONCC we use. ONCCName in idb
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| 416 | char Name[32]; //Name of the character. ie: ai2_spawn Muro
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| 417 | char Weapon[64]; //Name of the weapon he holds. ONWCName in idb
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| 418 | char ScriptSpawn[32]; //Script function called when char spawns
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| 419 | char ScriptDie[32]; //Script function called when char dies
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| 420 | char ScriptAware[32]; //Script function called when char detects something
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| 421 | char ScriptAlarm[32]; //Script function called when char is alarmed at something
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| 422 | char ScriptHurt[32]; //Script function called when char is hurt for the first time
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| 423 | char ScriptDefeat[32]; //Script function called when char is at 1 HP
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| 424 | char ScriptNoPath[32]; //Script function called when char loses path. Broken.
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| 425 | char ScriptNoAmmo[32]; //Script function called when char is out of ammo for the first time. Char must have ammo at spawn.
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| 426 | int32_t AdditionalHealth; //Additional Health given to the character
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| 427 | int16_t AmmoUsed; //Ammo given for the char to use
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| 428 | int16_t AmmoDropped; //Ammo the char drops
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| 429 | int16_t CellsUsed; //Cells given for the char to use
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| 430 | int16_t CellsDropped; //Cells the char drops
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| 431 | int16_t HypoUsed; //Hypo given for the char to use
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| 432 | int16_t HypoDropped; //Hypo the char drops
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| 433 | int16_t ShieldUsed; //Bullet shield given for the char to use
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| 434 | int16_t ShieldDropped; //Bullet shield the char drops
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| 435 | int16_t CloakUsed; //Phase Cloak given for the char to use
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| 436 | int16_t CloakDropped; //Phase Cloak the char drops
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| 437 | int16_t NCIUsed; //Don't use this...
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| 438 | int16_t NCIDropped; //Don't use this...
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| 439 | int32_t TeamID; //Team ID
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| 440 | int32_t AmmoPercent; //Percent of weapon ammo full
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| 441 | int32_t JobID; //Job ID...
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| 442 | //0 - none
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| 443 | //1 - idle
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| 444 | //2 - guard (never used in Oni)
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| 445 | //3 - patrol
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| 446 | //4 - teambattle (never used in Oni)
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| 447 | int16_t PatrolID; //patrol path ID (reference to the Patrol_Path.BINA file)
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| 448 | int16_t CombatID; //combat ID (reference to the Combat.BINA file)
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| 449 | int16_t MeleeID; //melee ID (reference to the Melee Profile.BINA file)
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| 450 | int16_t NeutralID; //neutral ID (reference to the Neutral.BINA file)
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| 451 | int32_t AlarmGroups; //Bitset. http://wiki.oni2.net/CHAR
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| 452 | int32_t InitialAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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| 453 | int32_t MinimalAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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| 454 | int32_t StartJobAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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| 455 | int32_t InvestigatingAlertLevel;//0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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| 456 | int32_t PursuitStrongLow;
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| 457 | int32_t PursuitWeakLow;
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| 458 | int32_t PursuitStrongHigh;
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| 459 | int32_t PursuitWeakHigh;
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| 460 | int32_t Pursuit5;
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| 461 | int32_t field_1FC;
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| 462 | } CharacterOSD;
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| 463 |
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| 464 | typedef struct {
|
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| 465 | OSD_Header Header;
|
---|
| 466 | CharacterOSD OSD;
|
---|
| 467 | } CharacterObject;
|
---|
| 468 |
|
---|
| 469 | typedef struct {
|
---|
| 470 | Vector3 Center;
|
---|
| 471 | float Radius;
|
---|
| 472 | } BoundingSphere;
|
---|
| 473 |
|
---|
| 474 | typedef struct {
|
---|
| 475 | int32_t ONCP; //probably pointer
|
---|
| 476 | int32_t field_4; //who knows?
|
---|
| 477 | int32_t Instance; //probably link to actual particle
|
---|
| 478 | int32_t Bone; //duh
|
---|
| 479 | } AttachedParticle;
|
---|
| 480 |
|
---|
| 481 |
|
---|
| 482 | typedef struct
|
---|
| 483 | {
|
---|
| 484 | __int16 Index;
|
---|
| 485 | __int16 Flags;
|
---|
| 486 | int Class;
|
---|
| 487 | int Character;
|
---|
| 488 | Matrix4x3 Matrix;
|
---|
| 489 | int PhyContext;
|
---|
| 490 | int Facing;
|
---|
| 491 | __int16 FadeTimer;
|
---|
| 492 | __int16 TimeToFade;
|
---|
| 493 | int CreationTime;
|
---|
| 494 | __int16 ShotDelay1;
|
---|
| 495 | __int16 ShotDelay2;
|
---|
| 496 | __int16 PauseBeforeReload;
|
---|
| 497 | __int16 PauseAfterReload;
|
---|
| 498 | __int16 ActiveFireModeLength;
|
---|
| 499 | __int16 AmmoCount;
|
---|
| 500 | __int16 field_58;
|
---|
| 501 | __int16 FiringDelays[16];
|
---|
| 502 | char gap_7a[2];
|
---|
| 503 | int ParticleInstances[16];
|
---|
| 504 | int field_BC[16];
|
---|
| 505 | int field_FC;
|
---|
| 506 | int DodgeFiringSpreadPtr;
|
---|
| 507 | int field_104;
|
---|
| 508 | int field_108;
|
---|
| 509 | int field_10C;
|
---|
| 510 | char gap_110[20];
|
---|
| 511 | Vector3 Center;
|
---|
| 512 | int NodeList[16];
|
---|
| 513 | } Weapon;
|
---|
| 514 |
|
---|
| 515 | typedef struct { //Inventory
|
---|
| 516 | Weapon* Weapons[3];
|
---|
| 517 | int8_t z_forced_holster;
|
---|
| 518 | int8_t z_forced_holster_is_magic;
|
---|
| 519 | int16_t AmmoUsed; //Ammo given for the char to use
|
---|
| 520 | int16_t HypoUsed; //Hypo given for the char to use
|
---|
| 521 | int16_t CellsUsed; //Cells given for the char to use
|
---|
| 522 | int16_t AmmoDropped; //Ammo the char drops
|
---|
| 523 | int16_t HypoDropped; //Hypo the char drops
|
---|
| 524 | int16_t CellsDropped; //Cells the char drops
|
---|
| 525 | int16_t hypoRemaining; //who knows? InverseHypoRegenRate?
