source: Daodan/src/Patches/Patches.c

Last change on this file was 1163, checked in by rossy, 3 years ago

Daodan: Add new local input system based on Raw Input

File size: 24.0 KB
RevLine 
[994]1#include <windows.h>
2
3#include "../Daodan.h"
4#include "BSL.h"
5#include "Cheater.h"
6#include "../Daodan_Config.h"
7#include "GL.h"
[1017]8#include "Input.h"
[994]9#include "../Daodan_Patch.h"
10#include "Utility.h"
11#include "Win32.h"
12
13#include "../Oni/Oni.h"
14
15typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
16
17// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
18// slider in windowed mode.
19static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value)
20{
[1000]21 ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL);
[994]22 WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal);
23 WMrSlider_SetRange(window, min_value, max_value);
24}
25
26void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
27{
28 UUtUns16 x;
29 UUtUns16 y;
30
31 UUtUns16 index;
32 UUtUns16 remaining_width;
33 UUtUns16 remaining_height;
34
35 M3tPointScreen dest_point;
36 dest_point.z = inDestPoint->z;
37 dest_point.invW = inDestPoint->invW;
38
39 index = 0;
40 remaining_height = inHeight;
41 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
42 for (y = 0; y < inBigBitmap->num_y; y++)
43 {
44 remaining_width = inWidth;
45 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
46 for (x = 0; x < inBigBitmap->num_x; x++)
47 {
48 UUtUns16 width;
49 UUtUns16 height;
50
51 width = 256 < remaining_width ? 256 : remaining_width;
52 height = 256 < remaining_height ? 256 : remaining_height;
53
54 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
55
56 dest_point.x += 256;
57 remaining_width -= 256;
58 index++;
59 }
60 dest_point.y += 256;
61 remaining_height -= 256;
62 }
63}
64
65
66uint8_t ONICALL DDrPersist_GetWonGame()
67{
68 return 1;
69}
70
71
72void ONICALL DDrShowResumeButton(void* window, int visibility)
73{
74 if (visibility)
75 WMrWindow_SetLocation(window, 150, 350);
76 WMrWindow_SetVisible(window, visibility);
77}
78
79
80/* Options always visible patch */
81void ONICALL DDrShowOptionsButton(void* window, int visibility)
82{
83 WMrWindow_SetVisible(window, 1);
84}
85
86void ONICALL DDrGame_Init()
87{
[1000]88 if (DDrConfig_GetOptOfType("modding.daodanbsl", C_BOOL)->value.intBoolVal)
[994]89 SLrDaodan_Initialize();
90}
91
92
93//this was broken
94FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
95FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
96{
97 FILE *v4; // eax@1
98 FILE *result; // eax@4
99 char v6[512]; // [sp+0h] [bp-100h]@1
100 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
101
102 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
103 sprintf(
104 v6,
105 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
106 errornum,
107 (const char*)filename,
108 linenumber,
109 (const char*)message);
110
111 if ( UUgError_WarningFile
112 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
113 {
114 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
115 oni_fflush(UUgError_WarningFile);
116 }
117 }
118 //oni_fprintf(stdout, v6);
119 //sprintf(&v6, "%s", message);
120 *_UUgError_WarningFile = UUgError_WarningFile;
121 result = UUgError_WarningFile;
122 return result;
123}
124
125_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
126int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
127 if (inTextArea == COgCommandLine) {
128 inBounds->top -= 10;
129 } else if (inTextArea == COgConsoleLines) {
130 inBounds->bottom -= 10;
131 }
132 return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
133}
134
[1017]135
136
[994]137#define IMcShade_Red (0xFFFF0000)
138#define IMcShade_Green (0xFF00FF00)
139#define IMcShade_Blue (0xFF0000FF)
140void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
141{
142 UUtUns32 itr;
143 OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
144 OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
145 M3tPoint3D *points = trigger_osd->volume.worldPoints;
146 UUtUns32 shade = 0xFFFFFF;
147
148 if (!OBJgTriggerVolume_Visible) {
149 return;
150 }
151
152 if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
153 shade = IMcShade_Red;
154 }
155 else
156 {
157 shade = IMcShade_Blue;
158 }
159
160 M3rGeom_Line_Light(points + 0, points + 1, shade);
161 M3rGeom_Line_Light(points + 1, points + 3, shade);
162 M3rGeom_Line_Light(points + 3, points + 2, shade);
163 M3rGeom_Line_Light(points + 2, points + 0, shade);
164
165 M3rGeom_Line_Light(points + 4, points + 5, shade);
166 M3rGeom_Line_Light(points + 5, points + 7, shade);
