[994] | 1 | #include <windows.h>
|
---|
| 2 | #include <stdlib.h>
|
---|
| 3 | #include <stdarg.h>
|
---|
| 4 |
|
---|
| 5 | #include "Utility.h"
|
---|
| 6 | #include "../Oni/Oni.h"
|
---|
| 7 |
|
---|
| 8 | const double fps = 60.0;
|
---|
| 9 |
|
---|
| 10 | void __cdecl DDrStartupMessage(const char* fmt, ...)
|
---|
| 11 | {
|
---|
| 12 |
|
---|
| 13 | char* buffer;
|
---|
| 14 | va_list ap;
|
---|
| 15 | va_start(ap, fmt);
|
---|
| 16 |
|
---|
| 17 | buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
|
---|
| 18 |
|
---|
| 19 | vsprintf(buffer, fmt, ap);
|
---|
| 20 | va_end(ap);
|
---|
| 21 |
|
---|
| 22 | if (!ONgFileStartup)
|
---|
| 23 | if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
|
---|
| 24 | return;
|
---|
| 25 |
|
---|
| 26 | oni_fprintf(ONgFileStartup, "%s\n", buffer);
|
---|
| 27 | free(buffer);
|
---|
| 28 |
|
---|
| 29 | oni_fflush(ONgFileStartup);
|
---|
| 30 | return;
|
---|
| 31 | }
|
---|
| 32 |
|
---|
| 33 | int64_t ONICALL DDrMachineTime_Sixtieths()
|
---|
| 34 | {
|
---|
| 35 | static uint32_t startticks = 0;
|
---|
| 36 | double ticks = 0;
|
---|
| 37 |
|
---|
| 38 | if (startticks)
|
---|
| 39 | ticks = GetTickCount() - startticks;
|
---|
| 40 | else
|
---|
| 41 | startticks = GetTickCount();
|
---|
| 42 |
|
---|
| 43 | return (int64_t)(ticks / 1000.0 * fps);
|
---|
| 44 | }
|
---|
| 45 |
|
---|
| 46 | int64_t ONICALL DDrMachineTime_High()
|
---|
| 47 | {
|
---|
| 48 | // LARGE_INTEGER PerfCount;
|
---|
| 49 | //
|
---|
| 50 | // if (!QueryPerformanceCounter(&PerfCount))
|
---|
| 51 | // PerfCount.QuadPart = GetTickCount();
|
---|
| 52 | //
|
---|
| 53 | // return PerfCount.QuadPart;
|
---|
| 54 | return GetTickCount();
|
---|
| 55 | }
|
---|
| 56 |
|
---|
| 57 | double ONICALL DDrMachineTime_High_Frequency()
|
---|
| 58 | {
|
---|
| 59 | // LARGE_INTEGER Frequency;
|
---|
| 60 | //
|
---|
| 61 | // if (!QueryPerformanceFrequency(&Frequency))
|
---|
| 62 | return 1000.0;
|
---|
| 63 |
|
---|
| 64 | // return Frequency.QuadPart;
|
---|
| 65 | }
|
---|
| 66 |
|
---|
| 67 | void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr)
|
---|
| 68 | {
|
---|
| 69 | char buffer[128] = {0};
|
---|
| 70 | char* weapon_string = (char*)(*(weapon + 1)+0x5C);
|
---|
| 71 | int16_t ammo = *(int16_t *)((int)weapon + 0x56);
|
---|
| 72 | int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
|
---|
| 73 | float ratio = (float)ammo / (float)maxammo;
|
---|
| 74 |
|
---|
| 75 | char ammocolor;
|
---|
| 76 | if (ratio >= .9) ammocolor = 'g';
|
---|
| 77 | else if (ratio >= .5) ammocolor = 'y';
|
---|
| 78 | else if (ratio >= .2) ammocolor = 'o';
|
---|
| 79 | else ammocolor = 'r';
|
---|
| 80 |
|
---|
| 81 | DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
|
---|
| 82 | sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%c.%i/%i]|", buffer, ammocolor, ammo, maxammo); //copies the new string to ONGS
|
---|
| 83 | ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
|
---|
| 84 | }
|
---|
| 85 |
|
---|
| 86 |
|
---|
| 87 | void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr)
|
---|
| 88 | {
|
---|
| 89 | char* weapon_msg = NULL; //The normal "You have recieved X" message.