|
---|
| 526 | int16_t hypoTimer;
|
---|
| 527 | int16_t pad;
|
---|
| 528 | char hasLSI;
|
---|
| 529 | char field_1B5;
|
---|
| 530 | int16_t shieldDisplayAmount;
|
---|
| 531 | int16_t ShieldUsed; //Bullet shield given for the char to use
|
---|
| 532 | int16_t CloakUsed; //Phase Cloak given for the char to use
|
---|
| 533 | int32_t numInvisibleFrames; //probably bullet shield dropped
|
---|
| 534 | int32_t DoorKeys; //Lol. We can use this later for other sorts of items.
|
---|
| 535 | } Inventory;
|
---|
| 536 |
|
---|
| 537 | typedef struct {
|
---|
| 538 | uint32_t SphereTree;
|
---|
| 539 | Vector3 ObBox[8];
|
---|
| 540 | Vector3 * ObBowPtr;
|
---|
| 541 | Vector3 Velocity;
|
---|
| 542 | Quaternion field_74;
|
---|
| 543 | Vector3 Position;
|
---|
| 544 | Quaternion Rotation;
|
---|
| 545 | float Scale;
|
---|
| 546 | Matrix4x3 Matrix;
|
---|
| 547 | Matrix4x3 InitMatrix;
|
---|
| 548 | float field_104;
|
---|
| 549 | float Gravity;
|
---|
| 550 | float field_10C;
|
---|
| 551 | float field_110;
|
---|
| 552 | float Friction_1;
|
---|
| 553 | float Friction_2;
|
---|
| 554 | Vector3 Force;
|
---|
| 555 | uint32_t Flags;
|
---|
| 556 | uint32_t Type;
|
---|
| 557 | char AnimState[0x18];
|
---|
| 558 | void* Callbacks;
|
---|
| 559 | void* Owner;
|
---|
| 560 | } PhyContext;
|
---|
| 561 | typedef struct
|
---|
| 562 | {
|
---|
| 563 | int field_0;
|
---|
| 564 | int NumContacts;
|
---|
| 565 | int FirstContact;
|
---|
| 566 | int NotifyKnowledgeCallback;
|
---|
| 567 | } AI2KnowledgeState;
|
---|
| 568 |
|
---|
| 569 | typedef struct
|
---|
| 570 | {
|
---|
| 571 | char Name[128];
|
---|
| 572 | __int16 ImpactId;
|
---|
| 573 | } ONCCImpact;
|
---|
| 574 |
|
---|
| 575 | typedef struct
|
---|
| 576 | {
|
---|
| 577 | int RecoilCompensation;
|
---|
| 578 | int BestAimingAngle;
|
---|
| 579 | int ShotGroupError;
|
---|
| 580 | int ShotGroupDecay;
|
---|
| 581 | int ShotingInaccuracyMultiplier;
|
---|
| 582 | __int16 MinDelayBetweenShots;
|
---|
| 583 | __int16 MaxDelayBetweenShots;
|
---|
| 584 | } ONCCWeaponSkill;
|
---|
| 585 |
|
---|
| 586 | typedef struct
|
---|
| 587 | {
|
---|
| 588 | __int16 field_0;
|
---|
| 589 | __int16 field_2;
|
---|
| 590 | __int16 field_4;
|
---|
| 591 | __int16 field_6;
|
---|
| 592 | __int16 field_8;
|
---|
| 593 | __int16 field_A;
|
---|
| 594 | __int16 field_C;
|
---|
| 595 | __int16 field_E;
|
---|
| 596 | __int16 field_10;
|
---|
| 597 | __int16 field_12;
|
---|
| 598 | __int16 field_14;
|
---|
| 599 | char Loaded;
|
---|
| 600 | char field_17;
|
---|
| 601 | int field_18;
|
---|
| 602 | char HurtLightSoundName[32];
|
---|
| 603 | char HurtMediumSoundName[32];
|
---|
| 604 | char HurtHeavySoundName[32];
|
---|
| 605 | char DeathSoundName[32];
|
---|
| 606 | int HurtLightSoundPtr;
|
---|
| 607 | int HurtMediumSoundPtr;
|
---|
| 608 | int HurtHeavySoundPtr;
|
---|
| 609 | int DeathSoundPtr;
|
---|
| 610 | }HurtParams;
|
---|
| 611 |
|
---|
| 612 |
|
---|
| 613 | typedef struct
|
---|
| 614 | {
|
---|
| 615 | int field_0;
|
---|
| 616 | int Gravity;
|
---|
| 617 | float JumpStartVelocity;
|
---|
| 618 | float MaxFallingVelocity;
|
---|
| 619 | float JumpAcceleration;
|
---|
| 620 | __int16 field_14;
|
---|
| 621 | __int16 JetpackTimer;
|
---|
| 622 | float MaxFallingHeightWithoutDamage;
|
---|
| 623 | float MaxFallingHeightWithDamage;
|
---|
| 624 | int ShadowTexture;
|
---|
| 625 | float ShadowMaxHeight;
|
---|
| 626 | float ShadowFadeHeight;
|
---|
| 627 | float ShadowSize1;
|
---|
| 628 | float ShadowSize2;
|
---|
| 629 | float ShadowSize3;
|
---|
| 630 | __int16 field_38;
|
---|
| 631 | __int16 field_3A;
|
---|
| 632 | int field_3C;
|
---|
| 633 | char field_40;
|
---|
| 634 | char field_41;
|
---|
| 635 | __int16 field_42;
|
---|
| 636 | int field_44;
|
---|
| 637 | int field_48;
|
---|
| 638 | int field_4C;
|
---|
| 639 | int field_50;
|
---|
| 640 | int field_54;
|
---|
| 641 | int field_58;
|
---|
| 642 | __int16 InverseHypoRegenerationRate;
|
---|
| 643 | __int16 field_5E;
|
---|
| 644 | int field_60;
|
---|
| 645 | int field_64;
|
---|
| 646 | int field_68;
|
---|
| 647 | int field_6C;
|
---|
| 648 | int field_70;
|
---|
| 649 | HurtParams HurtParams;
|
---|
| 650 | int AIOptions;
|
---|
| 651 | int AIRotationSpeed;
|
---|
| 652 | __int16 MinimalDazeTime;
|
---|
| 653 | __int16 MaximalDazeTime;
|
---|
| 654 | __int16 MinimalRealiseFiringSpreadTime;
|
---|
| 655 | __int16 MaximalRealiseFiringSpreadTime;
|
---|
| 656 | int MinimalFiringSpreadDodge;
|
---|
| 657 | int MaximalFiringSpreadDodge;
