1 | #ifndef ONI_GL_H
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2 | #define ONI_GL_H
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3 |
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4 | #include <windows.h>
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5 | #include <GL/gl.h>
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6 |
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7 | #include "BFW_Motoko_Draw.h"
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8 |
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9 | typedef struct
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10 | {
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11 | int a;
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12 | M3tDrawEngineCaps DrawEngineCaps;
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13 | M3tDrawEngine DrawEngine;
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14 | M3tDrawContext DrawContext;
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15 | M3tDisplayMode DisplayMode;
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16 | int b;
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17 | int Textures[2];
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18 | short c;
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19 | short d;
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20 | int IntState;
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21 | M3tDrawPtrState *PtrState;
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22 | int e;
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23 | int Color;
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24 | int MaxTetxureSize;
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25 | int DoubleBufferSupported;
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26 | int MaxTextureUnits;
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27 | char *VendorString;
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28 | char *RendererString;
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29 | char *VersionString;
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30 | char *ExtensionsString;
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31 | int MultipassCapable;
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32 | int f_0588;
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33 | char f_058C;
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34 | char SupportsDepthReads;
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35 | char FogDisabled;
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36 | char f_058F;
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37 | int CompressedTextureFormats[16];
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38 | int NumCompressedTextureFormats;
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39 | int f_05D4;
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40 | float FogStart;
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41 | float FogEnd;
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42 | char FogStartChanged;
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43 | char FogEndChanged;
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44 | short f_05E2;
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45 | int f_05E4[4];
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46 | float FogColor_R;
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47 | float FogColor_G;
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48 | float FogColor_B;
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49 | int Fog_1_;
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50 | char Fog_2_;
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51 | char f_0605[3];
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52 | float ClearColor[4];
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53 | int LastError;
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54 | char *LastErrorString;
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55 | short RenderMode;
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56 | char BufferClear;
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57 | char DoubleBuffer;
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58 | int f_0624;
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59 | char *TextureBuffer;
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60 | HDC hDC;
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61 | HGLRC hGLRC;
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62 | char vsync;
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63 | char f_0635[3];
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64 | void (*DisplayBackBuffer)(void);
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65 | } gl_engine_t;
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66 |
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67 | typedef struct
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68 | {
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69 | void (WINAPI *glAccum)(GLenum op, GLfloat value);
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70 | void (WINAPI *glAlphaFunc)(GLenum func, GLclampf ref);
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71 | GLboolean (WINAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
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72 | void (WINAPI *glArrayElement)(GLint i);
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73 | void (WINAPI *glBegin)(GLenum mode);
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74 | void (WINAPI *glBindTexture)(GLenum target, GLuint texture);
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75 | void (WINAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
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76 | void (WINAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor);
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77 | void (WINAPI *glCallList)(GLuint list);
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78 | void (WINAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists);
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79 | void (WINAPI *glClear)(GLbitfield mask);
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80 | void (WINAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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81 | void (WINAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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82 | void (WINAPI *glClearDepth)(GLclampd depth);
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83 | void (WINAPI *glClearIndex)(GLfloat c);
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84 | void (WINAPI *glClearStencil)(GLint s);
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85 | void (WINAPI *glClipPlane)(GLenum plane, const GLdouble *equation);
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86 | void (WINAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue);
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87 | void (WINAPI *glColor3bv)(const GLbyte *v);
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88 | void (WINAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue);
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89 | void (WINAPI *glColor3dv)(const GLdouble *v);
