[297] | 1 | #ifndef ONI_GL_H
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| 2 | #define ONI_GL_H
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| 3 |
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[692] | 4 | #include <windows.h>
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[677] | 5 | #include <GL/gl.h>
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[326] | 6 |
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[297] | 7 | #include "BFW_Motoko_Draw.h"
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| 8 |
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[326] | 9 | typedef struct
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| 10 | {
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| 11 | int a;
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| 12 | M3tDrawEngineCaps DrawEngineCaps;
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| 13 | M3tDrawEngine DrawEngine;
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| 14 | M3tDrawContext DrawContext;
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| 15 | M3tDisplayMode DisplayMode;
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| 16 | int b;
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| 17 | int Textures[2];
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| 18 | short c;
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| 19 | short d;
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| 20 | int IntState;
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| 21 | M3tDrawPtrState *PtrState;
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| 22 | int e;
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| 23 | int Color;
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| 24 | int MaxTetxureSize;
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| 25 | int DoubleBufferSupported;
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| 26 | int MaxTextureUnits;
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| 27 | char *VendorString;
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| 28 | char *RendererString;
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| 29 | char *VersionString;
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| 30 | char *ExtensionsString;
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| 31 | int MultipassCapable;
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| 32 | int f_0588;
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| 33 | char f_058C;
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| 34 | char SupportsDepthReads;
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| 35 | char FogDisabled;
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| 36 | char f_058F;
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| 37 | int CompressedTextureFormats[16];
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| 38 | int NumCompressedTextureFormats;
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| 39 | int f_05D4;
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| 40 | float FogStart;
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| 41 | float FogEnd;
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| 42 | char FogStartChanged;
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| 43 | char FogEndChanged;
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| 44 | short f_05E2;
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| 45 | int f_05E4[4];
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| 46 | float FogColor_R;
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| 47 | float FogColor_G;
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| 48 | float FogColor_B;
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| 49 | int Fog_1_;
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| 50 | char Fog_2_;
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| 51 | char f_0605[3];
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| 52 | float ClearColor[4];
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| 53 | int LastError;
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| 54 | char *LastErrorString;
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| 55 | short RenderMode;
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| 56 | char BufferClear;
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| 57 | char DoubleBuffer;
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| 58 | int f_0624;
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| 59 | char *TextureBuffer;
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| 60 | HDC HDC;
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| 61 | HGLRC HGLRC;
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| 62 | char vsync;
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| 63 | char f_0635[3];
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| 64 | void (*DisplayBackBuffer)(void);
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| 65 | } gl_engine_t;
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| 66 |
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| 67 | typedef struct
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| 68 | {
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| 69 | void (WINAPI *glAccum)(GLenum op, GLfloat value);
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| 70 | void (WINAPI *glAlphaFunc)(GLenum func, GLclampf ref);
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| 71 | GLboolean (WINAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
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| 72 | void (WINAPI *glArrayElement)(GLint i);
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| 73 | void (WINAPI *glBegin)(GLenum mode);
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| 74 | void (WINAPI *glBindTexture)(GLenum target, GLuint texture);
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| 75 | void (WINAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
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| 76 | void (WINAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor);
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| 77 | void (WINAPI *glCallList)(GLuint list);
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| 78 | void (WINAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists);
