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            Last change
 on this file since 1002 was             992, checked in by alloc, 12 years ago           | 
        
        
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Daodan: Removed unused MSVC tree, build folders; reorganized source layout; removed Flatline from current Daodan 
 
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            File size:
            651 bytes
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| 1 | #ifndef ONI_H
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| 2 | #define ONI_H
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| 3 | 
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| 4 | #include "stdint.h"
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| 5 | #include <stdio.h>
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| 6 | #include <windows.h>
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| 7 | #include <GL/gl.h>
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| 8 | 
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| 9 | #define ONICALL __fastcall
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| 10 | 
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| 11 | 
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| 12 | #include "stdtypes.h"
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| 13 | #include "BFW_Motoko_Draw.h"
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| 14 | #include "BFW_ScriptLang.h"
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| 15 | #include "Character.h"
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| 16 | #include "GameState.h"
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| 17 | #include "GL.h"
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| 18 | #include "OBJt.h"
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| 19 | 
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| 20 | #define DDmAssert(expr) assert(expr);
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| 21 | 
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| 22 | #define WMcMessage_Quit 0x39 // WM_QUIT equivalent.
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| 23 | 
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| 24 | typedef struct {
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| 25 |         HINSTANCE Instance;
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| 26 |         HWND Window;
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| 27 | } ONtPlatformData;
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| 28 | 
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| 29 | typedef struct {
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| 30 |         int16_t left;
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| 31 |         int16_t top;
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| 32 |         int16_t right;
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| 33 |         int16_t bottom;
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| 34 | } UUtRect;
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| 35 | 
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| 36 | #include "Symbols_Var.h"
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| 37 | #include "Symbols_Func.h"
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| 38 | 
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| 39 | #endif
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