1 | #define symbol(name, value) .global name; .set name, 0x00400000 + value
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2 |
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3 | // MSVC6.0 stdlib
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4 | symbol ( _oni_malloc , 0x0011fc24 )
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5 | symbol ( _oni_free , 0x0011fbf5 )
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6 |
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7 | symbol ( _oni_fopen , 0x0011ea9f )
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8 | symbol ( _oni_fflush , 0x0011eab2 )
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9 | symbol ( _oni_fprintf , 0x0011ebbf )
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10 | symbol ( _oni_vsprintf , 0x0011e860 )
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11 |
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12 | // Oni Engine
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13 | symbol ( _ONiMain , 0x000d3280 )
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14 | symbol ( @ONrPlatform_Initialize@4 , 0x0010f670 )
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15 | symbol ( _ONrPlatform_WindowProc@16 , 0x0010f7a0 )
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16 |
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17 | symbol ( _g_Instance , 0x0021f9e4 )
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18 |
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19 | // BFW_Utility
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20 | symbol ( _UUrStartupMessage , 0x00024860 )
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21 | symbol ( @UUrMachineTime_High@0 , 0x00026480 )
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22 | symbol ( @UUrMachineTime_High_Frequency@0 , 0x000264b0 )
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23 | symbol ( @UUrMachineTime_Sixtieths@0 , 0x000263e0 )
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24 | symbol ( _ONgFileStartup , 0x001711b8 )
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25 |
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26 | symbol ( @UUrPlatform_Initialize@0 , 0x00026010 )
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27 | symbol ( @UUrPlatform_Terminate@0 , 0x00026310 )
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28 |
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29 | // OpenGL
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30 | symbol ( @gl_enumerate_valid_display_modes@4 , 0x000083a0 )
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