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90 | void (WINAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue);
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91 | void (WINAPI *glColor3fv)(const GLfloat *v);
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92 | void (WINAPI *glColor3i)(GLint red, GLint green, GLint blue);
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93 | void (WINAPI *glColor3iv)(const GLint *v);
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94 | void (WINAPI *glColor3s)(GLshort red, GLshort green, GLshort blue);
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95 | void (WINAPI *glColor3sv)(const GLshort *v);
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96 | void (WINAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
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97 | void (WINAPI *glColor3ubv)(const GLubyte *v);
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98 | void (WINAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue);
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99 | void (WINAPI *glColor3uiv)(const GLuint *v);
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100 | void (WINAPI *glColor3us)(GLushort red, GLushort green, GLushort blue);
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101 | void (WINAPI *glColor3usv)(const GLushort *v);
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102 | void (WINAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
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103 | void (WINAPI *glColor4bv)(const GLbyte *v);
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104 | void (WINAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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105 | void (WINAPI *glColor4dv)(const GLdouble *v);
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106 | void (WINAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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107 | void (WINAPI *glColor4fv)(const GLfloat *v);
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108 | void (WINAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha);
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109 | void (WINAPI *glColor4iv)(const GLint *v);
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110 | void (WINAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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111 | void (WINAPI *glColor4sv)(const GLshort *v);
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112 | void (WINAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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113 | void (WINAPI *glColor4ubv)(const GLubyte *v);
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114 | void (WINAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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115 | void (WINAPI *glColor4uiv)(const GLuint *v);
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116 | void (WINAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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117 | void (WINAPI *glColor4usv)(const GLushort *v);
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118 | void (WINAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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119 | void (WINAPI *glColorMaterial)(GLenum face, GLenum mode);
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120 | void (WINAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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121 | void (WINAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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122 | void (WINAPI *glCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
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123 | void (WINAPI *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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124 | void (WINAPI *glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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125 | void (WINAPI *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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126 | void (WINAPI *glCullFace)(GLenum mode);
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127 | void (WINAPI *glDeleteLists)(GLuint list, GLsizei range);
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128 | void (WINAPI *glDeleteTextures)(GLsizei n, const GLuint *textures);
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129 | void (WINAPI *glDepthFunc)(GLenum func);
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130 | void (WINAPI *glDepthMask)(GLboolean flag);
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131 | void (WINAPI *glDepthRange)(GLclampd zNear, GLclampd zFar);
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132 | void (WINAPI *glDisable)(GLenum cap);
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133 | void (WINAPI *glDisableClientState)(GLenum array);
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134 | void (WINAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count);
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135 | void (WINAPI *glDrawBuffer)(GLenum mode);
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136 | void (WINAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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137 | void (WINAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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138 | void (WINAPI *glEdgeFlag)(GLboolean flag);
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139 | void (WINAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer);
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140 | void (WINAPI *glEdgeFlagv)(const GLboolean *flag);
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141 | void (WINAPI *glEnable)(GLenum cap);
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142 | void (WINAPI *glEnableClientState)(GLenum array);
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143 | void (WINAPI *glEnd)(void);
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144 | void (WINAPI *glEndList)(void);
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145 | void (WINAPI *glEvalCoord1d)(GLdouble u);
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146 | void (WINAPI *glEvalCoord1dv)(const GLdouble *u);
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147 | void (WINAPI *glEvalCoord1f)(GLfloat u);
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148 | void (WINAPI *glEvalCoord1fv)(const GLfloat *u);
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149 | void (WINAPI *glEvalCoord2d)(GLdouble u, GLdouble v);
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150 | void (WINAPI *glEvalCoord2dv)(const GLdouble *u);
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151 | void (WINAPI *glEvalCoord2f)(GLfloat u, GLfloat v);
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152 | void (WINAPI *glEvalCoord2fv)(const GLfloat *u);
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153 | void (WINAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2);
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154 | void (WINAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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155 | void (WINAPI *glEvalPoint1)(GLint i);
