1 | #include <stdio.h>
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2 | #include "stdint.h"
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3 | #include <time.h>
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4 | #include <math.h>
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5 |
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6 | #include "BSL.h"
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7 | #include "Utility.h"
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8 | #include "../Daodan_Patch.h"
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9 | #include "Console.h"
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10 |
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11 | #include "../Oni/Oni.h"
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12 |
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13 | #include "Character.h"
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14 |
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15 | bool ONICALL argumentEmpty(sl_arg* arg) {
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16 | if ((arg->type == sl_str32) && (strlen(arg->val.value_str32) == 0))
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17 | return true;
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18 | return false;
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19 | }
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20 |
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21 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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22 | {
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23 | ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32;
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24 | ret->type = sl_int32;
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25 | return 0;
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26 | }
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27 |
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28 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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29 | {
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30 | double val1;
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31 | double val2;
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32 |
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33 | if (args[0].type == sl_int32)
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34 | val1 = args[0].val.value_int32;
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35 | else
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36 | val1 = args[0].val.value_float;
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37 |
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38 | if (args[1].type == sl_int32)
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39 | val2 = args[1].val.value_int32;
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40 | else
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41 | val2 = args[1].val.value_float;
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42 |
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43 | ret->val.value_float = (float)(val1 * val2);
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44 | ret->type = sl_float;
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45 | return 0;
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46 | }
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47 |
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48 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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49 | {
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50 | ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32;
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51 | ret->type = sl_int32;
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52 | return 0;
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53 | }
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54 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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55 | {
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56 | double val1;
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57 | double val2;
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58 |
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59 | if (args[0].type == sl_int32)
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60 | val1 = args[0].val.value_int32;
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61 | else
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62 | val1 = args[0].val.value_float;
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63 |
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64 | if (args[1].type == sl_int32)
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65 | val2 = args[1].val.value_int32;
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66 | else
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67 | val2 = args[1].val.value_float;
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68 |
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69 | ret->val.value_float = (float)(val1 / val2);
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70 | ret->type = sl_float;
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71 | return 0;
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72 | }
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73 |
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74 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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75 | {
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76 | int32_t start = 0;
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77 | int32_t end = 0;
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78 |
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79 | if (args[0].val.value_int32 == args[1].val.value_int32)
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80 | return 1;
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81 | else if (args[0].val.value_int32 > args[1].val.value_int32)
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82 | {
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83 | start = args[1].val.value_int32;
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84 | end = args[0].val.value_int32;
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85 | }
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86 | else
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87 | {
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88 | start = args[0].val.value_int32;
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89 | end = args[1].val.value_int32;
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90 | }
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91 |
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92 | ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1));
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93 | ret->type = sl_int32;
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94 | return 0;
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95 | }
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96 |
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97 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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98 | {
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99 | int index;
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100 | if (argumentEmpty(&args[0])) index = 0;
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101 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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102 | else index = args[0].val.value_int32;
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103 | //killcount = ONgGameState->CharacterStorage[index].Kills;
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104 | //ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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105 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills;
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106 | ret->type = sl_int32;
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107 | return 0;
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108 | }
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109 |
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110 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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111 | {
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112 | int index;
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113 | if (argumentEmpty(&args[0])) index = 0;
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114 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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115 | else index = args[0].val.value_int32;
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116 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage;
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117 | ret->type = sl_int32;
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118 | return 0;
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119 | }
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120 |
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121 |
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122 |
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123 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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124 | {
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125 | int index;
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126 | void* returnval;
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127 | bool is_lsi = 0;
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128 | Character* Chr = ONgGameState->CharacterStorage;
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129 |
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130 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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131 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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132 | else index = args[0].val.value_int32;
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133 |
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134 |
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135 |
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136 | if(!strcmp(args[1].val.value_str32,"ammo"))
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137 | {
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138 | returnval = &(Chr[index].Inventory.AmmoUsed);
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139 | }
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140 | else if(!strcmp(args[1].val.value_str32,"hypo"))
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141 | {
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142 | returnval = &(Chr[index].Inventory.HypoUsed);
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143 | }
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144 | else if(!strcmp(args[1].val.value_str32,"cells"))
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145 | {
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146 | returnval = &(Chr[index].Inventory.CellsUsed);
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147 | }
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148 | else if(!strcmp(args[1].val.value_str32,"invis"))
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149 | {
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150 | returnval = &(Chr[index].Inventory.CloakUsed);
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151 | }
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152 | else if(!strcmp(args[1].val.value_str32,"shield"))
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153 | {
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154 | returnval = &(Chr[index].Inventory.ShieldUsed);
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155 | }
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156 | else if(!strcmp(args[1].val.value_str32,"lsi"))
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157 | {
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158 | returnval = &(Chr[index].Inventory.hasLSI);
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159 | is_lsi = 1;