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| 79 | void (WINAPI *glClear)(GLbitfield mask);
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| 80 | void (WINAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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| 81 | void (WINAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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| 82 | void (WINAPI *glClearDepth)(GLclampd depth);
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| 83 | void (WINAPI *glClearIndex)(GLfloat c);
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| 84 | void (WINAPI *glClearStencil)(GLint s);
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| 85 | void (WINAPI *glClipPlane)(GLenum plane, const GLdouble *equation);
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| 86 | void (WINAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue);
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| 87 | void (WINAPI *glColor3bv)(const GLbyte *v);
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| 88 | void (WINAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue);
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| 89 | void (WINAPI *glColor3dv)(const GLdouble *v);
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| 90 | void (WINAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue);
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| 91 | void (WINAPI *glColor3fv)(const GLfloat *v);
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| 92 | void (WINAPI *glColor3i)(GLint red, GLint green, GLint blue);
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| 93 | void (WINAPI *glColor3iv)(const GLint *v);
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| 94 | void (WINAPI *glColor3s)(GLshort red, GLshort green, GLshort blue);
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| 95 | void (WINAPI *glColor3sv)(const GLshort *v);
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| 96 | void (WINAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
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| 97 | void (WINAPI *glColor3ubv)(const GLubyte *v);
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| 98 | void (WINAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue);
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| 99 | void (WINAPI *glColor3uiv)(const GLuint *v);
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| 100 | void (WINAPI *glColor3us)(GLushort red, GLushort green, GLushort blue);
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| 101 | void (WINAPI *glColor3usv)(const GLushort *v);
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| 102 | void (WINAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
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| 103 | void (WINAPI *glColor4bv)(const GLbyte *v);
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| 104 | void (WINAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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| 105 | void (WINAPI *glColor4dv)(const GLdouble *v);
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| 106 | void (WINAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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| 107 | void (WINAPI *glColor4fv)(const GLfloat *v);
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| 108 | void (WINAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha);
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| 109 | void (WINAPI *glColor4iv)(const GLint *v);
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| 110 | void (WINAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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| 111 | void (WINAPI *glColor4sv)(const GLshort *v);
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| 112 | void (WINAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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| 113 | void (WINAPI *glColor4ubv)(const GLubyte *v);
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| 114 | void (WINAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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| 115 | void (WINAPI *glColor4uiv)(const GLuint *v);
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| 116 | void (WINAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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| 117 | void (WINAPI *glColor4usv)(const GLushort *v);
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| 118 | void (WINAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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| 119 | void (WINAPI *glColorMaterial)(GLenum face, GLenum mode);
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| 120 | void (WINAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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| 121 | void (WINAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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| 122 | void (WINAPI *glCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
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| 123 | void (WINAPI *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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| 124 | void (WINAPI *glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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| 125 | void (WINAPI *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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| 126 | void (WINAPI *glCullFace)(GLenum mode);
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| 127 | void (WINAPI *glDeleteLists)(GLuint list, GLsizei range);
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| 128 | void (WINAPI *glDeleteTextures)(GLsizei n, const GLuint *textures);
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| 129 | void (WINAPI *glDepthFunc)(GLenum func);
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| 130 | void (WINAPI *glDepthMask)(GLboolean flag);
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| 131 | void (WINAPI *glDepthRange)(GLclampd zNear, GLclampd zFar);
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| 132 | void (WINAPI *glDisable)(GLenum cap);
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| 133 | void (WINAPI *glDisableClientState)(GLenum array);
