Last change
on this file since 558 was 326, checked in by rossy, 16 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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File size:
473 bytes
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[297] | 1 | #pragma once
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| 2 | #ifndef DAODAN_GL_H
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| 3 | #define DAODAN_GL_H
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| 4 |
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| 5 | #include "Daodan.h"
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| 6 | #include "BFW_Motoko_Draw.h"
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| 7 |
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[326] | 8 | #include "oni_gl.h"
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| 9 |
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| 10 | void init_daodan_gl();
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| 11 | void update_cdmode();
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[297] | 12 | unsigned int ONICALL daodan_enumerate_valid_display_modes(M3tDisplayMode modes[16]);
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[316] | 13 | bool daodan_testmode(M3tDisplayMode mode);
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[326] | 14 | int daodan_set_display_mode(short width, short height, short depth);
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| 15 | void daodan_set_gamma(float gamma);
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| 16 | int ONICALL daodangl_platform_initialize();
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[297] | 17 |
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| 18 | #endif
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