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160 | }
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161 | // else if(!strcmp(args[1].value_str32,"bossshield"))
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162 | // {
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163 | // ret->value_int32 = Chr[index].Flags & char_bossshield;
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164 | // ret->type = sl_int32;
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165 | // if (numargs >=3) {
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166 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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167 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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168 | // }
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169 | // return 0;
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170 | // }
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171 | else return 1;
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172 | //todo, add setting
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173 |
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174 | if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval;
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175 | else ret->val.value_int32 = *(int*)returnval;
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176 | ret->type = sl_int32;
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177 |
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178 | if (numargs >= 3)
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179 | {
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180 | if(is_lsi) *(bool*)returnval = args[2].val.value_int32;
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181 | else *(int*)returnval = args[2].val.value_int32;
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182 | }
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183 |
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184 |
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185 | return 0;
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186 | }
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187 |
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188 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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189 | {
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190 | int index;
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191 | Character* Chr;
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192 | int* health;
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193 | if (argumentEmpty(&args[0])) index = 0;
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194 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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195 | else index = args[0].val.value_int32;
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196 | Chr = ONgGameState->CharacterStorage;
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197 | health = &Chr[index].Health;
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198 |
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199 | ret->val.value_int32 = *health;
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200 | ret->type = sl_int32;
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201 |
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202 | if (args[1].val.value_int32) {
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203 | *health = args[1].val.value_int32;
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204 | }
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205 | ret->val.value_int32 = *health;
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206 | ret->type = sl_int32;
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207 | return 0;
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208 | }
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209 |
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210 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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211 | {
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212 | int index;
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213 | Character* Chr;
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214 | if (argumentEmpty(&args[0])) index = 0;
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215 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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216 | else index = args[0].val.value_int32;
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217 | Chr = ONgGameState->CharacterStorage ;
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218 |
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219 | /*
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220 | DDrConsole_PrintF("Character %s", Chr[index].Name);
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221 | DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn);
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222 | DDrConsole_PrintF("Death %s", Chr[index].ScriptDie);
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223 | DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware);
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224 | DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm);
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225 | DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt);
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226 | DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat);
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227 | DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo);
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228 | DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath);
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229 | */
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230 | ret->val.value_int32 = Chr[index].RegenHax;
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231 | ret->type = sl_int32;
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232 |
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233 | if (numargs >= 2) {
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234 | Chr[index].RegenHax = args[1].val.value_int32;
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235 | }
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236 | return 0;
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237 | }
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238 |
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239 | //wow this is broken.
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240 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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241 | int index;
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242 | int index2;
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243 | Character* Chr = ONgGameState->CharacterStorage;
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244 | Character* Char1;
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245 | Character* Char2;
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246 |
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247 | if (numargs < 2) return 1;
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248 |
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249 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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250 | else index = args[0].val.value_int32;
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251 | if (index == -1) index = args[0].val.value_int32;
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252 |
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253 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32);
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254 | else index2 = args[1].val.value_int32;
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255 | if (index2 == -1) index2 = args[1].val.value_int32;
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256 | Char1 = &Chr[index];
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257 | Char2 = &Chr[index2];
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258 |
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259 |
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260 | ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2));
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261 | ret->type = sl_float;
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262 | return 0;
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263 | }
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264 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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265 | int index, i;
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266 | float* loc;
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267 | Character* Chr;
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268 | numargs = 0;
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269 | for(i = 0; args[i].type < sl_void; i++)
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270 | {
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271 | numargs++;
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272 | }
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273 |
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274 |
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275 | if (numargs < 2) return 1;
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276 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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277 | else index = args[0].val.value_int32;
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278 | if (index == -1) index = args[0].val.value_int32;
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279 | Chr = ONgGameState->CharacterStorage;
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280 | if(numargs == 3)
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281 | {
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282 | if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x"))
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283 | loc = &(Chr[index].Position.X);
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284 | else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y"))
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285 | loc = &(Chr[index].Position.Y);
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286 | else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z"))
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287 | loc = &(Chr[index].Position.Z);
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288 | }
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289 | else if (numargs == 4) {
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290 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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291 | Chr[index].Location.X = args[1].val.value_float;
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292 | Chr[index].Location.Y = args[2].val.value_float;
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293 | Chr[index].Location.Z = args[3].val.value_float;
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294 | if(Active)
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295 | {
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296 | Active->PhyContext->Position = Chr[index].Location;
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297 | }
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298 | ret->val.value_float = 1;
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299 | ret->type = sl_float;
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300 | return 0;
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301 | }
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302 | else return 1;
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303 |
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304 | ret->val.value_float = *loc;
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305 | ret->type = sl_float;
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306 |
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307 | if(numargs == 3) {
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308 | //currently broken, does nothing.
