source: Daodan/src/Oni_Symbols.h@ 983

Last change on this file since 983 was 983, checked in by alloc, 11 years ago

Daodan:

File size: 13.4 KB
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1#ifndef ONI_SYMBOLS_H
2#define ONI_SYMBOLS_H
3#include "stdint.h"
4#include <stdio.h>
5#include "Oni.h"
6#include "Oni_GL.h"
7#include "Oni_Character.h"
8#include "BFW_ScriptLang.h"
9
10
11//Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS))
12
13// AIs are deaf (ger: "taub")
14#define ai2_deaf (*((onibool*)0x005ec0c1))
15
16// Option "debug" ... but what does it do?
17#define AKgDebug_DebugMaps (*((char*)0x002b2204))
18
19// Option "debugfiles" ... but what does it do?
20#define BFgDebugFileEnable (*((bool*)0x0055c8d0))
21
22// Parameter 1 to COrTextArea_Print. Context pointer?
23#define COgConsoleLines (*((uint32_t*)0x005cb468))
24
25// Command line instance
26#define COgCommandLine (*((void**)0x00571b74))
27
28
29// Default console text color
30#define COgDefaultTextShade (*((uint32_t*)0x00533f70))
31
32// Default console text shadow color
33#define COgDefaultTextShadow (*((uint32_t*)0x00533f74))
34
35// Console text fade timeout
36#define COgFadeTimeValue (*((uint32_t*)0x00533f68))
37
38// Game termination flag (ONiRunGame loops on it).
39#define ONgTerminateGame (*((UUtBool*)0x00630ffd))
40
41// Window manager is running (drawing and updating windows).
42#define WMgActive (*((UUtBool*)0x005e99a0))
43
44// Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize,
45// which copies it into ONgPlatformData.
46#define ONgInstance (*((HINSTANCE*)0x0061f9e4))
47
48// Keeps initial gamma ramp value (before any change).
49#define GLgInitialGammaRamp (((M3tWin32GammaRamp*)0x0055fdfc))
50
51// Nonzero when gamma ramp was successfully read into GLgInitialGammaRamp.
52#define GLgGammaRampValid (*((int*)0x005603fc))
53
54// OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions)
55#define gl_api (*((gl_api_t**)0x00560604))
56
57// OpenGL render engine descriptor (resolutions, flags, context methods)
58#define gl (*((gl_engine_t**)0x00560600))
59
60// Initial display mode (saved by gl_library_is_loaded).
61#define GLgInitialMode (*((DEVMODE*)0x0055fd60))
62
63// False to prevent Oni from changing display settings (however Bink
64// player does not respect this setting).
65#define M3gResolutionSwitch (*((char*)0x00531634))
66
67// Startup.txt file handle
68#define ONgFileStartup (*((FILE**)0x005711b8))
69
70// Current GameState
71#define ONgGameState (*((GameState**)0x005ece7c))
72
73// Current ONtPlatformData
74#define ONgPlatformData (*((ONtPlatformData*)0x00631008))
75
76// Load non levelX_final-files yes/no
77#define opt_ignore_private_data (*((char*)0x006370f0))
78
79// Play sound yes/no
80#define opt_sound (*((char*)0x006370fc))
81
82// Option "findsounds" ... but what does it do?
83#define SSgSearchOnDisk (*((bool*)0x005eb758))
84
85// OBJgTriggerVolume_Visible - bsl var to show trigger volumes
86#define OBJgTriggerVolume_Visible (*((bool*)0x005ec6c4))
87
88//#define OBJgFlag_DrawFlags (*((void*)0x005ec624))
89//#define OBJgFlag_ViewPrefix (*((void*)0x005ec650))
90//#define OBJgFlag_DrawNameDistance (*((void*)0x005ec634))
91
92// Method signature for script (BSL) functions
93typedef uint16_t ( ONICALL *sl_func)(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret);
94
95// Used by function definition below: OBJrObjectType_EnumerateObjects
96typedef char ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData);
97
98
99
100#define DefFunc( type, name, callingconvention, args, address) typedef type ( callingconvention * _##name ) args; static _##name name = (_##name)address
101
102// Orig timing functions, replaced by DDrMachineTime_* if option "usegettickcount" is enabled
103DefFunc(int64_t, UUrMachineTime_High, ONICALL, (), 0x04026480);
104DefFunc(double, UUrMachineTime_High_Frequency, ONICALL, (), 0x040264b0);
105DefFunc(int64_t, UUrMachineTime_Sixtieths, ONICALL, (), 0x040263e0);
106
107// Code to initialize platform stuff (like disabling system key combination Alt+Tab)
108DefFunc(void, UUrPlatform_Initialize, ONICALL, (), 0x04026010);
109DefFunc(void, UUrPlatform_Terminate, ONICALL, (), 0x04026310);
110
111// Oni's file access methods
112DefFunc(FILE*, oni_fopen, __cdecl, (const char*, const char*), 0x0051ea9f);
113DefFunc(int, oni_fprintf, __cdecl, (FILE*, const char*, ...), 0x0051ebbf);
114DefFunc(int, oni_fflush, __cdecl, (FILE*), 0x0051eab2);
115
116// Oni's main method?
