source: Daodan/src/Patches/Patches.c@ 994

Last change on this file since 994 was 994, checked in by alloc, 11 years ago

Daodan:

  • Fix #80
  • Reorganization of file hierarchy
File size: 23.9 KB
RevLine 
[994]1#include <windows.h>
2
3#include "../Daodan.h"
4#include "BSL.h"
5#include "Cheater.h"
6#include "../Daodan_Config.h"
7#include "GL.h"
8#include "../Daodan_Patch.h"
9#include "Utility.h"
10#include "Win32.h"
11
12#include "../Oni/Oni.h"
13
14typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
15
16// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
17// slider in windowed mode.
18static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value)
19{
20 ConfigOption_t* co = DDrConfig_GetOptOfType("options.gamma", C_BOOL);
21 WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal);
22 WMrSlider_SetRange(window, min_value, max_value);
23}
24
25void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
26{
27 UUtUns16 x;
28 UUtUns16 y;
29
30 UUtUns16 index;
31 UUtUns16 remaining_width;
32 UUtUns16 remaining_height;
33
34 M3tPointScreen dest_point;
35 dest_point.z = inDestPoint->z;
36 dest_point.invW = inDestPoint->invW;
37
38 index = 0;
39 remaining_height = inHeight;
40 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
41 for (y = 0; y < inBigBitmap->num_y; y++)
42 {
43 remaining_width = inWidth;
44 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
45 for (x = 0; x < inBigBitmap->num_x; x++)
46 {
47 UUtUns16 width;
48 UUtUns16 height;
49
50 width = 256 < remaining_width ? 256 : remaining_width;
51 height = 256 < remaining_height ? 256 : remaining_height;
52
53 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
54
55 dest_point.x += 256;
56 remaining_width -= 256;
57 index++;
58 }
59 dest_point.y += 256;
60 remaining_height -= 256;
61 }
62}
63
64
65uint8_t ONICALL DDrPersist_GetWonGame()
66{
67 return 1;
68}
69
70
71void ONICALL DDrShowResumeButton(void* window, int visibility)
72{
73 if (visibility)
74 WMrWindow_SetLocation(window, 150, 350);
75 WMrWindow_SetVisible(window, visibility);
76}
77
78
79/* Options always visible patch */
80void ONICALL DDrShowOptionsButton(void* window, int visibility)
81{
82 WMrWindow_SetVisible(window, 1);
83}
84
85void ONICALL DDrGame_Init()
86{
87 ConfigOption_t* co = DDrConfig_GetOptOfType("options.usedaodanbsl", C_BOOL);
88 if (co->value.intBoolVal)
89 SLrDaodan_Initialize();
90}
91
92
93//this was broken
94FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
95FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
96{
97 FILE *v4; // eax@1
98 FILE *result; // eax@4
99 char v6[512]; // [sp+0h] [bp-100h]@1
100 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
101
102 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
103 sprintf(
104 v6,
105 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
106 errornum,
107 (const char*)filename,
108 linenumber,
109 (const char*)message);
110
111 if ( UUgError_WarningFile
112 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
113 {
114 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
115 oni_fflush(UUgError_WarningFile);
116 }
117 }
118 //oni_fprintf(stdout, v6);
119 //sprintf(&v6, "%s", message);
120 *_UUgError_WarningFile = UUgError_WarningFile;
121 result = UUgError_WarningFile;
122 return result;
123}
124
125_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
126int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
127 if (inTextArea == COgCommandLine) {
128 inBounds->top -= 10;
129 } else if (inTextArea == COgConsoleLines) {
130 inBounds->bottom -= 10;
131 }
132 return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
133}
134
135#define IMcShade_Red (0xFFFF0000)
136#define IMcShade_Green (0xFF00FF00)
137#define IMcShade_Blue (0xFF0000FF)
138void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
139{
140 UUtUns32 itr;
141 OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
142 OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
143 M3tPoint3D *points = trigger_osd->volume.worldPoints;
144 UUtUns32 shade = 0xFFFFFF;
145
146 if (!OBJgTriggerVolume_Visible) {
147 return;
148 }
149
150 if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
151 shade = IMcShade_Red;
152 }
153 else
154 {
155 shade = IMcShade_Blue;
156 }
157
158 M3rGeom_Line_Light(points + 0, points + 1, shade);
159 M3rGeom_Line_Light(points + 1, points + 3, shade);
160 M3rGeom_Line_Light(points + 3, points + 2, shade);
161 M3rGeom_Line_Light(points + 2, points + 0, shade);
162
163 M3rGeom_Line_Light(points + 4, points + 5, shade);
164 M3rGeom_Line_Light(points + 5, points + 7, shade);
165 M3rGeom_Line_Light(points + 7, points + 6, shade);
166 M3rGeom_Line_Light(points + 6, points + 4, shade);
167
168 M3rGeom_Line_Light(points + 0, points + 4, shade);
169 M3rGeom_Line_Light(points + 1, points + 5, shade);
170 M3rGeom_Line_Light(points + 3, points + 7, shade);
171 M3rGeom_Line_Light(points + 2, points + 6, shade);
172}
173
174_ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
175int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
176 uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
177{
178 if (strcmp("Trigger Volume", inGroupName) == 0) {
179 inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
180 }
181 return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
182}
183
184_ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
185void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
186{
187 Oni_ONrGameState_HandleUtilityInput(inInput);
188
189 if (ONrDebugKey_WentDown(7)) {
190 OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
191 }
192}
193
194
195int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
196{
197 //flags = (1 << 10);
198 type = 1;
199 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
200 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
201 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
202}
203
204short DD_Patch_DebugNameShadeHack( Character* Char )
205{
206 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
207 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
208}
209
210
211// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
212// Windows key but has the possible side effect of allowing the screensaver
213// to enable itself in-game.