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309 | *loc = args[2].val.value_float;
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310 | }
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311 | return 0;
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312 | }
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313 |
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314 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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315 | {
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316 | int index;
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317 | if (argumentEmpty(&args[0])) index = 0;
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318 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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319 | else index = args[0].val.value_int32;
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320 | if(1) {
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321 | Character* Chr = ONgGameState->CharacterStorage ;
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322 | int* maxhealth = &Chr[index].MaxHealth;
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323 | int oldmaxhealth = Chr[index].MaxHealth;
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324 | int oldhealth = Chr->Health;
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325 | if (numargs >= 2) {
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326 | *maxhealth = args[1].val.value_int32;
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327 | }
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328 | if (numargs >= 3 && args[2].val.value_bool) {
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329 | Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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330 | }
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331 | ret->val.value_int32 = oldmaxhealth;
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332 | ret->type = sl_int32;
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333 | return 0;
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334 | }
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335 | }
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336 |
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337 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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338 | {
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339 | //broken
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340 |
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341 | int index;
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342 | if (argumentEmpty(&args[0])) index = 0;
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343 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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344 | else index = args[0].val.value_int32;
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345 | if(1) {
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346 | Character* Chr = ONgGameState->CharacterStorage;
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347 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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348 | if (!Active) return 1;
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349 | // ret->val.value_int32 = Active->LastDamageSourceCharacter;
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350 | ret->type = sl_int32;
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351 | return 0;
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352 | }
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353 | }
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354 |
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355 |
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356 |
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357 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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358 | {
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359 | int index;
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360 | char* name;
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361 |
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362 | if (argumentEmpty(&args[0])) index = 0;
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363 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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364 | else index = args[0].val.value_int32;
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365 | if (index == -1) {
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366 | ret->type = sl_str32;
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367 | ret->val.value_str32 = "NULL";
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368 | return 0;
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369 | }
