source: Daodan/src/Patches/Patches.c@ 1012

Last change on this file since 1012 was 1008, checked in by alloc, 10 years ago

Daodan 3.9: Added AI awareness patch (fixes #36)

File size: 23.8 KB
RevLine 
[994]1#include <windows.h>
2
3#include "../Daodan.h"
4#include "BSL.h"
5#include "Cheater.h"
6#include "../Daodan_Config.h"
7#include "GL.h"
8#include "../Daodan_Patch.h"
9#include "Utility.h"
10#include "Win32.h"
11
12#include "../Oni/Oni.h"
13
14typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
15
16// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
17// slider in windowed mode.
18static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value)
19{
[1000]20 ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL);
[994]21 WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal);
22 WMrSlider_SetRange(window, min_value, max_value);
23}
24
25void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
26{
27 UUtUns16 x;
28 UUtUns16 y;
29
30 UUtUns16 index;
31 UUtUns16 remaining_width;
32 UUtUns16 remaining_height;
33
34 M3tPointScreen dest_point;
35 dest_point.z = inDestPoint->z;
36 dest_point.invW = inDestPoint->invW;
37
38 index = 0;
39 remaining_height = inHeight;
40 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
41 for (y = 0; y < inBigBitmap->num_y; y++)
42 {
43 remaining_width = inWidth;
44 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
45 for (x = 0; x < inBigBitmap->num_x; x++)
46 {
47 UUtUns16 width;
48 UUtUns16 height;
49
50 width = 256 < remaining_width ? 256 : remaining_width;
51 height = 256 < remaining_height ? 256 : remaining_height;
52
53 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
54
55 dest_point.x += 256;
56 remaining_width -= 256;
57 index++;
58 }
59 dest_point.y += 256;
60 remaining_height -= 256;
61 }
62}
63
64
65uint8_t ONICALL DDrPersist_GetWonGame()
66{
67 return 1;
68}
69
70
71void ONICALL DDrShowResumeButton(void* window, int visibility)
72{
73 if (visibility)
74 WMrWindow_SetLocation(window, 150, 350);
75 WMrWindow_SetVisible(window, visibility);
76}
77
78
79/* Options always visible patch */
80void ONICALL DDrShowOptionsButton(void* window, int visibility)
81{
82 WMrWindow_SetVisible(window, 1);
83}
84
85void ONICALL DDrGame_Init()
86{
[1000]87 if (DDrConfig_GetOptOfType("modding.daodanbsl", C_BOOL)->value.intBoolVal)
[994]88 SLrDaodan_Initialize();
89}
90
91
92//this was broken
93FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
94FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
95{
96 FILE *v4; // eax@1
97 FILE *result; // eax@4
98 char v6[512]; // [sp+0h] [bp-100h]@1
99 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
100
101 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
102 sprintf(
103 v6,
104 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
105 errornum,
106 (const char*)filename,
107 linenumber,
108 (const char*)message);
109
110 if ( UUgError_WarningFile
111 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
112 {
113 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
114 oni_fflush(UUgError_WarningFile);
115 }
116 }
117 //oni_fprintf(stdout, v6);
118 //sprintf(&v6, "%s", message);
119 *_UUgError_WarningFile = UUgError_WarningFile;
120 result = UUgError_WarningFile;
121 return result;
122}
123
124_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
125int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
126 if (inTextArea == COgCommandLine) {
127 inBounds->top -= 10;
128 } else if (inTextArea == COgConsoleLines) {
129 inBounds->bottom -= 10;
130 }
131 return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
132}
133
134#define IMcShade_Red (0xFFFF0000)
135#define IMcShade_Green (0xFF00FF00)
136#define IMcShade_Blue (0xFF0000FF)
137void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
138{
139 UUtUns32 itr;
140 OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
141 OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
142 M3tPoint3D *points = trigger_osd->volume.worldPoints;
143 UUtUns32 shade = 0xFFFFFF;
144
145 if (!OBJgTriggerVolume_Visible) {
146 return;
147 }
148
149 if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
150 shade = IMcShade_Red;
151 }
152 else
153 {
154 shade = IMcShade_Blue;
155 }
156
157 M3rGeom_Line_Light(points + 0, points + 1, shade);
158 M3rGeom_Line_Light(points + 1, points + 3, shade);
159 M3rGeom_Line_Light(points + 3, points + 2, shade);
160 M3rGeom_Line_Light(points + 2, points + 0, shade);
161
162 M3rGeom_Line_Light(points + 4, points + 5, shade);
163 M3rGeom_Line_Light(points + 5, points + 7, shade);
164 M3rGeom_Line_Light(points + 7, points + 6, shade);
165 M3rGeom_Line_Light(points + 6, points + 4, shade);
166
