[994] | 1 | #include <stdio.h>
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| 2 | #include "stdint.h"
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| 3 | #include <time.h>
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| 4 | #include <math.h>
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| 5 |
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| 6 | #include "BSL.h"
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| 7 | #include "Utility.h"
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| 8 | #include "../Daodan_Patch.h"
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| 9 | #include "Console.h"
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| 10 |
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| 11 | #include "../Oni/Oni.h"
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| 12 |
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| 13 | #include "Character.h"
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| 14 |
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[995] | 15 | bool ONICALL argumentEmpty(sl_arg* arg) {
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| 16 | if ((arg->type == sl_str32) && (strlen(arg->val.value_str32) == 0))
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| 17 | return true;
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| 18 | return false;
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| 19 | }
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[994] | 20 |
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| 21 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 22 | {
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| 23 | ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32;
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| 24 | ret->type = sl_int32;
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| 25 | return 0;
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| 26 | }
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| 27 |
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| 28 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 29 | {
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| 30 | double val1;
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| 31 | double val2;
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| 32 |
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| 33 | if (args[0].type == sl_int32)
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| 34 | val1 = args[0].val.value_int32;
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| 35 | else
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| 36 | val1 = args[0].val.value_float;
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| 37 |
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| 38 | if (args[1].type == sl_int32)
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| 39 | val2 = args[1].val.value_int32;
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| 40 | else
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| 41 | val2 = args[1].val.value_float;
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| 42 |
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| 43 | ret->val.value_float = (float)(val1 * val2);
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| 44 | ret->type = sl_float;
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| 45 | return 0;
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| 46 | }
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| 47 |
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| 48 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 49 | {
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| 50 | ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32;
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| 51 | ret->type = sl_int32;
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| 52 | return 0;
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| 53 | }
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| 54 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 55 | {
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| 56 | double val1;
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| 57 | double val2;
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| 58 |
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| 59 | if (args[0].type == sl_int32)
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| 60 | val1 = args[0].val.value_int32;
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| 61 | else
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| 62 | val1 = args[0].val.value_float;
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| 63 |
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| 64 | if (args[1].type == sl_int32)
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| 65 | val2 = args[1].val.value_int32;
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| 66 | else
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| 67 | val2 = args[1].val.value_float;
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| 68 |
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| 69 | ret->val.value_float = (float)(val1 / val2);
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| 70 | ret->type = sl_float;
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| 71 | return 0;
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| 72 | }
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| 73 |
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| 74 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 75 | {
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| 76 | int32_t start = 0;
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| 77 | int32_t end = 0;
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| 78 |
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| 79 | if (args[0].val.value_int32 == args[1].val.value_int32)
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| 80 | return 1;
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| 81 | else if (args[0].val.value_int32 > args[1].val.value_int32)
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| 82 | {
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| 83 | start = args[1].val.value_int32;
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| 84 | end = args[0].val.value_int32;
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| 85 | }
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| 86 | else
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| 87 | {
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| 88 | start = args[0].val.value_int32;
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| 89 | end = args[1].val.value_int32;
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| 90 | }
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| 91 |
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| 92 | ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1));
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| 93 | ret->type = sl_int32;
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| 94 | return 0;
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| 95 | }
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| 96 |
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| 97 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 98 | {
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| 99 | int index;
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[995] | 100 | if (argumentEmpty(&args[0])) index = 0;
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[994] | 101 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 102 | else index = args[0].val.value_int32;
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| 103 | //killcount = ONgGameState->CharacterStorage[index].Kills;
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| 104 | //ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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| 105 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills;
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| 106 | ret->type = sl_int32;
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| 107 | return 0;
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| 108 | }
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| 109 |
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| 110 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 111 | {
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| 112 | int index;
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[995] | 113 | if (argumentEmpty(&args[0])) index = 0;
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[994] | 114 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 115 | else index = args[0].val.value_int32;
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| 116 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage;
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| 117 | ret->type = sl_int32;
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| 118 | return 0;
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| 119 | }
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| 120 |
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| 121 |
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| 122 |
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| 123 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 124 | {
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| 125 | int index;