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370 | name = (char*)(&ONgGameState->CharacterStorage[index].Name);
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371 | if (numargs == 2) {
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372 | strncpy(name, (char*)args[1].val.value_str32, 31);
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373 | }
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374 |
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375 | ret->type = sl_str32;
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376 | ret->val.value_str32 = name;
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377 |
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378 | return 0;
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379 | }
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380 |
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381 |
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382 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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383 | {
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384 | //testing numargs...
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385 | ret->type = sl_int32;
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386 | ret->val.value_int32 = numargs;
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387 | return 0;
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388 | }
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389 |
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390 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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391 | {
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392 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
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393 | RGBA color;
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394 | RGBA shade;
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395 | int i;
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396 | numargs = 0;
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397 | for(i = 0; args[i].type < sl_void; i++)
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398 | {
|
---|
399 | numargs++;
|
---|
400 | }
|
---|
401 | if(argumentEmpty(&args[0])) return 0;
|
---|
402 | if(numargs > 1 ) color.R = (char)args[1].val.value_int32;
|
---|
403 | else color.R = 255;
|
---|
404 | if(numargs > 2 ) color.G = (char)args[2].val.value_int32;
|
---|
405 | else color.G = 255;
|
---|
406 | if(numargs > 3 ) color.B = (char)args[3].val.value_int32;
|
---|
407 | else color.B = 255;
|
---|
408 | color.A = 0;
|
---|
409 | if(numargs > 5 ) shade.R = (char)args[5].val.value_int32;
|
---|
410 | else shade.R = 0x3F;
|
---|
411 | if(numargs > 6 ) shade.G = (char)args[6].val.value_int32;
|
---|
412 | else shade.G = 0x3F;
|
---|
413 | if(numargs > 7 ) shade.B = (char)args[7].val.value_int32;
|
---|
414 | else shade.B = 0x3F;
|
---|
415 | shade.A = 0;
|
---|
416 |
|
---|
417 | DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade);
|
---|
418 | return 0;
|
---|
419 | }
|
---|
420 |
|
---|
421 |
|
---|
422 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
423 | {
|
---|
424 |
|
---|
425 | ret->type = sl_int32;
|
---|
426 | ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
427 |
|
---|
428 | return 0;
|
---|
429 | }
|
---|
430 |
|
---|
431 | typedef struct {
|
---|
432 | char Name[16];
|
---|
433 | uint64_t Bit;
|
---|
434 | } KeyBit;
|
---|
435 |
|
---|
436 | static KeyBit Actions[] = {
|
---|
437 | {"Escape", Action_Escape},
|
---|
438 | {"Console", Action_Console},
|
---|
439 | {"PauseScreen", Action_PauseScreen},
|
---|
440 | {"Cutscene1", Action_Cutscene_1 },
|
---|
441 | {"Cutscene2", Action_Cutscene_2 },
|
---|
442 | {"F4", Action_F4 },
|
---|
443 | {"F5", Action_F5 },
|
---|
444 | {"F6", Action_F6 },
|
---|
445 | {"F7", Action_F7 },
|
---|
446 | {"F8", Action_F8 },
|
---|
447 | {"StartRecord", Action_StartRecord },
|
---|
448 | {"StopRecord", Action_StopRecord },
|
---|
449 | {"PlayRecord", Action_PlayRecord },
|
---|
450 | {"F12", Action_F12 },
|
---|
451 | {"LookMode", Action_LookMode },
|
---|
452 | {"Screenshot", Action_Screenshot },
|
---|
453 | {"Forward", Action_Forward },
|
---|
454 | {"Backward", Action_Backward },
|
---|
455 | {"TurnLeft", Action_TurnLeft },
|
---|
456 | {"TurnRight", Action_TurnRight },
|
---|
457 | {"StepLeft", Action_StepLeft },
|
---|
458 | {"StepRight", Action_StepRight },
|
---|
459 | {"Jump", Action_Jump },
|
---|
460 | {"Crouch", Action_Crouch },
|
---|
461 | {"Punch",Action_Punch },
|
---|
462 | {"Kick", Action_Kick },
|
---|
463 | {"Block", Action_Block },
|
---|
464 | {"Walk", Action_Walk},
|
---|
465 | {"Action", Action_Action},
|
---|
466 | {"Hypo", Action_Hypo},
|
---|
467 | {"Reload", Action_Reload },
|
---|
468 | {"Swap", Action_Swap },
|
---|
469 | {"Drop", Action_Drop },
|
---|
