#ifndef ONI_H #define ONI_H #include "stdint.h" #include #include #include #define ONICALL __fastcall #include "stdtypes.h" #include "BFW_Motoko_Draw.h" #include "BFW_ScriptLang.h" #include "Character.h" #include "GameState.h" #include "GL.h" #include "OBJt.h" #define DDmAssert(expr) assert(expr); #define WMcMessage_Quit 0x39 // WM_QUIT equivalent. typedef struct { HINSTANCE Instance; HWND Window; } ONtPlatformData; typedef struct { int16_t left; int16_t top; int16_t right; int16_t bottom; } UUtRect; typedef struct { uint32_t input; float analog; } LItDeviceInput; #include "Symbols_Var.h" #include "Symbols_Func.h" #endif