1 | #define symbol(name, value) .global name; .set name, 0x00400000 + value
|
---|
2 |
|
---|
3 | // MSVC6.0 stdlib
|
---|
4 | symbol ( _oni_malloc , 0x0011fc24 )
|
---|
5 | symbol ( _oni_free , 0x0011fbf5 )
|
---|
6 |
|
---|
7 | symbol ( _oni_fopen , 0x0011ea9f )
|
---|
8 | symbol ( _oni_fflush , 0x0011eab2 )
|
---|
9 | symbol ( _oni_fprintf , 0x0011ebbf )
|
---|
10 | symbol ( _oni_vsprintf , 0x0011e860 )
|
---|
11 |
|
---|
12 | // Oni Engine
|
---|
13 | symbol ( _ONiMain , 0x000d3280 )
|
---|
14 | symbol ( @ONrPlatform_Initialize@4 , 0x0010f670 )
|
---|
15 | symbol ( _ONrPlatform_WindowProc@16 , 0x0010f7a0 )
|
---|
16 | symbol ( @ONrCheater@4 , 0x000f5c30 )
|
---|
17 |
|
---|
18 | symbol ( _g_Instance , 0x0021f9e4 )
|
---|
19 | symbol ( _ONgPlatformData , 0x0023100c )
|
---|
20 | symbol ( _ONgGameState , 0x001ece7c )
|
---|
21 | symbol ( _ai2_deaf , 0x001ec0c1 )
|
---|
22 | symbol ( _AKgDebug_DebugMaps , 0x002b2204 )
|
---|
23 | symbol ( _BFgDebugFileEnable , 0x0015c8d0 )
|
---|
24 | symbol ( _SSgSearchOnDisk , 0x001eb758 )
|
---|
25 |
|
---|
26 | symbol ( _opt_sound , 0x002370fc )
|
---|
27 | symbol ( _opt_ignore_private_data , 0x002370f0 )
|
---|
28 |
|
---|
29 | // Oni Persistance
|
---|
30 | symbol ( @ONrPersist_GetGamma@0 , 0x0010f450 )
|
---|
31 | symbol ( @ONrPersist_GetWonGame@0 , 0x0010f660 )
|
---|
32 |
|
---|
33 | // BFW_Utility
|
---|
34 | symbol ( _UUrStartupMessage , 0x00024860 )
|
---|
35 | symbol ( @UUrMachineTime_High@0 , 0x00026480 )
|
---|
36 | symbol ( @UUrMachineTime_High_Frequency@0 , 0x000264b0 )
|
---|
37 | symbol ( @UUrMachineTime_Sixtieths@0 , 0x000263e0 )
|
---|
38 | symbol ( @UUrPlatform_Initialize@0 , 0x00026010 )
|
---|
39 | symbol ( @UUrPlatform_Terminate@0 , 0x00026310 )
|
---|
40 | symbol ( _AUrMessageBox , 0x000378c0 )
|
---|
41 |
|
---|
42 | symbol ( _ONgFileStartup , 0x001711b8 )
|
---|
43 |
|
---|
44 | // Motoko
|
---|
45 |
|
---|
46 | symbol ( _M3gResolutionSwitch , 0x00131634 )
|
---|
47 |
|
---|
48 | // OpenGL
|
---|
49 | symbol ( @gl_enumerate_valid_display_modes@4 , 0x000083a0 )
|
---|
50 | symbol ( @gl_platform_set_pixel_format@4 , 0x00007b50 )
|
---|
51 | symbol ( @gl_platform_initialize@0 , 0x00007da0 )
|
---|
52 |
|
---|
53 | symbol ( _gl , 0x00160600 )
|
---|
54 | symbol ( _gl_api , 0x00160604 )
|
---|
55 | symbol ( _gl_gamma_ramp , 0x0015fdfc )
|
---|
56 | symbol ( _gl_gamma_ramp_valid , 0x001603fc )
|
---|
57 |
|
---|
58 | // Character
|
---|
59 | symbol ( @ONrGameState_NewCharacter@16 , 0x000dac50 )
|
---|
60 | symbol ( @ONrGameState_GetPlayerCharacter@0 , 0x000b63a7 )
|
---|
61 | symbol ( @ONrGetActiveCharacter@4 , 0x000f1180 )
|
---|
62 |
|
---|
63 | // Console
|
---|
64 | symbol ( @TSrContext_DrawText@20 , 0x0002DF00 )
|
---|
65 | symbol ( @TSrContext_New@24 , 0x0002EA30 )
|
---|
66 | symbol ( @TMrInstance_GetDataPtr@12 , 0x000232E0 )
|
---|
67 |
|
---|
68 | symbol ( @COrTextArea_Print@28 , 0x00031340 )
|
---|
69 |
|
---|
70 | symbol ( _COgConsoleLines , 0x001cb468 )
|
---|
71 | symbol ( _COgFadeTimeValue , 0x00133f68 )
|
---|
72 | symbol ( _COgDefaultTextShade , 0x00133f70 )
|
---|
73 | symbol ( _COgDefaultTextShadow , 0x00133f74 )
|
---|
74 |
|
---|
75 | // ScriptingLanguage
|
---|
76 | symbol ( @SLrScript_Command_Register_ReturnType@20 , 0x00077b20 )
|
---|
77 | symbol ( @SLrScript_Command_Register_Void@16 , 0x00077b40 )
|
---|
78 | symbol ( @SLrGlobalVariable_Register_Int32@12 , 0x00077e30 )
|
---|
79 | symbol ( @SLrGlobalVariable_Register_Float@12 , 0x00077ec0 )
|
---|
80 |
|
---|