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| 134 | void (WINAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count);
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| 135 | void (WINAPI *glDrawBuffer)(GLenum mode);
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| 136 | void (WINAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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| 137 | void (WINAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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| 138 | void (WINAPI *glEdgeFlag)(GLboolean flag);
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| 139 | void (WINAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer);
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| 140 | void (WINAPI *glEdgeFlagv)(const GLboolean *flag);
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| 141 | void (WINAPI *glEnable)(GLenum cap);
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| 142 | void (WINAPI *glEnableClientState)(GLenum array);
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| 143 | void (WINAPI *glEnd)(void);
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| 144 | void (WINAPI *glEndList)(void);
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| 145 | void (WINAPI *glEvalCoord1d)(GLdouble u);
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| 146 | void (WINAPI *glEvalCoord1dv)(const GLdouble *u);
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| 147 | void (WINAPI *glEvalCoord1f)(GLfloat u);
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| 148 | void (WINAPI *glEvalCoord1fv)(const GLfloat *u);
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| 149 | void (WINAPI *glEvalCoord2d)(GLdouble u, GLdouble v);
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| 150 | void (WINAPI *glEvalCoord2dv)(const GLdouble *u);
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| 151 | void (WINAPI *glEvalCoord2f)(GLfloat u, GLfloat v);
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| 152 | void (WINAPI *glEvalCoord2fv)(const GLfloat *u);
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| 153 | void (WINAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2);
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| 154 | void (WINAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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| 155 | void (WINAPI *glEvalPoint1)(GLint i);
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| 156 | void (WINAPI *glEvalPoint2)(GLint i, GLint j);
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| 157 | void (WINAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
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| 158 | void (WINAPI *glFinish)(void);
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| 159 | void (WINAPI *glFlush)(void);
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| 160 | void (WINAPI *glFogf)(GLenum pname, GLfloat param);
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| 161 | void (WINAPI *glFogfv)(GLenum pname, const GLfloat *params);
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| 162 | void (WINAPI *glFogi)(GLenum pname, GLint param);
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| 163 | void (WINAPI *glFogiv)(GLenum pname, const GLint *params);
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| 164 | void (WINAPI *glFrontFace)(GLenum mode);
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| 165 | void (WINAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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| 166 | GLuint (WINAPI *glGenLists)(GLsizei range);
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| 167 | void (WINAPI *glGenTextures)(GLsizei n, GLuint *textures);
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| 168 | void (WINAPI *glGetBooleanv)(GLenum pname, GLboolean *params);
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| 169 | void (WINAPI *glGetClipPlane)(GLenum plane, GLdouble *equation);
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| 170 | void (WINAPI *glGetDoublev)(GLenum pname, GLdouble *params);
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| 171 | GLenum (WINAPI *glGetError)(void);
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| 172 | void (WINAPI *glGetFloatv)(GLenum pname, GLfloat *params);
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| 173 | void (WINAPI *glGetIntegerv)(GLenum pname, GLint *params);
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| 174 | void (WINAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
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| 175 | void (WINAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params);
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| 176 | void (WINAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v);
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| 177 | void (WINAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v);
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| 178 | void (WINAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v);
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| 179 | void (WINAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
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| 180 | void (WINAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params);
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| 181 | void (WINAPI *glGetPixelMapfv)(GLenum map, GLfloat *values);
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| 182 | void (WINAPI *glGetPixelMapuiv)(GLenum map, GLuint *values);
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| 183 | void (WINAPI *glGetPixelMapusv)(GLenum map, GLushort *values);
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| 184 | void (WINAPI *glGetPointerv)(GLenum pname, GLvoid* *params);
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| 185 | void (WINAPI *glGetPolygonStipple)(GLubyte *mask);
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| 186 | const GLubyte * (WINAPI *glGetString)(GLenum name);
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| 187 | void (WINAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
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| 188 | void (WINAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params);