167 M3rGeom_Line_Light(points + 0, points + 4, shade);
168 M3rGeom_Line_Light(points + 1, points + 5, shade);
169 M3rGeom_Line_Light(points + 3, points + 7, shade);
170 M3rGeom_Line_Light(points + 2, points + 6, shade);
171}
172
173_ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
174int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
175 uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
176{
177 if (strcmp("Trigger Volume", inGroupName) == 0) {
178 inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
179 }
180 return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
181}
182
183_ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
184void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
185{
186 Oni_ONrGameState_HandleUtilityInput(inInput);
187
188 if (ONrDebugKey_WentDown(7)) {
189 OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
190 }
191}
192
193
[995]194// Enables d_regen script command. Instead of one global flag to only regenerate player each char has a flag to enable local regeneration
195void DD_Patch_Regeneration()
[994]196{
[995]197 // In: WPrInventory_Update
[994]198 Character * Chr = 0;
199 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
200 const unsigned char regen_patch[] =
201 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
[995]202 0x90, 0x90, // test al, al -> NOOP
203 0x90, 0x90, // jz short loc_51BB98 -> NOOP
[994]204 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
[995]205 // -> mov eax, [esi+Character.RegenHax]
206 0x85, 0xC0, // test eax, eax
207 0x74, 0x21 // jnz 0x21 -> jz 0x21
208 };
[994]209 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
210}
211
212
213// Load chinese font DLL if available
214void DD_Patch_Chinese()
215{
216 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
217 {
218 HMODULE dll;
219 DWORD err;
220
221 STARTUPMESSAGE("Loading chinese DLL", 0);
222 dll = LoadLibrary("xfhsm_oni.dll");
223 err = GetLastError();
224 if( dll )
225 {
226 void* proc = GetProcAddress( dll, "InstallHook" );
227 if(proc)
228 {
229 ((CHINESEPROC)proc)(GetCurrentThreadId());
230 }
231 } else {
232 char msg[100];
233 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
234 STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg);
235 }
236 }
237}
238
239
240
[995]241int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
[994]242{
[995]243 //flags = (1 << 10);
244 type = 1;
245 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
246 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
247 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
[994]248}
249
[995]250short DD_Patch_DebugNameShadeHack( Character* Char )
[994]251{
[995]252 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
[994]253}
254
255//Fix crappy ai2_shownames
256void DD_Patch_ShowNames()
257{
258 //Set distance above head to 4.0
259 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
260 //texture height
261 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
262 //texture width
263 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
264
265/*
266// Crashes game.
267 //Set the text color to whatever we like ;)
268 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
269 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
270 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
271
272 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
273
274 //Make the background black for additive blending
275 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
276*/
277}
278
279
[1008]280void DD_Patch_CharacterAwareness()
281{
282 const unsigned char patch[] =
283 {
284 0x52, // 0: push edx
285 0xBA, 0xA0, 0x16, 0x00, 0x00, // 1: mov edx,0x16a0
286 0x89, 0xF8, // 6: mov eax,edi
287 0xF7, 0xE2, // 8: mul edx
288 0x89, 0xC2, // a: mov edx,eax
289 0xE8, 0x00, 0x00, 0x00, 0x00, // c: call ONrGameState_LivingCharacterList_Get (-> OniExe + 0x000fca90)
290 0x8B, 0x00, // 11: mov eax,[eax]
291 0x01, 0xD0, // 13: add eax,edx
292 0x89, 0xC6, // 15: mov esi,eax
293 0x5A, // 17: pop edx
294 0x8B, 0x46, 0x04, // 18: (ORIG) mov eax, dword [ds:esi+0x4]
295 0xF6, 0xC4, 0x80 // 1b: (ORIG) test ah, 0x80
296 };
297 void* newCode = DDrPatch_ExecutableASM((char*)(OniExe + 0x0009A609), (char*)(OniExe + 0x0009A60F), patch, sizeof(patch));
298 if ((int)newCode > 0) {
299 DDrPatch_MakeCall((char*)(newCode+0xC), (char*)(OniExe + 0x000FCA90));
300 DDrPatch_NOOP((char*)(OniExe + 0x0009A60E), 1);
301 }
302}
[994]303
[995]304
305
306
307
308
[994]309bool DD_Patch_Init()
310{
311 STARTUPMESSAGE("Patching engine", 0);
312
[995]313 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
314 // Windows key but has the possible side effect of allowing the screensaver
315 // to enable itself in-game.