|
---|
| 658 | int field_138;
|
---|
| 659 | int field_13C;
|
---|
| 660 | int field_140;
|
---|
| 661 | int field_144;
|
---|
| 662 | int field_148;
|
---|
| 663 | int field_14C;
|
---|
| 664 | int field_150;
|
---|
| 665 | ONCCWeaponSkill WeaponSkills[13];
|
---|
| 666 | int field_28C;
|
---|
| 667 | int field_290;
|
---|
| 668 | int field_294;
|
---|
| 669 | int TauntChance;
|
---|
| 670 | int GoForGunChance;
|
---|
| 671 | int RunPickupChance;
|
---|
| 672 | __int16 CombatId;
|
---|
| 673 | __int16 MeleeId;
|
---|
| 674 | char SoundProbabilities[10];
|
---|
| 675 | char gap_2b2[2];
|
---|
| 676 | char TauntSound[32];
|
---|
| 677 | char AlertSound[32];
|
---|
| 678 | char StartleSound[32];
|
---|
| 679 | char CheckBodySound[32];
|
---|
| 680 | char PursueSound[32];
|
---|
| 681 | char CoverSound[32];
|
---|
| 682 | char SuperpunchSound[32];
|
---|
| 683 | char SuperKickSound[32];
|
---|
| 684 | char Super3Sound[32];
|
---|
| 685 | char Super4Sound[32];
|
---|
| 686 | int CentralVisionRange;
|
---|
| 687 | int PeripheralVisionRange;
|
---|
| 688 | int HFov;
|
---|
| 689 | int CentralVisionCurve;
|
---|
| 690 | int CentralVFOV;
|
---|
| 691 | int PeripheralVisionCurve;
|
---|
| 692 | int PeripheralVFOV;
|
---|
| 693 | int HostileThreatDefiniteTimer;
|
---|
| 694 | int HostileThreatStrongTimer;
|
---|
| 695 | int HostileThreatWeakTimer;
|
---|
| 696 | int FriendlyThreadDefiniteTimer;
|
---|
| 697 | int FriendlyThreatStrongTimer;
|
---|
| 698 | int FriendlyThreatWeakTimer;
|
---|
| 699 | int EarshotRadius;
|
---|
| 700 | int ONCV;
|
---|
| 701 | int ONCP;
|
---|
| 702 | int ONIA;
|
---|
| 703 | char ImpactsLoaded;
|
---|
| 704 | char gap_439[1];
|
---|
| 705 | __int16 ImpactModifier;
|
---|
| 706 | char ImpactModifierName[16];
|
---|
| 707 | ONCCImpact Impacts[15];
|
---|
| 708 | char gap_bea[2];
|
---|
| 709 | char DeathParticleName[64];
|
---|
| 710 | int DeathParticlePtr;
|
---|
| 711 | int BodySurfaceCache;
|
---|
| 712 | int TRBS;
|
---|
| 713 | int TRMA;
|
---|
| 714 | int CBPM;
|
---|
| 715 | int CBPI;
|
---|
| 716 | int PeaceTimer;
|
---|
| 717 | int IdleTimer1;
|
---|
| 718 | int IdleTimer2;
|
---|
| 719 | int BaseHealth;
|
---|
| 720 | int field_C54;
|
---|
| 721 | int MinBodySizeFactor;
|
---|
| 722 | int MaxBodySizeFactor;
|
---|
| 723 | int field_C60[7];
|
---|
| 724 | int field_C7C;
|
---|
| 725 | int TRAC;
|
---|
| 726 | int TRSC;
|
---|
| 727 | char gap_c88[2];
|
---|
| 728 | __int16 DeathDeleteTimer;
|
---|
| 729 | char WeaponHand;
|
---|
| 730 | char HasDaodanPowers;
|
---|
| 731 | char HasSuperShield;
|
---|
| 732 | char CantTouchThis;
|
---|
| 733 | } ONCC;
|
---|
| 734 |
|
---|
| 735 |
|
---|
| 736 | /* 398 */ typedef struct
|
---|
| 737 | {
|
---|
| 738 | char Number;
|
---|
| 739 | char gap_1[1];
|
---|
| 740 | __int16 ActiveCharacterIndex;
|
---|
| 741 | int Flags;
|
---|
| 742 | int field_8;
|
---|
| 743 | ONCC* ONCC;
|
---|
| 744 | __int16 ONCCnumber;
|
---|
| 745 | __int16 Team;
|
---|
| 746 | char Name[32];
|
---|
| 747 | int BodySize;
|
---|
| 748 | int Health;
|
---|
| 749 | int MaxHealth;
|
---|
| 750 | __int16 AISA_ID;
|
---|
| 751 | char gap_42[2];
|
---|
| 752 | int field_44;
|
---|
| 753 | char ScriptNew[32];
|
---|
| 754 | char ScriptDie[32];
|
---|
| 755 | char ScriptSeen[32];
|
---|
| 756 | char ScriptAlarm[32];
|
---|
| 757 | char ScriptHurt[32];
|
---|
| 758 | char ScriptDefeat[32];
|
---|
| 759 | char ScriptLowAmmo[32];
|
---|
| 760 | //char ScriptNoPath[32];
|
---|
| 761 | char ScriptNoPath[28];
|
---|
| 762 | int RegenHax;
|
---|
| 763 | Vector3 Position;
|
---|
| 764 | Vector3 LastPosition;
|
---|
| 765 | Vector3 Location;
|
---|
| 766 | float Facing;
|
---|
| 767 | float DesiredFacing;
|
---|
| 768 | float CosmeticFacing;
|
---|
| 769 | int field_178;
|
---|
| 770 | int field_17C;
|
---|
| 771 | int field_180;
|
---|
| 772 | int BNV;
|
---|
| 773 | int GraphNode;
|
---|
| 774 | float PelvisHeight;
|
---|
| 775 | int field_190;
|
---|
| 776 | Inventory Inventory;
|
---|
| 777 | Vector3 Velocity;
|
---|
| 778 | int field_1D0;
|
---|
| 779 | int field_1D4;
|
---|
| 780 | int field_1D8;
|
---|
| 781 | int field_1DC;
|
---|
| 782 | int field_1E0;
|
---|
| 783 | int IdleDelay;
|
---|
| 784 | int charType;
|
---|
| 785 | char gap_1ec[4];
|
---|
| 786 | int CombatFlags;
|
---|
| 787 | int JobId;
|
---|
| 788 | int Goal;
|
---|
| 789 | int field_1FC;
|
---|
| 790 | __int16 field_200;
|
---|
| 791 | char gap_202[6];
|
---|
| 792 | int field_208;
|
---|
| 793 | char gap_20c[588];