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| 126 | void* returnval;
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| 127 | bool is_lsi = 0;
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| 128 | Character* Chr = ONgGameState->CharacterStorage;
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| 129 |
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| 130 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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| 131 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 132 | else index = args[0].val.value_int32;
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| 133 |
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| 134 |
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| 135 |
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| 136 | if(!strcmp(args[1].val.value_str32,"ammo"))
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| 137 | {
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| 138 | returnval = &(Chr[index].Inventory.AmmoUsed);
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| 139 | }
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| 140 | else if(!strcmp(args[1].val.value_str32,"hypo"))
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| 141 | {
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| 142 | returnval = &(Chr[index].Inventory.HypoUsed);
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| 143 | }
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| 144 | else if(!strcmp(args[1].val.value_str32,"cells"))
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| 145 | {
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| 146 | returnval = &(Chr[index].Inventory.CellsUsed);
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| 147 | }
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| 148 | else if(!strcmp(args[1].val.value_str32,"invis"))
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| 149 | {
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| 150 | returnval = &(Chr[index].Inventory.CloakUsed);
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| 151 | }
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| 152 | else if(!strcmp(args[1].val.value_str32,"shield"))
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| 153 | {
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| 154 | returnval = &(Chr[index].Inventory.ShieldUsed);
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| 155 | }
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| 156 | else if(!strcmp(args[1].val.value_str32,"lsi"))
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| 157 | {
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| 158 | returnval = &(Chr[index].Inventory.hasLSI);
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| 159 | is_lsi = 1;
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| 160 | }
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| 161 | // else if(!strcmp(args[1].value_str32,"bossshield"))
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| 162 | // {
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| 163 | // ret->value_int32 = Chr[index].Flags & char_bossshield;
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| 164 | // ret->type = sl_int32;
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| 165 | // if (numargs >=3) {
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| 166 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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| 167 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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| 168 | // }
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| 169 | // return 0;
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| 170 | // }
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| 171 | else return 1;
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| 172 | //todo, add setting
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| 173 |
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| 174 | if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval;
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| 175 | else ret->val.value_int32 = *(int*)returnval;
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| 176 | ret->type = sl_int32;
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| 177 |
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| 178 | if (numargs >= 3)
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| 179 | {
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| 180 | if(is_lsi) *(bool*)returnval = args[2].val.value_int32;
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| 181 | else *(int*)returnval = args[2].val.value_int32;
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| 182 | }
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| 183 |
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| 184 |
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| 185 | return 0;
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| 186 | }
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| 187 |
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| 188 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 189 | {
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| 190 | int index;
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| 191 | Character* Chr;
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| 192 | int* health;
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[995] | 193 | if (argumentEmpty(&args[0])) index = 0;
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[994] | 194 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 195 | else index = args[0].val.value_int32;
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| 196 | Chr = ONgGameState->CharacterStorage;
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| 197 | health = &Chr[index].Health;
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| 198 |
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| 199 | ret->val.value_int32 = *health;
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| 200 | ret->type = sl_int32;
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| 201 |
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| 202 | if (args[1].val.value_int32) {
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| 203 | *health = args[1].val.value_int32;
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| 204 | }
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| 205 | ret->val.value_int32 = *health;
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| 206 | ret->type = sl_int32;
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| 207 | return 0;
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| 208 | }
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| 209 |
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| 210 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 211 | {
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| 212 | int index;
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| 213 | Character* Chr;
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[995] | 214 | if (argumentEmpty(&args[0])) index = 0;
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[994] | 215 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 216 | else index = args[0].val.value_int32;
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| 217 | Chr = ONgGameState->CharacterStorage ;
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| 218 |
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| 219 | /*
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| 220 | DDrConsole_PrintF("Character %s", Chr[index].Name);
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| 221 | DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn);
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| 222 | DDrConsole_PrintF("Death %s", Chr[index].ScriptDie);
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| 223 | DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware);
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| 224 | DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm);
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| 225 | DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt);
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| 226 | DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat);
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| 227 | DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo);
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| 228 | DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath);
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| 229 | */
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| 230 | ret->val.value_int32 = Chr[index].RegenHax;
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| 231 | ret->type = sl_int32;
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| 232 |
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| 233 | if (numargs >= 2) {
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| 234 | Chr[index].RegenHax = args[1].val.value_int32;
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| 235 | }
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| 236 | return 0;
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| 237 | }
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| 238 |
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| 239 | //wow this is broken.