470 | {"Fire1", Action_Fire1 },
|
---|
471 | {"Fire2", Action_Fire2 },
|
---|
472 | {"Fire3", Action_Fire3 }
|
---|
473 | };
|
---|
474 |
|
---|
475 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
476 | {
|
---|
477 | uint32_t index;
|
---|
478 | uint32_t i = 2;
|
---|
479 | uint32_t j = 0;
|
---|
480 | uint64_t Input = 0;
|
---|
481 | Character* Chr;
|
---|
482 | ActiveCharacter* Active;
|
---|
483 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
484 | else index = args[0].val.value_int32;
|
---|
485 |
|
---|
486 | Chr = &(ONgGameState->CharacterStorage[index]);
|
---|
487 | Active = ONrGetActiveCharacter(Chr);
|
---|
488 | if (!Active) return 1;
|
---|
489 |
|
---|
490 | for(i = 1; i < numargs - 1; i++) {
|
---|
491 | for(j = 0; j < 32; j++) {
|
---|
492 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) {
|
---|
493 | Input = Input | Actions[j].Bit;
|
---|
494 | }
|
---|
495 | }
|
---|
496 | }
|
---|
497 | Active->Input.ActionsDown = Active->Input.ActionsDown | Input;
|
---|
498 | if( Input == 0 ) {
|
---|
499 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
500 | return 0;
|
---|
501 | }
|
---|
502 | if ( args[numargs - 1].val.value_int32 <= 0) {
|
---|
503 | return 0;
|
---|
504 | }
|
---|
505 | else {
|
---|
506 | args[numargs - 1].val.value_int32 -= 1;
|
---|
507 | *dontuse2 = 1;
|
---|
508 | *dontuse1 = 1;
|
---|
509 | }
|
---|
510 | return 0;
|
---|
511 | }
|
---|
512 |
|
---|
513 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
514 | {
|
---|
515 | // int index;
|
---|
516 | // if (numargs < 4) index = 0;
|
---|
517 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
518 | // else index = args[0].val.value_int32;
|
---|
519 |
|
---|
520 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
521 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
522 | // if ((int)Active == 0) return 1;
|
---|
523 | uint32_t i = 2;
|
---|
524 | uint32_t j = 0;
|
---|
525 | uint64_t Input = 0;
|
---|
526 | for(i = 0; i < numargs; i++) {
|
---|
527 | for(j = 0; j < 32; j++) {
|
---|
528 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
529 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) {
|
---|
530 | Input = Input | Actions[j].Bit;
|
---|
531 | //DDrConsole_PrintF("Success!");
|
---|
532 | }
|
---|
533 |
|
---|
534 | }
|
---|
535 | }
|
---|
536 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
|
---|
537 | ret->val.value_int32 = 0;
|
---|
538 | ret->type = sl_int32;
|
---|
539 | if (ONgGameState->Input.ActionsDown == Input) ret->val.value_int32 = 1;
|
---|
540 | return 0;
|
---|
541 | }
|
---|
542 |
|
---|
543 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
544 | {
|
---|
545 | // int index;
|
---|
546 | // if (numargs < 4) index = 0;
|
---|
547 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
548 | // else index = args[0].val.value_int32;
|
---|
549 |
|
---|
550 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
551 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
552 | // if ((int)Active == 0) return 1;
|
---|
553 |
|
---|
554 | int i = 2;
|
---|
555 | int j = 0;
|
---|
556 | uint64_t Input = 0;
|
---|
557 | /*
|
---|
558 | numargs = 0;
|
---|
559 | for(i = 0; args[i].type <= sl_void; i++)
|
---|
560 | {
|
---|
561 | //DDrConsole_PrintF("%i", args[i].type );
|
---|
562 | numargs++;
|
---|
563 |
|
---|
564 | }
|
---|
565 | if(numargs < 1 || args[0].val.value == 0) return;
|
---|
566 | //for(i = 0; i < numargs; i++) {
|
---|
567 | */
|
---|
568 | i = 0;
|
---|
569 | for(j = 0; j < 32; j++) {
|
---|
570 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
571 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) {
|
---|
572 | Input = Input | Actions[j].Bit;
|
---|
573 | //DDrConsole_PrintF("Success!");
|
---|
574 | }
|
---|
575 |
|
---|
576 | }
|
---|
577 | // }
|
---|
578 | DDrConsole_PrintF("Waiting...");
|
---|
579 | if (( ONgGameState->Input.ActionsDown & Input) == Input)
|
---|
580 | {
|
---|
581 | DDrConsole_PrintF("Found key!");
|
---|
582 | }
|
---|
583 | else {
|
---|
584 | //else (int)*ret = 1;
|
---|
585 | *dontuse2 = 1;
|
---|
586 | *dontuse1 = 1;
|
---|
587 | }
|
---|
588 | return 0;
|
---|
589 | }
|
---|
590 |
|
---|
591 |
|
---|
592 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
593 | {
|
---|
594 | char output[1024];
|
---|
595 | char buffer[1024];
|
---|
596 | unsigned int i;
|
---|
597 | char* placeinoutput = output;
|
---|
598 | char* placeininput = args[0].val.value_str32;
|
---|
599 | int formatnum = 0;
|
---|
600 | //fix the broken bsl numargs...
|
---|
601 | numargs = 0;
|
---|
602 |
|
---|
603 | for(i = 0; args[i].type < sl_void; i++)
|
---|
604 | {
|
---|
605 | numargs++;
|
---|
606 | }
|
---|
607 |
|
---|
608 |
|
---|
609 | if (numargs < 1)
|
---|
610 | return 1;
|
---|
611 |
|
---|
612 | while(1)
|
---|
613 | {
|
---|
614 | int size;
|
---|
615 | //s is the pointer to the args
|
---|
616 | char* s = strchr(placeininput , '%');
|
---|
617 | //we didnt find a %, break!