117DefFunc(void, ONiMain, __cdecl, (int ArgCount, char *ArgList[]), 0x004d3280);
118
119// Initialization code, used to hook in windowed modes
120DefFunc(short, ONrPlatform_Initialize, ONICALL, (ONtPlatformData *PlatformData), 0x0050f670);
121DefFunc(LRESULT, ONrPlatform_WindowProc, CALLBACK, (HWND Window, UINT Message, WPARAM WParam, LPARAM LParam), 0x0050f7a0);
122
123// Retrieves a list of resolutions, replaced by "daodan_enumerate_valid_display_modes"
124DefFunc(unsigned int, gl_enumerate_valid_display_modes, ONICALL, (M3tDisplayMode modes[16]), 0x004083a0);
125DefFunc(int, gl_platform_set_pixel_format, ONICALL, (HDC hdc), 0x00407b50);
126
127// Original graphics initialization/cleanup functions patched to use
128// DD_GLrPlatform_Initialize/DD_GLrPlatform_Dispoose instead if daodangl is used.
129DefFunc(UUtBool, gl_platform_initialize, ONICALL, (void), 0x00407da0);
130DefFunc(void, gl_platform_dispose, ONICALL, (void), 0x408210);
131
132// Retrieve gamma value from settings
133DefFunc(float, ONrPersist_GetGamma, ONICALL, (), 0x0050f450);
134
135// Retrieve if the game was completed
136DefFunc(uint8_t, ONrPersist_GetWonGame, ONICALL, (), 0x0050f660);
137
138// Print a message to the startup.txt log
139DefFunc(void, UUrStartupMessage, __cdecl, (const char* fmt, ...), 0x00424860);
140
141// Probably to spawn a new character
142DefFunc(int16_t, ONrGameState_NewCharacter, ONICALL, (void* CHAR, void* AISA, void* flag, uint32_t* list_location), 0x004dac50);
143
144// Remove character
145DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480);
146
147DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370);
148
149// Get active (player?) character
150DefFunc(ActiveCharacter*, ONrGetActiveCharacter, ONICALL, (void* CharacterPtr), 0x004f1180);
151
152DefFunc(uint32_t, ONrCharacter_GetHealthShade, ONICALL, (uint32_t health, uint32_t maxhealth), 0x004EF450);
153DefFunc(void, ONrCharacter_NewAnimationHook, ONICALL, (Character *ioCharacter, ActiveCharacter *ioActiveCharacter), 0x004E97A0);
154DefFunc(void, ONrCharacter_SetAnimationExternal, ONICALL, (Character *ioCharacter, short state, void* animation, int interpolation), 0x004EB340);
155DefFunc(void, ONrCharacter_SetHitPoints, ONICALL, (Character *ioCharacter, uint32_t inHitPoints), 0x004EB220);
156DefFunc(void, ONrCharacter_SetCharacterClass, ONICALL, (Character* Char, ONCC* Class), 0x004D7C30);
157DefFunc(void, ONrCorpse_Create, ONICALL, (Character* Character), 0x004EF340);
158
159
160// Print message to console
161DefFunc(void, COrTextArea_Print, ONICALL, (uint32_t area, uint32_t priority, uint32_t textshade, uint32_t textshadowshade, const char* text, uint32_t unk_alwaws_0, uint32_t fadetime), 0x00431340);
162DefFunc(int16_t, COrTextArea_Resize, ONICALL, (void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries), 0x00431460);
163
164// Original cheat function
165DefFunc(uint8_t, ONrCheater, ONICALL, (uint32_t cheat), 0x004f5c30);
166
167// ?