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| 189 | void (WINAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
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| 190 | void (WINAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
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| 191 | void (WINAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
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| 192 | void (WINAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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| 193 | void (WINAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
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| 194 | void (WINAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
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| 195 | void (WINAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
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| 196 | void (WINAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
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| 197 | void (WINAPI *glHint)(GLenum target, GLenum mode);
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| 198 | void (WINAPI *glIndexMask)(GLuint mask);
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| 199 | void (WINAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
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| 200 | void (WINAPI *glIndexd)(GLdouble c);
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| 201 | void (WINAPI *glIndexdv)(const GLdouble *c);
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| 202 | void (WINAPI *glIndexf)(GLfloat c);
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| 203 | void (WINAPI *glIndexfv)(const GLfloat *c);
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| 204 | void (WINAPI *glIndexi)(GLint c);
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| 205 | void (WINAPI *glIndexiv)(const GLint *c);
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| 206 | void (WINAPI *glIndexs)(GLshort c);
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| 207 | void (WINAPI *glIndexsv)(const GLshort *c);
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| 208 | void (WINAPI *glIndexub)(GLubyte c);
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| 209 | void (WINAPI *glIndexubv)(const GLubyte *c);
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| 210 | void (WINAPI *glInitNames)(void);
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| 211 | void (WINAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
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| 212 | GLboolean (WINAPI *glIsEnabled)(GLenum cap);
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| 213 | GLboolean (WINAPI *glIsList)(GLuint list);
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| 214 | GLboolean (WINAPI *glIsTexture)(GLuint texture);
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| 215 | void (WINAPI *glLightModelf)(GLenum pname, GLfloat param);
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| 216 | void (WINAPI *glLightModelfv)(GLenum pname, const GLfloat *params);
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| 217 | void (WINAPI *glLightModeli)(GLenum pname, GLint param);
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| 218 | void (WINAPI *glLightModeliv)(GLenum pname, const GLint *params);
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| 219 | void (WINAPI *glLightf)(GLenum light, GLenum pname, GLfloat param);
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| 220 | void (WINAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
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| 221 | void (WINAPI *glLighti)(GLenum light, GLenum pname, GLint param);
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| 222 | void (WINAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params);
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| 223 | void (WINAPI *glLineStipple)(GLint factor, GLushort pattern);
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| 224 | void (WINAPI *glLineWidth)(GLfloat width);
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| 225 | void (WINAPI *glListBase)(GLuint base);
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| 226 | void (WINAPI *glLoadIdentity)(void);
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| 227 | void (WINAPI *glLoadMatrixd)(const GLdouble *m);
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| 228 | void (WINAPI *glLoadMatrixf)(const GLfloat *m);
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| 229 | void (WINAPI *glLoadName)(GLuint name);
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| 230 | void (WINAPI *glLogicOp)(GLenum opcode);
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| 231 | void (WINAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
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| 232 | void (WINAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
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| 233 | void (WINAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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| 234 | void (WINAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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| 235 | void (WINAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
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| 236 | void (WINAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
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| 237 | void (WINAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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| 238 | void (WINAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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| 239 | void (WINAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param);
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| 240 | void (WINAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
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| 241 | void (WINAPI *glMateriali)(GLenum face, GLenum pname, GLint param);
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| 242 | void (WINAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params);
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| 243 | void (WINAPI *glMatrixMode)(GLenum mode);