214void DD_Patch_AltTab()
215{
216 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
217 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
218 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
219}
220
221// Textures using ARGB8888 can be used
222void DD_Patch_ARGB8888()
223{
224 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
225 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
226}
227
228// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
229// instead of DirectDraw; patch ONiRunGame to use the same method to play
230// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
231// latter has problems on WINE).
232void DD_Patch_BinkPlay()
233{
234 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
235 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
236 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
237 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
238}
239
240// Enables d_regen (unfinished) and prevents fly-in portraits from being
241// stretched when playing in widescreen resolutions.
242void DD_Patch_BSL()
243{
244 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
245
246 //TODO: fix moonshadow.
247 Character * Chr = 0;
248 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
249 const unsigned char regen_patch[] =
250 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
251 0x90, 0x90, // test al, al -> NOOP
252 0x90, 0x90, // jz short loc_51BB98 -> NOOP
253 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
254 // -> mov eax, [esi+Character.RegenHax]
255 0x85, 0xC0, // test eax, eax
256 0x74, 0x21 // jnz 0x21 -> jz 0x21
257 };
258 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
259
260 // Patches for existing BSL functions
261 SLrDaodan_Patch();
262}
263
264// Adds new cheat codes if cheattable is also enabled
265void DD_Patch_Cheater()
266{
267 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
268 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
269#if 1
270 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
271#endif
272 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
273}
274
275// Cheats always enabled
276void DD_Patch_CheatsEnabled()
277{
278 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
279}
280
281// Use Daodan's own cheattable
282void DD_Patch_CheatTable()
283{
284 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
285 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
286}
287
288// Load chinese font DLL if available
289void DD_Patch_Chinese()
290{
291 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
292 {
293 HMODULE dll;
294 DWORD err;
295
296 STARTUPMESSAGE("Loading chinese DLL", 0);
297 dll = LoadLibrary("xfhsm_oni.dll");
298 err = GetLastError();
299 if( dll )
300 {
301 void* proc = GetProcAddress( dll, "InstallHook" );
302 if(proc)
303 {
304 ((CHINESEPROC)proc)(GetCurrentThreadId());
305 }
306 } else {
307 char msg[100];
308 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
309 STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg);
310 }
311 }
312}
313
314// Limit cursor to Oni's window
315void DD_Patch_ClipCursor()
316{
317 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
318 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
319
320 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
321 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
322
323 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
324 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
325}
326
327// Disables weapon cooldown exploit
328void DD_Patch_CooldownTimer()
329{
330 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
331 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
332}
333
334// Daodan device mode enumeration function
335void DD_Patch_DaodanDisplayEnum()
336{
337 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
338}
339
340// Adds new BSL functions
341void DD_Patch_DaodanInit()
342{
343 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
344}
345
346// Forced DirectInput (for Windows NT)
347void DD_Patch_DirectInput()
348{
349 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
350}
351
352// Disable Oni's command line parser so it doesn't interfere with ours
353void DD_Patch_DisableCmdLine()
354{
355 // Replace start of OniParseCommandLine with XOR ax,ax; RET
356// DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
357 // Replace start of OniParseCommandLine with XOR eax,eax; RET
358 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
359}
360
361// Font texture cache doubled
362void DD_Patch_FontTextureCache()
363{
364 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
365 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
366}
367
368// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
369void DD_Patch_GetCmdLine()
370{
371 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
372}
373
374// Allow HD screens with resolution < 1024*768
375void DD_Patch_HDScreens_LowRes()
376{
377 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
378}
379
380void DD_Patch_HighresConsole() {
381 Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
382}
383
384// Hackish fix for Konoko not kicking guns
385// Don't use this, it breaks stairs.
