#ifndef ONI_SYMBOLS_H #define ONI_SYMBOLS_H #include "stdint.h" #include #include "Oni.h" #include "Oni_GL.h" #include "Oni_Character.h" #include "BFW_ScriptLang.h" //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS)) // AIs are deaf (ger: "taub") #define ai2_deaf (*((onibool*)0x005ec0c1)) // Option "debug" ... but what does it do? #define AKgDebug_DebugMaps (*((char*)0x002b2204)) // Option "debugfiles" ... but what does it do? #define BFgDebugFileEnable (*((bool*)0x0055c8d0)) // Parameter 1 to COrTextArea_Print. Context pointer? #define COgConsoleLines (*((uint32_t*)0x005cb468)) // Default console text color #define COgDefaultTextShade (*((uint32_t*)0x00533f70)) // Default console text shadow color #define COgDefaultTextShadow (*((uint32_t*)0x00533f74)) // Console text fade timeout #define COgFadeTimeValue (*((uint32_t*)0x00533f68)) // Game termination flag (ONiRunGame loops on it). #define ONgTerminateGame (*((UUtBool*)0x00630ffd)) // Window manager is running (drawing and updating windows). #define WMgActive (*((UUtBool*)0x005e99a0)) // Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize, // which copies it into ONgPlatformData. #define ONgInstance (*((HINSTANCE*)0x0061f9e4)) // Keeps initial gamma ramp value (before any change). #define GLgInitialGammaRamp (((M3tWin32GammaRamp*)0x0055fdfc)) // Nonzero when gamma ramp was successfully read into GLgInitialGammaRamp. #define GLgGammaRampValid (*((int*)0x005603fc)) // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions) #define gl_api (*((gl_api_t**)0x00560604)) // OpenGL render engine descriptor (resolutions, flags, context methods) #define gl (*((gl_engine_t**)0x00560600)) // Initial display mode (saved by gl_library_is_loaded). #define GLgInitialMode (*((DEVMODE*)0x0055fd60)) // False to prevent Oni from changing display settings (however Bink // player does not respect this setting). #define M3gResolutionSwitch (*((char*)0x00531634)) // Startup.txt file handle #define ONgFileStartup (*((FILE**)0x005711b8)) // Current GameState #define ONgGameState (*((GameState**)0x005ece7c)) // Current ONtPlatformData #define ONgPlatformData (*((ONtPlatformData*)0x00631008)) // Load non levelX_final-files yes/no #define opt_ignore_private_data (*((char*)0x006370f0)) // Play sound yes/no #define opt_sound (*((char*)0x006370fc)) // Option "findsounds" ... but what does it do? #define SSgSearchOnDisk (*((bool*)0x005eb758)) // OBJgTriggerVolume_Visible - bsl var to show trigger volumes #define OBJgTriggerVolume_Visible (*((bool*)0x005ec6c4)) // Method signature for script (BSL) functions typedef uint16_t ( ONICALL *sl_func)(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret); // Used by function definition below: OBJrObjectType_EnumerateObjects typedef char ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData); #define DefFunc( type, name, callingconvention, args, address) typedef type ( callingconvention * _##name ) args; static _##name name = (_##name)address // Orig timing functions, replaced by DDrMachineTime_* if option "usegettickcount" is enabled DefFunc(int64_t, UUrMachineTime_High, ONICALL, (), 0x04026480); DefFunc(double, UUrMachineTime_High_Frequency, ONICALL, (), 0x040264b0); DefFunc(int64_t, UUrMachineTime_Sixtieths, ONICALL, (), 0x040263e0); // Code to initialize platform stuff (like disabling system key combination Alt+Tab) DefFunc(void, UUrPlatform_Initialize, ONICALL, (), 0x04026010); DefFunc(void, UUrPlatform_Terminate, ONICALL, (), 0x04026310); // Oni's file access methods DefFunc(FILE*, oni_fopen, __cdecl, (const char*, const char*), 0x0051ea9f); DefFunc(int, oni_fprintf, __cdecl, (FILE*, const char*, ...), 0x0051ebbf); DefFunc(int, oni_fflush, __cdecl, (FILE*), 0x0051eab2); // Oni's main method? DefFunc(void, ONiMain, __cdecl, (int ArgCount, char *ArgList[]), 