[1000]316 if (DDrConfig_GetOptOfType("windows.alttab", C_BOOL)->value.intBoolVal)
[995]317 {
318 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
319 DDrPatch_Byte((char*)UUrPlatform_Initialize, 0xC3);
320 DDrPatch_Byte((char*)UUrPlatform_Terminate, 0xC3);
321 }
[994]322
[995]323 // Textures using ARGB8888 can be used
[1000]324 if (DDrConfig_GetOptOfType("modding.argb8888", C_BOOL)->value.intBoolVal)
[995]325 {
326 // Update conversion lookups in IMgConvertPixelType_List
327 DDrPatch_Byte((char*)(OniExe + 0x00135af0), 0x07);
328 DDrPatch_Byte((char*)(OniExe + 0x00135af4), 0x0B);
329 }
[994]330
[995]331 // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
332 // instead of DirectDraw; patch ONiRunGame to use the same method to play
333 // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
334 // latter has problems on WINE).
[1000]335 if (DDrConfig_GetOptOfType("graphics.binkplay", C_BOOL)->value.intBoolVal)
[995]336 {
337 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
338 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
339 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
340 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
341 }
[994]342
[1000]343 if (DDrConfig_GetOptOfType("modding.d_regen", C_BOOL)->value.intBoolVal)
[995]344 DD_Patch_Regeneration();
[994]345
[1008]346 if (DDrConfig_GetOptOfType("gameplay.characterawareness", C_BOOL)->value.intBoolVal)
347 DD_Patch_CharacterAwareness();
348
[995]349 // Cheats always enabled
[1000]350 if (DDrConfig_GetOptOfType("gameplay.cheatsenabled", C_BOOL)->value.intBoolVal)
[995]351 {
352 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
353 }
[994]354
[995]355 // Use Daodan's own cheattable
[1000]356 if (DDrConfig_GetOptOfType("gameplay.cheattable", C_BOOL)->value.intBoolVal)
[995]357 {
358 // In ONrGameState_HandleCheats: Replace pointers to orig cheattable
359 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
360 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
361
362 // ONrGameState_HandleCheats: Replace call to ONrCheater
363 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
364
365 // In: ONrGameState_DoCharacterFrame
366 // -> NOP; PUSH ebp; CALL FallingFrames
367 // Replace fall height frame counter (actually in-air frame counter) increase by a
368 // conditional one (only counted when inc_fallingframes)
369 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
370 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
371
372 // At end of ONrUnlockLevel to init values on level loading
373 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
374 }
[994]375
[1000]376 if (DDrConfig_GetOptOfType("language.chinese", C_BOOL)->value.intBoolVal)
[994]377 DD_Patch_Chinese();
378
[995]379 // Limit cursor to Oni's window
[1000]380 if (DDrConfig_GetOptOfType("windows.clipcursor", C_BOOL)->value.intBoolVal)
[995]381 {
382 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
383 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
[994]384
[995]385 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
386 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
387
388 // LIrTerminate: replace LIrPlatform_Terminate call with our hook.