386void DD_Patch_KickGuns()
387{
388 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
389 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
390}
391
392// Disable loading the vtuneapi.dll
393void DD_Patch_KillVTune()
394{
395 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
396}
397
398// Now supports textures up to 512x512
399void DD_Patch_LargeTextures()
400{
401 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
402}
403
404// Non-"_Final" levels are now valid
405void DD_Patch_LevelPlugins()
406{
407 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
408}
409
410// Weapon on ground shown with name and magazine contents
411void DD_Patch_NewWeap()
412{
413 //Makes it always say "Received weapon_name."
414 //Needs check for loc_4DFC66
415 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
416
417 //Adds Weapon name and ammo meter to pickup autoprompt
418 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
419 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
420 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
421
422 //Moves location of colors
423 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
424 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
425}
426
427// Disable Multi-byte character awareness patch (multiple language support)
428void DD_Patch_NoMultiByte()
429{
430 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
431 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
432 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
433 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
434 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
435 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
436 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
437 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
438 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
439 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
440 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
441 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
442 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
443 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
444 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
445 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
446}
447
448// Fix options not visible in main menu when a game was started
449void DD_Patch_OptionsVisible()
450{
451 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
452 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
453}
454
455// Unlocks particle action disabling/enabling bits for all events. (Will be
456// controlled by a command line switch when I figure out how to do that without
457// Win32 hacks.)
458void DD_Patch_ParticleDisableBit()
459{
460 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
461}
462
463// Pathfinding grid cache size x8
464void DD_Patch_PathFinding()
465{
466 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
467 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
468 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
469
470 //other stuff
471 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
472}
473
474// Projectile awareness fixed
475void DD_Patch_ProjAware()
476{
477 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
478 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
479 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
480 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
481}
482
483// Safe startup message printer
484void DD_Patch_SafePrintf()
485{
486 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
487}
488
489// Show all (also enemies') lasersights
490void DD_Patch_ShowAllLasersights()
491{
492 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
493}
494
495void DD_Patch_ShowTriggerVolumes()
496{
497 Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
498 Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
499}
500
501// Experiment with allowing enemies to be thrown over railings
502void DD_Patch_Throwtest()
503{
504 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
505 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
506}
507
508// DaodanGL with windowed mode support
509void DD_Patch_UseDaodanGL()
510{
511 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
512 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
513 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
514
515 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
516 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
517 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
518
519 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
520 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
521 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
522
523 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
524 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
525 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
526
527 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
528 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
529 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
530
531 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
532 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
533 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
534
535 // Replace ONrPlatformInitialize.
536 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
537
538 // Replace gl_platform_initialize.
539 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
540
541 // Replace gl_platform_dispose.
542 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
543}
544
545// Performance patch
546void DD_Patch_UseGetTickCount()
547{
548 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
549 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
550 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
551}
552
553// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
554void DD_Patch_WpFadetime()
555{
556 // Makes wp_fadetime actually have a function
557 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
558 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
559 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
560
561 // Sets the fadetime to 4800 by default
562 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
563}
564
565// Disable gamma slider in options in windowed mode
566void DD_Patch_GammaSlider()
567{
568 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
569}
570
571// Fix the warning print method
572void DD_Patch_PrintWarning()
573{
574 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
575}
576
577//Fix crappy ai2_shownames
578void DD_Patch_ShowNames()
579{
580 //Set distance above head to 4.0
581 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
582 //texture height
583 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
584 //texture width
585 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
586
587/*
588// Crashes game.