|
---|
| 794 | char field_458;
|
---|
| 795 | char gap_459[352];
|
---|
| 796 | char field_5B9;
|
---|
| 797 | char gap_5ba[14];
|
---|
| 798 | char field_5C8;
|
---|
| 799 | char gap_5c9[359];
|
---|
| 800 | int field_730;
|
---|
| 801 | int field_734;
|
---|
| 802 | int field_738;
|
---|
| 803 | char gap_73c[380];
|
---|
| 804 | char CombatState;
|
---|
| 805 | char gap_8b9[7];
|
---|
| 806 | PatrolPathOSD PatrolPathOSD_;
|
---|
| 807 | PatrolPathPoint PatrolPathPoints[64];
|
---|
| 808 | char gap_de8[392];
|
---|
| 809 | int Combat_StatePtr;
|
---|
| 810 | AI2KnowledgeState KnowledgeState_;
|
---|
| 811 | char gap_f84[4];
|
---|
| 812 | int AlertDecayTimer;
|
---|
| 813 | int field_F8C;
|
---|
| 814 | int field_F90;
|
---|
| 815 | int AlertLevel;
|
---|
| 816 | int MinimalAlertLevel;
|
---|
| 817 | int StartJobAlertLevel;
|
---|
| 818 | int InvestigatingAlertLevel;
|
---|
| 819 | int StartleTime;
|
---|
| 820 | int field_FA8;
|
---|
| 821 | int field_FAC;
|
---|
| 822 | int field_FB0;
|
---|
| 823 | int Pursue1;
|
---|
| 824 | int Pursue2;
|
---|
| 825 | int Pursue3;
|
---|
| 826 | int Pursue4;
|
---|
| 827 | int Pursue5;
|
---|
| 828 | char field_FC8;
|
---|
| 829 | char gap_fc9[3];
|
---|
| 830 | int field_FCC;
|
---|
| 831 | char gap_fd0[8];
|
---|
| 832 | int AlarmGroups;
|
---|
| 833 | int field_FDC;
|
---|
| 834 | int field_FE0;
|
---|
| 835 | int field_FE4;
|
---|
| 836 | int field_FE8;
|
---|
| 837 | int field_FEC;
|
---|
| 838 | int field_FF0;
|
---|
| 839 | int field_FF4;
|
---|
| 840 | int field_FF8;
|
---|
| 841 | int field_FFC;
|
---|
| 842 | int field_1000;
|
---|
| 843 | int field_1004;
|
---|
| 844 | int field_1008;
|
---|
| 845 | __int16 field_100C;
|
---|
| 846 | __int16 field_100E;
|
---|
| 847 | int field_1010;
|
---|
| 848 | int field_1014;
|
---|
| 849 | int field_1018;
|
---|
| 850 | char field_101C;
|
---|
| 851 | char gap_101d[3];
|
---|
| 852 | int DazeTimer;
|
---|
| 853 | __int16 field_1024;
|
---|
| 854 | __int16 field_1026;
|
---|
| 855 | __int16 field_1028;
|
---|
| 856 | __int16 field_102A;
|
---|
| 857 | int field_102C;
|
---|
| 858 | int field_1030;
|
---|
| 859 | int field_1034;
|
---|
| 860 | char gap_1038[20];
|
---|
| 861 | int field_104C;
|
---|
| 862 | int field_1050;
|
---|
| 863 | int field_1054;
|
---|
| 864 | int field_1058;
|
---|
| 865 | int field_105C;
|
---|
| 866 | int field_1060;
|
---|
| 867 | int field_1064;
|
---|
| 868 | int MeleePtr;
|
---|
| 869 | int field_106C;
|
---|
| 870 | __int16 field_1070;
|
---|
| 871 | char gap_1072[126];
|
---|
| 872 | int Path_DestinationType;
|
---|
| 873 | int Path_TypeSpecificInfo;
|
---|
| 874 | char Path_MovementState;
|
---|
| 875 | char gap_10f9[3];
|
---|
| 876 | int Path_OrientTo;
|
---|
| 877 | Vector3 Path_DestinationPoint;
|
---|
| 878 | int field_110C;
|
---|
| 879 | int field_1110;
|
---|
| 880 | Vector3 field_1114;
|
---|
| 881 | Vector3 field_1120;
|
---|
| 882 | char Path_State;
|
---|
| 883 | char field_112D;
|
---|
| 884 | char field_112E;
|
---|
| 885 | char gap_112f[1];
|
---|
| 886 | Vector3 field_1130;
|
---|
| 887 | int field_113C;
|
---|
| 888 | int field_1140;
|
---|
| 889 | int field_1144;
|
---|
| 890 | char field_1148;
|
---|
| 891 | char gap_1149[3];
|
---|
| 892 | int Path_CurrentNodeNumber;
|
---|
| 893 | int Path_NumNodes;
|
---|
| 894 | Vector3 Path_From;
|
---|
| 895 | Vector3 Path_To;
|
---|
| 896 | int Path_GraphFromNodePtr;
|
---|
| 897 | int Path_GraphToNodePtr;
|
---|
| 898 | int field_1174;
|
---|
| 899 | char gap_1178[12];
|
---|
| 900 | int field_1184;
|
---|
| 901 | char gap_1188[776];
|
---|
| 902 | int Path_LastError;
|
---|
| 903 | int Path_RepathDelay;
|
---|
| 904 | int Path_Repaths;
|
---|
| 905 | int Path_RepathDecayTimer;
|
---|
| 906 | int field_14A0;
|
---|
| 907 | int MovementMode;
|
---|
| 908 | char field_14A8;
|
---|
| 909 | char gap_14a9[3];
|
---|
| 910 | int field_14AC;
|
---|
| 911 | int MovementModifiers;
|
---|
| 912 | int field_14B4;
|
---|
| 913 | char gap_14b8[188];
|
---|
| 914 | int field_1574;
|
---|
| 915 | int FacingState;
|
---|
| 916 | int FacingAt_Destination;
|
---|
| 917 | char field_1580;
|
---|
| 918 | char field_1581;
|
---|
| 919 | char gap_1582[2];
|
---|
| 920 | int Aiming_At_Type;
|
---|
| 921 | Vector3 Aiming_At;
|
---|
| 922 | int field_1594;
|
---|
| 923 | int field_1598;
|
---|
| 924 | int field_159C;
|
---|
| 925 | int GlancingState;
|
---|
| 926 | Vector3 GlancingDirOrPos;
|
---|
| 927 | char field_15B0;
|
---|
| 928 | char gap_15b1[3];
|
---|