389 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
390 }
391
392 // Disables weapon cooldown exploit
[1000]393 if (DDrConfig_GetOptOfType("gameplay.cooldowntimer", C_BOOL)->value.intBoolVal)
[995]394 {
395 // In WPrRelease: NoOp 4 MOVs
396 DDrPatch_NOOP((char*)(OniExe + 0x0011a825), 22);
397 }
[994]398
[995]399 // Daodan device mode enumeration function
[1000]400 if (DDrConfig_GetOptOfType("graphics.displayenum", C_BOOL)->value.intBoolVal)
[995]401 {
402 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
403 }
[994]404
[995]405 // Forced DirectInput (for Windows NT)
[1000]406 if (DDrConfig_GetOptOfType("windows.directinput", C_BOOL)->value.intBoolVal)
[995]407 {
408 // LIrPlatform_Initialize: replace conditional jump by unconditional
409 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
410 }
[994]411
[995]412 // Disable Oni's command line parser so it doesn't interfere with ours
[1000]413 if (DDrConfig_GetOptOfType("windows.disablecmdline", C_BOOL)->value.intBoolVal)
[995]414 {
415 // Replace start of OniParseCommandLine with XOR eax,eax; RET
416 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
417 // NoOp first 51 byte in ONiMain, including tests and conditional exec of CLrGetCommandLine
418 DDrPatch_NOOP((char*)(OniExe + 0x000d3280), 51);
419 }
[994]420
[995]421 // Font texture cache doubled
[1000]422 if (DDrConfig_GetOptOfType("language.fonttexturecache", C_BOOL)->value.intBoolVal)
[995]423 {
424 // Double two values in TMrGame_Initialize
425 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
426 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
427 }
[994]428
[995]429 // Allow HD screens on resolutions < 1024*768
[1000]430 if (DDrConfig_GetOptOfType("modding.hdscreens_lowres", C_BOOL)->value.intBoolVal)
[995]431 {
432 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
433 }
[994]434
[995]435 // Allow for console to show on higher resolutions
[1000]436 if (DDrConfig_GetOptOfType("devmode.highres_console", C_BOOL)->value.intBoolVal)
[995]437 {
438 Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
439 }
[994]440
[995]441 // Hackish fix for Konoko not kicking guns
442 // Don't use this, it breaks stairs.
[1000]443 if (DDrConfig_GetOptOfType("gameplay.kickguns", C_BOOL)->value.intBoolVal)
[995]444 {
445 // In ONrCharacter_EnablePhysics: Load different values to same addresses as before
446 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
447 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
448 }
[994]449
[995]450 // Disable loading the vtuneapi.dll
[1000]451 if (DDrConfig_GetOptOfType("windows.killvtune", C_BOOL)->value.intBoolVal)
[995]452 {
453 // Instantly return from UUrLoadVtuneAPI
454 DDrPatch_Byte((char*)(OniExe + 0x00026340), 0xC3);
455 }
[994]456
[995]457 // Now supports textures up to 512x512
[1000]458 if (DDrConfig_GetOptOfType("modding.largetextures", C_BOOL)->value.intBoolVal)
[995]459 {
460 DDrPatch_Byte((char*)(OniExe + 0x00005251), 0x10);
461 }
[994]462
[995]463 // Non-"_Final" levels are now valid
[1000]464 if (DDrConfig_GetOptOfType("modding.levelplugins", C_BOOL)->value.intBoolVal)
[995]465 {
466 // Patch in TMrUtility_LevelInfo_Get:
467 DDrPatch_Byte((char*)(OniExe + 0x000206a8), 0x01);
468 }
[994]469
[995]470 // Weapon on ground shown with name and magazine contents
[1000]471 if (DDrConfig_GetOptOfType("graphics.newweap", C_BOOL)->value.intBoolVal)
[995]472 {
473 //Makes it always say "Received weapon_name."
474 //Needs check for loc_4DFC66
475 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
[994]476
[995]477 //Adds Weapon name and ammo meter to pickup autoprompt (patches to ONrGameState_ProcessHeartbeat)
478 // Do not call WPrHasAmmo and ignore conditional jump:
479 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
480 // Do not load ecx with some magic value?
