Last change
on this file since 1088 was 994, checked in by alloc, 11 years ago |
Daodan:
- Fix #80
- Reorganization of file hierarchy
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File size:
1.4 KB
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1 | #include <stdlib.h>
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2 | #include "Character.h"
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3 |
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4 | #include "../Oni/Oni.h"
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5 |
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6 | int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it...
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7 | {
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8 | if (!strcmp(team_string, "Konoko")) return team_konoko;
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9 | else if (!strcmp(team_string, "TCTF")) return team_tctf;
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10 | else if (!strcmp(team_string, "Syndicate")) return team_syndicate;
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11 | else if (!strcmp(team_string, "Neutral")) return team_neutral;
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12 | else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard;
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13 | else if (!strcmp(team_string, "RogueKonoko")) return team_roguekonoko;
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14 | else if (!strcmp(team_string, "Switzerland")) return team_switzerland;
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15 | else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory;
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16 | return team_neutral; //if you enter a bad teamname, return Neutral.....
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17 | }
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18 |
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19 | uint32_t DDrGetCharacterIndexFromName(char* input) {
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20 | int i;
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21 | Character **characterlist = ONgGameState->PresentCharacterList; //pointer to array of Character pointers
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22 | int total_characters = ONgGameState->PresentCharacterListCount; //Max number of characters
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23 | for(i = 0; i < total_characters; i++) {
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24 | if (characterlist[i] != 0) //anti Blam!
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25 | if (!strcmp(characterlist[i]->Name, input)) { //checks for the same name
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26 | return characterlist[i]->Number;
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27 | }
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28 | }
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29 | return -1; //not found :(
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30 | }
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31 |
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