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| 240 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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| 241 | int index;
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| 242 | int index2;
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| 243 | Character* Chr = ONgGameState->CharacterStorage;
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| 244 | Character* Char1;
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| 245 | Character* Char2;
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| 246 |
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| 247 | if (numargs < 2) return 1;
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| 248 |
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| 249 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 250 | else index = args[0].val.value_int32;
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| 251 | if (index == -1) index = args[0].val.value_int32;
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| 252 |
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| 253 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32);
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| 254 | else index2 = args[1].val.value_int32;
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| 255 | if (index2 == -1) index2 = args[1].val.value_int32;
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| 256 | Char1 = &Chr[index];
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| 257 | Char2 = &Chr[index2];
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| 258 |
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| 259 |
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| 260 | ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2));
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| 261 | ret->type = sl_float;
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| 262 | return 0;
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| 263 | }
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| 264 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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| 265 | int index, i;
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| 266 | float* loc;
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| 267 | Character* Chr;
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| 268 | numargs = 0;
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| 269 | for(i = 0; args[i].type < sl_void; i++)
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| 270 | {
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| 271 | numargs++;
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| 272 | }
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| 273 |
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| 274 |
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| 275 | if (numargs < 2) return 1;
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| 276 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 277 | else index = args[0].val.value_int32;
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| 278 | if (index == -1) index = args[0].val.value_int32;
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| 279 | Chr = ONgGameState->CharacterStorage;
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| 280 | if(numargs == 3)
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| 281 | {
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| 282 | if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x"))
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| 283 | loc = &(Chr[index].Position.X);
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| 284 | else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y"))
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| 285 | loc = &(Chr[index].Position.Y);
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| 286 | else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z"))
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| 287 | loc = &(Chr[index].Position.Z);
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| 288 | }
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| 289 | else if (numargs == 4) {
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| 290 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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| 291 | Chr[index].Location.X = args[1].val.value_float;
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| 292 | Chr[index].Location.Y = args[2].val.value_float;
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| 293 | Chr[index].Location.Z = args[3].val.value_float;
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| 294 | if(Active)
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| 295 | {
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| 296 | Active->PhyContext->Position = Chr[index].Location;
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| 297 | }
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| 298 | ret->val.value_float = 1;
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| 299 | ret->type = sl_float;
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| 300 | return 0;
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| 301 | }
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| 302 | else return 1;
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| 303 |
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| 304 | ret->val.value_float = *loc;
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| 305 | ret->type = sl_float;
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| 306 |
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| 307 | if(numargs == 3) {
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| 308 | //currently broken, does nothing.
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| 309 | *loc = args[2].val.value_float;
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| 310 | }
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| 311 | return 0;
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| 312 | }
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| 313 |
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| 314 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 315 | {
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| 316 | int index;
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[995] | 317 | if (argumentEmpty(&args[0])) index = 0;
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[994] | 318 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 319 | else index = args[0].val.value_int32;
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| 320 | if(1) {
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| 321 | Character* Chr = ONgGameState->CharacterStorage ;
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| 322 | int* maxhealth = &Chr[index].MaxHealth;
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| 323 | int oldmaxhealth = Chr[index].MaxHealth;
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| 324 | int oldhealth = Chr->Health;
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| 325 | if (numargs >= 2) {
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| 326 | *maxhealth = args[1].val.value_int32;
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| 327 | }
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| 328 | if (numargs >= 3 && args[2].val.value_bool) {
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| 329 | Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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| 330 | }
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| 331 | ret->val.value_int32 = oldmaxhealth;
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| 332 | ret->type = sl_int32;
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| 333 | return 0;
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| 334 | }
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| 335 | }
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| 336 |
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| 337 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 338 | {
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| 339 | //broken
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| 340 |
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| 341 | int index;
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[995] | 342 | if (argumentEmpty(&args[0])) index = 0;
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[994] | 343 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 344 | else index = args[0].val.value_int32;
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| 345 | if(1) {
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| 346 | Character* Chr = ONgGameState->CharacterStorage;
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| 347 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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| 348 | if (!Active) return 1;
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| 349 | // ret->val.value_int32 = Active->LastDamageSourceCharacter;
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| 350 | ret->type = sl_int32;
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| 351 | return 0;
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| 352 | }
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| 353 | }
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| 354 |
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| 355 |
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| 356 |
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| 357 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 358 | {
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| 359 | int index;
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| 360 | char* name;
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| 361 |
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[995] | 362 | if (argumentEmpty(&args[0])) index = 0;
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[994] | 363 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 364 | else index = args[0].val.value_int32;
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| 365 | if (index == -1) {
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| 366 | ret->type = sl_str32;
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| 367 | ret->val.value_str32 = "NULL";
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| 368 | return 0;
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| 369 | }
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| 370 | name = (char*)(&ONgGameState->CharacterStorage[index].Name);
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| 371 | if (numargs == 2) {
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| 372 | strncpy(name, (char*)args[1].val.value_str32, 31);
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| 373 | }
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| 374 |
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| 375 | ret->type = sl_str32;
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| 376 | ret->val.value_str32 = name;
|
---|
| 377 |
|
---|
| 378 | return 0;
|
---|
| 379 | }
|
---|
| 380 |
|
---|
| 381 |
|
---|
| 382 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 383 | {
|
---|
| 384 | //testing numargs...