| 929 | int field_15B4;
|
---|
| 930 | int field_15B8;
|
---|
| 931 | int field_15BC;
|
---|
| 932 | int field_15C0;
|
---|
| 933 | int field_15C4;
|
---|
| 934 | int field_15C8;
|
---|
| 935 | int field_15CC;
|
---|
| 936 | int field_15D0;
|
---|
| 937 | int field_15D4;
|
---|
| 938 | int field_15D8;
|
---|
| 939 | int field_15DC;
|
---|
| 940 | int field_15E0;
|
---|
| 941 | int field_15E4;
|
---|
| 942 | int field_15E8;
|
---|
| 943 | int AIBlockFunction;
|
---|
| 944 | char field_15F0;
|
---|
| 945 | char field_15F1;
|
---|
| 946 | char field_15F2;
|
---|
| 947 | char gap_15f3[1];
|
---|
| 948 | int field_15F4;
|
---|
| 949 | int field_15F8;
|
---|
| 950 | int field_15FC;
|
---|
| 951 | int field_1600;
|
---|
| 952 | char gap_1604[4];
|
---|
| 953 | int field_1608;
|
---|
| 954 | int field_160C;
|
---|
| 955 | char gap_1610[4];
|
---|
| 956 | int field_1614;
|
---|
| 957 | char gap_1618[20];
|
---|
| 958 | int field_162C;
|
---|
| 959 | int field_1630;
|
---|
| 960 | int field_1634;
|
---|
| 961 | int field_1638;
|
---|
| 962 | int field_163C;
|
---|
| 963 | int field_1640;
|
---|
| 964 | __int16 field_1644;
|
---|
| 965 | char gap_1646[2];
|
---|
| 966 | BoundingBox BoundingBox_;
|
---|
| 967 | char gap_1660[4];
|
---|
| 968 | int BossShieldPower;
|
---|
| 969 | int field_1668;
|
---|
| 970 | char gap_166c[4];
|
---|
| 971 | uint32_t Kills;
|
---|
| 972 | uint32_t Damage;
|
---|
| 973 | int field_1678;
|
---|
| 974 | int field_167C;
|
---|
| 975 | int CurrentConsoleActionMarker;
|
---|
| 976 | int field_1684;
|
---|
| 977 | __int16 field_1688;
|
---|
| 978 | __int16 field_168A;
|
---|
| 979 | int field_168C;
|
---|
| 980 | int field_1690;
|
---|
| 981 | char field_1694;
|
---|
| 982 | char field_1695;
|
---|
| 983 | __int16 field_1696;
|
---|
| 984 | int field_1698;
|
---|
| 985 | int field_169C;
|
---|
| 986 | } Character;
|
---|
| 987 |
|
---|
| 988 | typedef struct
|
---|
| 989 | {
|
---|
| 990 | int Nodes;
|
---|
| 991 | int NodeCount;
|
---|
| 992 | int field_8;
|
---|
| 993 | int TraverseQueueHead;
|
---|
| 994 | int field_10;
|
---|
| 995 | int CacheLrar;
|
---|
| 996 | int CacheMem;
|
---|
| 997 | int field_1C;
|
---|
| 998 | int field_20;
|
---|
| 999 | int field_24;
|
---|
| 1000 | }PHGraph
|
---|
| 1001 | ;
|
---|
| 1002 |
|
---|
| 1003 | /* 388 */ typedef struct //activecharacter
|
---|
| 1004 | {
|
---|
| 1005 | __int16 Number;
|
---|
| 1006 | __int16 field_2;
|
---|
| 1007 | PhyContext* PhyContext;
|
---|
| 1008 | SphereTreeNode SphereTree;
|
---|
| 1009 | SphereTreeNode SphereTree3[4];
|
---|
| 1010 | SphereTreeNode SphereTree2[2];
|
---|
| 1011 | __int16 field_B0;
|
---|
| 1012 | __int16 field_B2;
|
---|
| 1013 | __int16 field_B4;
|
---|
| 1014 | char field_B6;
|
---|
| 1015 | char gap_b7[1];
|
---|
| 1016 | Vector3 field_B8;
|
---|
| 1017 | Vector3 AccelerateWith;
|
---|
| 1018 | int field_D0;
|
---|
| 1019 | Vector3 field_D4;
|
---|
| 1020 | __int16 field_E0;
|
---|
| 1021 | char gap_e2[2];
|
---|
| 1022 | int field_E4;
|
---|
| 1023 | int field_E8;
|
---|
| 1024 | int field_EC;
|
---|
| 1025 | int field_F0;
|
---|
| 1026 | __int16 field_F4;
|
---|
| 1027 | __int16 IsInAir;
|
---|
| 1028 | Vector3 FallingVelocity;
|
---|
| 1029 | Vector3 JumpVelocity;
|
---|
| 1030 | char field_110;
|
---|
| 1031 | char field_111;
|
---|
| 1032 | __int16 field_112;
|
---|
| 1033 | __int16 field_114;
|
---|
| 1034 | char gap_116[2];
|
---|
| 1035 | int field_118;
|
---|
| 1036 | int field_11C;
|
---|
| 1037 | int field_120;
|
---|
| 1038 | int field_124;
|
---|
| 1039 | int field_128;
|
---|
| 1040 | int field_12C;
|
---|
| 1041 | BoundingSphere BoundingSphere;
|
---|
| 1042 | Vector3 field_140;
|
---|
| 1043 | Vector3 field_14C;
|
---|
| 1044 | int field_158;
|
---|
| 1045 | int field_15C;
|
---|
| 1046 | Vector3 Location;
|
---|
| 1047 | char gap_16c[24];
|
---|
| 1048 | int AkiraNode;
|
---|
| 1049 | int GraphNode;
|
---|
| 1050 | int PelvisHeight;
|
---|
| 1051 | int Movement_StatePtr;
|
---|
| 1052 | int ActiveWeapon;
|
---|
| 1053 | int field_198;
|
---|
| 1054 | int InventoryWeapon;
|
---|
| 1055 | char gap_1a0[2];
|
---|
| 1056 | __int16 RedAmmoClipCount;
|
---|
| 1057 | __int16 HypoCount;
|
---|
| 1058 | __int16 GreenAmmoClipCount;
|
---|
| 1059 | __int16 RedAmmoClipDropCount;
|
---|
| 1060 | __int16 HypoDropCount;
|
---|
| 1061 | __int16 GreenAmmoClipDropCount;
|
---|
| 1062 | __int16 field_1AE;
|
---|
| 1063 | __int16 InverseHypoRegenerationRate;
|
---|
| 1064 | char DropShield;
|
---|
| 1065 | char DropPhaseCloack;
|