|
---|
| 90 | char weapon_name[64] = {'\0'}; //The stripped weapon name
|
---|
| 91 | //TODO, someday: dynamically detect different keybindings.
|
---|
| 92 | char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
|
---|
| 93 |
|
---|
| 94 | //Find the recieved message string
|
---|
| 95 | weapon_msg = SSrMessage_Find(weapon_string);
|
---|
| 96 | //this probably could be reorganized
|
---|
| 97 | if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
|
---|
| 98 | memcpy(weapon_name, weapon_msg, (strstr(weapon_msg,"] ") - weapon_msg + 1)); //strips uneeded characters
|
---|
| 99 | sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
|
---|
| 100 | }
|
---|
| 101 | else {
|
---|
| 102 | memcpy(output_ptr, default_msg, sizeof(default_msg));
|
---|
| 103 | }
|
---|
[1163] | 104 |
|
---|
[994] | 105 | }
|
---|
| 106 |
|
---|
[1163] | 107 | IMtPoint Point = {256, 250};
|
---|
[994] | 108 | extern void* TSrTest;
|
---|
| 109 | extern void* TSrScores;
|
---|
| 110 | unsigned int lastPasteTime;
|
---|
| 111 |
|
---|
| 112 | //TODO: Fix what happens when you hold down paste
|
---|
| 113 | //Check if console is open
|
---|
| 114 | void DDrPasteHack()
|
---|
| 115 | {
|
---|
| 116 | COtTextArea* cons = *(COtTextArea**)0x00571B74;
|
---|
| 117 | char* clipboardText = 0;
|
---|
[1161] | 118 | if(ONgGameState->Input.ActionsDown & Action_Console && GetKeyState(0x56) & 0x80 && GetKeyState(VK_CONTROL) & 0x80 )
|
---|
[994] | 119 | {
|
---|
| 120 | if(cons && cons->text_entries && cons->num_text_entries)
|
---|
| 121 | {
|
---|
| 122 | //why abs()? so we dont have to reset the timer after a level load.
|
---|
| 123 | if( abs(ONgGameState->GameTime - lastPasteTime) > 60) {
|
---|
| 124 | //DDrConsole_Print(cons->text_entries[0].text);
|
---|
| 125 | if(OpenClipboard(ONgPlatformData.Window))
|
---|
| 126 | {
|
---|
| 127 | unsigned short charsUsed = strlen(cons->text_entries[0].text);
|
---|
| 128 | //get rid of the v character
|
---|
| 129 | if(charsUsed) charsUsed--;
|
---|
| 130 | clipboardText = GetClipboardData(CF_TEXT);
|
---|
| 131 | if(clipboardText && strlen(clipboardText) + charsUsed < 502)
|
---|
| 132 | {
|
---|
| 133 | strcpy( cons->text_entries[0].text + charsUsed, clipboardText);
|
---|
| 134 | lastPasteTime = ONgGameState->GameTime;
|
---|
| 135 | }
|
---|
| 136 | CloseClipboard();
|
---|
| 137 | }
|
---|
| 138 |
|
---|
| 139 | }
|
---|
| 140 | else
|
---|
| 141 | {
|
---|
| 142 | //need to hook whatever controls however often you can repeat characters...i guess.
|
---|
| 143 | //cons->text_entries[0].text[strlen(cons->text_entries[0].text) - 1] = 0;
|
---|
| 144 | }
|
---|
| 145 | }
|
---|
| 146 | }
|
---|
| 147 | }
|
---|
| 148 |
|
---|
| 149 | void ONICALL DDrText_Hook()
|
---|
| 150 | {
|
---|
| 151 |
|
---|
| 152 | if(TSrTest)
|
---|
| 153 | {
|
---|
| 154 | TSrContext_DrawText(TSrTest, "FINALLY THIS BLOODY TEXT THING WORKS\n Gotta call it at the right point...", 128, 0, &Point);
|
---|
| 155 |
|
---|
| 156 | }
|
---|
| 157 |
|
---|
| 158 |
|
---|
| 159 | DDrPasteHack();
|
---|
| 160 |
|
---|
| 161 | COrConsole_StatusLine_Display();
|
---|
| 162 |
|
---|
| 163 | }
|
---|