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156 | void (WINAPI *glEvalPoint2)(GLint i, GLint j);
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157 | void (WINAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
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158 | void (WINAPI *glFinish)(void);
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159 | void (WINAPI *glFlush)(void);
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160 | void (WINAPI *glFogf)(GLenum pname, GLfloat param);
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161 | void (WINAPI *glFogfv)(GLenum pname, const GLfloat *params);
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162 | void (WINAPI *glFogi)(GLenum pname, GLint param);
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163 | void (WINAPI *glFogiv)(GLenum pname, const GLint *params);
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164 | void (WINAPI *glFrontFace)(GLenum mode);
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165 | void (WINAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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166 | GLuint (WINAPI *glGenLists)(GLsizei range);
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167 | void (WINAPI *glGenTextures)(GLsizei n, GLuint *textures);
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168 | void (WINAPI *glGetBooleanv)(GLenum pname, GLboolean *params);
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169 | void (WINAPI *glGetClipPlane)(GLenum plane, GLdouble *equation);
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170 | void (WINAPI *glGetDoublev)(GLenum pname, GLdouble *params);
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171 | GLenum (WINAPI *glGetError)(void);
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172 | void (WINAPI *glGetFloatv)(GLenum pname, GLfloat *params);
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173 | void (WINAPI *glGetIntegerv)(GLenum pname, GLint *params);
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174 | void (WINAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
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175 | void (WINAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params);
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176 | void (WINAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v);
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177 | void (WINAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v);
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178 | void (WINAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v);
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179 | void (WINAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
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180 | void (WINAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params);
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181 | void (WINAPI *glGetPixelMapfv)(GLenum map, GLfloat *values);
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182 | void (WINAPI *glGetPixelMapuiv)(GLenum map, GLuint *values);
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183 | void (WINAPI *glGetPixelMapusv)(GLenum map, GLushort *values);
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184 | void (WINAPI *glGetPointerv)(GLenum pname, GLvoid* *params);
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185 | void (WINAPI *glGetPolygonStipple)(GLubyte *mask);
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186 | const GLubyte * (WINAPI *glGetString)(GLenum name);
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187 | void (WINAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
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188 | void (WINAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params);
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189 | void (WINAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
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190 | void (WINAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
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191 | void (WINAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
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192 | void (WINAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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193 | void (WINAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
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194 | void (WINAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
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195 | void (WINAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
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196 | void (WINAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
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197 | void (WINAPI *glHint)(GLenum target, GLenum mode);
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198 | void (WINAPI *glIndexMask)(GLuint mask);
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199 | void (WINAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
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200 | void (WINAPI *glIndexd)(GLdouble c);
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201 | void (WINAPI *glIndexdv)(const GLdouble *c);
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202 | void (WINAPI *glIndexf)(GLfloat c);
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203 | void (WINAPI *glIndexfv)(const GLfloat *c);
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204 | void (WINAPI *glIndexi)(GLint c);
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205 | void (WINAPI *glIndexiv)(const GLint *c);
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206 | void (WINAPI *glIndexs)(GLshort c);
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207 | void (WINAPI *glIndexsv)(const GLshort *c);
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208 | void (WINAPI *glIndexub)(GLubyte c);
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209 | void (WINAPI *glIndexubv)(const GLubyte *c);
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210 | void (WINAPI *glInitNames)(void);
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211 | void (WINAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
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212 | GLboolean (WINAPI *glIsEnabled)(GLenum cap);
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213 | GLboolean (WINAPI *glIsList)(GLuint list);
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214 | GLboolean (WINAPI *glIsTexture)(GLuint texture);
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215 | void (WINAPI *glLightModelf)(GLenum pname, GLfloat param);
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216 | void (WINAPI *glLightModelfv)(GLenum pname, const GLfloat *params);
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217 | void (WINAPI *glLightModeli)(GLenum pname, GLint param);
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218 | void (WINAPI *glLightModeliv)(GLenum pname, const GLint *params);
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219 | void (WINAPI *glLightf)(GLenum light, GLenum pname, GLfloat param);