481 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
482 // Replace call to ONiGameState_FindAutoPromptMessage
483 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
484
485 //Moves location of colors
486 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
487 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
488 }
489
490 // Disable Multi-byte character awareness patch (multiple language support)
[1000]491 if (DDrConfig_GetOptOfType("language.nomultibyte", C_BOOL)->value.intBoolVal)
[995]492 {
493 // TSiContext_DrawLine: Replace conditional jumps by unconditional ones
494 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
495 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
496 // TSiContext_DrawTextLine: same
497 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
498 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
499 // TSrContext_FormatString: same
500 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
501 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
502 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
503 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
504 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
505 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
506 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
507 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
508 // TSrContext_GetStringRect: same
509 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
510 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
511 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
512 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
513 }
[994]514
[995]515 // Fix options not visible in main menu when a game was started
[1000]516 if (DDrConfig_GetOptOfType("graphics.optionsvisible", C_BOOL)->value.intBoolVal)
[995]517 {
518 // replace WMrWindow_SetVisible calls
519 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
520 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
521 }
[994]522
[995]523 // Pathfinding grid cache size x8
[1000]524 if (DDrConfig_GetOptOfType("gameplay.pathfinding", C_BOOL)->value.intBoolVal)
[995]525 {
526 // Replaces conditional jump (je) with unconditional jump
527 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
528 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
529 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
[994]530
[995]531 //other stuff
532 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
533 }
534
535 // Projectile awareness fixed
[1000]536 if (DDrConfig_GetOptOfType("gameplay.projaware", C_BOOL)->value.intBoolVal)
[995]537 {
538 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
539 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
540 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
541 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
542 }
[994]543
[995]544 // Safe startup message printer
[1000]545 if (DDrConfig_GetOptOfType("windows.safeprintf", C_BOOL)->value.intBoolVal)
[995]546 {
547 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
548 }
[994]549
[995]550 // Show all (also enemies') lasersights
[1000]551 if (DDrConfig_GetOptOfType("graphics.showalllasersights", C_BOOL)->value.intBoolVal)
[995]552 {
553 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
554 }
[994]555
[995]556 // Allow bsl-var show_triggervolumes or ctrl+shift+x (devmode) to work
[1000]557 if (DDrConfig_GetOptOfType("devmode.showtriggervolumes", C_BOOL)->value.intBoolVal)
[995]558 {
559 Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
560 Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
561 }
[994]562
[995]563 // Experiment with allowing enemies to be thrown over railings
[1000]564 if (DDrConfig_GetOptOfType("gameplay.throwtest", C_BOOL)->value.intBoolVal)
[995]565 {
566 DDrPatch_NOOP((char*)(OniExe + 0x000dc190), 10);
567 }
[994]568
[995]569 // DaodanGL with windowed mode support
[1000]570 if (DDrConfig_GetOptOfType("graphics.daodangl", C_BOOL)->value.intBoolVal)
[995]571 {
572 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
573 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
574 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
[994]575
[995]576 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
577 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
578 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
579
580 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
581 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
582 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
583
584 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
585 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
586 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
587
588 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
589 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
590 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
591
592 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
593 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
594 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
595
596 // Replace ONrPlatformInitialize.
597 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
598
599 // Replace gl_platform_initialize.
600 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
601
602 // Replace gl_platform_dispose.
603 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
604 }
605
606 // Performance patch
[1000]607 if (DDrConfig_GetOptOfType("windows.usegettickcount", C_BOOL)->value.intBoolVal)
[995]608 {
609 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
610 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
611 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
612 }
613
614 // Fix displaying the talking portraits in widescreen modes
[1000]615 if (DDrConfig_GetOptOfType("graphics.widescreenportraits", C_BOOL)->value.intBoolVal)
[995]616 {
617 SLrDaodan_Patch();
618 }
[994]619
[995]620 // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
[1000]621 if (DDrConfig_GetOptOfType("gameplay.wpfadetime", C_BOOL)->value.intBoolVal)
[995]622 {
623 // Makes wp_fadetime actually have a function (changes within WPrRelease)
624 // Patches end of function to instead of use a constant value for fadetime (12c0 = 4800) actually use value of wp_fadetime:
625 // orig: MOV [esi+0x46], 0x12c0 ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
626 // new: MOV bx, [0x627dc4] ; MOV [esi+0x46], bx ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
627 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
628 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
629 // Fixes jump because of new length of code in patch
630 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
631
632 // Sets the fadetime to 4800 by default (in WPrInitialize)
633 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 4800);
634 }
[994]635
[995]636 // Adds new BSL functions
637 // Replaces an early unused call (OBJrLevel_Unload_Unknown_2) in ONiMain
638 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
[994]639
[995]640 // Disable gamma slider in options in windowed mode
641 // In ONiOGU_Options_Callback: Replace WMrSlider_SetRange
642 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
[994]643
[995]644 // Fix the warning print method
645 // Replace UUrError_Report_Internal
646 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
[994]647
648 DD_Patch_ShowNames();
649
650 return true;
651}
652
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