|
---|
| 385 | ret->type = sl_int32;
|
---|
| 386 | ret->val.value_int32 = numargs;
|
---|
| 387 | return 0;
|
---|
| 388 | }
|
---|
| 389 |
|
---|
| 390 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 391 | {
|
---|
| 392 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
|
---|
| 393 | RGBA color;
|
---|
| 394 | RGBA shade;
|
---|
| 395 | int i;
|
---|
| 396 | numargs = 0;
|
---|
| 397 | for(i = 0; args[i].type < sl_void; i++)
|
---|
| 398 | {
|
---|
| 399 | numargs++;
|
---|
| 400 | }
|
---|
[995] | 401 | if(argumentEmpty(&args[0])) return 0;
|
---|
[994] | 402 | if(numargs > 1 ) color.R = (char)args[1].val.value_int32;
|
---|
| 403 | else color.R = 255;
|
---|
| 404 | if(numargs > 2 ) color.G = (char)args[2].val.value_int32;
|
---|
| 405 | else color.G = 255;
|
---|
| 406 | if(numargs > 3 ) color.B = (char)args[3].val.value_int32;
|
---|
| 407 | else color.B = 255;
|
---|
| 408 | color.A = 0;
|
---|
| 409 | if(numargs > 5 ) shade.R = (char)args[5].val.value_int32;
|
---|
| 410 | else shade.R = 0x3F;
|
---|
| 411 | if(numargs > 6 ) shade.G = (char)args[6].val.value_int32;
|
---|
| 412 | else shade.G = 0x3F;
|
---|
| 413 | if(numargs > 7 ) shade.B = (char)args[7].val.value_int32;
|
---|
| 414 | else shade.B = 0x3F;
|
---|
| 415 | shade.A = 0;
|
---|
| 416 |
|
---|
| 417 | DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade);
|
---|
| 418 | return 0;
|
---|
| 419 | }
|
---|
| 420 |
|
---|
| 421 |
|
---|
| 422 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 423 | {
|
---|
| 424 |
|
---|
| 425 | ret->type = sl_int32;
|
---|
| 426 | ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 427 |
|
---|
| 428 | return 0;
|
---|
| 429 | }
|
---|
| 430 |
|
---|
| 431 | typedef struct {
|
---|
| 432 | char Name[16];
|
---|
[1161] | 433 | uint64_t Bit;
|
---|
[994] | 434 | } KeyBit;
|
---|
| 435 |
|
---|
[1161] | 436 | static KeyBit Actions[] = {
|
---|
[994] | 437 | {"Escape", Action_Escape},
|
---|
| 438 | {"Console", Action_Console},
|
---|
| 439 | {"PauseScreen", Action_PauseScreen},
|
---|
| 440 | {"Cutscene1", Action_Cutscene_1 },
|
---|
| 441 | {"Cutscene2", Action_Cutscene_2 },
|
---|
| 442 | {"F4", Action_F4 },
|
---|
| 443 | {"F5", Action_F5 },
|
---|
| 444 | {"F6", Action_F6 },
|
---|
| 445 | {"F7", Action_F7 },
|
---|
| 446 | {"F8", Action_F8 },
|
---|
[1161] | 447 | {"StartRecord", Action_StartRecord },
|
---|
| 448 | {"StopRecord", Action_StopRecord },
|
---|
| 449 | {"PlayRecord", Action_PlayRecord },
|
---|
[994] | 450 | {"F12", Action_F12 },
|
---|
| 451 | {"LookMode", Action_LookMode },
|
---|
[1161] | 452 | {"Screenshot", Action_Screenshot },
|
---|
[994] | 453 | {"Forward", Action_Forward },
|
---|
| 454 | {"Backward", Action_Backward },
|
---|
| 455 | {"TurnLeft", Action_TurnLeft },
|
---|
| 456 | {"TurnRight", Action_TurnRight },
|
---|
| 457 | {"StepLeft", Action_StepLeft },
|
---|
| 458 | {"StepRight", Action_StepRight },
|