---|
| 1066 | char field_1B4;
|
---|
| 1067 | char gap_1b5[1];
|
---|
| 1068 | __int16 field_1B6;
|
---|
| 1069 | __int16 Shield;
|
---|
| 1070 | __int16 PhaseCloacking;
|
---|
| 1071 | int field_1BC;
|
---|
| 1072 | char gap_1c0[4];
|
---|
| 1073 | __int16 field_1C4;
|
---|
| 1074 | char gap_1c6[10];
|
---|
| 1075 | int field_1D0;
|
---|
| 1076 | int field_1D4;
|
---|
| 1077 | char gap_1d8[4];
|
---|
| 1078 | int field_1DC;
|
---|
| 1079 | int NotIdleStartTime;
|
---|
| 1080 | int TimeToIdle;
|
---|
| 1081 | int field_1E8;
|
---|
| 1082 | char gap_1ec[4];
|
---|
| 1083 | int field_1F0;
|
---|
| 1084 | char gap_1f4[2048];
|
---|
| 1085 | int field_9F4;
|
---|
| 1086 | char gap_9f8[36];
|
---|
| 1087 | int field_A1C;
|
---|
| 1088 | char gap_a20[3020];
|
---|
| 1089 | int field_15EC;
|
---|
| 1090 | char gap_15f0[60];
|
---|
| 1091 | int field_162C;
|
---|
| 1092 | int field_1630;
|
---|
| 1093 | int field_1634;
|
---|
| 1094 | int field_1638;
|
---|
| 1095 | int field_163C;
|
---|
| 1096 | char gap_1640[8];
|
---|
| 1097 | BoundingBox BoundingBox;
|
---|
| 1098 | int field_1660;
|
---|
| 1099 | char gap_1664[4];
|
---|
| 1100 | int ShieldPower;
|
---|
| 1101 | char gap_166c[4];
|
---|
| 1102 | int NumberOfKills;
|
---|
| 1103 | int InflictedDamage;
|
---|
| 1104 | int field_1678;
|
---|
| 1105 | int field_167C;
|
---|
| 1106 | char gap_1680[8];
|
---|
| 1107 | __int16 field_1688;
|
---|
| 1108 | __int16 field_168A;
|
---|
| 1109 | int field_168C;
|
---|
| 1110 | int field_1690;
|
---|
| 1111 | char field_1694;
|
---|
| 1112 | char field_1695;
|
---|
| 1113 | __int16 field_1696;
|
---|
| 1114 | int field_1698;
|
---|
| 1115 | int field_169C;
|
---|
| 1116 | char gap_16a0[2];
|
---|
| 1117 | int field_16A2;
|
---|
| 1118 | char gap_16a6[994];
|
---|
| 1119 | char field_1A88;
|
---|
| 1120 | char field_1A89;
|
---|
| 1121 | char field_1A8A;
|
---|
| 1122 | char field_1A8B;
|
---|
| 1123 | Vector3 Executor_AimingDirection;
|
---|
| 1124 | int field_1A98;
|
---|
| 1125 | int field_1A9C;
|
---|
| 1126 | int Executor_ActualMovementMode;
|
---|
| 1127 | int field_1AA4;
|
---|
| 1128 | int field_1AA8;
|
---|
| 1129 | int field_1AAC;
|
---|
| 1130 | char Executor_HasFacingOverride;
|
---|
| 1131 | char gap_1ab1[3];
|
---|
| 1132 | int Executor_AimingSpeed;
|
---|
| 1133 | char field_1AB8;
|
---|
| 1134 | char Executor_HasMoveOverride;
|
---|
| 1135 | char gap_1aba[6];
|
---|
| 1136 | int field_1AC0;
|
---|
| 1137 | int field_1AC4;
|
---|
| 1138 | int Executor_FacingOverride;
|
---|
| 1139 | char Executor_HasAttackOverride;
|
---|
| 1140 | char gap_1acd[1];
|
---|
| 1141 | __int16 field_1ACE;
|
---|
| 1142 | __int16 field_1AD0;
|
---|
| 1143 | char gap_1ad2[6];
|
---|
| 1144 | int field_1AD8;
|
---|
| 1145 | int field_1ADC;
|
---|
| 1146 | int field_1AE0;
|
---|
| 1147 | int field_1AE4;
|
---|
| 1148 | char Executor_HasThrowOverride;
|
---|
| 1149 | char gap_1ae9[3];
|
---|
| 1150 | int field_1AEC;
|
---|
| 1151 | int field_1AF0;
|
---|
| 1152 | int field_1AF4;
|
---|
| 1153 | void* Animation;
|
---|
| 1154 | __int16 AnimationToState;
|
---|
| 1155 | __int16 AnimationFromState;
|
---|
| 1156 | __int16 AnimationType;
|
---|
| 1157 | __int16 NextAnimationType;
|
---|
| 1158 | __int16 PrevAnimationType;
|
---|
| 1159 | __int16 field_1B06;
|
---|
| 1160 | char Stitch;
|
---|
| 1161 | char gap_1b09[3];
|
---|
| 1162 | int StitchHeight;
|
---|
| 1163 | __int16 InterpolationFromState;
|
---|
| 1164 | char gap_1b12[2];
|
---|
| 1165 | Vector3 StitchVelocity;
|
---|
| 1166 | __int16 InterpolationCurrentFrame;
|
---|
| 1167 | __int16 InterpolationLength;
|
---|
| 1168 | Quaternion InterpolationStartRotations[19];
|
---|
| 1169 | char gap_1c54[4];
|
---|
| 1170 | int field_1C58;
|
---|
| 1171 | int field_1C5C;
|
---|
| 1172 | int field_1C60;
|
---|
| 1173 | int Overlay;
|
---|
| 1174 | __int16 field_1C68;
|
---|
| 1175 | __int16 field_1C6A;
|
---|
| 1176 | int field_1C6C;
|
---|
| 1177 | int field_1C70;
|
---|
| 1178 | __int16 field_1C74;
|
---|
| 1179 | char gap_1c76[2];
|
---|
| 1180 | int field_1C78;
|
---|
| 1181 | char gap_1c7c[12];
|
---|
| 1182 | __int16 Frame;
|
---|
| 1183 | __int16 SoftPause;
|
---|
| 1184 | __int16 HardPause;
|
---|
| 1185 | __int16 field_1C8E;
|
---|
| 1186 | int ForcedAnimationFrames;
|
---|
| 1187 | __int16 HitStun;
|
---|
| 1188 | __int16 BlockStun;
|
---|
| 1189 | __int16 Dizzy;
|
---|
| 1190 | __int16 field_1C9A;
|
---|
| 1191 | int field_1C9C;
|
---|
| 1192 | __int16 AnimationVariant;
|
---|
| 1193 | __int16 TimeToPeace;
