Last change
on this file since 1167 was 1163, checked in by rossy, 3 years ago |
Daodan: Add new local input system based on Raw Input
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File size:
867 bytes
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1 | #ifndef ONI_H
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2 | #define ONI_H
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3 |
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4 | #include "stdint.h"
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5 | #include <stdio.h>
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6 | #include <windows.h>
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7 | #include <GL/gl.h>
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8 |
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9 | #define ONICALL __fastcall
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10 |
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11 | typedef struct {
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12 | short x;
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13 | short y;
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14 | } IMtPoint;
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15 |
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16 | // The following headers were written when Daodan used -fpack-struct, and
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17 | // should be rewritten
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18 | #pragma pack(push, 1)
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19 | #include "stdtypes.h"
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20 | #include "BFW_Motoko_Draw.h"
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21 | #include "BFW_ScriptLang.h"
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22 | #include "Character.h"
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23 | #include "GameState.h"
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24 | #include "GL.h"
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25 | #include "OBJt.h"
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26 | #pragma pack(pop)
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27 |
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28 | #include "Input.h"
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29 |
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30 | #define DDmAssert(expr) assert(expr);
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31 |
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32 | #define WMcMessage_Quit 0x39 // WM_QUIT equivalent.
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33 |
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34 | typedef struct {
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35 | HINSTANCE Instance;
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36 | HWND Window;
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37 | } ONtPlatformData;
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38 |
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39 | typedef struct {
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40 | int16_t left;
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41 | int16_t top;
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42 | int16_t right;
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43 | int16_t bottom;
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44 | } UUtRect;
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45 |
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46 | #include "Symbols_Var.h"
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47 | #include "Symbols_Func.h"
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48 |
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49 | #endif
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