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| 244 | void (WINAPI *glMultMatrixd)(const GLdouble *m);
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| 245 | void (WINAPI *glMultMatrixf)(const GLfloat *m);
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| 246 | void (WINAPI *glNewList)(GLuint list, GLenum mode);
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| 247 | void (WINAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
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| 248 | void (WINAPI *glNormal3bv)(const GLbyte *v);
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| 249 | void (WINAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
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| 250 | void (WINAPI *glNormal3dv)(const GLdouble *v);
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| 251 | void (WINAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
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| 252 | void (WINAPI *glNormal3fv)(const GLfloat *v);
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| 253 | void (WINAPI *glNormal3i)(GLint nx, GLint ny, GLint nz);
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| 254 | void (WINAPI *glNormal3iv)(const GLint *v);
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| 255 | void (WINAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz);
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| 256 | void (WINAPI *glNormal3sv)(const GLshort *v);
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| 257 | void (WINAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
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| 258 | void (WINAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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| 259 | void (WINAPI *glPassThrough)(GLfloat token);
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| 260 | void (WINAPI *glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
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| 261 | void (WINAPI *glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
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| 262 | void (WINAPI *glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
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| 263 | void (WINAPI *glPixelStoref)(GLenum pname, GLfloat param);
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| 264 | void (WINAPI *glPixelStorei)(GLenum pname, GLint param);
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| 265 | void (WINAPI *glPixelTransferf)(GLenum pname, GLfloat param);
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| 266 | void (WINAPI *glPixelTransferi)(GLenum pname, GLint param);
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| 267 | void (WINAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor);
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| 268 | void (WINAPI *glPointSize)(GLfloat size);
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| 269 | void (WINAPI *glPolygonMode)(GLenum face, GLenum mode);
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| 270 | void (WINAPI *glPolygonOffset)(GLfloat factor, GLfloat units);
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| 271 | void (WINAPI *glPolygonStipple)(const GLubyte *mask);
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| 272 | void (WINAPI *glPopAttrib)(void);
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| 273 | void (WINAPI *glPopClientAttrib)(void);
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| 274 | void (WINAPI *glPopMatrix)(void);
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| 275 | void (WINAPI *glPopName)(void);
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| 276 | void (WINAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
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| 277 | void (WINAPI *glPushAttrib)(GLbitfield mask);
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| 278 | void (WINAPI *glPushClientAttrib)(GLbitfield mask);
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| 279 | void (WINAPI *glPushMatrix)(void);
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| 280 | void (WINAPI *glPushName)(GLuint name);
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| 281 | void (WINAPI *glRasterPos2d)(GLdouble x, GLdouble y);
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| 282 | void (WINAPI *glRasterPos2dv)(const GLdouble *v);
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| 283 | void (WINAPI *glRasterPos2f)(GLfloat x, GLfloat y);
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| 284 | void (WINAPI *glRasterPos2fv)(const GLfloat *v);
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| 285 | void (WINAPI *glRasterPos2i)(GLint x, GLint y);
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| 286 | void (WINAPI *glRasterPos2iv)(const GLint *v);
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| 287 | void (WINAPI *glRasterPos2s)(GLshort x, GLshort y);
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| 288 | void (WINAPI *glRasterPos2sv)(const GLshort *v);
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| 289 | void (WINAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
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| 290 | void (WINAPI *glRasterPos3dv)(const GLdouble *v);
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| 291 | void (WINAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
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| 292 | void (WINAPI *glRasterPos3fv)(const GLfloat *v);
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| 293 | void (WINAPI *glRasterPos3i)(GLint x, GLint y, GLint z);
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| 294 | void (WINAPI *glRasterPos3iv)(const GLint *v);
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| 295 | void (WINAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z);
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| 296 | void (WINAPI *glRasterPos3sv)(const GLshort *v);
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| 297 | void (WINAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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| 298 | void (WINAPI *glRasterPos4dv)(const GLdouble *v);