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220 | void (WINAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
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221 | void (WINAPI *glLighti)(GLenum light, GLenum pname, GLint param);
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222 | void (WINAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params);
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223 | void (WINAPI *glLineStipple)(GLint factor, GLushort pattern);
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224 | void (WINAPI *glLineWidth)(GLfloat width);
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225 | void (WINAPI *glListBase)(GLuint base);
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226 | void (WINAPI *glLoadIdentity)(void);
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227 | void (WINAPI *glLoadMatrixd)(const GLdouble *m);
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228 | void (WINAPI *glLoadMatrixf)(const GLfloat *m);
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229 | void (WINAPI *glLoadName)(GLuint name);
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230 | void (WINAPI *glLogicOp)(GLenum opcode);
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231 | void (WINAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
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232 | void (WINAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
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233 | void (WINAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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234 | void (WINAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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235 | void (WINAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
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236 | void (WINAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
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237 | void (WINAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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238 | void (WINAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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239 | void (WINAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param);
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240 | void (WINAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
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241 | void (WINAPI *glMateriali)(GLenum face, GLenum pname, GLint param);
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242 | void (WINAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params);
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243 | void (WINAPI *glMatrixMode)(GLenum mode);
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244 | void (WINAPI *glMultMatrixd)(const GLdouble *m);
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245 | void (WINAPI *glMultMatrixf)(const GLfloat *m);
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246 | void (WINAPI *glNewList)(GLuint list, GLenum mode);
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247 | void (WINAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
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248 | void (WINAPI *glNormal3bv)(const GLbyte *v);
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249 | void (WINAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
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250 | void (WINAPI *glNormal3dv)(const GLdouble *v);
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251 | void (WINAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
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252 | void (WINAPI *glNormal3fv)(const GLfloat *v);
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253 | void (WINAPI *glNormal3i)(GLint nx, GLint ny, GLint nz);
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254 | void (WINAPI *glNormal3iv)(const GLint *v);
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255 | void (WINAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz);
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256 | void (WINAPI *glNormal3sv)(const GLshort *v);
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257 | void (WINAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
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258 | void (WINAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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259 | void (WINAPI *glPassThrough)(GLfloat token);
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260 | void (WINAPI *glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
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261 | void (WINAPI *glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
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262 | void (WINAPI *glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
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263 | void (WINAPI *glPixelStoref)(GLenum pname, GLfloat param);
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264 | void (WINAPI *glPixelStorei)(GLenum pname, GLint param);
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265 | void (WINAPI *glPixelTransferf)(GLenum pname, GLfloat param);
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266 | void (WINAPI *glPixelTransferi)(GLenum pname, GLint param);
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267 | void (WINAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor);
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268 | void (WINAPI *glPointSize)(GLfloat size);
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269 | void (WINAPI *glPolygonMode)(GLenum face, GLenum mode);
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270 | void (WINAPI *glPolygonOffset)(GLfloat factor, GLfloat units);
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271 | void (WINAPI *glPolygonStipple)(const GLubyte *mask);
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272 | void (WINAPI *glPopAttrib)(void);
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273 | void (WINAPI *glPopClientAttrib)(void);
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274 | void (WINAPI *glPopMatrix)(void);
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275 | void (WINAPI *glPopName)(void);
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276 | void (WINAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
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277 | void (WINAPI *glPushAttrib)(GLbitfield mask);
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278 | void (WINAPI *glPushClientAttrib)(GLbitfield mask);
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279 | void (WINAPI *glPushMatrix)(void);
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280 | void (WINAPI *glPushName)(GLuint name);
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281 | void (WINAPI *glRasterPos2d)(GLdouble x, GLdouble y);
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282 | void (WINAPI *glRasterPos2dv)(const GLdouble *v);
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283 | void (WINAPI *glRasterPos2f)(GLfloat x, GLfloat y);
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284 | void (WINAPI *glRasterPos2fv)(const GLfloat *v);
