1 | #ifndef ONI_H
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2 | #error Do not include this file directly, include Oni/Oni.h instead!
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3 | #endif
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4 |
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5 | #ifndef SYMBOLS_VAR_H
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6 | #define SYMBOLS_VAR_H
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7 |
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8 | //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS))
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9 |
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10 | // AIs are deaf (ger: "taub")
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11 | #define ai2_deaf (*((onibool*)0x005ec0c1))
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12 |
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13 | // Option "debug" ... but what does it do?
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14 | #define AKgDebug_DebugMaps (*((onibool*)0x006b2204))
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15 |
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16 | // Option "debugfiles" ... but what does it do?
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17 | #define BFgDebugFileEnable (*((onibool*)0x0055c8d0))
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18 |
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19 | // Command line instance
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20 | #define COgCommandLine (*((void**)0x00571b74))
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21 | #define COgConsoleLines (*((void**)0x005cb468))
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22 |
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23 | // Default console text color
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24 | #define COgDefaultTextShade (*((uint32_t*)0x00533f70))
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25 |
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26 | // Default console text shadow color
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27 | #define COgDefaultTextShadow (*((uint32_t*)0x00533f74))
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28 |
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29 | // Console text fade timeout
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30 | #define COgFadeTimeValue (*((uint32_t*)0x00533f68))
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31 |
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32 | // Game termination flag (ONiRunGame loops on it).
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33 | #define ONgTerminateGame (*((UUtBool*)0x00630ffd))
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34 |
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35 | // Window manager is running (drawing and updating windows).
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36 | #define WMgActive (*((UUtBool*)0x005e99a0))
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37 |
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38 | // Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize,
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39 | // which copies it into ONgPlatformData.
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40 | #define ONgInstance (*((HINSTANCE*)0x0061f9e4))
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41 |
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42 | // Keeps initial gamma ramp value (before any change).
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43 | #define GLgInitialGammaRamp (((M3tWin32GammaRamp*)0x0055fdfc))
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44 |
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45 | // Nonzero when gamma ramp was successfully read into GLgInitialGammaRamp.
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46 | #define GLgGammaRampValid (*((int*)0x005603fc))
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47 |
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48 | // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions)
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49 | #define gl_api (*((gl_api_t**)0x00560604))
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50 |
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51 | // OpenGL render engine descriptor (resolutions, flags, context methods)
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52 | #define gl (*((gl_engine_t**)0x00560600))
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53 |
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54 | // Initial display mode (saved by gl_library_is_loaded).
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55 | #define GLgInitialMode (*((DEVMODE*)0x0055fd60))
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56 |
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57 | // False to prevent Oni from changing display settings (however Bink
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58 | // player does not respect this setting).
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59 | #define M3gResolutionSwitch (*((onibool*)0x00531634))
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60 |
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61 | // Startup.txt file handle
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62 | #define ONgFileStartup (*((FILE**)0x005711b8))
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63 |
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64 | // Current GameState
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65 | #define ONgGameState (*((GameState**)0x005ece7c))
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66 |
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67 | // Current ONtPlatformData
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68 | #define ONgPlatformData (*((ONtPlatformData*)0x00631008))
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69 |
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70 | // Load non levelX_final-files yes/no
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71 | #define opt_ignore_private_data (*((onibool*)0x006370f0))
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72 |
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73 | // Play sound yes/no
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74 | #define opt_sound (*((onibool*)0x006370fc))
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75 |
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76 | // Option "findsounds" ... but what does it do?
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77 | #define SSgSearchOnDisk (*((onibool*)0x005eb758))
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78 |
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79 | // OBJgTriggerVolume_Visible - bsl var to show trigger volumes
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80 | #define OBJgTriggerVolume_Visible (*((bool*)0x005ec6c4))
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81 |
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82 | //#define OBJgFlag_DrawFlags (*((void*)0x005ec624))
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83 | //#define OBJgFlag_ViewPrefix (*((void*)0x005ec650))
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84 | //#define OBJgFlag_DrawNameDistance (*((void*)0x005ec634))
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85 |
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86 | // Oni's platform input system stores the window HWND in this global
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87 | #define LIgPlatform_HWND (*((HWND *)0x0055cae8))
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88 |
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89 | // Is Oni's input system active? True in gameplay and false in menus.
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90 | // LIrPlatform_Mode_Set gets called when this changes.
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91 | #define LIgMode_Internal (*((UUtBool *)0x0055fd40))
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92 |
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93 | // List of bindings from Oni's internal key codes to LItActionDescriptions
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94 | #define LIgBindingArray ((LItBinding *)0x0055fa20)
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95 |
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96 | // Is "Invert Mouse" checked in the Options menu? If so, platform specific input
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97 | // code should invert the cursor's Y offset when building LItActionBuffers.
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98 | #define LIgMode_InvertMouse (*((UUtBool *)0x0052ecf4))
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99 |
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100 | // This is a map from DirectInput scan codes to Oni's internal key codes, the
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101 | // latter of which mostly match ASCII for a US keyboard layout. DirectInput scan
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102 | // codes are mostly the same as the PS2 make codes that Windows uses in other
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103 | // APIs except that extended keys are represented by bit 0x80 being set.
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104 | #define LIgPlatform_ScanCodeToChar ((uint8_t *)0x005292b8)
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105 |
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106 | // Script variable to enable/disable centering the cursor in the window when
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107 | // processing input. On by default.
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108 | #define LIgCenterCursor (*((int *)0x0052d88d))
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109 |
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110 | // List of bindable input actions
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111 | #define LIgActionDescriptions ((LItActionDescription*)0x0052db18)
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112 |
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113 | #endif
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