589 //Set the text color to whatever we like ;)
590 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
591 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
592 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
593
594 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
595
596 //Make the background black for additive blending
597 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
598*/
599}
600
601/*
602void DD_Patch_ShowTriggerVolumes()
603{
604 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
605}
606
607void DD_Patch_ShowFlags()
608{
609 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
610}
611*/
612
613bool DD_Patch_Init()
614{
615 STARTUPMESSAGE("Patching engine", 0);
616
617 if (DDrConfig_GetOptOfType("patches.alttab", C_BOOL)->value.intBoolVal)
618 DD_Patch_AltTab();
619
620 if (DDrConfig_GetOptOfType("patches.argb8888", C_BOOL)->value.intBoolVal)
621 DD_Patch_ARGB8888();
622
623 if (DDrConfig_GetOptOfType("patches.binkplay", C_BOOL)->value.intBoolVal)
624 DD_Patch_BinkPlay();
625
626 if (DDrConfig_GetOptOfType("patches.bsl", C_BOOL)->value.intBoolVal)
627 DD_Patch_BSL();
628
629 if (DDrConfig_GetOptOfType("patches.cheater", C_BOOL)->value.intBoolVal)
630 DD_Patch_Cheater();
631
632 if (DDrConfig_GetOptOfType("patches.cheatsenabled", C_BOOL)->value.intBoolVal)
633 DD_Patch_CheatsEnabled();
634
635 if (DDrConfig_GetOptOfType("patches.cheattable", C_BOOL)->value.intBoolVal)
636 DD_Patch_CheatTable();
637
638 if (DDrConfig_GetOptOfType("patches.chinese", C_BOOL)->value.intBoolVal)
639 DD_Patch_Chinese();
640
641 if (DDrConfig_GetOptOfType("patches.clipcursor", C_BOOL)->value.intBoolVal)
642 DD_Patch_ClipCursor();
643
644 if (DDrConfig_GetOptOfType("patches.cooldowntimer", C_BOOL)->value.intBoolVal)
645 DD_Patch_CooldownTimer();
646
647 if (DDrConfig_GetOptOfType("patches.daodandisplayenum", C_BOOL)->value.intBoolVal)
648 DD_Patch_DaodanDisplayEnum();
649
650 if (DDrConfig_GetOptOfType("patches.directinput", C_BOOL)->value.intBoolVal)
651 DD_Patch_DirectInput();
652
653 if (DDrConfig_GetOptOfType("patches.disablecmdline", C_BOOL)->value.intBoolVal)
654 DD_Patch_DisableCmdLine();
655
656 if (DDrConfig_GetOptOfType("patches.fonttexturecache", C_BOOL)->value.intBoolVal)
657 DD_Patch_FontTextureCache();
658
659 if (DDrConfig_GetOptOfType("patches.getcmdline", C_BOOL)->value.intBoolVal)
660 DD_Patch_GetCmdLine();
661
662 if (DDrConfig_GetOptOfType("patches.hdscreens_lowres", C_BOOL)->value.intBoolVal)
663 DD_Patch_HDScreens_LowRes();
664
665 if (DDrConfig_GetOptOfType("patches.highres_console", C_BOOL)->value.intBoolVal)
666 DD_Patch_HighresConsole();
667
668 if (DDrConfig_GetOptOfType("patches.kickguns", C_BOOL)->value.intBoolVal)
669 DD_Patch_KickGuns();
670
671 //if (patch_killvtune)
672 // DD_Patch_KillVTune();
673
674 if (DDrConfig_GetOptOfType("patches.largetextures", C_BOOL)->value.intBoolVal)
675 DD_Patch_LargeTextures();
676
677 if (DDrConfig_GetOptOfType("patches.levelplugins", C_BOOL)->value.intBoolVal)
678 DD_Patch_LevelPlugins();
679
680 if (DDrConfig_GetOptOfType("patches.newweap", C_BOOL)->value.intBoolVal)
681 DD_Patch_NewWeap();
682
683 if (DDrConfig_GetOptOfType("patches.nomultibyte", C_BOOL)->value.intBoolVal)
684 DD_Patch_NoMultiByte();
685
686 if (DDrConfig_GetOptOfType("patches.optionsvisible", C_BOOL)->value.intBoolVal)
687 DD_Patch_OptionsVisible();
688
689 if (DDrConfig_GetOptOfType("patches.particledisablebit", C_BOOL)->value.intBoolVal)
690 DD_Patch_ParticleDisableBit();
691
692 if (DDrConfig_GetOptOfType("patches.pathfinding", C_BOOL)->value.intBoolVal)
693 DD_Patch_PathFinding();
694
695 if (DDrConfig_GetOptOfType("patches.projaware", C_BOOL)->value.intBoolVal)
696 DD_Patch_ProjAware();
697
698 if (DDrConfig_GetOptOfType("patches.safeprintf", C_BOOL)->value.intBoolVal)
699 DD_Patch_SafePrintf();
700
701 if (DDrConfig_GetOptOfType("patches.showalllasersights", C_BOOL)->value.intBoolVal)
702 DD_Patch_ShowAllLasersights();
703
704 if (DDrConfig_GetOptOfType("patches.showtriggervolumes", C_BOOL)->value.intBoolVal)
705 DD_Patch_ShowTriggerVolumes();
706
707 if (DDrConfig_GetOptOfType("patches.throwtest", C_BOOL)->value.intBoolVal)
708 DD_Patch_Throwtest();
709
710 if (DDrConfig_GetOptOfType("patches.usedaodangl", C_BOOL)->value.intBoolVal)
711 DD_Patch_UseDaodanGL();
712
713 if (DDrConfig_GetOptOfType("patches.usegettickcount", C_BOOL)->value.intBoolVal)
714 DD_Patch_UseGetTickCount();
715
716 if (DDrConfig_GetOptOfType("patches.wpfadetime", C_BOOL)->value.intBoolVal)
717 DD_Patch_WpFadetime();
718
719
720 DD_Patch_DaodanInit();
721
722 DD_Patch_GammaSlider();
723
724 DD_Patch_PrintWarning();
725
726 DD_Patch_ShowNames();
727
728 return true;
729}
730
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