1 | #ifndef ONI_SYMBOLS_H
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2 | #define ONI_SYMBOLS_H
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3 | #include "stdint.h"
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4 | #include <stdio.h>
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5 | #include "Oni.h"
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6 | #include "Oni_GL.h"
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7 | #include "Oni_Character.h"
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8 | #include "BFW_ScriptLang.h"
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9 |
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10 |
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11 | //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS))
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12 |
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13 | // AIs are deaf (ger: "taub")
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14 | #define ai2_deaf (*((onibool*)0x005ec0c1))
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15 |
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16 | // Option "debug" ... but what does it do?
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17 | #define AKgDebug_DebugMaps (*((char*)0x002b2204))
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18 |
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19 | // Option "debugfiles" ... but what does it do?
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20 | #define BFgDebugFileEnable (*((bool*)0x0055c8d0))
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21 |
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22 | // Parameter 1 to COrTextArea_Print. Context pointer?
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23 | #define COgConsoleLines (*((uint32_t*)0x005cb468))
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24 |
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25 | // Default console text color
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26 | #define COgDefaultTextShade (*((uint32_t*)0x00533f70))
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27 |
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28 | // Default console text shadow color
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29 | #define COgDefaultTextShadow (*((uint32_t*)0x00533f74))
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30 |
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31 | // Console text fade timeout
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32 | #define COgFadeTimeValue (*((uint32_t*)0x00533f68))
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33 |
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34 | // Some kind of graphics context?
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35 | #define g_Instance (*((HINSTANCE*)0x0061F9E4))
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36 |
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37 | // OpenGL Gamma related
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38 | #define gl_gamma_ramp (((M3tWin32GammaRamp*)0x0055fdfc))
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39 |
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40 | // OpenGL Gamma related
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41 | #define gl_gamma_ramp_valid (*((int*)0x005603fc))
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42 |
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43 | // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions)
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44 | #define gl_api (*((gl_api_t**)0x00560604))
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45 |
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46 | // OpenGL render engine descriptor (resolutions, flags, context methods)
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47 | #define gl_eng (*((gl_engine_t**)0x00560600))
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48 |
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49 | // Value of -switch/-noswitch?
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50 | #define M3gResolutionSwitch (*((char*)0x00531634))
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51 |
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52 | // Startup.txt file handle
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53 | #define ONgFileStartup (*((FILE**)0x005711b8))
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54 |
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55 | // Current GameState
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56 | #define ONgGameState (*((GameState**)0x005ece7c))
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57 |
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58 | // Current ONtPlatformData
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59 | #define ONgPlatformData (*((ONtPlatformData*)0x0053100c))
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60 |
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61 | // Load non levelX_final-files yes/no
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62 | #define opt_ignore_private_data (*((char*)0x006370f0))
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63 |
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64 | // Play sound yes/no
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65 | #define opt_sound (*((char*)0x006370fc))
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66 |
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67 | // Option "findsounds" ... but what does it do?
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68 | #define SSgSearchOnDisk (*((bool*)0x005eb758))
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69 |
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70 |
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71 | // Method signature for script (BSL) functions
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72 | typedef uint16_t ( ONICALL *sl_func)(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret);
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73 |
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74 | // Used by function definition below: OBJrObjectType_EnumerateObjects
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75 | typedef char ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData);
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76 |
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77 |
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78 |
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79 | #define DefFunc( type, name, callingconvention, args, address) typedef type ( callingconvention * _##name ) args; static _##name name = (_##name)address
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80 |
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81 | // Orig timing functions, replaced by DDrMachineTime_* if option "usegettickcount" is enabled
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82 | DefFunc(int64_t, UUrMachineTime_High, ONICALL, (), 0x04026480);
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83 | DefFunc(double, UUrMachineTime_High_Frequency, ONICALL, (), 0x040264b0);
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84 | DefFunc(int64_t, UUrMachineTime_Sixtieths, ONICALL, (), 0x040263e0);
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85 |
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86 | // Code to initialize platform stuff (like disabling system key combination Alt+Tab)
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87 | DefFunc(void, UUrPlatform_Initialize, ONICALL, (), 0x04026010);
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88 | DefFunc(void, UUrPlatform_Terminate, ONICALL, (), 0x04026310);
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89 |
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90 | // Oni's file access methods
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91 | DefFunc(FILE*, oni_fopen, __cdecl, (const char*, const char*), 0x0051ea9f);
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92 | DefFunc(int, oni_fprintf, __cdecl, (FILE*, const char*, ...), 0x0051ebbf);
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93 | DefFunc(int, oni_fflush, __cdecl, (FILE*), 0x0051eab2);
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94 |
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95 | // Oni's main method?