---|
| 459 | {"Jump", Action_Jump },
|
---|
| 460 | {"Crouch", Action_Crouch },
|
---|
| 461 | {"Punch",Action_Punch },
|
---|
| 462 | {"Kick", Action_Kick },
|
---|
[1161] | 463 | {"Block", Action_Block },
|
---|
| 464 | {"Walk", Action_Walk},
|
---|
| 465 | {"Action", Action_Action},
|
---|
| 466 | {"Hypo", Action_Hypo},
|
---|
| 467 | {"Reload", Action_Reload },
|
---|
| 468 | {"Swap", Action_Swap },
|
---|
| 469 | {"Drop", Action_Drop },
|
---|
| 470 | {"Fire1", Action_Fire1 },
|
---|
| 471 | {"Fire2", Action_Fire2 },
|
---|
| 472 | {"Fire3", Action_Fire3 }
|
---|
[994] | 473 | };
|
---|
| 474 |
|
---|
| 475 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 476 | {
|
---|
| 477 | uint32_t index;
|
---|
| 478 | uint32_t i = 2;
|
---|
| 479 | uint32_t j = 0;
|
---|
[1161] | 480 | uint64_t Input = 0;
|
---|
[994] | 481 | Character* Chr;
|
---|
| 482 | ActiveCharacter* Active;
|
---|
| 483 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 484 | else index = args[0].val.value_int32;
|
---|
| 485 |
|
---|
| 486 | Chr = &(ONgGameState->CharacterStorage[index]);
|
---|
| 487 | Active = ONrGetActiveCharacter(Chr);
|
---|
| 488 | if (!Active) return 1;
|
---|
| 489 |
|
---|
| 490 | for(i = 1; i < numargs - 1; i++) {
|
---|
| 491 | for(j = 0; j < 32; j++) {
|
---|
[1161] | 492 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) {
|
---|
| 493 | Input = Input | Actions[j].Bit;
|
---|
[994] | 494 | }
|
---|
| 495 | }
|
---|
| 496 | }
|
---|
[1161] | 497 | Active->Input.ActionsDown = Active->Input.ActionsDown | Input;
|
---|
| 498 | if( Input == 0 ) {
|
---|
[994] | 499 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
| 500 | return 0;
|
---|
| 501 | }
|
---|
| 502 | if ( args[numargs - 1].val.value_int32 <= 0) {
|
---|
| 503 | return 0;
|
---|
| 504 | }
|
---|
| 505 | else {
|
---|
| 506 | args[numargs - 1].val.value_int32 -= 1;
|
---|
| 507 | *dontuse2 = 1;
|
---|
| 508 | *dontuse1 = 1;
|
---|
| 509 | }
|
---|
| 510 | return 0;
|
---|
| 511 | }
|
---|
| 512 |
|
---|
| 513 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 514 | {
|
---|
| 515 | // int index;
|
---|
| 516 | // if (numargs < 4) index = 0;
|
---|
| 517 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 518 | // else index = args[0].val.value_int32;
|
---|
| 519 |
|
---|
| 520 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
| 521 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 522 | // if ((int)Active == 0) return 1;
|
---|
| 523 | uint32_t i = 2;
|
---|
| 524 | uint32_t j = 0;
|
---|
[1161] | 525 | uint64_t Input = 0;
|
---|
[994] | 526 | for(i = 0; i < numargs; i++) {
|
---|
| 527 | for(j = 0; j < 32; j++) {
|
---|
| 528 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
[1161] | 529 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) {
|
---|
| 530 | Input = Input | Actions[j].Bit;
|
---|
[994] | 531 | //DDrConsole_PrintF("Success!");
|
---|
| 532 | }
|
---|