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285 | void (WINAPI *glRasterPos2i)(GLint x, GLint y);
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286 | void (WINAPI *glRasterPos2iv)(const GLint *v);
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287 | void (WINAPI *glRasterPos2s)(GLshort x, GLshort y);
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288 | void (WINAPI *glRasterPos2sv)(const GLshort *v);
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289 | void (WINAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
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290 | void (WINAPI *glRasterPos3dv)(const GLdouble *v);
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291 | void (WINAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
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292 | void (WINAPI *glRasterPos3fv)(const GLfloat *v);
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293 | void (WINAPI *glRasterPos3i)(GLint x, GLint y, GLint z);
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294 | void (WINAPI *glRasterPos3iv)(const GLint *v);
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295 | void (WINAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z);
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296 | void (WINAPI *glRasterPos3sv)(const GLshort *v);
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297 | void (WINAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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298 | void (WINAPI *glRasterPos4dv)(const GLdouble *v);
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299 | void (WINAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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300 | void (WINAPI *glRasterPos4fv)(const GLfloat *v);
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301 | void (WINAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w);
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302 | void (WINAPI *glRasterPos4iv)(const GLint *v);
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303 | void (WINAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
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304 | void (WINAPI *glRasterPos4sv)(const GLshort *v);
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305 | void (WINAPI *glReadBuffer)(GLenum mode);
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306 | void (WINAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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307 | void (WINAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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308 | void (WINAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2);
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309 | void (WINAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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310 | void (WINAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2);
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311 | void (WINAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2);
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312 | void (WINAPI *glRectiv)(const GLint *v1, const GLint *v2);
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313 | void (WINAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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314 | void (WINAPI *glRectsv)(const GLshort *v1, const GLshort *v2);
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315 | GLint (WINAPI *glRenderMode)(GLenum mode);
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316 | void (WINAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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317 | void (WINAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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318 | void (WINAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z);
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319 | void (WINAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z);
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320 | void (WINAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
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321 | void (WINAPI *glSelectBuffer)(GLsizei size, GLuint *buffer);
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322 | void (WINAPI *glShadeModel)(GLenum mode);
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323 | void (WINAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask);
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324 | void (WINAPI *glStencilMask)(GLuint mask);
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325 | void (WINAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
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326 | void (WINAPI *glTexCoord1d)(GLdouble s);
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327 | void (WINAPI *glTexCoord1dv)(const GLdouble *v);
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328 | void (WINAPI *glTexCoord1f)(GLfloat s);
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329 | void (WINAPI *glTexCoord1fv)(const GLfloat *v);
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330 | void (WINAPI *glTexCoord1i)(GLint s);
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331 | void (WINAPI *glTexCoord1iv)(const GLint *v);
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332 | void (WINAPI *glTexCoord1s)(GLshort s);
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333 | void (WINAPI *glTexCoord1sv)(const GLshort *v);
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334 | void (WINAPI *glTexCoord2d)(GLdouble s, GLdouble t);
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335 | void (WINAPI *glTexCoord2dv)(const GLdouble *v);
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336 | void (WINAPI *glTexCoord2f)(GLfloat s, GLfloat t);
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337 | void (WINAPI *glTexCoord2fv)(const GLfloat *v);
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338 | void (WINAPI *glTexCoord2i)(GLint s, GLint t);
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339 | void (WINAPI *glTexCoord2iv)(const GLint *v);
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340 | void (WINAPI *glTexCoord2s)(GLshort s, GLshort t);
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341 | void (WINAPI *glTexCoord2sv)(const GLshort *v);
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342 | void (WINAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
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343 | void (WINAPI *glTexCoord3dv)(const GLdouble *v);
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344 | void (WINAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
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345 | void (WINAPI *glTexCoord3fv)(const GLfloat *v);
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346 | void (WINAPI *glTexCoord3i)(GLint s, GLint t, GLint r);
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347 | void (WINAPI *glTexCoord3iv)(const GLint *v);
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348 | void (WINAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r);
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349 | void (WINAPI *glTexCoord3sv)(const GLshort *v);