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96 | DefFunc(void, ONiMain, __cdecl, (int ArgCount, char *ArgList[]), 0x004d3280);
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97 |
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98 | // Initialization code, used to hook in windowed modes
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99 | DefFunc(short, ONrPlatform_Initialize, ONICALL, (ONtPlatformData *PlatformData), 0x0050f670);
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100 | DefFunc(LRESULT, ONrPlatform_WindowProc, CALLBACK, (HWND Window, UINT Message, WPARAM WParam, LPARAM LParam), 0x0050f7a0);
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101 |
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102 | // Retrieves a list of resolutions, replaced by "daodan_enumerate_valid_display_modes"
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103 | DefFunc(unsigned int, gl_enumerate_valid_display_modes, ONICALL, (M3tDisplayMode modes[16]), 0x004083a0);
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104 | DefFunc(int, gl_platform_set_pixel_format, ONICALL, (HDC hdc), 0x00407b50);
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105 |
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106 | // Original graphics initialization method patched to use "daodangl_platform_initialize" instead if daodangl is used
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107 | DefFunc(int, gl_platform_initialize, ONICALL, (), 0x00407da0);
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108 |
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109 | // Retrieve gamma value from settings
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110 | DefFunc(float, ONrPersist_GetGamma, ONICALL, (), 0x0050f450);
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111 |
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112 | // Retrieve if the game was completed
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113 | DefFunc(uint8_t, ONrPersist_GetWonGame, ONICALL, (), 0x0050f660);
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114 |
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115 | // Print a message to the startup.txt log
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116 | DefFunc(void, UUrStartupMessage, __cdecl, (const char* fmt, ...), 0x00424860);
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117 |
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118 | // Probably to spawn a new character
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119 | DefFunc(int16_t, ONrGameState_NewCharacter, ONICALL, (void* CHAR, void* AISA, void* flag, uint32_t* list_location), 0x004dac50);
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120 |
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121 | // Remove character
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122 | DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480);
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123 |
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124 | DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370);
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125 |
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126 | // Get active (player?) character
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127 | DefFunc(ActiveCharacter*, ONrGetActiveCharacter, ONICALL, (void* CharacterPtr), 0x004f1180);
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128 |
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129 | DefFunc(uint32_t, ONrCharacter_GetHealthShade, ONICALL, (uint32_t health, uint32_t maxhealth), 0x004EF450);
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130 | DefFunc(void, ONrCharacter_NewAnimationHook, ONICALL, (Character *ioCharacter, ActiveCharacter *ioActiveCharacter), 0x004E97A0);
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131 | DefFunc(void, ONrCharacter_SetAnimationExternal, ONICALL, (Character *ioCharacter, short state, void* animation, int interpolation), 0x004EB340);
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132 | DefFunc(void, ONrCharacter_SetHitPoints, ONICALL, (Character *ioCharacter, uint32_t inHitPoints), 0x004EB220);
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133 | DefFunc(void, ONrCharacter_SetCharacterClass, ONICALL, (Character* Char, ONCC* Class), 0x004D7C30);
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134 | DefFunc(void, ONrCorpse_Create, ONICALL, (Character* Character), 0x004EF340);
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135 |
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136 |
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137 | // Print message to console
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138 | DefFunc(void, COrTextArea_Print, ONICALL, (uint32_t area, uint32_t priority, uint32_t textshade, uint32_t textshadowshade, const char* text, uint32_t unk_alwaws_0, uint32_t fadetime), 0x00431340);
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139 |
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140 | // Original cheat function
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141 | DefFunc(uint8_t, ONrCheater, ONICALL, (uint32_t cheat), 0x004f5c30);
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142 |
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143 | // ?
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144 | DefFunc(int, AUrMessageBox, __cdecl, (int Buttons, char *Message, ...), 0x004378c0);
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145 | DefFunc(char*, SSrMessage_Find, ONICALL, (char* message_key), 0x0047F550);
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146 | DefFunc(void, ONiGameState_FindAutoPromptMessage, ONICALL, (char* Note, void* ptr), 0x004FDBE0);
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147 |
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148 | // Register a BSL function with a return type
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149 | DefFunc(uint16_t, SLrScript_Command_Register_ReturnType, ONICALL, (char* name, char* desc, char* argfmt, sl_type type, sl_func callback), 0x00477b20);
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150 |
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151 | // Register a BSL function without a return value
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152 | DefFunc(uint16_t, SLrScript_Command_Register_Void, ONICALL, (char* name, char* desc, char* argfmt, sl_func callback), 0x00477b40);
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153 |
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154 | // Register a global BSL variable
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155 | DefFunc(uint16_t, SLrGlobalVariable_Register_Int32, ONICALL, (char* name, char* desc, int32_t* data), 0x00477e30);
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156 | DefFunc(uint16_t, SLrGlobalVariable_Register_Float, ONICALL, (char* name, char* desc, float* data), 0x00477ec0);
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157 | DefFunc(uint16_t, SLrGlobalVariable_Register_String, ONICALL, (char* name, char* desc, char* data), 0x00477fe0);
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158 |
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159 | // Print message to console ?