167 M3rGeom_Line_Light(points + 7, points + 6, shade);
168 M3rGeom_Line_Light(points + 6, points + 4, shade);
169
170 M3rGeom_Line_Light(points + 0, points + 4, shade);
171 M3rGeom_Line_Light(points + 1, points + 5, shade);
172 M3rGeom_Line_Light(points + 3, points + 7, shade);
173 M3rGeom_Line_Light(points + 2, points + 6, shade);
174}
175
176_ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
177int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
178 uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
179{
180 if (strcmp("Trigger Volume", inGroupName) == 0) {
181 inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
182 }
183 return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
184}
185
[995]186// Enables d_regen script command. Instead of one global flag to only regenerate player each char has a flag to enable local regeneration
187void DD_Patch_Regeneration()
[994]188{
[995]189 // In: WPrInventory_Update
[994]190 Character * Chr = 0;
191 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
192 const unsigned char regen_patch[] =
193 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
[995]194 0x90, 0x90, // test al, al -> NOOP
195 0x90, 0x90, // jz short loc_51BB98 -> NOOP
[994]196 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
[995]197 // -> mov eax, [esi+Character.RegenHax]
198 0x85, 0xC0, // test eax, eax
199 0x74, 0x21 // jnz 0x21 -> jz 0x21
200 };
[994]201 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
202}
203
204
205// Load chinese font DLL if available
206void DD_Patch_Chinese()
207{
208 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
209 {
210 HMODULE dll;
211 DWORD err;
212
213 STARTUPMESSAGE("Loading chinese DLL", 0);
214 dll = LoadLibrary("xfhsm_oni.dll");
215 err = GetLastError();
216 if( dll )
217 {
218 void* proc = GetProcAddress( dll, "InstallHook" );
219 if(proc)
220 {
221 ((CHINESEPROC)proc)(GetCurrentThreadId());
222 }
223 } else {
224 char msg[100];
225 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
226 STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg);
227 }
228 }
229}
230
231
232
[995]233int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
[994]234{
[995]235 //flags = (1 << 10);
236 type = 1;
237 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
238 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
239 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
[994]240}
241
[995]242short DD_Patch_DebugNameShadeHack( Character* Char )
[994]243{
[995]244 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
[994]245}
246
247//Fix crappy ai2_shownames
248void DD_Patch_ShowNames()
249{
250 //Set distance above head to 4.0
251 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
252 //texture height
253 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
254 //texture width
255 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
256
257/*
258// Crashes game.
259 //Set the text color to whatever we like ;)
260 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
261 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
262 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
263
264 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
265
266 //Make the background black for additive blending
267 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
268*/
269}
270
271
[1008]272void DD_Patch_CharacterAwareness()
273{
274 const unsigned char patch[] =
275 {
276 0x52, // 0: push edx
277 0xBA, 0xA0, 0x16, 0x00, 0x00, // 1: mov edx,0x16a0
278 0x89, 0xF8, // 6: mov eax,edi
279 0xF7, 0xE2, // 8: mul edx
280 0x89, 0xC2, // a: mov edx,eax
281 0xE8, 0x00, 0x00, 0x00, 0x00, // c: call ONrGameState_LivingCharacterList_Get (-> OniExe + 0x000fca90)
282 0x8B, 0x00, // 11: mov eax,[eax]
283 0x01, 0xD0, // 13: add eax,edx
284 0x89, 0xC6, // 15: mov esi,eax
285 0x5A, // 17: pop edx
286 0x8B, 0x46, 0x04, // 18: (ORIG) mov eax, dword [ds:esi+0x4]
287 0xF6, 0xC4, 0x80 // 1b: (ORIG) test ah, 0x80
288 };
289 void* newCode = DDrPatch_ExecutableASM((char*)(OniExe + 0x0009A609), (char*)(OniExe + 0x0009A60F), patch, sizeof(patch));
290 if ((int)newCode > 0) {
291 DDrPatch_MakeCall((char*)(newCode+0xC), (char*)(OniExe + 0x000FCA90));
292 DDrPatch_NOOP((char*)(OniExe + 0x0009A60E), 1);
293 }
294}
[994]295
[995]296
297
298
299
300
[994]301bool DD_Patch_Init()
302{
303 STARTUPMESSAGE("Patching engine", 0);
304
[995]305 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
306 // Windows key but has the possible side effect of allowing the screensaver
307 // to enable itself in-game.