168DefFunc(int, AUrMessageBox, __cdecl, (int Buttons, char *Message, ...), 0x004378c0);
169DefFunc(char*, SSrMessage_Find, ONICALL, (char* message_key), 0x0047F550);
170DefFunc(void, ONiGameState_FindAutoPromptMessage, ONICALL, (char* Note, void* ptr), 0x004FDBE0);
171
172// Register a BSL function with a return type
173DefFunc(uint16_t, SLrScript_Command_Register_ReturnType, ONICALL, (char* name, char* desc, char* argfmt, sl_type type, sl_func callback), 0x00477b20);
174
175// Register a BSL function without a return value
176DefFunc(uint16_t, SLrScript_Command_Register_Void, ONICALL, (char* name, char* desc, char* argfmt, sl_func callback), 0x00477b40);
177
178// Register a global BSL variable
179DefFunc(uint16_t, SLrGlobalVariable_Register_Bool, ONICALL, (char* name, char* desc, UUtBool* data), 0x00477f50);
180DefFunc(uint16_t, SLrGlobalVariable_Register_Int32, ONICALL, (char* name, char* desc, int32_t* data), 0x00477e30);
181DefFunc(uint16_t, SLrGlobalVariable_Register_Float, ONICALL, (char* name, char* desc, float* data), 0x00477ec0);
182DefFunc(uint16_t, SLrGlobalVariable_Register_String, ONICALL, (char* name, char* desc, char* data), 0x00477fe0);
183
184// Print message to console ?
185DefFunc(int, COrMessage_Print, ONICALL, (char* Message, char* Key, void* noidea), 0x004304B0);
186DefFunc(UUtBool, COrCommand_Execute, ONICALL, (char* command), 0x004317D0);
187
188DefFunc(void, COrConsole_StatusLine_Display, ONICALL, (), 0x00431E70);
189
190// Get pointer to specified data instance
191DefFunc(int16_t, TMrInstance_GetDataPtr, ONICALL, (int tag, char* name, void* pointer), 0x004232E0);
192
193// Get name of data instance pointed to
194DefFunc(char*, TMrInstance_GetInstanceName, ONICALL, (void* InstancePointer), 0x00423D90);
195
196DefFunc(short, TMrInstance_GetDataPtr_ByNumber, ONICALL, (int tag, int number, void** out), 0x00423680);
197DefFunc(uint32_t, TMrInstance_GetTagCount, ONICALL, (int tag), 0x004236F0);
198
199// Draw text on the screen
200DefFunc(int16_t, TSrContext_DrawText, ONICALL, (uint32_t TSrContext, char* Text, char alpha, uint32_t usuallyzero, void* pRect), 0x0042DF00);
201DefFunc(int16_t, TSrContext_New, ONICALL, (void* FontInstance, int size, int hthsik1,int hthsik2,int hthsik3, void* TSrContext), 0x0042EA30);
202DefFunc(int16_t, TSrContext_SetFontSize, ONICALL, (void* ioTextContext, uint16_t inSize), 0x0042ED50);
203DefFunc(int16_t, TSrContext_SetShade, ONICALL, (void* ioTextContext, uint32_t inShade), 0x0042EE50);
204
205DefFunc(uint16_t, TRrAnimation_GetDuration, ONICALL, (void* Animation), 0x00428740);
206DefFunc(uint16_t, TRrAnimation_GetTo, ONICALL, (void* Animation), 0x00428730);
207DefFunc(uint16_t, TRrAnimation_GetFrom, ONICALL, (void* Animation), 0x00428720);
208
209DefFunc(uint16_t, iSetCharacterClass, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004D99D0);
210DefFunc(uint16_t, AI2iScript_Spawn, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004B4780);
211DefFunc(void, AI2rSmite, ONICALL, (Character *inCharacter, UUtBool inSpareCharacter), 0x0048BDA0);
212//NOT USED: DefFunc(void*, OBJrObjectType_GetObject_ByNumber, ONICALL, (int inObjectType, int inIndex), );
213//NOT USED: DefFunc(int, OBJiObjectGroup_GetNumObjects, ONICALL, (void *inObjectGroup), );
214