[1161] | 533 |
|
---|
[994] | 534 | }
|
---|
| 535 | }
|
---|
| 536 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
|
---|
| 537 | ret->val.value_int32 = 0;
|
---|
| 538 | ret->type = sl_int32;
|
---|
[1161] | 539 | if (ONgGameState->Input.ActionsDown == Input) ret->val.value_int32 = 1;
|
---|
[994] | 540 | return 0;
|
---|
| 541 | }
|
---|
| 542 |
|
---|
| 543 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 544 | {
|
---|
| 545 | // int index;
|
---|
| 546 | // if (numargs < 4) index = 0;
|
---|
| 547 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 548 | // else index = args[0].val.value_int32;
|
---|
| 549 |
|
---|
| 550 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
| 551 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 552 | // if ((int)Active == 0) return 1;
|
---|
| 553 |
|
---|
| 554 | int i = 2;
|
---|
| 555 | int j = 0;
|
---|
[1161] | 556 | uint64_t Input = 0;
|
---|
[994] | 557 | /*
|
---|
| 558 | numargs = 0;
|
---|
| 559 | for(i = 0; args[i].type <= sl_void; i++)
|
---|
| 560 | {
|
---|
| 561 | //DDrConsole_PrintF("%i", args[i].type );
|
---|
| 562 | numargs++;
|
---|
| 563 |
|
---|
| 564 | }
|
---|
| 565 | if(numargs < 1 || args[0].val.value == 0) return;
|
---|
| 566 | //for(i = 0; i < numargs; i++) {
|
---|
| 567 | */
|
---|
| 568 | i = 0;
|
---|
| 569 | for(j = 0; j < 32; j++) {
|
---|
| 570 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
[1161] | 571 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) {
|
---|
| 572 | Input = Input | Actions[j].Bit;
|
---|
[994] | 573 | //DDrConsole_PrintF("Success!");
|
---|
| 574 | }
|
---|
[1161] | 575 |
|
---|
[994] | 576 | }
|
---|
| 577 | // }
|
---|
| 578 | DDrConsole_PrintF("Waiting...");
|
---|
[1161] | 579 | if (( ONgGameState->Input.ActionsDown & Input) == Input)
|
---|
[994] | 580 | {
|
---|
| 581 | DDrConsole_PrintF("Found key!");
|
---|
| 582 | }
|
---|
| 583 | else {
|
---|
| 584 | //else (int)*ret = 1;
|
---|
| 585 | *dontuse2 = 1;
|
---|
| 586 | *dontuse1 = 1;
|
---|
| 587 | }
|
---|
| 588 | return 0;
|
---|
| 589 | }
|
---|
| 590 |
|
---|
| 591 |
|
---|
| 592 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 593 | {
|
---|
| 594 | char output[1024];
|
---|
| 595 | char buffer[1024];
|
---|
| 596 | unsigned int i;
|
---|
| 597 | char* placeinoutput = output;
|
---|
| 598 | char* placeininput = args[0].val.value_str32;
|
---|
| 599 | int formatnum = 0;
|
---|
| 600 | //fix the broken bsl numargs...
|
---|
| 601 | numargs = 0;
|
---|
| 602 |
|
---|
| 603 | for(i = 0; args[i].type < sl_void; i++)
|
---|
| 604 | {
|
---|
| 605 | numargs++;
|
---|
| 606 | }
|
---|
| 607 |
|
---|
| 608 |
|
---|
| 609 | if (numargs < 1)
|
---|
| 610 | return 1;
|
---|
| 611 |
|
---|
| 612 | while(1)
|
---|
| 613 | {
|
---|
| 614 | int size;
|
---|
| 615 | //s is the pointer to the args
|
---|
| 616 | char* s = strchr(placeininput , '%');
|
---|
| 617 | //we didnt find a %, break!