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160 | DefFunc(int, COrMessage_Print, ONICALL, (char* Message, char* Key, void* noidea), 0x004304B0);
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161 |
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162 | DefFunc(void, COrConsole_StatusLine_Display, ONICALL, (), 0x00431E70);
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163 |
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164 | // Get pointer to specified data instance
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165 | DefFunc(int16_t, TMrInstance_GetDataPtr, ONICALL, (int tag, char* name, void* pointer), 0x004232E0);
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166 |
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167 | // Get name of data instance pointed to
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168 | DefFunc(char*, TMrInstance_GetInstanceName, ONICALL, (void* InstancePointer), 0x00423D90);
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169 |
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170 | DefFunc(short, TMrInstance_GetDataPtr_ByNumber, ONICALL, (int tag, int number, void** out), 0x00423680);
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171 | DefFunc(uint32_t, TMrInstance_GetTagCount, ONICALL, (int tag), 0x004236F0);
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172 |
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173 | // Draw text on the screen
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174 | DefFunc(int16_t, TSrContext_DrawText, ONICALL, (uint32_t TSrContext, char* Text, char alpha, uint32_t usuallyzero, void* pRect), 0x0042DF00);
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175 | DefFunc(int16_t, TSrContext_New, ONICALL, (void* FontInstance, int size, int hthsik1,int hthsik2,int hthsik3, void* TSrContext), 0x0042EA30);
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176 |
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177 | DefFunc(int16_t, TSrContext_SetShade, ONICALL, (void *ioTextContext, uint32_t inShade), 0x0042EE50);
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178 |
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179 | DefFunc(uint16_t, TRrAnimation_GetDuration, ONICALL, (void* Animation), 0x00428740);
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180 | DefFunc(uint16_t, TRrAnimation_GetTo, ONICALL, (void* Animation), 0x00428730);
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181 | DefFunc(uint16_t, TRrAnimation_GetFrom, ONICALL, (void* Animation), 0x00428720);
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182 |
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183 | DefFunc(uint16_t, iSetCharacterClass, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004D99D0);
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184 | DefFunc(uint16_t, AI2iScript_Spawn, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004B4780);
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185 | //NOT USED: DefFunc(void*, OBJrObjectType_GetObject_ByNumber, ONICALL, (int inObjectType, int inIndex), );
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186 | //NOT USED: DefFunc(int, OBJiObjectGroup_GetNumObjects, ONICALL, (void *inObjectGroup), );
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187 |
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188 | DefFunc(int, OBJrObjectType_EnumerateObjects, ONICALL, (int inObjectType, OBJtEnumCallback_Object inEnumCallback, int inUserData), 0x004D0080);
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189 |
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190 | DefFunc(void, OBJrDoor_Open, ONICALL, (DoorObject *inObject, Character *inCharacter), 0x004C26C0);
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191 | DefFunc(void, OBJrDoor_ForceOpen, ONICALL, (short id), 0x004C1EE0);
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192 | DefFunc(short, OBJrConsole_OnActivate, ONICALL, (void *inObject, Character *inCharacter), 0x004C0880);
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193 | DefFunc(void*, OBJrConsole_GetByID, ONICALL, (short ID), 0x004C0950);
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194 |
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195 |
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196 | DefFunc(void, ONiDrawWeaponSight, ONICALL, (Character* Char), 0x004E1900);
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197 | DefFunc(void, AI2rDisplayDebuggingInfo, ONICALL, (Character* Char), 0x0048C5F0);
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198 | DefFunc(uint32_t, M3rTextureMap_New, ONICALL, (short width, short height, int type, int allocated, int flags, char* name, void** output), 0x041EB00);
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199 |
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200 | // Make a dialog element (in)visible and change its position
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201 | DefFunc(void, WMrWindow_SetVisible, ONICALL, (int window, int visibility), 0x00475a10);
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202 | DefFunc(void, WMrWindow_SetLocation, ONICALL, (int window, int x, int y), 0x004756d0);
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203 |
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204 | #undef DefFunc
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205 |
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206 | #endif
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