#ifndef ONI_H #error Do not include this file directly, include Oni/Oni.h instead! #endif #ifndef SYMBOLS_VAR_H #define SYMBOLS_VAR_H //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS)) // AIs are deaf (ger: "taub") #define ai2_deaf (*((onibool*)0x005ec0c1)) // Option "debug" ... but what does it do? #define AKgDebug_DebugMaps (*((onibool*)0x002b2204)) // Option "debugfiles" ... but what does it do? #define BFgDebugFileEnable (*((onibool*)0x0055c8d0)) // Command line instance #define COgCommandLine (*((void**)0x00571b74)) #define COgConsoleLines (*((void**)0x005cb468)) // Default console text color #define COgDefaultTextShade (*((uint32_t*)0x00533f70)) // Default console text shadow color #define COgDefaultTextShadow (*((uint32_t*)0x00533f74)) // Console text fade timeout #define COgFadeTimeValue (*((uint32_t*)0x00533f68)) // Game termination flag (ONiRunGame loops on it). #define ONgTerminateGame (*((UUtBool*)0x00630ffd)) // Window manager is running (drawing and updating windows). #define WMgActive (*((UUtBool*)0x005e99a0)) // Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize, // which copies it into ONgPlatformData. #define ONgInstance (*((HINSTANCE*)0x0061f9e4)) // Keeps initial gamma ramp value (before any change). #define GLgInitialGammaRamp (((M3tWin32GammaRamp*)0x0055fdfc)) // Nonzero when gamma ramp was successfully read into GLgInitialGammaRamp. #define GLgGammaRampValid (*((int*)0x005603fc)) // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions) #define gl_api (*((gl_api_t**)0x00560604)) // OpenGL render engine descriptor (resolutions, flags, context methods) #define gl (*((gl_engine_t**)0x00560600)) // Initial display mode (saved by gl_library_is_loaded). #define GLgInitialMode (*((DEVMODE*)0x0055fd60)) // False to prevent Oni from changing display settings (however Bink // player does not respect this setting). #define M3gResolutionSwitch (*((onibool*)0x00531634)) // Startup.txt file handle #define ONgFileStartup (*((FILE**)0x005711b8)) // Current GameState #define ONgGameState (*((GameState**)0x005ece7c)) // Current ONtPlatformData #define ONgPlatformData (*((ONtPlatformData*)0x00631008)) // Load non levelX_final-files yes/no #define opt_ignore_private_data (*((onibool*)0x006370f0)) // Play sound yes/no #define opt_sound (*((onibool*)0x006370fc)) // Option "findsounds" ... but what does it do? #define SSgSearchOnDisk (*((onibool*)0x005eb758)) // OBJgTriggerVolume_Visible - bsl var to show trigger volumes #define OBJgTriggerVolume_Visible (*((bool*)0x005ec6c4)) //#define OBJgFlag_DrawFlags (*((void*)0x005ec624)) //#define OBJgFlag_ViewPrefix (*((void*)0x005ec650)) //#define OBJgFlag_DrawNameDistance (*((void*)0x005ec634)) #endif