0x004d3280); // Initialization code, used to hook in windowed modes DefFunc(short, ONrPlatform_Initialize, ONICALL, (ONtPlatformData *PlatformData), 0x0050f670); DefFunc(LRESULT, ONrPlatform_WindowProc, CALLBACK, (HWND Window, UINT Message, WPARAM WParam, LPARAM LParam), 0x0050f7a0); // Retrieves a list of resolutions, replaced by "daodan_enumerate_valid_display_modes" DefFunc(unsigned int, gl_enumerate_valid_display_modes, ONICALL, (M3tDisplayMode modes[16]), 0x004083a0); DefFunc(int, gl_platform_set_pixel_format, ONICALL, (HDC hdc), 0x00407b50); // Original graphics initialization/cleanup functions patched to use // DD_GLrPlatform_Initialize/DD_GLrPlatform_Dispoose instead if daodangl is used. DefFunc(UUtBool, gl_platform_initialize, ONICALL, (void), 0x00407da0); DefFunc(void, gl_platform_dispose, ONICALL, (void), 0x408210); // Retrieve gamma value from settings DefFunc(float, ONrPersist_GetGamma, ONICALL, (), 0x0050f450); // Retrieve if the game was completed DefFunc(uint8_t, ONrPersist_GetWonGame, ONICALL, (), 0x0050f660); // Print a message to the startup.txt log DefFunc(void, UUrStartupMessage, __cdecl, (const char* fmt, ...), 0x00424860); // Probably to spawn a new character DefFunc(int16_t, ONrGameState_NewCharacter, ONICALL, (void* CHAR, void* AISA, void* flag, uint32_t* list_location), 0x004dac50); // Remove character DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480); DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370); // Get active (player?) character DefFunc(ActiveCharacter*, ONrGetActiveCharacter, ONICALL, (void* CharacterPtr), 0x004f1180); DefFunc(uint32_t, ONrCharacter_GetHealthShade, ONICALL, (uint32_t health, uint32_t maxhealth), 0x004EF450); DefFunc(void, ONrCharacter_NewAnimationHook, ONICALL, (Character *ioCharacter, ActiveCharacter *ioActiveCharacter), 0x004E97A0); DefFunc(void, ONrCharacter_SetAnimationExternal, ONICALL, (Character *ioCharacter, short state, void* animation, int interpolation), 0x004EB340); DefFunc(void, ONrCharacter_SetHitPoints, ONICALL, (Character *ioCharacter, uint32_t inHitPoints), 0x004EB220); DefFunc(void, ONrCharacter_SetCharacterClass, ONICALL, (Character* Char, ONCC* Class), 0x004D7C30); DefFunc(void, ONrCorpse_Create, ONICALL, (Character* Character), 0x004EF340); // Print message to console DefFunc(void, COrTextArea_Print, ONICALL, (uint32_t area, uint32_t priority, uint32_t textshade, uint32_t textshadowshade, const char* text, uint32_t unk_alwaws_0, uint32_t fadetime), 0x00431340); // Original cheat function DefFunc(uint8_t, ONrCheater, ONICALL, (uint32_t cheat), 0x004f5c30); // ? DefFunc(int, AUrMessageBox, __cdecl, (int Buttons, char *Message, ...), 0x004378c0); DefFunc(char*, SSrMessage_Find, ONICALL, (char* message_key), 0x0047F550); DefFunc(void, ONiGameState_FindAutoPromptMessage, ONICALL, (char* Note, void* ptr), 0x004FDBE0); // Register a BSL function with a return type DefFunc(uint16_t, SLrScript_Command_Register_ReturnType, ONICALL, (char* name, char* desc, char* argfmt, sl_type type, sl_func callback), 0x00477b20); // Register a BSL function without a return value DefFunc(uint16_t, SLrScript_Command_Register_Void, ONICALL, (char* name, char* desc, char* argfmt, sl_func callback), 0x00477b40); // Register a global BSL variable DefFunc(uint16_t, SLrGlobalVariable_Register_Bool, ONICALL, (char* name, char* desc, UUtBool* data), 0x00477f50); DefFunc(uint16_t, SLrGlobalVariable_Register_Int32, ONICALL, (char* name, char* desc, int32_t* data), 0x00477e30); DefFunc(uint16_t, SLrGlobalVariable_Register_Float, ONICALL, (char* name, char* desc, float* data), 0x00477ec0); DefFunc(uint16_t, SLrGlobalVariable_Register_String, ONICALL, (char* name, char* desc, char* data), 0x00477fe0); // Print message to console ? DefFunc(int, COrMessage_Print, ONICALL, (char* Message, char* Key, void* noidea), 