215DefFunc(int, OBJrObjectType_EnumerateObjects, ONICALL, (int inObjectType, OBJtEnumCallback_Object inEnumCallback, int inUserData), 0x004D0080);
216//DefFunc(void, OBJrTriggerVolume_IntersectsCharacter, ONICALL, (), 0x004cc680);
217
218DefFunc(void, OBJrDoor_Open, ONICALL, (DoorObject *inObject, Character *inCharacter), 0x004C26C0);
219DefFunc(void, OBJrDoor_ForceOpen, ONICALL, (short id), 0x004C1EE0);
220DefFunc(short, OBJrConsole_OnActivate, ONICALL, (void *inObject, Character *inCharacter), 0x004C0880);
221DefFunc(void*, OBJrConsole_GetByID, ONICALL, (short ID), 0x004C0950);
222
223
224DefFunc(void, ONiDrawWeaponSight, ONICALL, (Character* Char), 0x004E1900);
225DefFunc(void, AI2rDisplayDebuggingInfo, ONICALL, (Character* Char), 0x0048C5F0);
226DefFunc(uint32_t, M3rTextureMap_New, ONICALL, (short width, short height, int type, int allocated, int flags, char* name, void** output), 0x0041EB00);
227DefFunc(void, M3rDraw_BigBitmap, ONICALL, (M3tTextureMap_Big* inBigBitmap, const M3tPointScreen *inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha), 0x0041f6e0);
228DefFunc(void, M3rDraw_Bitmap, ONICALL, (void* inBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha), 0x0041f4a0);
229/*
230DefFunc(void, M3rGeom_Line_Light, ONICALL, (), 0x0041f440);
231DefFunc(void, M3rMatrixStack_Push, ONICALL, (), 0x0041baa0);
232DefFunc(void, M3rMatrixStack_Get, ONICALL, (), 0x0041bb20);
233DefFunc(void, M3rMatrixStack_Pop, ONICALL, (), 0x0041bb30);
234DefFunc(void, M3rMatrixStack_Identity, ONICALL, (), 0x0041bba0);
235DefFunc(void, M3rMatrixStack_Rotate, ONICALL, (), 0x0041bbe0);
236DefFunc(void, M3rMatrixStack_UniformScale, ONICALL, (), 0x0041bc20);
237DefFunc(void, M3rMatrixStack_Translate, ONICALL, (), 0x0041bc40);
238DefFunc(void, M3rMatrixStack_Multiply, ONICALL, (), 0x0041bc70);
239DefFunc(void, M3rGeom_State_Commit, ONICALL, (), 0x0041e870);
240
241DefFunc(void, MUrPoint_Distance, ONICALL, (), 0x00433270);
242*/
243
244// Make a dialog element (in)visible and change its position
245DefFunc(void, WMrWindow_SetVisible, ONICALL, (WMtWindow* window, int visibility), 0x00475a10);
246DefFunc(void, WMrWindow_SetLocation, ONICALL, (WMtWindow* window, int x, int y), 0x004756d0);
247
248// Plays movie using Bink blitting method (ie., non-OpenGL blitting).
249DefFunc(void, ONrMovie_Play, ONICALL, (const char* movie, int unknown), 0x004d5580);
250
251// Sets minimum and maximum values for a slider control.
252DefFunc(void, WMrSlider_SetRange, ONICALL, (WMtWindow* window, int min_value, int max_value), 0x00472650);
253
254// Enables or disables window.
255DefFunc(void, WMrWindow_SetEnabled, ONICALL, (WMtWindow* window, UUtBool enabled), 0x00475580);
256
257// Sets gamma to specified factor (0.0 .. 1.0).
258DefFunc(void, M3rSetGamma, ONICALL, (float factor), 0x00407a60);
259
260// Resets gl_api pointers, unloads OPENGL32.DLL.
261DefFunc(void, gl_unload_library, ONICALL, (void), 0x0040ac40);
262
263// Notifies platform-specific local input implementation about internal (ie.,
264// real) input mode change.
265DefFunc(void, LIrPlatform_Mode_Set, ONICALL, (unsigned int active_mode), 0x00402cf0);
266
267// Terminates platform-specific local-input.
268DefFunc(void, LIrPlatform_Terminate, ONICALL, (void), 0x00403620);
269
270#undef DefFunc
271
272#endif
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