|
---|
| 618 | if(!s)
|
---|
| 619 | {
|
---|
| 620 | strcpy(placeinoutput, placeininput);
|
---|
| 621 | break;
|
---|
| 622 | }
|
---|
| 623 | size = (int)s - (int)placeininput ;
|
---|
| 624 | //we found one, so copy the portion of string
|
---|
| 625 |
|
---|
| 626 |
|
---|
| 627 |
|
---|
| 628 | memcpy( placeinoutput,placeininput, size);
|
---|
| 629 | placeininput += size;
|
---|
| 630 | placeinoutput += size;
|
---|
| 631 |
|
---|
| 632 | memset( placeinoutput, '%', (int)pow(2, formatnum));
|
---|
| 633 | placeinoutput += (int)pow(2, formatnum);
|
---|
| 634 |
|
---|
| 635 |
|
---|
| 636 | placeininput += 1;
|
---|
| 637 | *placeinoutput = 0;
|
---|
| 638 | formatnum++;
|
---|
| 639 |
|
---|
| 640 | }
|
---|
| 641 |
|
---|
| 642 | for(i = 1; i < numargs; i++) {
|
---|
| 643 | //sprintf(output, output, args[i].value_str32);
|
---|
| 644 | memcpy(buffer, output, 1024);
|
---|
| 645 | if(args[i].val.value == 0) break;
|
---|
| 646 | switch(args[i].type)
|
---|
| 647 | {
|
---|
| 648 | case sl_bool:
|
---|
| 649 | case sl_int32:
|
---|
| 650 | sprintf(output, buffer, args[i].val.value_int32);
|
---|
| 651 | break;
|
---|
| 652 | case sl_float:
|
---|
| 653 | sprintf(output, buffer, args[i].val.value_float);
|
---|
| 654 | break;
|
---|
| 655 | case sl_str32:
|
---|
| 656 | sprintf(output, buffer, args[i].val.value_str32);
|
---|
| 657 | break;
|
---|
| 658 | case sl_void:
|
---|
| 659 | default:
|
---|
| 660 | break;
|
---|
| 661 | }
|
---|
| 662 | }
|
---|
| 663 | ret->val.value_str32 = output;
|
---|
| 664 | ret->type = sl_str32;
|
---|
| 665 | return 0;
|
---|
| 666 | }
|
---|
| 667 |
|
---|
| 668 | // Widescreen patch for talking heads.
|
---|
| 669 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 670 | {
|
---|
| 671 | args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
|
---|
[995] | 672 | // Call orig OCiCinematic_ScriptStart
|
---|
[994] | 673 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
| 674 | }
|
---|
| 675 |
|
---|
| 676 | void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) {
|
---|
| 677 | char argfmt2[512];
|
---|
| 678 | uint16_t errornum;
|
---|
| 679 | if (argfmt && strlen(argfmt) < 507) {
|
---|
| 680 | sprintf(argfmt2, "%s [|]", argfmt);
|
---|
| 681 | errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback);
|
---|
| 682 | if(errornum)
|
---|
| 683 | {
|
---|
| 684 | STARTUPMESSAGE("Registration of script command %s failed with error %i", name, errornum);
|
---|
| 685 | }
|
---|
| 686 | } else {
|
---|
| 687 | STARTUPMESSAGE("Registration of script command %s failed because of a too long argfmt", name);
|
---|
| 688 | }
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 | void* TSrTest = 0;
|
---|
| 692 | uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 693 | {
|
---|
| 694 | void* TSFFTahoma;
|
---|
| 695 |
|
---|
| 696 | if(!TSrTest){
|
---|
| 697 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
---|
| 698 | TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest);
|
---|
| 699 | }
|
---|
| 700 | DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook);
|
---|
| 701 |
|
---|
| 702 | *dontuse2 = 1;
|
---|
| 703 | return 0;
|
---|
| 704 | }
|
---|
| 705 |
|
---|
| 706 | void SLrDaodan_Initialize()
|
---|
| 707 | {
|
---|
| 708 | // SLrConfig();
|
---|
| 709 |
|
---|
| 710 | SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text);
|
---|
| 711 |
|
---|
| 712 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
|
---|
| 713 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
|
---|
| 714 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
|
---|
| 715 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
|
---|
| 716 | srand((uint32_t)time(NULL));
|
---|
| 717 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
|
---|
| 718 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills);
|
---|
| 719 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
|
---|
| 720 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname);
|
---|
| 721 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex);
|
---|
| 722 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health);
|
---|
| 723 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
|
---|
| 724 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
|
---|
| 725 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup);
|
---|
| 726 | //d_holdkey is broken!
|
---|
| 727 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey);
|
---|
| 728 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld);
|
---|
| 729 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location);
|
---|
| 730 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance);
|
---|
| 731 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey);
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| 732 |
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| 733 | //broken, only works for one damage type.
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| 734 | //SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
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| 735 |
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| 736 | //used for debugging.
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| 737 | // SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
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| 738 |
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| 739 | SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf);
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| 740 | SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored);
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| 741 | SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored);
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| 742 |
|
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| 743 | SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible);
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| 744 | }
|
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| 745 |
|
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| 746 | // Patch for cinematic_start to work on widescreen resolutions
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| 747 | void SLrDaodan_Patch()
|
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| 748 | {
|
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[995] | 749 | // PUSH OCiCinematic_ScriptStart -> PUSH cinematic_start_patch
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[994] | 750 | DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch);
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| 751 | }
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