|
---|
| 1194 | char NumAnimationAttachedParticles;
|
---|
| 1195 | char gap_1ca5[1];
|
---|
| 1196 | __int16 field_1CA6;
|
---|
| 1197 | AttachedParticle AnimationAttachedParticles[16];
|
---|
| 1198 | int TRAMParticles;
|
---|
| 1199 | char FixedParticlesAttached;
|
---|
| 1200 | char FixedParticlesStarted;
|
---|
| 1201 | __int16 NumFixedParticles;
|
---|
| 1202 | AttachedParticle FixedParticles[16];
|
---|
| 1203 | __int16 CurrentAnimationType;
|
---|
| 1204 | char gap_1eb2[2];
|
---|
| 1205 | int field_1EB4;
|
---|
| 1206 | char field_1EB8;
|
---|
| 1207 | char gap_1eb9[30];
|
---|
| 1208 | char field_1ED7;
|
---|
| 1209 | __int16 throwing;
|
---|
| 1210 | __int16 thrownBy;
|
---|
| 1211 | Character* ThrowTargetCharacter;
|
---|
| 1212 | void* targetThrow; //animation
|
---|
| 1213 | int field_1EE4;
|
---|
| 1214 | int field_1EE8;
|
---|
| 1215 | int field_1EEC;
|
---|
| 1216 | Quaternion Rotations[19];
|
---|
| 1217 | Quaternion OverlayRotations[19];
|
---|
| 1218 | int field_2150;
|
---|
| 1219 | char gap_2154[4];
|
---|
| 1220 | GameInput Input;
|
---|
| 1221 | int PrevActions1;
|
---|
| 1222 | int PrevActions2;
|
---|
| 1223 | int SprintTimer;
|
---|
| 1224 | char field_2194;
|
---|
| 1225 | char field_2195;
|
---|
| 1226 | char gap_2196[2];
|
---|
| 1227 | Vector3 AimTarget;
|
---|
| 1228 | Vector3 AimVector;
|
---|
| 1229 | Vector3 CamVector;
|
---|
| 1230 | float HeadFacing;
|
---|
| 1231 | float HeadPitch;
|
---|
| 1232 | int field_21C4;
|
---|
| 1233 | int field_21C8;
|
---|
| 1234 | int field_21CC;
|
---|
| 1235 | int field_21D0;
|
---|
| 1236 | char field_21D4;
|
---|
| 1237 | char gap_21d5[3];
|
---|
| 1238 | int field_21D8;
|
---|
| 1239 | char field_21DC;
|
---|
| 1240 | char field_21DD;
|
---|
| 1241 | char field_21DE;
|
---|
| 1242 | char field_21DF;
|
---|
| 1243 | char field_21E0;
|
---|
| 1244 | char HasAlternateTrigger;
|
---|
| 1245 | char field_21E2;
|
---|
| 1246 | char ReleaseTrigger;
|
---|
| 1247 | char ReleaseAlternateTrigger;
|
---|
| 1248 | char TurningLeft;
|
---|
| 1249 | char TurningRight;
|
---|
| 1250 | char gap_21e7[1];
|
---|
| 1251 | int field_21E8;
|
---|
| 1252 | int field_21EC;
|
---|
| 1253 | __int16 field_21F0;
|
---|
| 1254 | char gap_21f2[2];
|
---|
| 1255 | PlayingFilm PlayingFilm;
|
---|
| 1256 | char gap_2218[4];
|
---|
| 1257 | int field_221C;
|
---|
| 1258 | char gap_2220[8];
|
---|
| 1259 | Matrix4x3 * ExtraBody;
|
---|
| 1260 | char gap_222c[76];
|
---|
| 1261 | Matrix4x3 BoneMatrices[19];
|
---|
| 1262 | Matrix4x3 WeaponMatrix;
|
---|
| 1263 | char gap_2638[432];
|
---|
| 1264 | int field_27E8;
|
---|
| 1265 | char gap_27ec[4];
|
---|
| 1266 | __int16 field_27F0;
|
---|
| 1267 | __int16 field_27F2;
|
---|
| 1268 | int field_27F4;
|
---|
| 1269 | int field_27F8;
|
---|
| 1270 | __int16 ShadowIndex;
|
---|
| 1271 | char field_27FE;
|
---|
| 1272 | char gap_27ff[1];
|
---|
| 1273 | char field_2800;
|
---|
| 1274 | char field_2801;
|
---|
| 1275 | char ShieldParts[19];
|
---|
| 1276 | char field_2815;
|
---|
| 1277 | char gap_2816[2];
|
---|
| 1278 | int field_2818;
|
---|
| 1279 | __int16 field_281C;
|
---|
| 1280 | char gap_281e[2];
|
---|
| 1281 | int field_2820;
|
---|
| 1282 | int field_2824;
|
---|
| 1283 | int field_2828;
|
---|
| 1284 | int field_282C;
|
---|
| 1285 | __int16 field_2830;
|
---|
| 1286 | __int16 field_2832;
|
---|
| 1287 | char gap_2834[1];
|
---|
| 1288 | char field_2835;
|
---|
| 1289 | char field_2836;
|
---|
| 1290 | char field_2837;
|
---|
| 1291 | } ActiveCharacter;
|
---|
| 1292 |
|
---|
| 1293 | typedef struct
|
---|
| 1294 | {
|
---|
| 1295 | char name[64]; // Must be same as ONcMaxLevelName above (for TE)
|
---|
| 1296 |
|
---|
| 1297 | void *env;
|
---|
| 1298 | void *objectsetup;
|
---|
| 1299 | void *markers;
|
---|
| 1300 | void *flags;
|
---|
| 1301 | void *triggers;
|
---|
| 1302 |
|
---|
| 1303 | void *Sky;
|
---|
| 1304 | float SkyHeight;
|
---|
| 1305 |
|
---|
| 1306 |
|
---|
| 1307 | } OniLevel;
|
---|
| 1308 |
|
---|
| 1309 | typedef struct
|
---|
| 1310 | {
|
---|
| 1311 | int TimerMode;
|
---|
| 1312 | char TimerName[32];
|
---|
| 1313 | int TimerDuration;
|
---|
| 1314 | char field_28;
|
---|
| 1315 | char gap_29[3];
|
---|
| 1316 | int field_2C;
|
---|
| 1317 | Letterbox Letterbox;
|
---|
| 1318 | char gap_3a[2];
|
---|
| 1319 | char field_3C;
|
---|
| 1320 | char gap_3d[3];
|
---|
| 1321 | int field_40;
|
---|
| 1322 | int CutsceneSyncMark;
|
---|
| 1323 | char field_48;
|
---|
| 1324 | char gap_49[3];
|
---|