[1000]308 if (DDrConfig_GetOptOfType("windows.alttab", C_BOOL)->value.intBoolVal)
[995]309 {
310 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
311 DDrPatch_Byte((char*)UUrPlatform_Initialize, 0xC3);
312 DDrPatch_Byte((char*)UUrPlatform_Terminate, 0xC3);
313 }
[994]314
[995]315 // Textures using ARGB8888 can be used
[1000]316 if (DDrConfig_GetOptOfType("modding.argb8888", C_BOOL)->value.intBoolVal)
[995]317 {
318 // Update conversion lookups in IMgConvertPixelType_List
319 DDrPatch_Byte((char*)(OniExe + 0x00135af0), 0x07);
320 DDrPatch_Byte((char*)(OniExe + 0x00135af4), 0x0B);
321 }
[994]322
[995]323 // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
324 // instead of DirectDraw; patch ONiRunGame to use the same method to play
325 // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
326 // latter has problems on WINE).
[1000]327 if (DDrConfig_GetOptOfType("graphics.binkplay", C_BOOL)->value.intBoolVal)
[995]328 {
329 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
330 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
331 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
332 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
333 }
[994]334
[1000]335 if (DDrConfig_GetOptOfType("modding.d_regen", C_BOOL)->value.intBoolVal)
[995]336 DD_Patch_Regeneration();
[994]337
[1008]338 if (DDrConfig_GetOptOfType("gameplay.characterawareness", C_BOOL)->value.intBoolVal)
339 DD_Patch_CharacterAwareness();
340
[995]341 // Cheats always enabled
[1000]342 if (DDrConfig_GetOptOfType("gameplay.cheatsenabled", C_BOOL)->value.intBoolVal)
[995]343 {
344 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
345 }
[994]346
[995]347 // Use Daodan's own cheattable
[1000]348 if (DDrConfig_GetOptOfType("gameplay.cheattable", C_BOOL)->value.intBoolVal)
[995]349 {
350 // In ONrGameState_HandleCheats: Replace pointers to orig cheattable
351 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
352 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
353
354 // ONrGameState_HandleCheats: Replace call to ONrCheater
355 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
356
357 // In: ONrGameState_DoCharacterFrame
358 // -> NOP; PUSH ebp; CALL FallingFrames
359 // Replace fall height frame counter (actually in-air frame counter) increase by a
360 // conditional one (only counted when inc_fallingframes)
361 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
362 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
363
364 // At end of ONrUnlockLevel to init values on level loading
365 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
[1017]366
367 if (DDrConfig_GetOptOfType("gameplay.bindablecheats", C_BOOL)->value.intBoolVal)
368 {
369 InitBindableCheats();
370 }
[995]371 }
[994]372
[1000]373 if (DDrConfig_GetOptOfType("language.chinese", C_BOOL)->value.intBoolVal)
[994]374 DD_Patch_Chinese();
375
[995]376 // Disables weapon cooldown exploit
[1000]377 if (DDrConfig_GetOptOfType("gameplay.cooldowntimer", C_BOOL)->value.intBoolVal)
[995]378 {
379 // In WPrRelease: NoOp 4 MOVs
380 DDrPatch_NOOP((char*)(OniExe + 0x0011a825), 22);
381 }
[994]382
[995]383 // Daodan device mode enumeration function
[1000]384 if (DDrConfig_GetOptOfType("graphics.displayenum", C_BOOL)->value.intBoolVal)
[995]385 {
386 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
387 }
[1163]388
389 if (DDrConfig_GetOptOfType("windows.daodaninput", C_BOOL)->value.intBoolVal)
[995]390 {
[1163]391 DDrInput_PatchDaodanInput();
[995]392 }
[1163]393 else
394 {
395 // The following patches aren't compatible with, or are superseded by
396 // Daodan input
[994]397
[1163]398 // Limit cursor to Oni's window
399 if (DDrConfig_GetOptOfType("windows.clipcursor", C_BOOL)->value.intBoolVal)
400 {
401 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
402 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
403
404 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
405 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
406
407 // LIrTerminate: replace LIrPlatform_Terminate call with our hook.