|
---|
618 | if(!s)
|
---|
619 | {
|
---|
620 | strcpy(placeinoutput, placeininput);
|
---|
621 | break;
|
---|
622 | }
|
---|
623 | size = (int)s - (int)placeininput ;
|
---|
624 | //we found one, so copy the portion of string
|
---|
625 |
|
---|
626 |
|
---|
627 |
|
---|
628 | memcpy( placeinoutput,placeininput, size);
|
---|
629 | placeininput += size;
|
---|
630 | placeinoutput += size;
|
---|
631 |
|
---|
632 | memset( placeinoutput, '%', (int)pow(2, formatnum));
|
---|
633 | placeinoutput += (int)pow(2, formatnum);
|
---|
634 |
|
---|
635 |
|
---|
636 | placeininput += 1;
|
---|
637 | *placeinoutput = 0;
|
---|
638 | formatnum++;
|
---|
639 |
|
---|
640 | }
|
---|
641 |
|
---|
642 | for(i = 1; i < numargs; i++) {
|
---|
643 | //sprintf(output, output, args[i].value_str32);
|
---|
644 | memcpy(buffer, output, 1024);
|
---|
645 | if(args[i].val.value == 0) break;
|
---|
646 | switch(args[i].type)
|
---|
647 | {
|
---|
648 | case sl_bool:
|
---|
649 | case sl_int32:
|
---|
650 | sprintf(output, buffer, args[i].val.value_int32);
|
---|
651 | break;
|
---|
652 | case sl_float:
|
---|
653 | sprintf(output, buffer, args[i].val.value_float);
|
---|
654 | break;
|
---|
655 | case sl_str32:
|
---|
656 | sprintf(output, buffer, args[i].val.value_str32);
|
---|
657 | break;
|
---|
658 | case sl_void:
|
---|
659 | default:
|
---|
660 | break;
|
---|
661 | }
|
---|
662 | }
|
---|
663 | ret->val.value_str32 = output;
|
---|
664 | ret->type = sl_str32;
|
---|
665 | return 0;
|
---|
666 | }
|
---|
667 |
|
---|
668 | // Widescreen patch for talking heads.
|
---|
669 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
670 | {
|
---|
671 | args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
|
---|
672 | // Call orig OCiCinematic_ScriptStart
|
---|
673 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
674 | }
|
---|
675 |
|
---|
676 | void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) {
|
---|
677 | char argfmt2[512];
|
---|
678 | uint16_t errornum;
|
---|
679 | if (argfmt && strlen(argfmt) < 507) {
|
---|
680 | sprintf(argfmt2, "%s [|]", argfmt);
|
---|
681 | errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback);
|
---|
682 | if(errornum)
|
---|
683 | {
|
---|
684 | STARTUPMESSAGE("Registration of script command %s failed with error %i", name, errornum);
|
---|
685 | }
|
---|
686 | } else {
|
---|
687 | STARTUPMESSAGE("Registration of script command %s failed because of a too long argfmt", name);
|
---|
688 | }
|
---|
689 | }
|
---|
690 |
|
---|
691 | void* TSrTest = 0;
|
---|
692 | uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
693 | {
|
---|
694 | void* TSFFTahoma;
|
---|
695 |
|
---|
696 | if(!TSrTest){
|
---|
697 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
---|
698 | TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest);
|
---|
699 | }
|
---|
700 | DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook);
|
---|
701 |
|
---|
702 | *dontuse2 = 1;
|
---|
703 | return 0;
|
---|
704 | }
|
---|
705 |
|
---|
706 | void SLrDaodan_Initialize()
|
---|
707 | {
|
---|
708 | // SLrConfig();
|
---|
709 |
|
---|
710 | SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text);
|
---|
711 |
|
---|
712 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
|
---|
713 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
|
---|
714 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
|
---|
715 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
|
---|
716 | srand((uint32_t)time(NULL));
|
---|
717 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
|
---|
718 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills);
|
---|
719 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
|
---|
720 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname);
|
---|
721 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex);
|
---|
722 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health);
|
---|
723 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
|
---|
724 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
|
---|
725 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup);
|
---|
726 | //d_holdkey is broken!
|
---|
727 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey);
|
---|
728 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld);
|
---|
729 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location);
|
---|
730 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance);
|
---|
731 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey);
|
---|
732 |
|
---|
733 | //broken, only works for one damage type.
|
---|
734 | //SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
|
---|
735 |
|
---|
736 | //used for debugging.
|
---|
737 | // SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
|
---|
738 |
|
---|
739 | SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf);
|
---|
740 | SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored);
|
---|
741 | SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored);
|
---|
742 |
|
---|
743 | SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible);
|
---|
744 | }
|
---|
745 |
|
---|
746 | // Patch for cinematic_start to work on widescreen resolutions
|
---|
747 | void SLrDaodan_Patch()
|
---|
748 | {
|
---|
749 | // PUSH OCiCinematic_ScriptStart -> PUSH cinematic_start_patch
|
---|
750 | DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch);
|
---|
751 | }
|
---|