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| 299 | void (WINAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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| 300 | void (WINAPI *glRasterPos4fv)(const GLfloat *v);
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| 301 | void (WINAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w);
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| 302 | void (WINAPI *glRasterPos4iv)(const GLint *v);
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| 303 | void (WINAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
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| 304 | void (WINAPI *glRasterPos4sv)(const GLshort *v);
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| 305 | void (WINAPI *glReadBuffer)(GLenum mode);
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| 306 | void (WINAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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| 307 | void (WINAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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| 308 | void (WINAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2);
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| 309 | void (WINAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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| 310 | void (WINAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2);
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| 311 | void (WINAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2);
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| 312 | void (WINAPI *glRectiv)(const GLint *v1, const GLint *v2);
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| 313 | void (WINAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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| 314 | void (WINAPI *glRectsv)(const GLshort *v1, const GLshort *v2);
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| 315 | GLint (WINAPI *glRenderMode)(GLenum mode);
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| 316 | void (WINAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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| 317 | void (WINAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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| 318 | void (WINAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z);
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| 319 | void (WINAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z);
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| 320 | void (WINAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
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| 321 | void (WINAPI *glSelectBuffer)(GLsizei size, GLuint *buffer);
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| 322 | void (WINAPI *glShadeModel)(GLenum mode);
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| 323 | void (WINAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask);
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| 324 | void (WINAPI *glStencilMask)(GLuint mask);
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| 325 | void (WINAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
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| 326 | void (WINAPI *glTexCoord1d)(GLdouble s);
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| 327 | void (WINAPI *glTexCoord1dv)(const GLdouble *v);
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| 328 | void (WINAPI *glTexCoord1f)(GLfloat s);
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| 329 | void (WINAPI *glTexCoord1fv)(const GLfloat *v);
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| 330 | void (WINAPI *glTexCoord1i)(GLint s);
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| 331 | void (WINAPI *glTexCoord1iv)(const GLint *v);
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| 332 | void (WINAPI *glTexCoord1s)(GLshort s);
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| 333 | void (WINAPI *glTexCoord1sv)(const GLshort *v);
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| 334 | void (WINAPI *glTexCoord2d)(GLdouble s, GLdouble t);
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| 335 | void (WINAPI *glTexCoord2dv)(const GLdouble *v);
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| 336 | void (WINAPI *glTexCoord2f)(GLfloat s, GLfloat t);
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| 337 | void (WINAPI *glTexCoord2fv)(const GLfloat *v);
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| 338 | void (WINAPI *glTexCoord2i)(GLint s, GLint t);
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| 339 | void (WINAPI *glTexCoord2iv)(const GLint *v);
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| 340 | void (WINAPI *glTexCoord2s)(GLshort s, GLshort t);
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| 341 | void (WINAPI *glTexCoord2sv)(const GLshort *v);
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| 342 | void (WINAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
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| 343 | void (WINAPI *glTexCoord3dv)(const GLdouble *v);
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| 344 | void (WINAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
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| 345 | void (WINAPI *glTexCoord3fv)(const GLfloat *v);
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| 346 | void (WINAPI *glTexCoord3i)(GLint s, GLint t, GLint r);
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| 347 | void (WINAPI *glTexCoord3iv)(const GLint *v);
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| 348 | void (WINAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r);
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| 349 | void (WINAPI *glTexCoord3sv)(const GLshort *v);
|
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| 350 | void (WINAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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| 351 | void (WINAPI *glTexCoord4dv)(const GLdouble *v);
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| 352 | void (WINAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
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| 353 | void (WINAPI *glTexCoord4fv)(const GLfloat *v);
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| 354 | void (WINAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q);