408 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
409 }
410
411 // Forced DirectInput (for Windows NT)
412 if (DDrConfig_GetOptOfType("windows.directinput", C_BOOL)->value.intBoolVal)
413 {
414 // LIrPlatform_Initialize: replace conditional jump by unconditional
415 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
416 }
417 }
418
[995]419 // Disable Oni's command line parser so it doesn't interfere with ours
[1000]420 if (DDrConfig_GetOptOfType("windows.disablecmdline", C_BOOL)->value.intBoolVal)
[995]421 {
422 // Replace start of OniParseCommandLine with XOR eax,eax; RET
423 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
424 // NoOp first 51 byte in ONiMain, including tests and conditional exec of CLrGetCommandLine
425 DDrPatch_NOOP((char*)(OniExe + 0x000d3280), 51);
426 }
[994]427
[995]428 // Font texture cache doubled
[1000]429 if (DDrConfig_GetOptOfType("language.fonttexturecache", C_BOOL)->value.intBoolVal)
[995]430 {
431 // Double two values in TMrGame_Initialize
432 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
433 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
434 }
[994]435
[995]436 // Allow HD screens on resolutions < 1024*768
[1000]437 if (DDrConfig_GetOptOfType("modding.hdscreens_lowres", C_BOOL)->value.intBoolVal)
[995]438 {
439 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
440 }
[994]441
[995]442 // Allow for console to show on higher resolutions
[1000]443 if (DDrConfig_GetOptOfType("devmode.highres_console", C_BOOL)->value.intBoolVal)
[995]444 {
445 Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
446 }
[994]447
[1017]448 // Allow custom actions to be bound through Daodan
449 if (DDrConfig_GetOptOfType("gameplay.customactions", C_BOOL)->value.intBoolVal)
[1163]450 DDrInput_PatchCustomActions();
451
[995]452 // Hackish fix for Konoko not kicking guns
453 // Don't use this, it breaks stairs.
[1000]454 if (DDrConfig_GetOptOfType("gameplay.kickguns", C_BOOL)->value.intBoolVal)
[995]455 {
456 // In ONrCharacter_EnablePhysics: Load different values to same addresses as before
457 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
458 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
459 }
[994]460
[995]461 // Disable loading the vtuneapi.dll
[1000]462 if (DDrConfig_GetOptOfType("windows.killvtune", C_BOOL)->value.intBoolVal)
[995]463 {
464 // Instantly return from UUrLoadVtuneAPI
465 DDrPatch_Byte((char*)(OniExe + 0x00026340), 0xC3);
466 }
[994]467
[995]468 // Now supports textures up to 512x512
[1000]469 if (DDrConfig_GetOptOfType("modding.largetextures", C_BOOL)->value.intBoolVal)
[995]470 {
471 DDrPatch_Byte((char*)(OniExe + 0x00005251), 0x10);
472 }
[994]473
[995]474 // Non-"_Final" levels are now valid
[1000]475 if (DDrConfig_GetOptOfType("modding.levelplugins", C_BOOL)->value.intBoolVal)
[995]476 {
477 // Patch in TMrUtility_LevelInfo_Get:
478 DDrPatch_Byte((char*)(OniExe + 0x000206a8), 0x01);
479 }
[994]480
[995]481 // Weapon on ground shown with name and magazine contents
[1000]482 if (DDrConfig_GetOptOfType("graphics.newweap", C_BOOL)->value.intBoolVal)
[995]483 {
484 //Makes it always say "Received weapon_name."
485 //Needs check for loc_4DFC66
486 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
[994]487
[995]488 //Adds Weapon name and ammo meter to pickup autoprompt (patches to ONrGameState_ProcessHeartbeat)
489 // Do not call WPrHasAmmo and ignore conditional jump:
490 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
491 // Do not load ecx with some magic value?
