1 | #ifndef ONI_H
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2 | #error Do not include this file directly, include Oni/Oni.h instead!
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3 | #endif
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4 |
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5 | #ifndef OBJT_H
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6 | #define OBJT_H
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7 |
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8 | // Used by function definition below: OBJrObjectType_EnumerateObjects
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9 | typedef char ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData);
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10 |
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11 | typedef struct OBJtMethods
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12 | {
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13 | void* rNew;
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14 | void* rSetDefaults;
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15 | void* rDelete;
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16 | void* rIsInvalid;
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17 | void* rLevelBegin;
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18 | void* rLevelEnd;
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19 |
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20 | void* rDraw;
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21 | void* rEnumerate;
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22 | void* rGetBoundingSphere;
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23 | void* rOSDGetName;
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24 | void* rOSDSetName;
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25 | void* rIntersectsLine;
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26 | void* rUpdatePosition;
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27 |
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28 | void* rGetOSD;
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29 | void* rGetOSDWriteSize;
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30 | void* rSetOSD;
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31 |
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32 | void* rWrite;
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33 | void* rRead;
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34 |
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35 | void* rSearch;
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36 |
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37 | void* rGetClassVisible;
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38 | void* rSetClassVisible;
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39 |
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40 | void* rGetUniqueOSD;
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41 | } OBJtMethods;
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42 |
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43 | //typedef OBJtObjectType;
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44 |
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45 | typedef struct OBJtObject
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46 | {
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47 | uint32_t object_type;
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48 | uint32_t object_id;
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49 | uint32_t flags;
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50 | M3tPoint3D position;
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51 | M3tPoint3D rotation;
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52 | OBJtMethods* methods;
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53 | void* mechanics_class; //ONtMechanicsClass* mechanics_class;
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54 | uint32_t object_data[0];
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55 | } OBJtObject;
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56 |
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57 | #define OBJcMaxNameLength 63
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58 | #define OBJcMaxNoteChars 127
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59 | #define SLcScript_MaxNameLength (32)
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60 |
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61 | typedef struct OBJtOSD_TriggerVolume
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62 | {
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63 | char name[OBJcMaxNameLength];
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64 | char entry_script[SLcScript_MaxNameLength];
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65 | char inside_script[SLcScript_MaxNameLength];
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66 | char exit_script[SLcScript_MaxNameLength];
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67 |
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68 | // TODO: +1 in orig, why do we have to shift here?
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69 | char note[OBJcMaxNoteChars + 2];
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70 |
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71 | M3tPoint3D scale;
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72 | int32_t id;
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73 | int32_t parent_id;
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74 |
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75 | M3tBoundingVolume volume;
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76 | M3tBoundingSphere sphere;// not written to disk
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77 | uint32_t team_mask;
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78 |
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79 | uint32_t authored_flags;
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80 | uint32_t in_game_flags;// not written to disk
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81 | char cur_entry_script[SLcScript_MaxNameLength];// not written to disk
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82 | char cur_inside_script[SLcScript_MaxNameLength];// not written to disk
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83 | char cur_exit_script[SLcScript_MaxNameLength];// not written to disk
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84 | } OBJtOSD_TriggerVolume;
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85 |
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86 | typedef struct OBJtOSD_All
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87 | {
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88 | union
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89 | {
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90 | //OBJtOSD_Combat combat_osd;
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91 | //OBJtOSD_Character character_osd;
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92 | //OBJtOSD_PatrolPath patrolpath_osd;
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93 | //OBJtOSD_Flag flag_osd;
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94 | //OBJtOSD_Furniture furniture_osd;
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95 | //OBJtOSD_Particle particle_osd;
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96 | //OBJtOSD_PowerUp powerup_osd;
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97 | //OBJtOSD_Sound sound_osd;
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98 | OBJtOSD_TriggerVolume trigger_volume_osd;
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99 | //OBJtOSD_Weapon weapon_osd;
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100 | //OBJtOSD_Trigger trigger_osd;
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101 | //OBJtOSD_Turret turret_osd;
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102 | //OBJtOSD_Console console_osd;
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103 | //OBJtOSD_Door door_osd;
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104 | //OBJtOSD_Melee melee_osd;
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105 | //OBJtOSD_Neutral neutral_osd;
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106 | } osd;
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107 | } OBJtOSD_All;
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108 |
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109 | #endif
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