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| 355 | void (WINAPI *glTexCoord4iv)(const GLint *v);
|
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| 356 | void (WINAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
|
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| 357 | void (WINAPI *glTexCoord4sv)(const GLshort *v);
|
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| 358 | void (WINAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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| 359 | void (WINAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
|
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| 360 | void (WINAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
|
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| 361 | void (WINAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param);
|
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| 362 | void (WINAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
|
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| 363 | void (WINAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param);
|
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| 364 | void (WINAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
|
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| 365 | void (WINAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param);
|
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| 366 | void (WINAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
|
---|
| 367 | void (WINAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param);
|
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| 368 | void (WINAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params);
|
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| 369 | void (WINAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
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| 370 | void (WINAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
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| 371 | void (WINAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
|
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| 372 | void (WINAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
|
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| 373 | void (WINAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param);
|
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| 374 | void (WINAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params);
|
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| 375 | void (WINAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
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| 376 | void (WINAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
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| 377 | void (WINAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z);
|
---|
| 378 | void (WINAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
|
---|
| 379 | void (WINAPI *glVertex2d)(GLdouble x, GLdouble y);
|
---|
| 380 | void (WINAPI *glVertex2dv)(const GLdouble *v);
|
---|
| 381 | void (WINAPI *glVertex2f)(GLfloat x, GLfloat y);
|
---|
| 382 | void (WINAPI *glVertex2fv)(const GLfloat *v);
|
---|
| 383 | void (WINAPI *glVertex2i)(GLint x, GLint y);
|
---|
| 384 | void (WINAPI *glVertex2iv)(const GLint *v);
|
---|
| 385 | void (WINAPI *glVertex2s)(GLshort x, GLshort y);
|
---|
| 386 | void (WINAPI *glVertex2sv)(const GLshort *v);
|
---|
| 387 | void (WINAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z);
|
---|
| 388 | void (WINAPI *glVertex3dv)(const GLdouble *v);
|
---|
| 389 | void (WINAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z);
|
---|
| 390 | void (WINAPI *glVertex3fv)(const GLfloat *v);
|
---|
| 391 | void (WINAPI *glVertex3i)(GLint x, GLint y, GLint z);
|
---|
| 392 | void (WINAPI *glVertex3iv)(const GLint *v);
|
---|
| 393 | void (WINAPI *glVertex3s)(GLshort x, GLshort y, GLshort z);
|
---|
| 394 | void (WINAPI *glVertex3sv)(const GLshort *v);
|
---|
| 395 | void (WINAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
---|
| 396 | void (WINAPI *glVertex4dv)(const GLdouble *v);
|
---|
| 397 | void (WINAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
---|
| 398 | void (WINAPI *glVertex4fv)(const GLfloat *v);
|
---|
| 399 | void (WINAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w);
|
---|
| 400 | void (WINAPI *glVertex4iv)(const GLint *v);
|
---|
| 401 | void (WINAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
|
---|
| 402 | void (WINAPI *glVertex4sv)(const GLshort *v);
|
---|
| 403 | void (WINAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
---|
| 404 | void (WINAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
| 405 |
|
---|
| 406 | BOOL (WINAPI *wglCopyContext)(HGLRC, HGLRC, UINT);
|
---|
| 407 | HGLRC (WINAPI *wglCreateContext)(HDC);
|
---|
| 408 | HGLRC (WINAPI *wglCreateLayerContext)(HDC, int);
|
---|
| 409 | BOOL (WINAPI *wglDeleteContext)(HGLRC);
|
---|
| 410 | HGLRC (WINAPI *wglGetCurrentContext)(VOID);
|
---|
| 411 | HDC (WINAPI *wglGetCurrentDC)(VOID);
|
---|
| 412 | PROC (WINAPI *wglGetProcAddress)(LPCSTR);
|
---|
| 413 | BOOL (WINAPI *wglMakeCurrent)(HDC, HGLRC);
|
---|
| 414 | BOOL (WINAPI *wglShareLists)(HGLRC, HGLRC);
|
---|
| 415 |
|
---|
| 416 | int f_0564;
|
---|
| 417 |
|
---|
| 418 | int glActiveTextureARB;
|
---|
| 419 | int glClientActiveTextureARB;
|
---|
| 420 | int glMultiTexCoord4fARB;
|
---|
| 421 | int glMultiTexCoord2fvARB;
|
---|
| 422 | int glBlendColor;
|
---|
| 423 | int f_057C;
|
---|
| 424 | int f_0580;
|
---|
| 425 | int f_0584;
|
---|
| 426 | int f_0588;
|
---|
| 427 | int glCompressedTexImaged3DARB;
|
---|
| 428 | int glCompressedTexImaged2DARB;
|
---|
| 429 | int glCompressedTexImage1DARB;
|
---|
| 430 | int glCompressedTexSubImage3DARB;
|
---|
| 431 | int glCompressedTexSubImage2DARB;
|
---|
| 432 | int glCompressedTexSubImage1DARB;
|
---|
| 433 | int glCompressedTexImageARB;
|
---|
| 434 |
|
---|
| 435 | GLboolean (WINAPI *wglSwapIntervalEXT)(GLint interval);
|
---|
| 436 |
|
---|
[694] | 437 | GLint (WINAPI *wglSetDeviceGammaRamp3DFX)(HDC, M3tWin32GammaRamp*);
|
---|
| 438 | GLint (WINAPI *wglGetDeviceGammaRamp3DFX)(HDC, M3tWin32GammaRamp*);
|
---|
[326] | 439 | } gl_api_t;
|
---|
| 440 |
|
---|
| 441 |
|
---|
[297] | 442 | #endif
|
---|