Last change
on this file since 336 was 326, checked in by rossy, 16 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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File size:
141 bytes
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[326] | 1 | #pragma once
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| 2 | #ifndef ONI_PERSISTENCE_H
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| 3 | #define ONI_PERSISTENCE_H
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| 4 |
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| 5 | #include "Daodan.h"
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| 6 |
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| 7 | float ONICALL ONrPersist_GetGamma();
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| 8 |
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| 9 | #endif
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