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350 | void (WINAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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351 | void (WINAPI *glTexCoord4dv)(const GLdouble *v);
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352 | void (WINAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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353 | void (WINAPI *glTexCoord4fv)(const GLfloat *v);
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354 | void (WINAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q);
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355 | void (WINAPI *glTexCoord4iv)(const GLint *v);
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356 | void (WINAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
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357 | void (WINAPI *glTexCoord4sv)(const GLshort *v);
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358 | void (WINAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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359 | void (WINAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
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360 | void (WINAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
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361 | void (WINAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param);
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362 | void (WINAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
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363 | void (WINAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param);
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364 | void (WINAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
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365 | void (WINAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param);
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366 | void (WINAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
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367 | void (WINAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param);
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368 | void (WINAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params);
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369 | void (WINAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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370 | void (WINAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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371 | void (WINAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
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372 | void (WINAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
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373 | void (WINAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param);
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374 | void (WINAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params);
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375 | void (WINAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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376 | void (WINAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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377 | void (WINAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z);
|
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378 | void (WINAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
|
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379 | void (WINAPI *glVertex2d)(GLdouble x, GLdouble y);
|
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380 | void (WINAPI *glVertex2dv)(const GLdouble *v);
|
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381 | void (WINAPI *glVertex2f)(GLfloat x, GLfloat y);
|
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382 | void (WINAPI *glVertex2fv)(const GLfloat *v);
|
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383 | void (WINAPI *glVertex2i)(GLint x, GLint y);
|
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384 | void (WINAPI *glVertex2iv)(const GLint *v);
|
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385 | void (WINAPI *glVertex2s)(GLshort x, GLshort y);
|
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386 | void (WINAPI *glVertex2sv)(const GLshort *v);
|
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387 | void (WINAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z);
|
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388 | void (WINAPI *glVertex3dv)(const GLdouble *v);
|
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389 | void (WINAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z);
|
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390 | void (WINAPI *glVertex3fv)(const GLfloat *v);
|
---|
391 | void (WINAPI *glVertex3i)(GLint x, GLint y, GLint z);
|
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392 | void (WINAPI *glVertex3iv)(const GLint *v);
|
---|
393 | void (WINAPI *glVertex3s)(GLshort x, GLshort y, GLshort z);
|
---|
394 | void (WINAPI *glVertex3sv)(const GLshort *v);
|
---|
395 | void (WINAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
---|
396 | void (WINAPI *glVertex4dv)(const GLdouble *v);
|
---|
397 | void (WINAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
---|
398 | void (WINAPI *glVertex4fv)(const GLfloat *v);
|
---|
399 | void (WINAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w);
|
---|
400 | void (WINAPI *glVertex4iv)(const GLint *v);
|
---|
401 | void (WINAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
|
---|
402 | void (WINAPI *glVertex4sv)(const GLshort *v);
|
---|
403 | void (WINAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
---|
404 | void (WINAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
405 |
|
---|
406 | BOOL (WINAPI *wglCopyContext)(HGLRC, HGLRC, UINT);
|
---|
407 | HGLRC (WINAPI *wglCreateContext)(HDC);
|
---|
408 | HGLRC (WINAPI *wglCreateLayerContext)(HDC, int);
|
---|
409 | BOOL (WINAPI *wglDeleteContext)(HGLRC);
|
---|
410 | HGLRC (WINAPI *wglGetCurrentContext)(VOID);
|
---|
411 | HDC (WINAPI *wglGetCurrentDC)(VOID);
|
---|
412 | PROC (WINAPI *wglGetProcAddress)(LPCSTR);
|
---|
413 | BOOL (WINAPI *wglMakeCurrent)(HDC, HGLRC);
|
---|
414 | BOOL (WINAPI *wglShareLists)(HGLRC, HGLRC);
|
---|
415 |
|
---|
416 | int f_0564;
|
---|
417 |
|
---|
418 | int glActiveTextureARB;
|
---|
419 | int glClientActiveTextureARB;
|
---|
420 | int glMultiTexCoord4fARB;
|
---|
421 | int glMultiTexCoord2fvARB;
|
---|
422 | int glBlendColor;
|
---|
423 | int f_057C;
|
---|
424 | int f_0580;
|
---|
425 | int f_0584;
|
---|
426 | int f_0588;
|
---|
427 | int glCompressedTexImaged3DARB;
|
---|
428 | int glCompressedTexImaged2DARB;
|
---|
429 | int glCompressedTexImage1DARB;
|
---|
430 | int glCompressedTexSubImage3DARB;
|
---|
431 | int glCompressedTexSubImage2DARB;
|
---|
432 | int glCompressedTexSubImage1DARB;
|
---|
433 | int glCompressedTexImageARB;
|
---|
434 |
|
---|
435 | GLboolean (WINAPI *wglSwapIntervalEXT)(GLint interval);
|
---|
436 |
|
---|
437 | GLint (WINAPI *wglSetDeviceGammaRamp3DFX)(HDC, M3tWin32GammaRamp*);
|
---|
438 | GLint (WINAPI *wglGetDeviceGammaRamp3DFX)(HDC, M3tWin32GammaRamp*);
|
---|
439 | } gl_api_t;
|
---|
440 |
|
---|
441 |
|
---|
442 | #endif
|
---|