0x004304B0); DefFunc(UUtBool, COrCommand_Execute, ONICALL, (char* command), 0x004317D0); DefFunc(void, COrConsole_StatusLine_Display, ONICALL, (), 0x00431E70); // Get pointer to specified data instance DefFunc(int16_t, TMrInstance_GetDataPtr, ONICALL, (int tag, char* name, void* pointer), 0x004232E0); // Get name of data instance pointed to DefFunc(char*, TMrInstance_GetInstanceName, ONICALL, (void* InstancePointer), 0x00423D90); DefFunc(short, TMrInstance_GetDataPtr_ByNumber, ONICALL, (int tag, int number, void** out), 0x00423680); DefFunc(uint32_t, TMrInstance_GetTagCount, ONICALL, (int tag), 0x004236F0); // Draw text on the screen DefFunc(int16_t, TSrContext_DrawText, ONICALL, (uint32_t TSrContext, char* Text, char alpha, uint32_t usuallyzero, void* pRect), 0x0042DF00); DefFunc(int16_t, TSrContext_New, ONICALL, (void* FontInstance, int size, int hthsik1,int hthsik2,int hthsik3, void* TSrContext), 0x0042EA30); DefFunc(int16_t, TSrContext_SetShade, ONICALL, (void *ioTextContext, uint32_t inShade), 0x0042EE50); DefFunc(uint16_t, TRrAnimation_GetDuration, ONICALL, (void* Animation), 0x00428740); DefFunc(uint16_t, TRrAnimation_GetTo, ONICALL, (void* Animation), 0x00428730); DefFunc(uint16_t, TRrAnimation_GetFrom, ONICALL, (void* Animation), 0x00428720); DefFunc(uint16_t, iSetCharacterClass, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004D99D0); DefFunc(uint16_t, AI2iScript_Spawn, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004B4780); DefFunc(void, AI2rSmite, ONICALL, (Character *inCharacter, UUtBool inSpareCharacter), 0x0048BDA0); //NOT USED: DefFunc(void*, OBJrObjectType_GetObject_ByNumber, ONICALL, (int inObjectType, int inIndex), ); //NOT USED: DefFunc(int, OBJiObjectGroup_GetNumObjects, ONICALL, (void *inObjectGroup), ); DefFunc(int, OBJrObjectType_EnumerateObjects, ONICALL, (int inObjectType, OBJtEnumCallback_Object inEnumCallback, int inUserData), 0x004D0080); DefFunc(void, OBJrDoor_Open, ONICALL, (DoorObject *inObject, Character *inCharacter), 0x004C26C0); DefFunc(void, OBJrDoor_ForceOpen, ONICALL, (short id), 0x004C1EE0); DefFunc(short, OBJrConsole_OnActivate, ONICALL, (void *inObject, Character *inCharacter), 0x004C0880); DefFunc(void*, OBJrConsole_GetByID, ONICALL, (short ID), 0x004C0950); DefFunc(void, ONiDrawWeaponSight, ONICALL, (Character* Char), 0x004E1900); DefFunc(void, AI2rDisplayDebuggingInfo, ONICALL, (Character* Char), 0x0048C5F0); DefFunc(uint32_t, M3rTextureMap_New, ONICALL, (short width, short height, int type, int allocated, int flags, char* name, void** output), 0x041EB00); // Make a dialog element (in)visible and change its position DefFunc(void, WMrWindow_SetVisible, ONICALL, (WMtWindow* window, int visibility), 0x00475a10); DefFunc(void, WMrWindow_SetLocation, ONICALL, (WMtWindow* window, int x, int y), 0x004756d0); // Plays movie using Bink blitting method (ie., non-OpenGL blitting). DefFunc(void, ONrMovie_Play, ONICALL, (const char* movie, int unknown), 0x004d5580); // Sets minimum and maximum values for a slider control. DefFunc(void, WMrSlider_SetRange, ONICALL, (WMtWindow* window, int min_value, int max_value), 0x00472650); // Enables or disables window. DefFunc(void, WMrWindow_SetEnabled, ONICALL, (WMtWindow* window, UUtBool enabled), 0x00475580); // Sets gamma to specified factor (0.0 .. 1.0). DefFunc(void, M3rSetGamma, ONICALL, (float factor), 0x00407a60); // Resets gl_api pointers, unloads OPENGL32.DLL. DefFunc(void, gl_unload_library, ONICALL, (void), 0x0040ac40); // Notifies platform-specific local input implementation about internal (ie., // real) input mode change. DefFunc(void, LIrPlatform_Mode_Set, ONICALL, (unsigned int active_mode), 0x00402cf0); // Terminates platform-specific local-input. DefFunc(void, LIrPlatform_Terminate, ONICALL, (void), 0x00403620); #undef DefFunc #endif