| 1325 | int field_4C;
|
---|
| 1326 | int field_50;
|
---|
| 1327 | int field_54;
|
---|
| 1328 | int field_58;
|
---|
| 1329 | int field_5C;
|
---|
| 1330 | int field_60;
|
---|
| 1331 | int field_64;
|
---|
| 1332 | int field_68;
|
---|
| 1333 | int field_6C;
|
---|
| 1334 | int field_70;
|
---|
| 1335 | int FadeStartTime;
|
---|
| 1336 | int FadeEndTime;
|
---|
| 1337 | char field_7C;
|
---|
| 1338 | char gap_7d[3];
|
---|
| 1339 | int Camera;
|
---|
| 1340 | PHGraph PathFindingGraph;
|
---|
| 1341 | Character* PlayerCharacter;
|
---|
| 1342 | int field_B0;
|
---|
| 1343 | char gap_b4[4];
|
---|
| 1344 | GameInput Input;
|
---|
| 1345 | int field_E8;
|
---|
| 1346 | int field_EC;
|
---|
| 1347 | char ScreenShotEveryFrame;
|
---|
| 1348 | char gap_f1[7];
|
---|
| 1349 | char field_F8;
|
---|
| 1350 | char field_F9;
|
---|
| 1351 | char field_FA;
|
---|
| 1352 | char gap_fb[1];
|
---|
| 1353 | int field_FC;
|
---|
| 1354 | int field_100;
|
---|
[1163] | 1355 | char SlowMotion;
|
---|
[992] | 1356 | char gap_105[3];
|
---|
[1163] | 1357 | int SlowMotionTimer;
|
---|
[992] | 1358 | char gap_10c[4];
|
---|
| 1359 | int field_110;
|
---|
| 1360 | int field_114;
|
---|
| 1361 | char SplashScreenTextureName[32];
|
---|
| 1362 | char field_138;
|
---|
| 1363 | char gap_139[7];
|
---|
[1163] | 1364 | int LastSixtieths;
|
---|
[992] | 1365 | int GameTime;
|
---|
[1163] | 1366 | int TargetGameTime;
|
---|
[992] | 1367 | int field_14C;
|
---|
| 1368 | OniLevel* Level;
|
---|
| 1369 | int field_154;
|
---|
| 1370 | MotionBlur MotionBlur_[64];
|
---|
| 1371 | int MotionBlurCount;
|
---|
| 1372 | __int16 field_125C;
|
---|
| 1373 | __int16 field_125E;
|
---|
| 1374 | Character CharacterStorage[128];
|
---|
| 1375 | __int16 CharacterCount;
|
---|
| 1376 | char gap_b6262[2];
|
---|
| 1377 | int field_B6264;
|
---|
| 1378 | ActiveCharacter ActiveCharacters[64];
|
---|
| 1379 | __int16 ActiveCharacterCount;
|
---|
| 1380 | Shadow Shadows[32];
|
---|
| 1381 | __int16 field_1670EA;
|
---|
| 1382 | int ShadowCount;
|
---|
| 1383 | int ActiveCharacterList[128];
|
---|
| 1384 | int ActiveCharacterListCount;
|
---|
| 1385 | int ActiveCharacterListLock;
|
---|
| 1386 | int LivingCharacterList[128];
|
---|
| 1387 | int LivingCharacterListCount;
|
---|
| 1388 | int LivingCharacterListLock;
|
---|
| 1389 | Character* PresentCharacterList[128];
|
---|
| 1390 | int PresentCharacterListCount;
|
---|
| 1391 | int PresentCharacterListLock;
|
---|
| 1392 | int ObjectList;
|
---|
| 1393 | DoorArray DoorArray_;
|
---|
| 1394 | Sky Sky_;
|
---|
| 1395 | int field_1679A4;
|
---|
| 1396 | int Triggers;
|
---|
| 1397 | char IsGamePaused;
|
---|
| 1398 | char IsInputEnabled;
|
---|
| 1399 | char field_1679AE;
|
---|
| 1400 | char gap_1679af[1];
|
---|
| 1401 | int LastInputActions1;
|
---|
| 1402 | int LastInputActions2;
|
---|
| 1403 | int field_1679B8;
|
---|
| 1404 | int WinLose;
|
---|
| 1405 | int field_1679C0;
|
---|
| 1406 | int field_1679C4;
|
---|
| 1407 | int field_1679C8;
|
---|
| 1408 | int field_1679CC;
|
---|
| 1409 | int field_1679D0;
|
---|
| 1410 | int field_1679D4;
|
---|
| 1411 | __int16 field_1679D8;
|
---|
| 1412 | char gap_1679da[2];
|
---|
| 1413 | int field_1679DC;
|
---|
| 1414 | } GameState;
|
---|
| 1415 |
|
---|
| 1416 |
|
---|
| 1417 | typedef struct
|
---|
| 1418 | {
|
---|
| 1419 | int priority;
|
---|
| 1420 | int timer; // amount of time to display the text
|
---|
| 1421 | char prefix[10]; // prefix for the line
|
---|
| 1422 | char text[502]; // text on the line
|
---|
| 1423 | const char *identifier;
|
---|
| 1424 | int text_color;
|
---|
| 1425 | int text_shadow;
|
---|
| 1426 | } COtTextEntry;
|
---|
| 1427 |
|
---|
| 1428 | typedef struct
|
---|
| 1429 | {
|
---|
| 1430 | void *font_family;
|
---|
| 1431 | void *text_context; // text context to do the drawing
|
---|
| 1432 | short formatting;
|
---|
| 1433 | short font_size;
|
---|
| 1434 | char scale_font;
|
---|
| 1435 | char bottom_justify;
|
---|
| 1436 | char display_completion;
|
---|
| 1437 | char fade_over_bounds;
|
---|
| 1438 | char use_formatting_commands;
|
---|
| 1439 |
|
---|
| 1440 | short bounds[4];
|
---|
| 1441 | short num_text_entries;
|
---|
| 1442 | short max_text_entries;
|
---|
| 1443 | char pad[3];
|
---|
| 1444 | COtTextEntry *text_entries; // an array (num_text_entries long) of COtTextEntry
|
---|
| 1445 | int blah;
|
---|
| 1446 | int blah2;
|
---|
| 1447 | int blah3;
|
---|
| 1448 | } COtTextArea;
|
---|
| 1449 |
|
---|
| 1450 | #endif
|
---|
| 1451 |
|
---|