492 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
493 // Replace call to ONiGameState_FindAutoPromptMessage
494 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
495
496 //Moves location of colors
497 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
498 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
499 }
500
501 // Disable Multi-byte character awareness patch (multiple language support)
[1000]502 if (DDrConfig_GetOptOfType("language.nomultibyte", C_BOOL)->value.intBoolVal)
[995]503 {
504 // TSiContext_DrawLine: Replace conditional jumps by unconditional ones
505 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
506 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
507 // TSiContext_DrawTextLine: same
508 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
509 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
510 // TSrContext_FormatString: same
511 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
512 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
513 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
514 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
515 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
516 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
517 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
518 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
519 // TSrContext_GetStringRect: same
520 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
521 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
522 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
523 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
524 }
[994]525
[995]526 // Fix options not visible in main menu when a game was started
[1000]527 if (DDrConfig_GetOptOfType("graphics.optionsvisible", C_BOOL)->value.intBoolVal)
[995]528 {
529 // replace WMrWindow_SetVisible calls
530 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
531 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
532 }
[994]533
[995]534 // Pathfinding grid cache size x8
[1000]535 if (DDrConfig_GetOptOfType("gameplay.pathfinding", C_BOOL)->value.intBoolVal)
[995]536 {
537 // Replaces conditional jump (je) with unconditional jump
538 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
539 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
540 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
[994]541
[995]542 //other stuff
543 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
544 }
545
546 // Projectile awareness fixed
[1000]547 if (DDrConfig_GetOptOfType("gameplay.projaware", C_BOOL)->value.intBoolVal)
[995]548 {
549 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
550 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
551 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
552 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
553 }
[994]554
[995]555 // Safe startup message printer
[1000]556 if (DDrConfig_GetOptOfType("windows.safeprintf", C_BOOL)->value.intBoolVal)
[995]557 {
558 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
559 }
[994]560
[995]561 // Show all (also enemies') lasersights
[1000]562 if (DDrConfig_GetOptOfType("graphics.showalllasersights", C_BOOL)->value.intBoolVal)
[995]563 {
564 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
565 }
[994]566
[995]567 // Allow bsl-var show_triggervolumes or ctrl+shift+x (devmode) to work
[1000]568 if (DDrConfig_GetOptOfType("devmode.showtriggervolumes", C_BOOL)->value.intBoolVal)
[995]569 {
[1163]570 DDrInput_PatchUtilityInput();
[995]571 Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
572 }
[1163]573
[995]574 // Experiment with allowing enemies to be thrown over railings
[1000]575 if (DDrConfig_GetOptOfType("gameplay.throwtest", C_BOOL)->value.intBoolVal)
[995]576 {
577 DDrPatch_NOOP((char*)(OniExe + 0x000dc190), 10);
578 }
[994]579
[995]580 // DaodanGL with windowed mode support
[1000]581 if (DDrConfig_GetOptOfType("graphics.daodangl", C_BOOL)->value.intBoolVal)
[995]582 {
583 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
584 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
585 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
[994]586
[995]587 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
588 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
589 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
590
[1163]591 // Note: Daodan input makes the following GetCursorPos and SetCursorPos
592 // patches unnecessary
593
[995]594 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
595 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
596 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
597
598 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
599 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
600 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
601
602 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
603 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
604 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
605
606 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
607 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
608 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
609
610 // Replace ONrPlatformInitialize.
611 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
612
613 // Replace gl_platform_initialize.
614 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
615
616 // Replace gl_platform_dispose.
617 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
618 }
619
620 // Performance patch
[1000]621 if (DDrConfig_GetOptOfType("windows.usegettickcount", C_BOOL)->value.intBoolVal)
[995]622 {
623 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
624 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
625 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
626 }
627
628 // Fix displaying the talking portraits in widescreen modes
[1000]629 if (DDrConfig_GetOptOfType("graphics.widescreenportraits", C_BOOL)->value.intBoolVal)
[995]630 {
631 SLrDaodan_Patch();
632 }
[994]633
[995]634 // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
[1000]635 if (DDrConfig_GetOptOfType("gameplay.wpfadetime", C_BOOL)->value.intBoolVal)
[995]636 {
637 // Makes wp_fadetime actually have a function (changes within WPrRelease)
638 // Patches end of function to instead of use a constant value for fadetime (12c0 = 4800) actually use value of wp_fadetime:
639 // orig: MOV [esi+0x46], 0x12c0 ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
640 // new: MOV bx, [0x627dc4] ; MOV [esi+0x46], bx ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
641 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
642 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
643 // Fixes jump because of new length of code in patch
644 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
645
646 // Sets the fadetime to 4800 by default (in WPrInitialize)
647 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 4800);
648 }
[994]649
[995]650 // Adds new BSL functions
651 // Replaces an early unused call (OBJrLevel_Unload_Unknown_2) in ONiMain
652 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
[994]653
[995]654 // Disable gamma slider in options in windowed mode
655 // In ONiOGU_Options_Callback: Replace WMrSlider_SetRange
656 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
[994]657
[995]658 // Fix the warning print method
659 // Replace UUrError_Report_Internal
660 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
[994]661
662 DD_Patch_ShowNames();
663
664 return true;
665}
666
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